Jump to content

Looking for simple Settlement object limit expansion mod


Tilarta

Recommended Posts

I was using a simple mod that increases the limit of Settlement objects to infinite.

For a while now, it's been working fine, but Vault 88 (Vault-Tec DLC) broke it:

http://steamcommunity.com/sharedfiles/filedetails/?id=732360739

 

Since the mod has been removed from the server and is presumably no longer supported by the author, I need a new one to take it's place, preferably one that is more suited to the large building space of Vault 88.

 

I need a mod that will run in the background when I start the game, that requires no user interaction and just allows me to build without worrying about fiddling with some user interface.

 

Does anyone have any recommendations for a suitable mod?

Link to comment
Share on other sites

Actually it would be better to find a mod that increases limits at specific settlements like jamaica plain or ten pines bluff for example. The problem with increasing build limit is the game will get slower and more bogged down if the limit is increased. Also it would be better to have a small increase instead of infinite so the game loads faster. Right now I think mods like vault tec workshop and who knows maybe nuka world will change the limit thing so for now it might be really hard to find a mod like this.

Link to comment
Share on other sites

I've had one for ages that still works. You run it for each settlement.

 

http://www.nexusmods.com/fallout4/mods/1062/?

 

Is the one I think. That's the bat file I run.

(have my own bat files for mats, and of course, my own cache mod gives stupid

amounts of mats in Sanctuary via shipments, which you can just cart about)

Link to comment
Share on other sites

There's a release era trick that still works, it's manual but gets the job done. When you scrap anything in the build area, the bar lowers. Drop all those junk pipe rifles and such and scrap them.

 

You can even dump things like actual scrapped resource piles (steel, screws, aluminum, etc) and they still count. Not as much but still. Items that have larger polygon counts and meshes give more space, so the little 'boxes' of gears and such don't give much at all, scrapping finished items gives a lot more. A friend setup a basic builder line making teddy bears, dropping them into a walled room, then went in and scrapped them. Loses 1 leather 1 cloth in the build/scrap cycle.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...