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Dawnguard bug... Help.. ... .. ... ..


tghsmin

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I'm playing dawnguard quest, my stage is "Prophet - Deactivate the magic barrier".

I have the weystone focus but weystone source not working..

 

So, I opened the dawngurad.esm and checked DLC1VQ03BarrierPylonScript.

(I got the script source from unofficial patch.)

 

event onActivate(objectReference ActivateRef)

if (ActivateRef as Actor).GetItemCount(DLC1VQ03MagicWidget) > 0

if DLC1VQ03Hunter.isRunning()

DLC1VQ03Hunter.setstage(HunterObjectiveStage )

(ActivateRef as Actor).RemoveItem(DLC1VQ03MagicWidget, 1)

LowerTheBarrier()

 

In this script, I found (ActivateRef as Actor).GetItemCount(DLC1VQ03MagicWidget) returns zero..

I checked property setting for DLC1VQ03MagicWidget is normally configured,

I can't understand why this happens...

Is there anybody who know the reason?

 

I found same bug at quest "Chasing echoes - Place the ingredients in the vessel", portal vessel is not working..

 

I'm using steam version.

I have mods which use dawnguard.esm

Skyrim Project Optimazation - full version

skyrim immersive creatures.esp

skyrim immersive creatures - dlc2.esp

remove interior fog v2 - full version.esp

Motal enemies.esp

High level enemies - sic.esp

serana no hood.esp

serana.esp

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  • 3 months later...
  • 7 years later...

it's very late but since I couldn't find any clean explanation of a quick fix, I'll post it here.

 

1. open console, click on the green barrier, type:

disable

 

2. then type in console

setstage DLC1VQ03Hunter 65

 

3. beat the sh!t out of the moth priest (when the quest updates and it promts you to do so)

 

4. afterwards speak to him and tell him to move his arse to dawnguard.

 

5. for safe measures, standing outside of the trapzone, open console, click on the priest and type:

moveto player

 

in order to actually move him out of the trap zone so he can walk is arse back to dawnguard. (or just remove the stone obstacles with "disable")

Edited by dhldls96
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