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modding animation


Nerazu'

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Right so ive got the Havok content tools 2012, got them nicely integrated into 3ds max 2012 - how the heck do i open the skyrim hkx files to edit animations?

 

i see mods have been done to modify them so its sorta gotta be possible, i just dont seem to get what iam missing, any directions and help would be greatly appreciated

 

if i try to open them with the content tools alone i get "wrong platform for packfile" and i cant open them

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