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Bored of Skyrim?


itsmaia

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ya i've also become fairly bored with it. completed all the guild stuff both main quests and pretty much all the major random stuff. i mean i definitely got my moneys worth but i haven't been able to play it in like a week. turn it on play 5 minutes and i just close it. for me i think its a mixture of 2 things.

 

the first is the combat itself. it's very simple and basic, and i know the ES games have always been like that because its about more than combat. but i still just feel like if the combat was more engrossing and challenging it would greatly improve the game, for me atleast. the combat in general is just far too easy, even if you limit and gimp yourself. too much to hope that they'll risk taking the next step in the dlc i think, but i'll keep hoping.

 

the second is while at first the game feels alive and it feels like it kind of warps to whatever it is your doing after finishing the game that just feels completely dead. a small number of things that are truly different depending on your choices. there's no lasting effects to any of the choices. whether you kill or let paarth live, which side you take in the war, even the choices in the major city quest lines have almost no effect. it just changes the skin of who ever is in charge and nothing else changes, no widespread effect at all. even something huge liek the emperor dying changes absolutely nothing other than the greeting you get from guards.

 

i love the game, it's imho the best game of the year easily and one of the top couple of rpgs ever made. but i feel like its just missing its soul. an amazing shell that form the outside is almost perfect, but once you step inside the missing pieces are maddening. maybe its because it fixed almost all of the major issues with oblivion, that i felt it would be an even bigger step than it was. to me the game has unending potential, that just isn't quite realized. even though its painfully close.

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you know what really ticks me off?

 

There have been people that wanted to ride on a dragon, personally I think that would be ripping too much from the last Harry potter movie. What I would want to have is the option to ride a polar bear, who needs horses when you can ride a white furred engine of death? no need complicated combat on horseback when you can ride a bear that has claws that can rip through armour and teeth that can tear limbs off. Though what would be more realistic would be having a dog sled, especially for the regions that get heavier snowfall and riding a horse in deep snow is categorically not-an-option.

 

and for the sake of realism, who the hell would use a tent that is open at both ends in snowy weather? it would be kinda cool to have small communities housed in snow igloos.

Edited by shadow_scale9180
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Yeah...after 120hours it's just so Boring. Morrowind keeps me more entertained as does Oblivion. I am just sticking with STALKER for the time being until the CK is released. This game needs a lot of overhauling before I'll return.
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I'm a modder for many years in several games, nothing big, but always small things (like retextures etc) but wish I could do some scripting, which I can't, I just don't have time to learn it. I have some ideas how to extend and keep Skyrim interesting. One of my ideas is to befriend certain merchants and towns folk, who would only give out further info if you visited/talked to them often. Eventually you will be doing them a quest. This is for the benefit of extended gameplay, so in my idea, a merchant will not give you any great info (although he or she will give hints) until you sold or bought a sh_tload of stuff. Also the stuff you bring up from the dungeons and sell them (or drop them) should go into circulation (ie: see your sold item sold to someone, and now wearing it etc..or "arm your favorite town's guards with daedric weapons, etc) .

And then some difficult quests like "collect all the xyz book series , 1 through 6"- and they will be spread across the entire Skyrim, but once you have it, smith a dragon armor and if you have it in your inventory you will have this very awesome 'frostfall" armor etc.

 

Or how about several books that needs to be read in order to figure out the quest itself?

What the game is seems to be missing is long- extended gameplay quests, although I suspect some DLCs coming for the rescue as well beside mods..such as was Knights of the Nine for Oblivon. Say whatever, that was an excellent idea, with a house that was rebuilt and then new occupants and a cult reestablished and so on, there was progress and accomplishment felt by finishing it. Now, imagine quests like that, but 10 times longer....and with different outcomes..

I also thought of re-doing the dungeons and removing all the crap Bethesda put in there, like barrels of apples and carrots. New type of armor or items have no place in there, beside the main prize somewhere on the boss or around..probably a daedric weapon or armor or ring etc.. (but in a terrible shape, and you better have smithing or enchanting or alchemy skill to fix it) So anyway, if there would be apples or carrots, they should be rotten, since nobody visited these crypts and ruins in hundreds of years..maybe the bandits around the entrance and that's it. Then take out the lights (YOU have to light them, if you got a torch (hey let's make the torch useful again), or a mage with your zippo lighter palm :biggrin: ) If you want to see, turn the torches on, but watch out for the cold spell and shouts because it will take them out!

 

I think these would keep those entertained, who are here and sticking around longer than the average main-quest chaser. :thumbsup:

Edited by pannonian
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