cavbirdie Posted July 28, 2016 Share Posted July 28, 2016 in my mods i use a series of containers in a warehouse location that all my other houses use activators to access. i normally have small houses with little room so I use one container for weapons, one for armor, one for ingredients, etc. i am working on a larger house that i'm wanting to access more restricted items such as swords, hammers, axes... is there a way i can use the activator to look at the weapon chest but only show the swords in it. or have all weapons in separate containers and have an activator that shows the contents of several containers together? Link to comment Share on other sites More sharing options...
lofgren Posted July 28, 2016 Share Posted July 28, 2016 Instead of using a container, you can use an actor and use ShowGiftMenu(). Link to comment Share on other sites More sharing options...
cavbirdie Posted July 29, 2016 Author Share Posted July 29, 2016 I made an actor for my warehouse...made a new faction linking the actor to a container, and made a script ... Actor Property MiddleMan AutoFormlist Property ItemList Auto Event OnActivate(ObjectReference akActionRef)MiddleMan.MakePlayerFriend()MiddleMan.OpenInventory()MiddleMan.ShowGiftMenu(False, ItemList, True, False)EndEvent but when i try to get items its just a blank list... and i don't see a way to give and take gifts. only one or the other Link to comment Share on other sites More sharing options...
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