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Posted
Wtf is the purpose of the lightbox in the Creation kit? And is there way I can make it to where the lights in another room do not go thru the walls of another? I doubt it's noticeable but since I know it's there it's driving me crazy.
Posted (edited)

EDIT:

 

To create a lightbox, first place a light emitter in the World/Cell then Left Click (LMB) on a light source/emitter, then hit the "Create a Light Box" button on the top set of buttons (See Image).

 

Adjust scale: You can adjust the Scale of the Primitive Box by Pressing 2 (") and left clicking on an axis Arrow + moving the mouse.

 

Adjust Z,Y,Z axis: You can also adjust the boxes position by holding down Z, X,C + Left Click (LMB) and dragging the mouse around.

Edited by xXxSyNc08
Posted (edited)

It's a Pre-War Player Home I've been working on, for when the PS4 gets its Mod Support. Never liked Bethesda's Basic Construction in F4.

Edited by xXxSyNc08
Posted
That's a pretty sweet idea. I've been working on a player vault mod. It's pretty crazy and it's becoming a lot of work lol. It's fun tho. I just have to find someone who can either help me or would possibly want to join up. Mainly with making custom weapons and armor.
Posted

It is! It's looking pretty sweet, I gotta say. I'll show you some of it, in an image... But, yeah, Goodluck with that! If I had the know how, I'd help you. I just don't have experience in that field.

Posted
It's fine. You can still help if you want to. Sometimes its better to have outside perspective or idea. Would you still wanna check out what I have so far? I can link you in it on Google drive.
Posted (edited)
  On 7/28/2016 at 7:02 AM, juniorsky259 said:

Wtf is the purpose of the lightbox in the Creation kit? And is there way I can make it to where the lights in another room do not go thru the walls of another? I doubt it's noticeable but since I know it's there it's driving me crazy.

The purpose of a Lightbox is to make light sources light only inside the lightbox, so that they wouldn't "squeeze" to the next room through the walls. In order to achieve this, you are to link desired lights to the lightbox needed with "LightBoxLink" Keyword. That's it, folks. Sorry for too much "light".

Edited by werr92
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