Aravitz90210 Posted November 22, 2011 Share Posted November 22, 2011 (edited) When unpacking the Skyrim - Textures BSA Archive in the Steam>steamapps>common>skyrim>data folder so I can mod the texture files or place mods into the game I get a System.OutOfMemoryException. I've tried BSA Unpacker, BSA Commander, and Oblivion Mod Manager. They worked for all the Skyrim BSA Archives except textures on all 3 programs, 2 of which are larger than the Textures Archive. If you are getting this error or can help me please respond, It's stopping me from being able to put on all the mods I've compiled from SkyrimNexus that I'd like to use. Skype : cravitz33919msn : guide_senbonzakura@hotmail.com Edit: Also I have .Net Framework 4, and use Windows 7 Ultimate OS. Edited November 22, 2011 by Aravitz90210 Link to comment Share on other sites More sharing options...
maboru Posted November 22, 2011 Share Posted November 22, 2011 I'm not sure why you're trying to add the texture mods to the .bsa. I just load them in the data/textures files and they all work fine (I've added over 30 at this point.) Even though there isn't an [Archive] section (where bInvalidateolderfiles=1 would be) in the prefs.ini, oddly enough. Link to comment Share on other sites More sharing options...
Aravitz90210 Posted November 23, 2011 Author Share Posted November 23, 2011 (edited) I'm saying I can't extract the Textures in order to make the data/textures files. It didn't come in folder form when I downloaded it, it came in .bsa format, so I need to be able to unpack the BSA files and put the files from it into a textures folder in the Data folder before I can mod anything. Edited November 23, 2011 by Aravitz90210 Link to comment Share on other sites More sharing options...
maboru Posted November 23, 2011 Share Posted November 23, 2011 Hmm, I haven't seen any mods released in bsa form yet, have you tried asking about it in the mod's comments section to see if any other downloaders have run into this problem? Normally bsa mods are just dropped as-is into the data folder and a separate esp or esm calls them from there. Link to comment Share on other sites More sharing options...
Aurasoma Posted November 23, 2011 Share Posted November 23, 2011 I've seen the same problem. I tried to extract the files so I could start setting up some alternate armor colors to slip into the game once the CK came out. The best I could get was one .dds file at a time and it still gave me the System.OutOfMemoryException for each one of them. Link to comment Share on other sites More sharing options...
maboru Posted November 23, 2011 Share Posted November 23, 2011 Maybe the 2gb limit imposed is simply insufficient? The new compression algorithm may be more efficient with textures than the other bsas thus making the textures bsa appear smaller in compressed form but that much larger when decompressed? Link to comment Share on other sites More sharing options...
iceburg Posted November 26, 2011 Share Posted November 26, 2011 I'm having the same problem. I've been able to extract the meshes bsa and the voices bsa, which are 1.4 gig a piece, but I can't extract the textures.bsa (1.3gig) file because it says "Exception of type 'System.OutOfMemoryException' was thrown." I've tried it on two completely different computers with the same results. I'm using obmm.Anyone been able to succesfully do this? Link to comment Share on other sites More sharing options...
iceburg Posted November 26, 2011 Share Posted November 26, 2011 Oh, also, with the textures file it doesn't seem to matter whether the entire bsa is unpacked or even a single file, either way the same error is thrown. Link to comment Share on other sites More sharing options...
snufflesms99 Posted December 7, 2011 Share Posted December 7, 2011 I also had this problem using OBMM, so I downloaded FOMM and it worked beautifully. Link to comment Share on other sites More sharing options...
Aurasoma Posted December 8, 2011 Share Posted December 8, 2011 (edited) I was hoping to find some one had posted a solution to this problem. I'm guessing some additional details are going to be needed. For started I had found BSAUnpack by Timeslip worked at getting the other BSA's open. How ever the System.OutOfMemoryException came up for Textures, under details I got the message below. For some reason FOMM is not an option as my computer will not let me install it.Hope this helps to get some answers to the problem some of us are seeing. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at BSAUnpack.BSABrowser.FileEntry.Extract(String path, Boolean UseFolderName, BinaryReader br) at BSAUnpack.BSABrowser.bExtractAll_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies **************mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------BSAUnpack Assembly Version: 0.6.1.0 Win32 Version: 0.6.1.0 CodeBase: file:///G:/steam/steamapps/common/skyrim/Data/BSAUnpack.exe----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll---------------------------------------- ************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled. For example: <configuration> <system.windows.forms jitDebugging="true" /></configuration> When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. Edited December 8, 2011 by Aurasoma Link to comment Share on other sites More sharing options...
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