xCryos Posted July 26, 2016 Share Posted July 26, 2016 Generator > wire > pylon > wall > other pylon (in radius) > wire > some consumer So, it will be perfect to create (duplicate) a new type of pylon. I tryed, but to no avail. Thanks. Link to comment Share on other sites More sharing options...
Ethreon Posted July 26, 2016 Share Posted July 26, 2016 I am not sure what you are asking for. Can you clarify? Link to comment Share on other sites More sharing options...
xCryos Posted July 26, 2016 Author Share Posted July 26, 2016 I am not sure what you are asking for. Can you clarify?http://hellarea.ru/pic/pylon.png Link to comment Share on other sites More sharing options...
Ethreon Posted July 26, 2016 Share Posted July 26, 2016 That explains very little.Do you want conductors to work at distance? Do you want co clone a conductor? or what Link to comment Share on other sites More sharing options...
xCryos Posted July 26, 2016 Author Share Posted July 26, 2016 By pylon i want get power from wall for consumer. Link to comment Share on other sites More sharing options...
Ethreon Posted July 26, 2016 Share Posted July 26, 2016 So what you want is the walls to conduct electricity. Which I made possible via a mod I make.. but you still need conductors that SNAP to the wall properly . Link to comment Share on other sites More sharing options...
xCryos Posted July 26, 2016 Author Share Posted July 26, 2016 The wall is not important. It may be ground or other object, just as the method for pylon placement. We have powered radius. From this radius need to get wireled energy. It all. So if a new type of pylons can be powered being in the radius it will be possibly. Link to comment Share on other sites More sharing options...
Ethreon Posted July 26, 2016 Share Posted July 26, 2016 That's not how this game works. What you have is what you get. Link to comment Share on other sites More sharing options...
xCryos Posted July 26, 2016 Author Share Posted July 26, 2016 I think, if red lamp can be powered being in radius, it will be possible and for a pylon. May be trought a papyrus scriptsome like thisObject.OnLoadObject.Powered = Object.InPowerRadius or other way http://hellarea.ru/pic/pylon0.png Link to comment Share on other sites More sharing options...
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