kadders Posted July 29, 2016 Share Posted July 29, 2016 (edited) Hi there. :smile:It's my first time with installing mods for FO3 and I am not quiet sure if I did everything correctly. I started with "FOSE", the "unofficial patch" and the "4gb RAM Patch" from the guide found in the steam forum. For installing Mods, I used the latest NMM and FO3Edit to "check" for load order errors. This is the order how I installed the mods: FSR_4-1-36-8886-4-1-36F3ProjectRealityMkI-17418-v1-0betaDC Moods 2-1 plus ENB Presst-19191-2-1Point Lookout Moods 1-1-19191-1-1The Pitt Moods-19191-1-0NMCs Texture Pack LARGE Pack SINGLE FILE FOR NMM -12056-1-0NMC_ FO3_Texture_Pack_Large_Patch-12056-1-0Flora Overhaul Dead Edition v13C-19864-1-3CHQ Terrain Overhaul v2-19799-2-0Marts Mutant Mod 1-RC61-3211MMM-6_2-update-3211-6-2Marts Mutant Mod Merged-16787-1-3Enhanced Weather - Rain and Snow v2FO3 Redesigned HD-6341-2-74-2Lost in Light - An Eye Improvement Mod-19163-1-0reanimated Release v0_22-7670reanimated Idle Revisions2 - Fixed-7670Weapon Mod Kits-3388GNR EnhancedGNR Beta Update -14946-1-3bExistence 2_0 (FO3 v1_4)-5612-1-4Conelrad 640-1240-6104-1-4Fallout 3 - HD Audio Overhaul - v1.21-13055-1-21Fallout Street Lights Version 2-8069Fallout Street Lights Wasteland 1_3-10045Megaton Lighting Overhaul -7875Realistic Interior Light v8-9250Paradox Ignition presents Realistic Interior Lighting-16787-1-1SmoothLight v1-18389-1-0Enhanced Blood Textures-101-2-22bEnhanced Blood Textures Merged-16787-1-2Faster PipBoy Light -3253Sprint Mod-1854DCInteriors_combo Edition Total Merge-5573-1-9-1MMM_DCinteriors Patch-5573-ArlingtonRestoration-20504-1-1Devastated City-20417-V2Trenton Towers-18179-1-01PureWater-2599Vault 101 Cave Reborn V2-21261-V2Hi-Res VaultDoorPanels -repack--2952IMPACT for Fallout 3 - The Gaming Rig-20977-1-0IMPACT F3 Water Splash Texture for Basement Dweller and Gaming Rig-20977-1-1WMK AA-12 Combat Shotgun replacer-3388WMK Broken Steel Compatibility Patch-3388WMK Mothership Zeta Compatibility Patch-3388WMK Operation Anchorage Compatibility Patch-3388WMK Point Lookout Compatibility Patch-3388WMK The Pitt Compatibility Patch-3388RH_IronSights BETA-6938-09xBETARH_IronSights BETA Update 1-6938-1RH_IronSights - EVE Bridge-6938-1RH_IronSights - WMK Bridge for BETA-6938-2EVE 099-8340-0-99IMPACT_RH_Ironsights-WMK-All DLCs patch-20977-1-0Enhanced Camera-20183-1-4aPipBoy 3000 HD Retexture - PC and Xbox-20373-3-52HD Fire-20053-1-0HD Terminals Main-16364-1Improved Glass Bullet Impact-13120Height Randomizer-3202Wrench Repair2_0-21587-2-0CASM_v1_2_3-3729Metro Carriage Interiors-19988-V2-5Hall Of Equipment V2 All In One-17145-V-2High_Resolution_Megaton-1662A World Of Pain 4 FO3 Main File V102-17965-1-2Arefu Expanded v1_7a - Data Files-8976Arefu Expanded v1_7d - ESP and ESM files-8976Alton IL Version 2-0-1-16949-2-0-1Alton IL Hotfix 2-0-3 RCChems and Meds Re-Textures Pack-15960-1-0Precision Collision - Clutter V0_80-19949-0-80CLASSIC PACK-626WINE ADDON-626BOTTLE MESH ADDON-626Food compilation dirty set uncompressed 3 point Oh-21130-3-0DIFF - Fallout Food Package Retexture Compilation-21148-1-0Stimpak Counter-14730HiRes Weapons v3_1-481Fallout_3_Weapon_Retexture_Project-18133-1-0Mines-19931-1-1Minigun-19931-1-2Grenades-19931-1-1Flamer-19931-1-0Bullet Casings-19931-1-22CollisionMeshesFO3-21946-1-4-1Color Hi-Detailed map and icons-1789BetterClutterCollection-6894MGs Neat Clutter-18101-1-0New Clutter Pack-8498New Furniture pack-8498HiResSkillBooks-3876WastelandSurvivalGuideRedone-3876HiResBooks-3679RCA Armor Files-11880Raider Combat Armor v0.2BRaider HeadGearPUNK Raider Grafitti-9208Rivet_City_High_Resolution-3612Rivet City Merchants - Point Lookout Version-16743-1Robot HD RetextureRobot HD Liberty RetextureRobot HD DC Interiors PatchRobot Revolution - Protectron HD Re-texture-18902-1-1Vault 101 Revisited - Main 104-13308WWM v1.2-21342-v1-2WWM v1.3 update-21342-v1-32 Perks in 1 Level-18960-MHO Overhaul 2-8-0 RC-1434MHO Painting Texture Replacements-1434Everso Slightly More Ammo-15746-1Point Lookout Reborn V2.4.-19891-V2-4Heritage Home Part 2 V 03 Full-21585-V-03The Institute - a fully voiced quest mod 1_0_1-14449Ambient Wasteland 2 WAV edition-12602Ambient Wasteland 2 Wav Patch-12602Hunters Ridge-17444-V1Blackwolf Backpack PaketWater Tower Hideout V1_1-2490Water Bottles No Esp version-15657-1Aqua Cura Holy Water 3000 -15657-v1Aqua Pura 3000-15657-1DIFF - Descriptive Icons for Fallout 3-21148-0-8UIO - User Interface Organizerdui_f3a11dui_f3a11_HFAdjustable HUD - Darnified-15886-1-2-1Better Crosshair v2-7543-v2Dynamic Crosshair - Darnified UI-15724-1-6-0Yearling Books-20483-1Reilly's Rangers ExpandedGeorgetown Expansion (1.2)-21616-1-2New Office-Muldoon Electronics-17694-1-0CityMall_Version 1-17798-1-0A Trail of Crumbs-11283Main File Version 1_7-18976-1-73DNPC Fallout 3 Bundle v004-21361-0-04Chrysalis_billboard-5408Citadel Retextured Medium Res Pack-13000WJS DLC05 Retextured 1_0-8260MothershipZeta_1.5BrokenSteelThePittOperation AnchorageCCinteriors1dot3b-11046Kentbury Way-20044-V1Museum Halls of Today-19951-V2Fort Independence Redesigned - Updated-17939-1-1SoNRWIP.7zip-20843-1-0Rockopolis Rebuilt 1_1-8769T3 armors and outfits- full release-12653FOV patch-12653Patch for Combat armorr-12653Patch for v2-12653V2 Business suit patch-12653SexyUnderwear1_1-389Impervious Power Armour v2-2-13325coffeemaker01 v1-10246TweakCashregisterV1_0-40329-1-0Acoraito HD Textures Pack-21305-schematics Version 2-13036A Useful Metro Map - Texture ReplacmentSteakbox fix for 3 point Oh- for clean or dirty-21130-Gravy If there were duplicated files while activating one mod, I chose to overwrite the files. This is the Loadorder that shows up in FO3Edit: GameMode=Fallout3Fallout3.esm=1BrokenSteel.esm=1Anchorage.esm=1PointLookout.esm=1ThePitt.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1Enhanced Weather - Rain and Snow.esm=1Project Beauty.esm=1Mart's Mutant Mod.esm=1StreetLights.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1EVE.esm=1AWorldOfPainFO3.esm=1ArefuExpandedByAzar.esm=1Alton, IL.esm=1Vault 101 Revisited.esm=1Point Lookout Reborn.esm=1HeritageIndustriesVault.esm=1TheInstitute.esm=1HuntersRidgeV1.esp=1tubrrCompound.esm=1DocLeskosResearch.esm=13dnpc_ClaraBella.esm=13DNPC_Cosmos.esm=13DNPC_DotsDiner.esm=13DNPC_Factory.esm=13DNPC_FO3.esm=13DNPC_FO3Generic.esm=13DNPC_IRS.esm=13DNPC_LittleBoBeep.esm=13DNPC_Mortar.esm=13DNPC_QuantumGravity.esm=13DNPC_Room404.esm=13DNPC_Slasher.esm=13DNPC_Spider.esm=13DNPC_Village.esm=13DNPC_Zynx.esm=13DNPC_Chapel.esm=1Impervious Power Armour.esm=1F3ProjectRealityMkI.esp=1DC Moods.esp=1PointLookout Moods.esp=1The Pitt Moods.esp=1Flora Overhaul.esp=1RubblePilesFix.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1WeaponModKits.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod.esp=1GNR Enhanced.esp=1Existence 2.0.esp=1Conelrad 640-1240.esp=1StreetLights - Wasteland.esp=1megalight.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - PL.esp=1HZSmoothLight - FO3.esp=1dD - Enhanced Blood Main.esp=1FO3 Wanderers Edition - More Gore.esp=1Faster PipBoy Light.esp=1Sprint Mod.esp=1Mart's Mutant Mod - DC Interiors.esp=1ArlingtonRestoration.esp=1Devestated City.esp=1TrentonTowers.esp=1PureWater-VeryClearNoRad-.esp=1PureWater-VeryCleanLittleRad-.esp=1PureWater-NoRad-.esp=1PureWater-LittleRad-.esp=1Vault 101 Cave Reborn V2.esp=1IMPACT.esp=1WMKAA12Shotgun.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - ThePitt.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_RemoveReticule.esp=1RH_WMK_Bridge.esp=1RH_EVE_Bridge.esp=1IMPACT RH_IS+WMK+All DLCs.esp=1NPC Height Randomizer.esp=1Wrench.esp=1CASM.esp=1MetroCars.esp=1ArefuExpandedByAzar-Radio.esp=1AltonAddon.esp=1Chems and Meds Re-Textures Pack.esp=1majormodder's Junk Food to Barbeque Crisps.esp=1Stimpak Counter.esp=1FO3_WRP.esp=1Raider Combat Armor.esp=1Raider Combat Armor Pitt.esp=1Raider HeadGear.esp=1Rivet City Merchants With Point Lookout.esp=1WWM.esp=12Perks Per Level.esp=1Megaton House and Theme Overhaul.esp=1Everso Slightly More Ammo.esp=1BlackWolf Backpack.esp=1Water_Tower_Hideout_byOrophin.esp=1AquaPura 3000.esp=1DIFF.esp=1DarNifiedUIF3.esp=1DynamicCrosshair.esp=1YearlingBooks.esp=1tubRRCompound.esp=1GeorgetownExpansion.esp=1Newoffice.esp=1NewMall.esp=1A Trail of Crumbs.esp=13DNPC_FO3_BrokenSteel.esp=13DNPC_Radio.esp=1CanterburyCommonsInteriors.esp=1Kentbury Way.esp=1Museum.esp=1FortIndependenceRedesigned.esp=1PotomacSteamworks.esp=1RockopolisRebuilt.esp=1schematics2.esp=1FO3_Merge_Test.esp=1 (Created this as I saw it in some video guide.) And this is the process of FO3Edit: (Warning, long)It shows some errors around Time [00:59] but I couldn't find anything about it in [15]tubrrCompound. Not clue what the problem is. FO3Edit 3.1.2 starting session 2016-07-29 15:47:39Using Fallout3 Data Path: E:\Steam\steamapps\common\Fallout 3 goty\Data\Using ini: C:\Users\kadney\Documents\My Games\Fallout3\Fallout.iniUsing plugin list: C:\Users\kadney\AppData\Local\Fallout3\Plugins.txtUsing settings file: C:\Users\kadney\AppData\Local\Fallout3\Plugins.fo3viewsettingsLoading active plugin list: C:\Users\kadney\AppData\Local\Fallout3\Plugins.txt[Fallout3.esm] Loading file[Fallout3.esm] File loaded[Fallout3.esm] Start processing[brokenSteel.esm] Loading file[brokenSteel.esm] File loaded[brokenSteel.esm] Start processing[Anchorage.esm] Loading file[Anchorage.esm] File loaded[Anchorage.esm] Start processing[PointLookout.esm] Loading file[PointLookout.esm] File loaded[PointLookout.esm] Start processing[ThePitt.esm] Loading file[ThePitt.esm] File loaded[ThePitt.esm] Start processing[Zeta.esm] Loading file[Zeta.esm] File loaded[Zeta.esm] Start processing[unofficial Fallout 3 Patch.esm] Loading file[unofficial Fallout 3 Patch.esm] File loaded[unofficial Fallout 3 Patch.esm] Start processing[Enhanced Weather - Rain and Snow.esm] Loading file[Enhanced Weather - Rain and Snow.esm] File loaded[Enhanced Weather - Rain and Snow.esm] Start processing[Project Beauty.esm] Loading file[Project Beauty.esm] File loaded[Project Beauty.esm] Start processing[Mart's Mutant Mod.esm] Loading file[Mart's Mutant Mod.esm] File loaded[Mart's Mutant Mod.esm] Start processing[streetLights.esm] Loading file[streetLights.esm] File loaded[streetLights.esm] Start processing[DCInteriors_ComboEdition.esm] Loading file[DCInteriors_ComboEdition.esm] File loaded[DCInteriors_ComboEdition.esm] Start processing[RH_IRONSIGHTS.esm] Loading file[RH_IRONSIGHTS.esm] File loaded[RH_IRONSIGHTS.esm] Start processing[EVE.esm] Loading file[EVE.esm] File loaded[EVE.esm] Start processing[AWorldOfPainFO3.esm] Loading file[AWorldOfPainFO3.esm] File loaded[AWorldOfPainFO3.esm] Start processing[ArefuExpandedByAzar.esm] Loading file[ArefuExpandedByAzar.esm] File loaded[ArefuExpandedByAzar.esm] Start processing[Alton, IL.esm] Loading file[Alton, IL.esm] File loaded[Alton, IL.esm] Start processing[Vault 101 Revisited.esm] Loading file[Vault 101 Revisited.esm] File loaded[Vault 101 Revisited.esm] Start processing[Point Lookout Reborn.esm] Loading file[Point Lookout Reborn.esm] File loaded[Point Lookout Reborn.esm] Start processing[HeritageIndustriesVault.esm] Loading file[HeritageIndustriesVault.esm] File loaded[HeritageIndustriesVault.esm] Start processing[TheInstitute.esm] Loading file[TheInstitute.esm] File loaded[TheInstitute.esm] Start processing[tubrrCompound.esm] Loading file[tubrrCompound.esm] File loaded[tubrrCompound.esm] Start processing[DocLeskosResearch.esm] Loading file[DocLeskosResearch.esm] File loaded[DocLeskosResearch.esm] Start processing[3dnpc_ClaraBella.esm] Loading file[3dnpc_ClaraBella.esm] File loaded[3dnpc_ClaraBella.esm] Start processing[3DNPC_Cosmos.esm] Loading file[3DNPC_Cosmos.esm] File loaded[3DNPC_Cosmos.esm] Start processing[3DNPC_DotsDiner.esm] Loading file[3DNPC_DotsDiner.esm] File loaded[3DNPC_DotsDiner.esm] Start processing[3DNPC_Factory.esm] Loading file[3DNPC_Factory.esm] File loaded[3DNPC_Factory.esm] Start processing[3DNPC_FO3.esm] Loading file[3DNPC_FO3.esm] File loaded[3DNPC_FO3.esm] Start processing[3DNPC_FO3Generic.esm] Loading file[3DNPC_FO3Generic.esm] File loaded[3DNPC_FO3Generic.esm] Start processing[3DNPC_IRS.esm] Loading file[3DNPC_IRS.esm] File loaded[3DNPC_IRS.esm] Start processing[3DNPC_LittleBoBeep.esm] Loading file[3DNPC_LittleBoBeep.esm] File loaded[3DNPC_LittleBoBeep.esm] Start processing[3DNPC_Mortar.esm] Loading file[3DNPC_Mortar.esm] File loaded[3DNPC_Mortar.esm] Start processing[3DNPC_QuantumGravity.esm] Loading file[3DNPC_QuantumGravity.esm] File loaded[3DNPC_QuantumGravity.esm] Start processing[3DNPC_Room404.esm] Loading file[3DNPC_Room404.esm] File loaded[3DNPC_Room404.esm] Start processing[3DNPC_Slasher.esm] Loading file[3DNPC_Slasher.esm] File loaded[3DNPC_Slasher.esm] Start processing[3DNPC_Spider.esm] Loading file[3DNPC_Spider.esm] File loaded[3DNPC_Spider.esm] Start processing[3DNPC_Village.esm] Loading file[3DNPC_Village.esm] File loaded[3DNPC_Village.esm] Start processing[3DNPC_Zynx.esm] Loading file[3DNPC_Zynx.esm] File loaded[3DNPC_Zynx.esm] Start processing[3DNPC_Chapel.esm] Loading file[3DNPC_Chapel.esm] File loaded[3DNPC_Chapel.esm] Start processing[impervious Power Armour.esm] Loading file[impervious Power Armour.esm] File loaded[impervious Power Armour.esm] Start processing[HuntersRidgeV1.esp] Loading file[HuntersRidgeV1.esp] File loaded[HuntersRidgeV1.esp] Start processing[F3ProjectRealityMkI.esp] Loading file[F3ProjectRealityMkI.esp] File loaded[F3ProjectRealityMkI.esp] Start processing[DC Moods.esp] Loading file[DC Moods.esp] File loaded[DC Moods.esp] Start processing[PointLookout Moods.esp] Loading file[PointLookout Moods.esp] File loaded[PointLookout Moods.esp] Start processing[The Pitt Moods.esp] Loading file[The Pitt Moods.esp] File loaded[The Pitt Moods.esp] Start processing[Flora Overhaul.esp] Loading file[Flora Overhaul.esp] File loaded[Flora Overhaul.esp] Start processing[RubblePilesFix.esp] Loading file[RubblePilesFix.esp] File loaded[RubblePilesFix.esp] Start processing[Enhanced Weather - Rain and Snow in Fallout.esp] Loading file[Enhanced Weather - Rain and Snow in Fallout.esp] File loaded[Enhanced Weather - Rain and Snow in Fallout.esp] Start processing[Enhanced Weather - REBOOT.esp] Loading file[Enhanced Weather - REBOOT.esp] File loaded[Enhanced Weather - REBOOT.esp] Start processing[Enhanced Weather - Weather Sounds in Interiors.esp] Loading file[Enhanced Weather - Weather Sounds in Interiors.esp] File loaded[Enhanced Weather - Weather Sounds in Interiors.esp] Start processing[Enhanced Weather - Sneak Bonus during Storms.esp] Loading file[Enhanced Weather - Sneak Bonus during Storms.esp] File loaded[Enhanced Weather - Sneak Bonus during Storms.esp] Start processing[Project Beauty- Broken Steel.esp] Loading file[Project Beauty- Broken Steel.esp] File loaded[Project Beauty- Broken Steel.esp] Start processing[Project Beauty- Point Lookout.esp] Loading file[Project Beauty- Point Lookout.esp] File loaded[Project Beauty- Point Lookout.esp] Start processing[WeaponModKits.esp] Loading file[WeaponModKits.esp] File loaded[WeaponModKits.esp] Start processing[Mart's Mutant Mod - DLC Anchorage.esp] Loading file[Mart's Mutant Mod - DLC Anchorage.esp] File loaded[Mart's Mutant Mod - DLC Anchorage.esp] Start processing[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing[Mart's Mutant Mod - DLC The Pitt.esp] Loading file[Mart's Mutant Mod - DLC The Pitt.esp] File loaded[Mart's Mutant Mod - DLC The Pitt.esp] Start processing[Mart's Mutant Mod - Master Menu Module.esp] Loading file[Mart's Mutant Mod - Master Menu Module.esp] File loaded[Mart's Mutant Mod - Master Menu Module.esp] Start processing[Mart's Mutant Mod - Natural Selection.esp] Loading file[Mart's Mutant Mod - Natural Selection.esp] File loaded[Mart's Mutant Mod - Natural Selection.esp] Start processing[Mart's Mutant Mod - Tougher Traders.esp] Loading file[Mart's Mutant Mod - Tougher Traders.esp] File loaded[Mart's Mutant Mod - Tougher Traders.esp] Start processing[Mart's Mutant Mod - Zones Respawn.esp] Loading file[Mart's Mutant Mod - Zones Respawn.esp] File loaded[Mart's Mutant Mod - Zones Respawn.esp] Start processing[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing[Mart's Mutant Mod - DLC Zeta.esp] Loading file[Mart's Mutant Mod - DLC Zeta.esp] File loaded[Mart's Mutant Mod - DLC Zeta.esp] Start processing[Mart's Mutant Mod.esp] Loading file[Mart's Mutant Mod.esp] File loaded[Mart's Mutant Mod.esp] Start processing[GNR Enhanced.esp] Loading file[GNR Enhanced.esp] File loaded[GNR Enhanced.esp] Start processing[Existence 2.0.esp] Loading file[Existence 2.0.esp] File loaded[Existence 2.0.esp] Start processing[Conelrad 640-1240.esp] Loading file[Conelrad 640-1240.esp] File loaded[Conelrad 640-1240.esp] Start processing[streetLights - Wasteland.esp] Loading file[streetLights - Wasteland.esp] File loaded[streetLights - Wasteland.esp] Start processing[megalight.esp] Loading file[megalight.esp] File loaded[megalight.esp] Start processing[Realistic Interior Lighting.esp] Loading file[Realistic Interior Lighting.esp] File loaded[Realistic Interior Lighting.esp] Start processing[Realistic Interior Lighting - OA.esp] Loading file[Realistic Interior Lighting - OA.esp] File loaded[Realistic Interior Lighting - OA.esp] Start processing[Realistic Interior Lighting - BS.esp] Loading file[Realistic Interior Lighting - BS.esp] File loaded[Realistic Interior Lighting - BS.esp] Start processing[Realistic Interior Lighting - PL.esp] Loading file[Realistic Interior Lighting - PL.esp] File loaded[Realistic Interior Lighting - PL.esp] Start processing[HZSmoothLight - FO3.esp] Loading file[HZSmoothLight - FO3.esp] File loaded[HZSmoothLight - FO3.esp] Start processing[dD - Enhanced Blood Main.esp] Loading file[dD - Enhanced Blood Main.esp] File loaded[dD - Enhanced Blood Main.esp] Start processing[FO3 Wanderers Edition - More Gore.esp] Loading file[FO3 Wanderers Edition - More Gore.esp] File loaded[FO3 Wanderers Edition - More Gore.esp] Start processing[Faster PipBoy Light.esp] Loading file[Faster PipBoy Light.esp] File loaded[Faster PipBoy Light.esp] Start processing[sprint Mod.esp] Loading file[sprint Mod.esp] File loaded[sprint Mod.esp] Start processing[Mart's Mutant Mod - DC Interiors.esp] Loading file[Mart's Mutant Mod - DC Interiors.esp] File loaded[Mart's Mutant Mod - DC Interiors.esp] Start processing[ArlingtonRestoration.esp] Loading file[ArlingtonRestoration.esp] File loaded[ArlingtonRestoration.esp] Start processing[Devestated City.esp] Loading file[Devestated City.esp] File loaded[Devestated City.esp] Start processing[TrentonTowers.esp] Loading file[TrentonTowers.esp] File loaded[TrentonTowers.esp] Start processing[PureWater-VeryClearNoRad-.esp] Loading file[PureWater-VeryClearNoRad-.esp] File loaded[PureWater-VeryClearNoRad-.esp] Start processing[PureWater-VeryCleanLittleRad-.esp] Loading file[PureWater-VeryCleanLittleRad-.esp] File loaded[PureWater-VeryCleanLittleRad-.esp] Start processing[PureWater-NoRad-.esp] Loading file[PureWater-NoRad-.esp] File loaded[PureWater-NoRad-.esp] Start processing[PureWater-LittleRad-.esp] Loading file[PureWater-LittleRad-.esp] File loaded[PureWater-LittleRad-.esp] Start processing[Vault 101 Cave Reborn V2.esp] Loading file[Vault 101 Cave Reborn V2.esp] File loaded[Vault 101 Cave Reborn V2.esp] Start processing[iMPACT.esp] Loading file[iMPACT.esp] File loaded[iMPACT.esp] Start processing[WMKAA12Shotgun.esp] Loading file[WMKAA12Shotgun.esp] File loaded[WMKAA12Shotgun.esp] Start processing[WeaponModKits - BrokenSteel.esp] Loading file[WeaponModKits - BrokenSteel.esp] File loaded[WeaponModKits - BrokenSteel.esp] Start processing[WeaponModKits - Zeta.esp] Loading file[WeaponModKits - Zeta.esp] File loaded[WeaponModKits - Zeta.esp] Start processing[WeaponModKits - OperationAnchorage.esp] Loading file[WeaponModKits - OperationAnchorage.esp] File loaded[WeaponModKits - OperationAnchorage.esp] Start processing[WeaponModKits - PointLookout.esp] Loading file[WeaponModKits - PointLookout.esp] File loaded[WeaponModKits - PointLookout.esp] Start processing[WeaponModKits - ThePitt.esp] Loading file[WeaponModKits - ThePitt.esp] File loaded[WeaponModKits - ThePitt.esp] Start processing[RH_IronSights_Basic_AnchoragePlugin.esp] Loading file[RH_IronSights_Basic_AnchoragePlugin.esp] File loaded[RH_IronSights_Basic_AnchoragePlugin.esp] Start processing[RH_IronSights_Basic_VanillaPlugin.esp] Loading file[RH_IronSights_Basic_VanillaPlugin.esp] File loaded[RH_IronSights_Basic_VanillaPlugin.esp] Start processing[RH_IronSights_Basic_ZetaPlugin.esp] Loading file[RH_IronSights_Basic_ZetaPlugin.esp] File loaded[RH_IronSights_Basic_ZetaPlugin.esp] Start processing[RH_IronSights_PL_NewItems.esp] Loading file[RH_IronSights_PL_NewItems.esp] File loaded[RH_IronSights_PL_NewItems.esp] Start processing[RH_IronSights_Basic_BrokenSteelPlugin.esp] Loading file[RH_IronSights_Basic_BrokenSteelPlugin.esp] File loaded[RH_IronSights_Basic_BrokenSteelPlugin.esp] Start processing[RH_IronSights_Basic_PointLookoutPlugin.esp] Loading file[RH_IronSights_Basic_PointLookoutPlugin.esp] File loaded[RH_IronSights_Basic_PointLookoutPlugin.esp] Start processing[RH_IronSights_Pitt_NewRifleSights.esp] Loading file[RH_IronSights_Pitt_NewRifleSights.esp] File loaded[RH_IronSights_Pitt_NewRifleSights.esp] Start processing[RH_IronSights_Basic_PittPlugin.esp] Loading file[RH_IronSights_Basic_PittPlugin.esp] File loaded[RH_IronSights_Basic_PittPlugin.esp] Start processing[RH_IronSights_RemoveReticule.esp] Loading file[RH_IronSights_RemoveReticule.esp] File loaded[RH_IronSights_RemoveReticule.esp] Start processing[RH_WMK_Bridge.esp] Loading file[RH_WMK_Bridge.esp] File loaded[RH_WMK_Bridge.esp] Start processing[RH_EVE_Bridge.esp] Loading file[RH_EVE_Bridge.esp] File loaded[RH_EVE_Bridge.esp] Start processing[iMPACT RH_IS+WMK+All DLCs.esp] Loading file[iMPACT RH_IS+WMK+All DLCs.esp] File loaded[iMPACT RH_IS+WMK+All DLCs.esp] Start processing[NPC Height Randomizer.esp] Loading file[NPC Height Randomizer.esp] File loaded[NPC Height Randomizer.esp] Start processing[Wrench.esp] Loading file[Wrench.esp] File loaded[Wrench.esp] Start processing[CASM.esp] Loading file[CASM.esp] File loaded[CASM.esp] Start processing[MetroCars.esp] Loading file[MetroCars.esp] File loaded[MetroCars.esp] Start processing[ArefuExpandedByAzar-Radio.esp] Loading file[ArefuExpandedByAzar-Radio.esp] File loaded[ArefuExpandedByAzar-Radio.esp] Start processing[AltonAddon.esp] Loading file[AltonAddon.esp] File loaded[AltonAddon.esp] Start processing[Chems and Meds Re-Textures Pack.esp] Loading file[Chems and Meds Re-Textures Pack.esp] File loaded[Chems and Meds Re-Textures Pack.esp] Start processing[majormodder's Junk Food to Barbeque Crisps.esp] Loading file[majormodder's Junk Food to Barbeque Crisps.esp] File loaded[majormodder's Junk Food to Barbeque Crisps.esp] Start processing[stimpak Counter.esp] Loading file[stimpak Counter.esp] File loaded[stimpak Counter.esp] Start processing[FO3_WRP.esp] Loading file[FO3_WRP.esp] File loaded[FO3_WRP.esp] Start processing[Raider Combat Armor.esp] Loading file[Raider Combat Armor.esp] File loaded[Raider Combat Armor.esp] Start processing[Raider Combat Armor Pitt.esp] Loading file[Raider Combat Armor Pitt.esp] File loaded[Raider Combat Armor Pitt.esp] Start processing[Raider HeadGear.esp] Loading file[Raider HeadGear.esp] File loaded[Raider HeadGear.esp] Start processing[Rivet City Merchants With Point Lookout.esp] Loading file[Rivet City Merchants With Point Lookout.esp] File loaded[Rivet City Merchants With Point Lookout.esp] Start processing[WWM.esp] Loading file[WWM.esp] File loaded[WWM.esp] Start processing[2Perks Per Level.esp] Loading file[2Perks Per Level.esp] File loaded[2Perks Per Level.esp] Start processing[Megaton House and Theme Overhaul.esp] Loading file[Megaton House and Theme Overhaul.esp] File loaded[Megaton House and Theme Overhaul.esp] Start processing[Everso Slightly More Ammo.esp] Loading file[Everso Slightly More Ammo.esp] File loaded[Everso Slightly More Ammo.esp] Start processing[blackWolf Backpack.esp] Loading file[blackWolf Backpack.esp] File loaded[blackWolf Backpack.esp] Start processing[Water_Tower_Hideout_byOrophin.esp] Loading file[Water_Tower_Hideout_byOrophin.esp] File loaded[Water_Tower_Hideout_byOrophin.esp] Start processing[AquaPura 3000.esp] Loading file[AquaPura 3000.esp] File loaded[AquaPura 3000.esp] Start processing[DIFF.esp] Loading file[DIFF.esp] File loaded[DIFF.esp] Start processing[DarNifiedUIF3.esp] Loading file[DarNifiedUIF3.esp] File loaded[DarNifiedUIF3.esp] Start processing[DynamicCrosshair.esp] Loading file[DynamicCrosshair.esp] File loaded[DynamicCrosshair.esp] Start processing[YearlingBooks.esp] Loading file[YearlingBooks.esp] File loaded[YearlingBooks.esp] Start processing[tubRRCompound.esp] Loading file[tubRRCompound.esp] File loaded[tubRRCompound.esp] Start processing[GeorgetownExpansion.esp] Loading file[GeorgetownExpansion.esp] File loaded[GeorgetownExpansion.esp] Start processing[Newoffice.esp] Loading file[Newoffice.esp] File loaded[Newoffice.esp] Start processing[NewMall.esp] Loading file[NewMall.esp] File loaded[NewMall.esp] Start processing[A Trail of Crumbs.esp] Loading file[A Trail of Crumbs.esp] File loaded[A Trail of Crumbs.esp] Start processing[3DNPC_FO3_BrokenSteel.esp] Loading file[3DNPC_FO3_BrokenSteel.esp] File loaded[3DNPC_FO3_BrokenSteel.esp] Start processing[3DNPC_Radio.esp] Loading file[3DNPC_Radio.esp] File loaded[3DNPC_Radio.esp] Start processing[CanterburyCommonsInteriors.esp] Loading file[CanterburyCommonsInteriors.esp] File loaded[CanterburyCommonsInteriors.esp] Start processing[Kentbury Way.esp] Loading file[Kentbury Way.esp] File loaded[Kentbury Way.esp] Start processing[Museum.esp] Loading file[Museum.esp] File loaded[Museum.esp] Start processing[FortIndependenceRedesigned.esp] Loading file[FortIndependenceRedesigned.esp] File loaded[FortIndependenceRedesigned.esp] Start processing[PotomacSteamworks.esp] Loading file[PotomacSteamworks.esp] File loaded[PotomacSteamworks.esp] Start processing[RockopolisRebuilt.esp] Loading file[RockopolisRebuilt.esp] File loaded[RockopolisRebuilt.esp] Start processing[schematics2.esp] Loading file[schematics2.esp] File loaded[schematics2.esp] Start processing[FO3_Merge_Test.esp] Loading file[FO3_Merge_Test.esp] File loaded[FO3_Merge_Test.esp] Start processing[00:00] Background Loader: starting...[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.[00:00] Background Loader: [brokenSteel - Main.bsa] Skipped.[00:00] Background Loader: [brokenSteel - Sounds.bsa] Skipped.[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.[00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.[00:00] Background Loader: [Zeta - Main.bsa] Skipped.[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.[00:00] Background Loader: [DCInteriors_ComboEdition.bsa] Skipped.[00:00] Background Loader: [ArefuExpandedByAzar.bsa] Skipped.[00:00] Background Loader: [HeritageIndustriesVault - Meshes.bsa] Skipped.[00:00] Background Loader: [HeritageIndustriesVault - Textures.bsa] Skipped.[00:00] Background Loader: [TheInstitute.bsa] Skipped.[00:00] Background Loader: [blackWolf Backpack.bsa] Skipped.[00:00] Background Loader: [E:\Steam\steamapps\common\Fallout 3 goty\Data\] Setting Resource Path.[00:00] Background Loader: loading "Fallout3.esm"...[00:00] Background Loader: [Fallout3.esm] Loading file[00:00] Background Loader: [Fallout3.esm] File loaded[00:00] Background Loader: [Fallout3.esm] Start processing[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed[00:02] Background Loader: [Fallout3.esm] Building FormID index[00:02] Background Loader: [Fallout3.esm] FormID index built[00:02] Background Loader: [Fallout3.esm] Building EditorID index[00:02] Background Loader: [Fallout3.esm] EditorID index built[00:02] Background Loader: [Fallout3.esm] Processing completed[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed[00:02] Background Loader: loading "BrokenSteel.esm"...[00:02] Background Loader: [brokenSteel.esm] Loading file[00:02] Background Loader: [brokenSteel.esm] File loaded[00:02] Background Loader: [brokenSteel.esm] Start processing[00:02] Background Loader: [brokenSteel.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [brokenSteel.esm] Header processed. Expecting 43505 records[00:02] Background Loader: [brokenSteel.esm] GRUP Top "GMST" processed[00:02] Background Loader: [brokenSteel.esm] GRUP Top "TXST" processed[00:02] Background Loader: [brokenSteel.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [brokenSteel.esm] GRUP Top "FACT" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "LTEX" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "TACT" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "TERM" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "CONT" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "MISC" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "STAT" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "FURN" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "CREA" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "REGN" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "CELL" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "QUST" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "PACK" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "WATR" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "DEBR" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "FLST" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "PERK" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "ADDN" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "MESG" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [brokenSteel.esm] GRUP Top "LGTM" processed[00:03] Background Loader: [brokenSteel.esm] Building FormID index[00:03] Background Loader: [brokenSteel.esm] FormID index built[00:03] Background Loader: [brokenSteel.esm] Building EditorID index[00:03] Background Loader: [brokenSteel.esm] EditorID index built[00:03] Background Loader: [brokenSteel.esm] Processing completed[00:03] Background Loader: loading "Anchorage.esm"...[00:03] Background Loader: [Anchorage.esm] Loading file[00:03] Background Loader: [Anchorage.esm] File loaded[00:03] Background Loader: [Anchorage.esm] Start processing[00:03] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records[00:03] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed[00:03] Background Loader: [Anchorage.esm] Building FormID index[00:03] Background Loader: [Anchorage.esm] FormID index built[00:03] Background Loader: [Anchorage.esm] Building EditorID index[00:03] Background Loader: [Anchorage.esm] EditorID index built[00:03] Background Loader: [Anchorage.esm] Processing completed[00:03] Background Loader: loading "PointLookout.esm"...[00:03] Background Loader: [PointLookout.esm] Loading file[00:03] Background Loader: [PointLookout.esm] File loaded[00:03] Background Loader: [PointLookout.esm] Start processing[00:03] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [PointLookout.esm] Header processed. Expecting 68565 records[00:03] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed[00:03] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [PointLookout.esm] Building FormID index[00:03] Background Loader: [PointLookout.esm] FormID index built[00:03] Background Loader: [PointLookout.esm] Building EditorID index[00:03] Background Loader: [PointLookout.esm] EditorID index built[00:03] Background Loader: [PointLookout.esm] Processing completed[00:03] Background Loader: loading "ThePitt.esm"...[00:03] Background Loader: [ThePitt.esm] Loading file[00:03] Background Loader: [ThePitt.esm] File loaded[00:03] Background Loader: [ThePitt.esm] Start processing[00:03] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records[00:03] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed[00:03] Background Loader: [ThePitt.esm] Building FormID index[00:03] Background Loader: [ThePitt.esm] FormID index built[00:03] Background Loader: [ThePitt.esm] Building EditorID index[00:03] Background Loader: [ThePitt.esm] EditorID index built[00:03] Background Loader: [ThePitt.esm] Processing completed[00:03] Background Loader: loading "Zeta.esm"...[00:03] Background Loader: [Zeta.esm] Loading file[00:03] Background Loader: [Zeta.esm] File loaded[00:03] Background Loader: [Zeta.esm] Start processing[00:03] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records[00:03] Background Loader: [Zeta.esm] GRUP Top "TXST" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "TACT" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "TERM" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "CONT" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "MISC" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "STAT" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "FURN" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "CREA" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "REGN" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "CELL" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "PACK" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "WATR" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "FLST" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "PERK" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [Zeta.esm] Building FormID index[00:03] Background Loader: [Zeta.esm] FormID index built[00:03] Background Loader: [Zeta.esm] Building EditorID index[00:03] Background Loader: [Zeta.esm] EditorID index built[00:03] Background Loader: [Zeta.esm] Processing completed[00:03] Background Loader: loading "Unofficial Fallout 3 Patch.esm"...[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Loading file[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] File loaded[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Start processing[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Adding master "Anchorage.esm"[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Adding master "ThePitt.esm"[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Adding master "BrokenSteel.esm"[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Adding master "PointLookout.esm"[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Adding master "Zeta.esm"[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Header processed. Expecting 12261 records[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "GMST" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "TXST" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "FACT" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "HDPT" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "RACE" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "TERM" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "BOOK" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "CONT" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "MISC" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "STAT" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "CREA" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "REGN" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "CELL" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "QUST" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "PACK" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "FLST" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "PERK" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "CPTH" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "MESG" processed[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Building FormID index[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] FormID index built[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Building EditorID index[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] EditorID index built[00:03] Background Loader: [unofficial Fallout 3 Patch.esm] Processing completed[00:03] Background Loader: loading "Enhanced Weather - Rain and Snow.esm"...[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Loading file[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] File loaded[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Start processing[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Header processed. Expecting 63 records[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "CELL" processed[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building FormID index[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] FormID index built[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building EditorID index[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] EditorID index built[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Processing completed[00:03] Background Loader: loading "Project Beauty.esm"...[00:03] Background Loader: [Project Beauty.esm] Loading file[00:03] Background Loader: [Project Beauty.esm] File loaded[00:03] Background Loader: [Project Beauty.esm] Start processing[00:03] Background Loader: [Project Beauty.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Project Beauty.esm] Header processed. Expecting 526 records[00:03] Background Loader: [Project Beauty.esm] GRUP Top "HAIR" processed[00:03] Background Loader: [Project Beauty.esm] GRUP Top "RACE" processed[00:03] Background Loader: [Project Beauty.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [Project Beauty.esm] Building FormID index[00:03] Background Loader: [Project Beauty.esm] FormID index built[00:03] Background Loader: [Project Beauty.esm] Building EditorID index[00:03] Background Loader: [Project Beauty.esm] EditorID index built[00:03] Background Loader: [Project Beauty.esm] Processing completed[00:03] Background Loader: loading "Mart's Mutant Mod.esm"...[00:03] Background Loader: [Mart's Mutant Mod.esm] Loading file[00:03] Background Loader: [Mart's Mutant Mod.esm] File loaded[00:03] Background Loader: [Mart's Mutant Mod.esm] Start processing[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "Anchorage.esm"[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "ThePitt.esm"[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "BrokenSteel.esm"[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "PointLookout.esm"[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "Zeta.esm"[00:03] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2750 records[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] Building FormID index[00:03] Background Loader: [Mart's Mutant Mod.esm] FormID index built[00:03] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index[00:03] Background Loader: [Mart's Mutant Mod.esm] EditorID index built[00:03] Background Loader: [Mart's Mutant Mod.esm] Processing completed[00:03] Background Loader: loading "StreetLights.esm"...[00:03] Background Loader: [streetLights.esm] Loading file[00:03] Background Loader: [streetLights.esm] File loaded[00:03] Background Loader: [streetLights.esm] Start processing[00:03] Background Loader: [streetLights.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [streetLights.esm] Header processed. Expecting 8709 records[00:03] Background Loader: [streetLights.esm] GRUP Top "TXST" processed[00:03] Background Loader: [streetLights.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [streetLights.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [streetLights.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [streetLights.esm] GRUP Top "STAT" processed[00:03] Background Loader: [streetLights.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [streetLights.esm] GRUP Top "CELL" processed[00:03] Background Loader: [streetLights.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [streetLights.esm] GRUP Top "QUST" processed[00:03] Background Loader: [streetLights.esm] Building FormID index[00:03] Background Loader: [streetLights.esm] FormID index built[00:03] Background Loader: [streetLights.esm] Building EditorID index[00:03] Background Loader: [streetLights.esm] EditorID index built[00:03] Background Loader: [streetLights.esm] Processing completed[00:03] Background Loader: loading "DCInteriors_ComboEdition.esm"...[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Loading file[00:03] Background Loader: [DCInteriors_ComboEdition.esm] File loaded[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Start processing[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Anchorage.esm"[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "ThePitt.esm"[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "BrokenSteel.esm"[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "PointLookout.esm"[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Zeta.esm"[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Header processed. Expecting 103099 records[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TXST" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TERM" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CONT" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MISC" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "STAT" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FURN" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CREA" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CELL" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "QUST" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WATR" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMGS" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FLST" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PERK" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMA" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ECZN" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MESG" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MUSC" processed[00:04] Background Loader: [DCInteriors_ComboEdition.esm] Building FormID index[00:04] Background Loader: [DCInteriors_ComboEdition.esm] FormID index built[00:04] Background Loader: [DCInteriors_ComboEdition.esm] Building EditorID index[00:04] Background Loader: [DCInteriors_ComboEdition.esm] EditorID index built[00:04] Background Loader: [DCInteriors_ComboEdition.esm] Processing completed[00:04] Background Loader: loading "RH_IRONSIGHTS.esm"...[00:04] Background Loader: [RH_IRONSIGHTS.esm] Loading file[00:04] Background Loader: [RH_IRONSIGHTS.esm] File loaded[00:04] Background Loader: [RH_IRONSIGHTS.esm] Start processing[00:04] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [RH_IRONSIGHTS.esm] Header processed. Expecting 379 records[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "TXST" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MISC" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "STAT" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "QUST" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "DEBR" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "FLST" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MESG" processed[00:04] Background Loader: [RH_IRONSIGHTS.esm] Building FormID index[00:04] Background Loader: [RH_IRONSIGHTS.esm] FormID index built[00:04] Background Loader: [RH_IRONSIGHTS.esm] Building EditorID index[00:04] Background Loader: [RH_IRONSIGHTS.esm] EditorID index built[00:04] Background Loader: [RH_IRONSIGHTS.esm] Processing completed[00:04] Background Loader: loading "EVE.esm"...[00:04] Background Loader: [EVE.esm] Loading file[00:04] Background Loader: [EVE.esm] File loaded[00:04] Background Loader: [EVE.esm] Start processing[00:04] Background Loader: [EVE.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [EVE.esm] Adding master "Anchorage.esm"[00:04] Background Loader: [EVE.esm] Adding master "BrokenSteel.esm"[00:04] Background Loader: [EVE.esm] Header processed. Expecting 1350 records[00:04] Background Loader: [EVE.esm] GRUP Top "TXST" processed[00:04] Background Loader: [EVE.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [EVE.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [EVE.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [EVE.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [EVE.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [EVE.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [EVE.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [EVE.esm] GRUP Top "CONT" processed[00:04] Background Loader: [EVE.esm] GRUP Top "MISC" processed[00:04] Background Loader: [EVE.esm] GRUP Top "STAT" processed[00:04] Background Loader: [EVE.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [EVE.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [EVE.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [EVE.esm] GRUP Top "CREA" processed[00:04] Background Loader: [EVE.esm] GRUP Top "LVLC" processed[00:04] Background Loader: [EVE.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [EVE.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [EVE.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [EVE.esm] GRUP Top "CELL" processed[00:04] Background Loader: [EVE.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [EVE.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [EVE.esm] GRUP Top "QUST" processed[00:04] Background Loader: [EVE.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [EVE.esm] GRUP Top "PACK" processed[00:04] Background Loader: [EVE.esm] GRUP Top "CSTY" processed[00:04] Background Loader: [EVE.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [EVE.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [EVE.esm] GRUP Top "DEBR" processed[00:04] Background Loader: [EVE.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [EVE.esm] GRUP Top "FLST" processed[00:04] Background Loader: [EVE.esm] GRUP Top "BPTD" processed[00:04] Background Loader: [EVE.esm] GRUP Top "ADDN" processed[00:04] Background Loader: [EVE.esm] GRUP Top "CPTH" processed[00:04] Background Loader: [EVE.esm] GRUP Top "IPCT" processed[00:04] Background Loader: [EVE.esm] GRUP Top "IPDS" processed[00:04] Background Loader: [EVE.esm] GRUP Top "ARMA" processed[00:04] Background Loader: [EVE.esm] GRUP Top "MESG" processed[00:04] Background Loader: [EVE.esm] Building FormID index[00:04] Background Loader: [EVE.esm] FormID index built[00:04] Background Loader: [EVE.esm] Building EditorID index[00:04] Background Loader: [EVE.esm] EditorID index built[00:04] Background Loader: [EVE.esm] Processing completed[00:04] Background Loader: loading "AWorldOfPainFO3.esm"...[00:04] Background Loader: [AWorldOfPainFO3.esm] Loading file[00:04] Background Loader: [AWorldOfPainFO3.esm] File loaded[00:04] Background Loader: [AWorldOfPainFO3.esm] Start processing[00:04] Background Loader: [AWorldOfPainFO3.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [AWorldOfPainFO3.esm] Header processed. Expecting 39993 records[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "FACT" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "TERM" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "CONT" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "MISC" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "STAT" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "FURN" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "CREA" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "LVLC" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "CELL" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "QUST" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "PACK" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "PERK" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "MESG" processed[00:04] Background Loader: [AWorldOfPainFO3.esm] Building FormID index[00:04] Background Loader: [AWorldOfPainFO3.esm] FormID index built[00:04] Background Loader: [AWorldOfPainFO3.esm] Building EditorID index[00:04] Background Loader: [AWorldOfPainFO3.esm] EditorID index built[00:04] Background Loader: [AWorldOfPainFO3.esm] Processing completed[00:04] Background Loader: loading "ArefuExpandedByAzar.esm"...[00:04] Background Loader: [ArefuExpandedByAzar.esm] Loading file[00:04] Background Loader: [ArefuExpandedByAzar.esm] File loaded[00:04] Background Loader: [ArefuExpandedByAzar.esm] Start processing[00:04] Background Loader: [ArefuExpandedByAzar.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [ArefuExpandedByAzar.esm] Header processed. Expecting 5719 records[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "TXST" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FACT" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "HAIR" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "RACE" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "TERM" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CONT" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MISC" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "STAT" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "PWAT" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FURN" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CREA" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "LVLN" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "IDLM" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NAVI" processed[00:04] Background Loader: <Note: [NAVM:00990960] was injected into Fallout3.esm>[00:04] Background Loader: <Note: [NAVM:00990961] was injected into Fallout3.esm>[00:04] Background Loader: <Note: [NAVM:00990962] was injected into Fallout3.esm>[00:04] Background Loader: <Note: [NAVM:00990963] was injected into Fallout3.esm>[00:04] Background Loader: <Note: [NAVM:00990964] was injected into Fallout3.esm>[00:04] Background Loader: <Note: [NAVM:00990965] was injected into Fallout3.esm>[00:04] Background Loader: <Note: [NAVM:00990966] was injected into Fallout3.esm>[00:04] Background Loader: <Note: [NAVM:00990967] was injected into Fallout3.esm>[00:04] Background Loader: <Note: [NAVM:00990968] was injected into Fallout3.esm>[00:04] Background Loader: <Note: [NAVM:00990969] was injected into Fallout3.esm>[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CELL" processed[00:04] Background Loader: <Note: [NAVM:00990970] (for [CELL:00000FC1] (in Wasteland "Wasteland" [WRLD:0000003C] at -11,6)) was injected into Fallout3.esm>[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "QUST" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "PACK" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WATR" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FLST" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MESG" processed[00:04] Background Loader: [ArefuExpandedByAzar.esm] Building FormID index[00:04] Background Loader: [ArefuExpandedByAzar.esm] FormID index built[00:04] Background Loader: [ArefuExpandedByAzar.esm] Building EditorID index[00:04] Background Loader: [ArefuExpandedByAzar.esm] EditorID index built[00:04] Background Loader: [ArefuExpandedByAzar.esm] Processing completed[00:04] Background Loader: loading "Alton, IL.esm"...[00:04] Background Loader: [Alton, IL.esm] Loading file[00:04] Background Loader: [Alton, IL.esm] File loaded[00:04] Background Loader: [Alton, IL.esm] Start processing[00:04] Background Loader: [Alton, IL.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [Alton, IL.esm] Adding master "Anchorage.esm"[00:04] Background Loader: [Alton, IL.esm] Adding master "ThePitt.esm"[00:04] Background Loader: [Alton, IL.esm] Adding master "BrokenSteel.esm"[00:04] Background Loader: [Alton, IL.esm] Adding master "PointLookout.esm"[00:04] Background Loader: [Alton, IL.esm] Header processed. Expecting 107330 records[00:04] Background Loader: [Alton, IL.esm] GRUP Top "TXST" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "CLAS" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "FACT" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "ASPC" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "LTEX" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "TACT" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "TERM" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "CONT" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "MISC" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "STAT" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "SCOL" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "GRAS" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "TREE" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "FURN" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "CREA" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "LVLN" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "IDLM" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "WTHR" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "CLMT" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "REGN" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "CELL" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "QUST" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "PACK" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "CSTY" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "LSCR" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "WATR" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "FLST" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "PERK" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "CAMS" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "CPTH" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "VTYP" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "ECZN" processed[00:04] Background Loader: [Alton, IL.esm] GRUP Top "MESG" processed[00:04] Background Loader: [Alton, IL.esm] Building FormID index[00:04] Background Loader: [Alton, IL.esm] FormID index built[00:04] Background Loader: [Alton, IL.esm] Building EditorID index[00:04] Background Loader: [Alton, IL.esm] EditorID index built[00:04] Background Loader: [Alton, IL.esm] Processing completed[00:04] Background Loader: loading "Vault 101 Revisited.esm"...[00:04] Background Loader: [Vault 101 Revisited.esm] Loading file[00:04] Background Loader: [Vault 101 Revisited.esm] File loaded[00:04] Background Loader: [Vault 101 Revisited.esm] Start processing[00:04] Background Loader: [Vault 101 Revisited.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [Vault 101 Revisited.esm] Header processed. Expecting 7323 records[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "TXST" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CLAS" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "FACT" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "EYES" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "RACE" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ASPC" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "TACT" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "TERM" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "BOOK" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CONT" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MISC" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "STAT" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "FURN" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CREA" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "IDLM" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CELL" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "QUST" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "PACK" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "FLST" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "VTYP" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ARMA" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ECZN" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MESG" processed[00:04] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MUSC" processed[00:04] Background Loader: [Vault 101 Revisited.esm] Building FormID index[00:04] Background Loader: [Vault 101 Revisited.esm] FormID index built[00:04] Background Loader: [Vault 101 Revisited.esm] Building EditorID index[00:04] Background Loader: [Vault 101 Revisited.esm] EditorID index built[00:04] Background Loader: [Vault 101 Revisited.esm] Processing completed[00:04] Background Loader: loading "Point Lookout Reborn.esm"...[00:04] Background Loader: [Point Lookout Reborn.esm] Loading file[00:04] Background Loader: [Point Lookout Reborn.esm] File loaded[00:04] Background Loader: [Point Lookout Reborn.esm] Start processing[00:04] Background Loader: [Point Lookout Reborn.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [Point Lookout Reborn.esm] Adding master "Anchorage.esm"[00:04] Background Loader: [Point Lookout Reborn.esm] Adding master "ThePitt.esm"[00:04] Background Loader: [Point Lookout Reborn.esm] Adding master "BrokenSteel.esm"[00:04] Background Loader: [Point Lookout Reborn.esm] Adding master "PointLookout.esm"[00:04] Background Loader: [Point Lookout Reborn.esm] Header processed. Expecting 16666 records[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "TXST" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "FACT" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "TERM" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "CONT" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "MISC" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "STAT" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "GRAS" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "CREA" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LVLC" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "CELL" processed[00:04] Background Loader: [Point Lookout Reborn.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [Point Lookout Reborn.esm] GRUP Top "QUST" processed[00:05] Background Loader: [Point Lookout Reborn.esm] GRUP Top "PACK" processed[00:05] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LSCR" processed[00:05] Background Loader: [Point Lookout Reborn.esm] GRUP Top "MESG" processed[00:05] Background Loader: [Point Lookout Reborn.esm] Building FormID index[00:05] Background Loader: [Point Lookout Reborn.esm] FormID index built[00:05] Background Loader: [Point Lookout Reborn.esm] Building EditorID index[00:05] Background Loader: [Point Lookout Reborn.esm] EditorID index built[00:05] Background Loader: [Point Lookout Reborn.esm] Processing completed[00:05] Background Loader: loading "HeritageIndustriesVault.esm"...[00:05] Background Loader: [HeritageIndustriesVault.esm] Loading file[00:05] Background Loader: [HeritageIndustriesVault.esm] File loaded[00:05] Background Loader: [HeritageIndustriesVault.esm] Start processing[00:05] Background Loader: [HeritageIndustriesVault.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [HeritageIndustriesVault.esm] Adding master "Anchorage.esm"[00:05] Background Loader: [HeritageIndustriesVault.esm] Adding master "ThePitt.esm"[00:05] Background Loader: [HeritageIndustriesVault.esm] Adding master "BrokenSteel.esm"[00:05] Background Loader: [HeritageIndustriesVault.esm] Adding master "PointLookout.esm"[00:05] Background Loader: [HeritageIndustriesVault.esm] Adding master "Zeta.esm"[00:05] Background Loader: [HeritageIndustriesVault.esm] Header processed. Expecting 55056 records[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "FACT" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "SOUN" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "TERM" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "CONT" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "DOOR" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "LIGH" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "MISC" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "STAT" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "MSTT" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "PWAT" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "FURN" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "WEAP" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "CREA" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "KEYM" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "ALCH" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "LVLI" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "CELL" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "PACK" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "WATR" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "MESG" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] GRUP Top "MUSC" processed[00:05] Background Loader: [HeritageIndustriesVault.esm] Building FormID index[00:05] Background Loader: [HeritageIndustriesVault.esm] FormID index built[00:05] Background Loader: [HeritageIndustriesVault.esm] Building EditorID index[00:05] Background Loader: [HeritageIndustriesVault.esm] EditorID index built[00:05] Background Loader: [HeritageIndustriesVault.esm] Processing completed[00:05] Background Loader: loading "TheInstitute.esm"...[00:05] Background Loader: [TheInstitute.esm] Loading file[00:05] Background Loader: [TheInstitute.esm] File loaded[00:05] Background Loader: [TheInstitute.esm] Start processing[00:05] Background Loader: [TheInstitute.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [TheInstitute.esm] Header processed. Expecting 2422 records[00:05] Background Loader: [TheInstitute.esm] GRUP Top "TXST" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "FACT" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "MGEF" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "ENCH" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "SPEL" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "TERM" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "BOOK" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "CONT" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "DOOR" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "MISC" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "STAT" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "SCOL" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "WEAP" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "CREA" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "KEYM" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "ALCH" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "IDLM" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "LVLI" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "CELL" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "QUST" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "PACK" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "IMAD" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "FLST" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "PERK" processed[00:05] Background Loader: [TheInstitute.esm] GRUP Top "MESG" processed[00:05] Background Loader: [TheInstitute.esm] Building FormID index[00:05] Background Loader: [TheInstitute.esm] FormID index built[00:05] Background Loader: [TheInstitute.esm] Building EditorID index[00:05] Background Loader: [TheInstitute.esm] EditorID index built[00:05] Background Loader: [TheInstitute.esm] Processing completed[00:05] Background Loader: loading "tubrrCompound.esm"...[00:05] Background Loader: [tubrrCompound.esm] Loading file[00:05] Background Loader: [tubrrCompound.esm] File loaded[00:05] Background Loader: [tubrrCompound.esm] Start processing[00:05] Background Loader: [tubrrCompound.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [tubrrCompound.esm] Header processed. Expecting 332 records[00:05] Background Loader: [tubrrCompound.esm] GRUP Top "CLAS" processed[00:05] Background Loader: [tubrrCompound.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [tubrrCompound.esm] GRUP Top "LVLN" processed[00:05] Background Loader: [tubrrCompound.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [tubrrCompound.esm] GRUP Top "CELL" processed[00:05] Background Loader: [tubrrCompound.esm] Building FormID index[00:05] Background Loader: [tubrrCompound.esm] FormID index built[00:05] Background Loader: [tubrrCompound.esm] Building EditorID index[00:05] Background Loader: [tubrrCompound.esm] EditorID index built[00:05] Background Loader: [tubrrCompound.esm] Processing completed[00:05] Background Loader: loading "DocLeskosResearch.esm"...[00:05] Background Loader: [DocLeskosResearch.esm] Loading file[00:05] Background Loader: [DocLeskosResearch.esm] File loaded[00:05] Background Loader: [DocLeskosResearch.esm] Start processing[00:05] Background Loader: [DocLeskosResearch.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [DocLeskosResearch.esm] Header processed. Expecting 10464 records[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "TXST" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "FACT" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "RACE" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "SOUN" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "ASPC" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "SPEL" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "TACT" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "TERM" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "CONT" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "DOOR" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "LIGH" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "MISC" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "STAT" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "SCOL" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "MSTT" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "PWAT" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "WEAP" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "CREA" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "KEYM" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "IDLM" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "CELL" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "QUST" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "PACK" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "WATR" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "FLST" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "ECZN" processed[00:05] Background Loader: [DocLeskosResearch.esm] GRUP Top "MESG" processed[00:05] Background Loader: [DocLeskosResearch.esm] Building FormID index[00:05] Background Loader: [DocLeskosResearch.esm] FormID index built[00:05] Background Loader: [DocLeskosResearch.esm] Building EditorID index[00:05] Background Loader: [DocLeskosResearch.esm] EditorID index built[00:05] Background Loader: [DocLeskosResearch.esm] Processing completed[00:05] Background Loader: loading "3dnpc_ClaraBella.esm"...[00:05] Background Loader: [3dnpc_ClaraBella.esm] Loading file[00:05] Background Loader: [3dnpc_ClaraBella.esm] File loaded[00:05] Background Loader: [3dnpc_ClaraBella.esm] Start processing[00:05] Background Loader: [3dnpc_ClaraBella.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3dnpc_ClaraBella.esm] Header processed. Expecting 1475 records[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "FACT" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "CONT" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "DOOR" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "CREA" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "KEYM" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "IDLE" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "IMAD" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3dnpc_ClaraBella.esm] Building FormID index[00:05] Background Loader: [3dnpc_ClaraBella.esm] FormID index built[00:05] Background Loader: [3dnpc_ClaraBella.esm] Building EditorID index[00:05] Background Loader: [3dnpc_ClaraBella.esm] EditorID index built[00:05] Background Loader: [3dnpc_ClaraBella.esm] Processing completed[00:05] Background Loader: loading "3DNPC_Cosmos.esm"...[00:05] Background Loader: [3DNPC_Cosmos.esm] Loading file[00:05] Background Loader: [3DNPC_Cosmos.esm] File loaded[00:05] Background Loader: [3DNPC_Cosmos.esm] Start processing[00:05] Background Loader: [3DNPC_Cosmos.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_Cosmos.esm] Header processed. Expecting 140 records[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "MISC" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "CREA" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_Cosmos.esm] Building FormID index[00:05] Background Loader: [3DNPC_Cosmos.esm] FormID index built[00:05] Background Loader: [3DNPC_Cosmos.esm] Building EditorID index[00:05] Background Loader: [3DNPC_Cosmos.esm] EditorID index built[00:05] Background Loader: [3DNPC_Cosmos.esm] Processing completed[00:05] Background Loader: loading "3DNPC_DotsDiner.esm"...[00:05] Background Loader: [3DNPC_DotsDiner.esm] Loading file[00:05] Background Loader: [3DNPC_DotsDiner.esm] File loaded[00:05] Background Loader: [3DNPC_DotsDiner.esm] Start processing[00:05] Background Loader: [3DNPC_DotsDiner.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_DotsDiner.esm] Header processed. Expecting 962 records[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "FACT" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "SOUN" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "TACT" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "CONT" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "LIGH" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "STAT" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "CREA" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "KEYM" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "IDLM" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] GRUP Top "MUSC" processed[00:05] Background Loader: [3DNPC_DotsDiner.esm] Building FormID index[00:05] Background Loader: [3DNPC_DotsDiner.esm] FormID index built[00:05] Background Loader: [3DNPC_DotsDiner.esm] Building EditorID index[00:05] Background Loader: [3DNPC_DotsDiner.esm] EditorID index built[00:05] Background Loader: [3DNPC_DotsDiner.esm] Processing completed[00:05] Background Loader: loading "3DNPC_Factory.esm"...[00:05] Background Loader: [3DNPC_Factory.esm] Loading file[00:05] Background Loader: [3DNPC_Factory.esm] File loaded[00:05] Background Loader: [3DNPC_Factory.esm] Start processing[00:05] Background Loader: [3DNPC_Factory.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_Factory.esm] Header processed. Expecting 2937 records[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "TERM" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "CONT" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "DOOR" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "MISC" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "CREA" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_Factory.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_Factory.esm] Building FormID index[00:05] Background Loader: [3DNPC_Factory.esm] FormID index built[00:05] Background Loader: [3DNPC_Factory.esm] Building EditorID index[00:05] Background Loader: [3DNPC_Factory.esm] EditorID index built[00:05] Background Loader: [3DNPC_Factory.esm] Processing completed[00:05] Background Loader: loading "3DNPC_FO3.esm"...[00:05] Background Loader: [3DNPC_FO3.esm] Loading file[00:05] Background Loader: [3DNPC_FO3.esm] File loaded[00:05] Background Loader: [3DNPC_FO3.esm] Start processing[00:05] Background Loader: [3DNPC_FO3.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_FO3.esm] Header processed. Expecting 6959 records[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "TXST" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "FACT" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "TACT" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "CONT" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "DOOR" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "STAT" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "CREA" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "KEYM" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "IDLM" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "CSTY" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_FO3.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_FO3.esm] Building FormID index[00:05] Background Loader: [3DNPC_FO3.esm] FormID index built[00:05] Background Loader: [3DNPC_FO3.esm] Building EditorID index[00:05] Background Loader: [3DNPC_FO3.esm] EditorID index built[00:05] Background Loader: [3DNPC_FO3.esm] Processing completed[00:05] Background Loader: loading "3DNPC_FO3Generic.esm"...[00:05] Background Loader: [3DNPC_FO3Generic.esm] Loading file[00:05] Background Loader: [3DNPC_FO3Generic.esm] File loaded[00:05] Background Loader: [3DNPC_FO3Generic.esm] Start processing[00:05] Background Loader: [3DNPC_FO3Generic.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_FO3Generic.esm] Header processed. Expecting 1086 records[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "IDLM" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_FO3Generic.esm] Building FormID index[00:05] Background Loader: [3DNPC_FO3Generic.esm] FormID index built[00:05] Background Loader: [3DNPC_FO3Generic.esm] Building EditorID index[00:05] Background Loader: [3DNPC_FO3Generic.esm] EditorID index built[00:05] Background Loader: [3DNPC_FO3Generic.esm] Processing completed[00:05] Background Loader: loading "3DNPC_IRS.esm"...[00:05] Background Loader: [3DNPC_IRS.esm] Loading file[00:05] Background Loader: [3DNPC_IRS.esm] File loaded[00:05] Background Loader: [3DNPC_IRS.esm] Start processing[00:05] Background Loader: [3DNPC_IRS.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_IRS.esm] Header processed. Expecting 1078 records[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "FACT" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "TACT" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "DOOR" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "MISC" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "FURN" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_IRS.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_IRS.esm] Building FormID index[00:05] Background Loader: [3DNPC_IRS.esm] FormID index built[00:05] Background Loader: [3DNPC_IRS.esm] Building EditorID index[00:05] Background Loader: [3DNPC_IRS.esm] EditorID index built[00:05] Background Loader: [3DNPC_IRS.esm] Processing completed[00:05] Background Loader: loading "3DNPC_LittleBoBeep.esm"...[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] Loading file[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] File loaded[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] Start processing[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] Header processed. Expecting 668 records[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "FACT" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "CREA" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] Building FormID index[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] FormID index built[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] Building EditorID index[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] EditorID index built[00:05] Background Loader: [3DNPC_LittleBoBeep.esm] Processing completed[00:05] Background Loader: loading "3DNPC_Mortar.esm"...[00:05] Background Loader: [3DNPC_Mortar.esm] Loading file[00:05] Background Loader: [3DNPC_Mortar.esm] File loaded[00:05] Background Loader: [3DNPC_Mortar.esm] Start processing[00:05] Background Loader: [3DNPC_Mortar.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_Mortar.esm] Header processed. Expecting 312 records[00:05] Background Loader: [3DNPC_Mortar.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_Mortar.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_Mortar.esm] GRUP Top "CREA" processed[00:05] Background Loader: [3DNPC_Mortar.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_Mortar.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_Mortar.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_Mortar.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_Mortar.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_Mortar.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_Mortar.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_Mortar.esm] Building FormID index[00:05] Background Loader: [3DNPC_Mortar.esm] FormID index built[00:05] Background Loader: [3DNPC_Mortar.esm] Building EditorID index[00:05] Background Loader: [3DNPC_Mortar.esm] EditorID index built[00:05] Background Loader: [3DNPC_Mortar.esm] Processing completed[00:05] Background Loader: loading "3DNPC_QuantumGravity.esm"...[00:05] Background Loader: [3DNPC_QuantumGravity.esm] Loading file[00:05] Background Loader: [3DNPC_QuantumGravity.esm] File loaded[00:05] Background Loader: [3DNPC_QuantumGravity.esm] Start processing[00:05] Background Loader: [3DNPC_QuantumGravity.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_QuantumGravity.esm] Header processed. Expecting 4156 records[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "FACT" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "TACT" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "CONT" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "DOOR" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "MISC" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "STAT" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "MSTT" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "KEYM" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "ALCH" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_QuantumGravity.esm] Building FormID index[00:05] Background Loader: [3DNPC_QuantumGravity.esm] FormID index built[00:05] Background Loader: [3DNPC_QuantumGravity.esm] Building EditorID index[00:05] Background Loader: [3DNPC_QuantumGravity.esm] EditorID index built[00:05] Background Loader: [3DNPC_QuantumGravity.esm] Processing completed[00:05] Background Loader: loading "3DNPC_Room404.esm"...[00:05] Background Loader: [3DNPC_Room404.esm] Loading file[00:05] Background Loader: [3DNPC_Room404.esm] File loaded[00:05] Background Loader: [3DNPC_Room404.esm] Start processing[00:05] Background Loader: [3DNPC_Room404.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_Room404.esm] Header processed. Expecting 2090 records[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "FACT" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "TACT" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "TERM" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "LIGH" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "WEAP" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "CREA" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "KEYM" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_Room404.esm] GRUP Top "MUSC" processed[00:05] Background Loader: [3DNPC_Room404.esm] Building FormID index[00:05] Background Loader: [3DNPC_Room404.esm] FormID index built[00:05] Background Loader: [3DNPC_Room404.esm] Building EditorID index[00:05] Background Loader: [3DNPC_Room404.esm] EditorID index built[00:05] Background Loader: [3DNPC_Room404.esm] Processing completed[00:05] Background Loader: loading "3DNPC_Slasher.esm"...[00:05] Background Loader: [3DNPC_Slasher.esm] Loading file[00:05] Background Loader: [3DNPC_Slasher.esm] File loaded[00:05] Background Loader: [3DNPC_Slasher.esm] Start processing[00:05] Background Loader: [3DNPC_Slasher.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_Slasher.esm] Header processed. Expecting 327 records[00:05] Background Loader: [3DNPC_Slasher.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_Slasher.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_Slasher.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_Slasher.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_Slasher.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_Slasher.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_Slasher.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_Slasher.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_Slasher.esm] Building FormID index[00:05] Background Loader: [3DNPC_Slasher.esm] FormID index built[00:05] Background Loader: [3DNPC_Slasher.esm] Building EditorID index[00:05] Background Loader: [3DNPC_Slasher.esm] EditorID index built[00:05] Background Loader: [3DNPC_Slasher.esm] Processing completed[00:05] Background Loader: loading "3DNPC_Spider.esm"...[00:05] Background Loader: [3DNPC_Spider.esm] Loading file[00:05] Background Loader: [3DNPC_Spider.esm] File loaded[00:05] Background Loader: [3DNPC_Spider.esm] Start processing[00:05] Background Loader: [3DNPC_Spider.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_Spider.esm] Header processed. Expecting 805 records[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "CLAS" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "FACT" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "TERM" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "CONT" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "MISC" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "STAT" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_Spider.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_Spider.esm] Building FormID index[00:05] Background Loader: [3DNPC_Spider.esm] FormID index built[00:05] Background Loader: [3DNPC_Spider.esm] Building EditorID index[00:05] Background Loader: [3DNPC_Spider.esm] EditorID index built[00:05] Background Loader: [3DNPC_Spider.esm] Processing completed[00:05] Background Loader: loading "3DNPC_Village.esm"...[00:05] Background Loader: [3DNPC_Village.esm] Loading file[00:05] Background Loader: [3DNPC_Village.esm] File loaded[00:05] Background Loader: [3DNPC_Village.esm] Start processing[00:05] Background Loader: [3DNPC_Village.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_Village.esm] Header processed. Expecting 1816 records[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "FACT" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "BOOK" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "MISC" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "WEAP" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "CREA" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "IDLM" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_Village.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_Village.esm] Building FormID index[00:05] Background Loader: [3DNPC_Village.esm] FormID index built[00:05] Background Loader: [3DNPC_Village.esm] Building EditorID index[00:05] Background Loader: [3DNPC_Village.esm] EditorID index built[00:05] Background Loader: [3DNPC_Village.esm] Processing completed[00:05] Background Loader: loading "3DNPC_Zynx.esm"...[00:05] Background Loader: [3DNPC_Zynx.esm] Loading file[00:05] Background Loader: [3DNPC_Zynx.esm] File loaded[00:05] Background Loader: [3DNPC_Zynx.esm] Start processing[00:05] Background Loader: [3DNPC_Zynx.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_Zynx.esm] Header processed. Expecting 255 records[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "WEAP" processed[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_Zynx.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_Zynx.esm] Building FormID index[00:05] Background Loader: [3DNPC_Zynx.esm] FormID index built[00:05] Background Loader: [3DNPC_Zynx.esm] Building EditorID index[00:05] Background Loader: [3DNPC_Zynx.esm] EditorID index built[00:05] Background Loader: [3DNPC_Zynx.esm] Processing completed[00:05] Background Loader: loading "3DNPC_Chapel.esm"...[00:05] Background Loader: [3DNPC_Chapel.esm] Loading file[00:05] Background Loader: [3DNPC_Chapel.esm] File loaded[00:05] Background Loader: [3DNPC_Chapel.esm] Start processing[00:05] Background Loader: [3DNPC_Chapel.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [3DNPC_Chapel.esm] Header processed. Expecting 674 records[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "FACT" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "CONT" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "CREA" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "CELL" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "QUST" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "PACK" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [3DNPC_Chapel.esm] GRUP Top "MESG" processed[00:05] Background Loader: [3DNPC_Chapel.esm] Building FormID index[00:05] Background Loader: [3DNPC_Chapel.esm] FormID index built[00:05] Background Loader: [3DNPC_Chapel.esm] Building EditorID index[00:05] Background Loader: [3DNPC_Chapel.esm] EditorID index built[00:05] Background Loader: [3DNPC_Chapel.esm] Processing completed[00:05] Background Loader: loading "Impervious Power Armour.esm"...[00:05] Background Loader: [impervious Power Armour.esm] Loading file[00:05] Background Loader: [impervious Power Armour.esm] File loaded[00:05] Background Loader: [impervious Power Armour.esm] Start processing[00:05] Background Loader: [impervious Power Armour.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [impervious Power Armour.esm] Header processed. Expecting 37 records[00:05] Background Loader: [impervious Power Armour.esm] GRUP Top "GLOB" processed[00:05] Background Loader: [impervious Power Armour.esm] GRUP Top "MGEF" processed[00:05] Background Loader: [impervious Power Armour.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [impervious Power Armour.esm] GRUP Top "ENCH" processed[00:05] Background Loader: [impervious Power Armour.esm] GRUP Top "SPEL" processed[00:05] Background Loader: [impervious Power Armour.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [impervious Power Armour.esm] GRUP Top "QUST" processed[00:05] Background Loader: [impervious Power Armour.esm] GRUP Top "FLST" processed[00:05] Background Loader: [impervious Power Armour.esm] GRUP Top "MESG" processed[00:05] Background Loader: [impervious Power Armour.esm] Building FormID index[00:05] Background Loader: [impervious Power Armour.esm] FormID index built[00:05] Background Loader: [impervious Power Armour.esm] Building EditorID index[00:05] Background Loader: [impervious Power Armour.esm] EditorID index built[00:05] Background Loader: [impervious Power Armour.esm] Processing completed[00:05] Background Loader: loading "HuntersRidgeV1.esp"...[00:05] Background Loader: [HuntersRidgeV1.esp] Loading file[00:05] Background Loader: [HuntersRidgeV1.esp] File loaded[00:05] Background Loader: [HuntersRidgeV1.esp] Start processing[00:05] Background Loader: [HuntersRidgeV1.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [HuntersRidgeV1.esp] Header processed. Expecting 1201 records[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "CONT" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "LIGH" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "MISC" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "STAT" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "MSTT" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "FURN" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "KEYM" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "CELL" processed[00:05] Background Loader: [HuntersRidgeV1.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [HuntersRidgeV1.esp] Building FormID index[00:05] Background Loader: [HuntersRidgeV1.esp] FormID index built[00:05] Background Loader: [HuntersRidgeV1.esp] Building EditorID index[00:05] Background Loader: [HuntersRidgeV1.esp] EditorID index built[00:05] Background Loader: [HuntersRidgeV1.esp] Processing completed[00:05] Background Loader: loading "F3ProjectRealityMkI.esp"...[00:05] Background Loader: [F3ProjectRealityMkI.esp] Loading file[00:05] Background Loader: [F3ProjectRealityMkI.esp] File loaded[00:05] Background Loader: [F3ProjectRealityMkI.esp] Start processing[00:05] Background Loader: [F3ProjectRealityMkI.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [F3ProjectRealityMkI.esp] Header processed. Expecting 325 records[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "GMST" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MICN" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MISC" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "STAT" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MSTT" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "WTHR" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "CLMT" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "CELL" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "QUST" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "IMGS" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "IMAD" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MESG" processed[00:05] Background Loader: [F3ProjectRealityMkI.esp] Building FormID index[00:05] Background Loader: [F3ProjectRealityMkI.esp] FormID index built[00:05] Background Loader: [F3ProjectRealityMkI.esp] Building EditorID index[00:05] Background Loader: [F3ProjectRealityMkI.esp] EditorID index built[00:05] Background Loader: [F3ProjectRealityMkI.esp] Processing completed[00:05] Background Loader: loading "DC Moods.esp"...[00:05] Background Loader: [DC Moods.esp] Loading file[00:05] Background Loader: [DC Moods.esp] File loaded[00:05] Background Loader: [DC Moods.esp] Start processing[00:05] Background Loader: [DC Moods.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [DC Moods.esp] Header processed. Expecting 1497 records[00:05] Background Loader: [DC Moods.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "LIGH" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "STAT" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "MSTT" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "PWAT" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "WTHR" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "CLMT" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "REGN" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "CELL" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "WATR" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "IMGS" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "IMAD" processed[00:05] Background Loader: [DC Moods.esp] GRUP Top "LGTM" processed[00:05] Background Loader: [DC Moods.esp] Building FormID index[00:05] Background Loader: [DC Moods.esp] FormID index built[00:05] Background Loader: [DC Moods.esp] Building EditorID index[00:05] Background Loader: [DC Moods.esp] EditorID index built[00:05] Background Loader: [DC Moods.esp] Processing completed[00:05] Background Loader: loading "PointLookout Moods.esp"...[00:05] Background Loader: [PointLookout Moods.esp] Loading file[00:05] Background Loader: [PointLookout Moods.esp] File loaded[00:05] Background Loader: [PointLookout Moods.esp] Start processing[00:05] Background Loader: [PointLookout Moods.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [PointLookout Moods.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [PointLookout Moods.esp] Header processed. Expecting 387 records[00:05] Background Loader: [PointLookout Moods.esp] GRUP Top "LIGH" processed[00:05] Background Loader: [PointLookout Moods.esp] GRUP Top "MSTT" processed[00:05] Background Loader: [PointLookout Moods.esp] GRUP Top "WTHR" processed[00:05] Background Loader: [PointLookout Moods.esp] GRUP Top "CLMT" processed[00:05] Background Loader: [PointLookout Moods.esp] GRUP Top "REGN" processed[00:05] Background Loader: [PointLookout Moods.esp] GRUP Top "CELL" processed[00:05] Background Loader: [PointLookout Moods.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [PointLookout Moods.esp] GRUP Top "WATR" processed[00:05] Background Loader: [PointLookout Moods.esp] GRUP Top "IMGS" processed[00:05] Background Loader: [PointLookout Moods.esp] GRUP Top "IMAD" processed[00:05] Background Loader: [PointLookout Moods.esp] Building FormID index[00:05] Background Loader: [PointLookout Moods.esp] FormID index built[00:05] Background Loader: [PointLookout Moods.esp] Building EditorID index[00:05] Background Loader: [PointLookout Moods.esp] EditorID index built[00:05] Background Loader: [PointLookout Moods.esp] Processing completed[00:05] Background Loader: loading "The Pitt Moods.esp"...[00:05] Background Loader: [The Pitt Moods.esp] Loading file[00:05] Background Loader: [The Pitt Moods.esp] File loaded[00:05] Background Loader: [The Pitt Moods.esp] Start processing[00:05] Background Loader: [The Pitt Moods.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [The Pitt Moods.esp] Adding master "ThePitt.esm"[00:05] Background Loader: [The Pitt Moods.esp] Header processed. Expecting 59 records[00:05] Background Loader: [The Pitt Moods.esp] GRUP Top "WTHR" processed[00:05] Background Loader: [The Pitt Moods.esp] GRUP Top "CLMT" processed[00:05] Background Loader: [The Pitt Moods.esp] GRUP Top "CELL" processed[00:05] Background Loader: [The Pitt Moods.esp] GRUP Top "IMAD" processed[00:05] Background Loader: [The Pitt Moods.esp] Building FormID index[00:05] Background Loader: [The Pitt Moods.esp] FormID index built[00:05] Background Loader: [The Pitt Moods.esp] Building EditorID index[00:05] Background Loader: [The Pitt Moods.esp] EditorID index built[00:05] Background Loader: [The Pitt Moods.esp] Processing completed[00:05] Background Loader: loading "Flora Overhaul.esp"...[00:05] Background Loader: [Flora Overhaul.esp] Loading file[00:05] Background Loader: [Flora Overhaul.esp] File loaded[00:05] Background Loader: [Flora Overhaul.esp] Start processing[00:05] Background Loader: [Flora Overhaul.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Flora Overhaul.esp] Header processed. Expecting 19 records[00:05] Background Loader: [Flora Overhaul.esp] GRUP Top "LTEX" processed[00:05] Background Loader: [Flora Overhaul.esp] GRUP Top "STAT" processed[00:05] Background Loader: [Flora Overhaul.esp] GRUP Top "GRAS" processed[00:05] Background Loader: [Flora Overhaul.esp] Building FormID index[00:05] Background Loader: [Flora Overhaul.esp] FormID index built[00:05] Background Loader: [Flora Overhaul.esp] Building EditorID index[00:05] Background Loader: [Flora Overhaul.esp] EditorID index built[00:05] Background Loader: [Flora Overhaul.esp] Processing completed[00:05] Background Loader: loading "RubblePilesFix.esp"...[00:05] Background Loader: [RubblePilesFix.esp] Loading file[00:05] Background Loader: [RubblePilesFix.esp] File loaded[00:05] Background Loader: [RubblePilesFix.esp] Start processing[00:05] Background Loader: [RubblePilesFix.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [RubblePilesFix.esp] Header processed. Expecting 8 records[00:05] Background Loader: [RubblePilesFix.esp] GRUP Top "TXST" processed[00:05] Background Loader: [RubblePilesFix.esp] GRUP Top "STAT" processed[00:05] Background Loader: [RubblePilesFix.esp] Building FormID index[00:05] Background Loader: [RubblePilesFix.esp] FormID index built[00:05] Background Loader: [RubblePilesFix.esp] Building EditorID index[00:05] Background Loader: [RubblePilesFix.esp] EditorID index built[00:05] Background Loader: [RubblePilesFix.esp] Processing completed[00:05] Background Loader: loading "Enhanced Weather - Rain and Snow in Fallout.esp"...[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Loading file[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] File loaded[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Start processing[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Adding master "Enhanced Weather - Rain and Snow.esm"[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Header processed. Expecting 32 records[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "WTHR" processed[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "MESG" processed[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Building FormID index[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] FormID index built[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Building EditorID index[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] EditorID index built[00:05] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Processing completed[00:05] Background Loader: loading "Enhanced Weather - REBOOT.esp"...[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] Loading file[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] File loaded[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] Start processing[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Enhanced Weather - Rain and Snow.esm"[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Enhanced Weather - Rain and Snow in Fallout.esp"[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] Header processed. Expecting 9 records[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] Building FormID index[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] FormID index built[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] Building EditorID index[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] EditorID index built[00:05] Background Loader: [Enhanced Weather - REBOOT.esp] Processing completed[00:05] Background Loader: loading "Enhanced Weather - Weather Sounds in Interiors.esp"...[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Loading file[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] File loaded[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Start processing[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Adding master "Enhanced Weather - Rain and Snow.esm"[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Header processed. Expecting 16 records[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Building FormID index[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] FormID index built[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Building EditorID index[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] EditorID index built[00:05] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Processing completed[00:05] Background Loader: loading "Enhanced Weather - Sneak Bonus during Storms.esp"...[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Loading file[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] File loaded[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Start processing[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Adding master "Enhanced Weather - Rain and Snow.esm"[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Adding master "Enhanced Weather - Rain and Snow in Fallout.esp"[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Header processed. Expecting 6 records[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Building FormID index[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] FormID index built[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Building EditorID index[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] EditorID index built[00:05] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Processing completed[00:05] Background Loader: loading "Project Beauty- Broken Steel.esp"...[00:05] Background Loader: [Project Beauty- Broken Steel.esp] Loading file[00:05] Background Loader: [Project Beauty- Broken Steel.esp] File loaded[00:05] Background Loader: [Project Beauty- Broken Steel.esp] Start processing[00:05] Background Loader: [Project Beauty- Broken Steel.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Project Beauty- Broken Steel.esp] Adding master "BrokenSteel.esm"[00:05] Background Loader: [Project Beauty- Broken Steel.esp] Header processed. Expecting 11 records[00:05] Background Loader: [Project Beauty- Broken Steel.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Project Beauty- Broken Steel.esp] Building FormID index[00:05] Background Loader: [Project Beauty- Broken Steel.esp] FormID index built[00:05] Background Loader: [Project Beauty- Broken Steel.esp] Building EditorID index[00:05] Background Loader: [Project Beauty- Broken Steel.esp] EditorID index built[00:05] Background Loader: [Project Beauty- Broken Steel.esp] Processing completed[00:05] Background Loader: loading "Project Beauty- Point Lookout.esp"...[00:05] Background Loader: [Project Beauty- Point Lookout.esp] Loading file[00:05] Background Loader: [Project Beauty- Point Lookout.esp] File loaded[00:05] Background Loader: [Project Beauty- Point Lookout.esp] Start processing[00:05] Background Loader: [Project Beauty- Point Lookout.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Project Beauty- Point Lookout.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [Project Beauty- Point Lookout.esp] Header processed. Expecting 6 records[00:05] Background Loader: [Project Beauty- Point Lookout.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Project Beauty- Point Lookout.esp] Building FormID index[00:05] Background Loader: [Project Beauty- Point Lookout.esp] FormID index built[00:05] Background Loader: [Project Beauty- Point Lookout.esp] Building EditorID index[00:05] Background Loader: [Project Beauty- Point Lookout.esp] EditorID index built[00:05] Background Loader: [Project Beauty- Point Lookout.esp] Processing completed[00:05] Background Loader: loading "WeaponModKits.esp"...[00:05] Background Loader: [WeaponModKits.esp] Loading file[00:05] Background Loader: [WeaponModKits.esp] File loaded[00:05] Background Loader: [WeaponModKits.esp] Start processing[00:05] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 records[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed[00:05] Background Loader: [WeaponModKits.esp] Building FormID index[00:05] Background Loader: [WeaponModKits.esp] FormID index built[00:05] Background Loader: [WeaponModKits.esp] Building EditorID index[00:05] Background Loader: [WeaponModKits.esp] EditorID index built[00:05] Background Loader: [WeaponModKits.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Anchorage.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header processed. Expecting 17 records[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"...[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header processed. Expecting 27 records[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "LVLC" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "ThePitt.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header processed. Expecting 54 records[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp"...[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header processed. Expecting 24 records[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"...[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header processed. Expecting 134 records[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top "FACT" processed[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header processed. Expecting 13 records[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "FACT" processed[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header processed. Expecting 137 records[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZN" processed[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "BrokenSteel.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header processed. Expecting 95 records[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLC" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zeta.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed. Expecting 50 records[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod.esp"...[00:05] Background Loader: [Mart's Mutant Mod.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 942 records[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod.esp] Processing completed[00:05] Background Loader: loading "GNR Enhanced.esp"...[00:05] Background Loader: [GNR Enhanced.esp] Loading file[00:05] Background Loader: [GNR Enhanced.esp] File loaded[00:05] Background Loader: [GNR Enhanced.esp] Start processing[00:05] Background Loader: [GNR Enhanced.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [GNR Enhanced.esp] Header processed. Expecting 1862 records[00:05] Background Loader: [GNR Enhanced.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [GNR Enhanced.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [GNR Enhanced.esp] GRUP Top "DIAL" processed[00:05] Background Loader: [GNR Enhanced.esp] Building FormID index[00:05] Background Loader: [GNR Enhanced.esp] FormID index built[00:05] Background Loader: [GNR Enhanced.esp] Building EditorID index[00:05] Background Loader: [GNR Enhanced.esp] EditorID index built[00:05] Background Loader: [GNR Enhanced.esp] Processing completed[00:05] Background Loader: loading "Existence 2.0.esp"...[00:05] Background Loader: [Existence 2.0.esp] Loading file[00:05] Background Loader: [Existence 2.0.esp] File loaded[00:05] Background Loader: [Existence 2.0.esp] Start processing[00:05] Background Loader: [Existence 2.0.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Existence 2.0.esp] Header processed. Expecting 812 records[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "TACT" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "TERM" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "CONT" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "LIGH" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "FURN" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "DIAL" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "VTYP" processed[00:05] Background Loader: [Existence 2.0.esp] GRUP Top "MESG" processed[00:05] Background Loader: [Existence 2.0.esp] Building FormID index[00:05] Background Loader: [Existence 2.0.esp] FormID index built[00:05] Background Loader: [Existence 2.0.esp] Building EditorID index[00:05] Background Loader: [Existence 2.0.esp] EditorID index built[00:05] Background Loader: [Existence 2.0.esp] Processing completed[00:05] Background Loader: loading "Conelrad 640-1240.esp"...[00:05] Background Loader: [Conelrad 640-1240.esp] Loading file[00:05] Background Loader: [Conelrad 640-1240.esp] File loaded[00:05] Background Loader: [Conelrad 640-1240.esp] Start processing[00:05] Background Loader: [Conelrad 640-1240.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Conelrad 640-1240.esp] Header processed. Expecting 167 records[00:05] Background Loader: [Conelrad 640-1240.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [Conelrad 640-1240.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Conelrad 640-1240.esp] GRUP Top "TACT" processed[00:05] Background Loader: [Conelrad 640-1240.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Conelrad 640-1240.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Conelrad 640-1240.esp] GRUP Top "DIAL" processed[00:05] Background Loader: [Conelrad 640-1240.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Conelrad 640-1240.esp] GRUP Top "VTYP" processed[00:05] Background Loader: [Conelrad 640-1240.esp] Building FormID index[00:05] Background Loader: [Conelrad 640-1240.esp] FormID index built[00:05] Background Loader: [Conelrad 640-1240.esp] Building EditorID index[00:05] Background Loader: [Conelrad 640-1240.esp] EditorID index built[00:05] Background Loader: [Conelrad 640-1240.esp] Processing completed[00:05] Background Loader: loading "StreetLights - Wasteland.esp"...[00:05] Background Loader: [streetLights - Wasteland.esp] Loading file[00:05] Background Loader: [streetLights - Wasteland.esp] File loaded[00:05] Background Loader: [streetLights - Wasteland.esp] Start processing[00:05] Background Loader: [streetLights - Wasteland.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [streetLights - Wasteland.esp] Adding master "StreetLights.esm"[00:05] Background Loader: [streetLights - Wasteland.esp] Header processed. Expecting 1388 records[00:05] Background Loader: [streetLights - Wasteland.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [streetLights - Wasteland.esp] Building FormID index[00:05] Background Loader: [streetLights - Wasteland.esp] FormID index built[00:05] Background Loader: [streetLights - Wasteland.esp] Building EditorID index[00:05] Background Loader: [streetLights - Wasteland.esp] EditorID index built[00:05] Background Loader: [streetLights - Wasteland.esp] Processing completed[00:05] Background Loader: loading "megalight.esp"...[00:05] Background Loader: [megalight.esp] Loading file[00:05] Background Loader: [megalight.esp] File loaded[00:05] Background Loader: [megalight.esp] Start processing[00:05] Background Loader: [megalight.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [megalight.esp] Header processed. Expecting 69 records[00:05] Background Loader: [megalight.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [megalight.esp] Building FormID index[00:05] Background Loader: [megalight.esp] FormID index built[00:05] Background Loader: [megalight.esp] Building EditorID index[00:05] Background Loader: [megalight.esp] EditorID index built[00:05] Background Loader: [megalight.esp] Processing completed[00:05] Background Loader: loading "Realistic Interior Lighting.esp"...[00:05] Background Loader: [Realistic Interior Lighting.esp] Loading file[00:05] Background Loader: [Realistic Interior Lighting.esp] File loaded[00:05] Background Loader: [Realistic Interior Lighting.esp] Start processing[00:05] Background Loader: [Realistic Interior Lighting.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Realistic Interior Lighting.esp] Adding master "Anchorage.esm"[00:05] Background Loader: [Realistic Interior Lighting.esp] Adding master "BrokenSteel.esm"[00:05] Background Loader: [Realistic Interior Lighting.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [Realistic Interior Lighting.esp] Header processed. Expecting 402 records[00:05] Background Loader: [Realistic Interior Lighting.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Realistic Interior Lighting.esp] GRUP Top "IMGS" processed[00:05] Background Loader: [Realistic Interior Lighting.esp] GRUP Top "LGTM" processed[00:05] Background Loader: [Realistic Interior Lighting.esp] Building FormID index[00:05] Background Loader: [Realistic Interior Lighting.esp] FormID index built[00:05] Background Loader: [Realistic Interior Lighting.esp] Building EditorID index[00:05] Background Loader: [Realistic Interior Lighting.esp] EditorID index built[00:05] Background Loader: [Realistic Interior Lighting.esp] Processing completed[00:05] Background Loader: loading "Realistic Interior Lighting - OA.esp"...[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] Loading file[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] File loaded[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] Start processing[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] Adding master "Anchorage.esm"[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] Header processed. Expecting 4 records[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] GRUP Top "LGTM" processed[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] Building FormID index[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] FormID index built[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] Building EditorID index[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] EditorID index built[00:05] Background Loader: [Realistic Interior Lighting - OA.esp] Processing completed[00:05] Background Loader: loading "Realistic Interior Lighting - BS.esp"...[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] Loading file[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] File loaded[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] Start processing[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] Adding master "BrokenSteel.esm"[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] Adding master "Realistic Interior Lighting.esp"[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] Header processed. Expecting 56 records[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] GRUP Top "IMGS" processed[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] GRUP Top "LGTM" processed[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] Building FormID index[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] FormID index built[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] Building EditorID index[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] EditorID index built[00:05] Background Loader: [Realistic Interior Lighting - BS.esp] Processing completed[00:05] Background Loader: loading "Realistic Interior Lighting - PL.esp"...[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] Loading file[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] File loaded[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] Start processing[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] Adding master "Realistic Interior Lighting.esp"[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] Header processed. Expecting 134 records[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] GRUP Top "LGTM" processed[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] Building FormID index[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] FormID index built[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] Building EditorID index[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] EditorID index built[00:05] Background Loader: [Realistic Interior Lighting - PL.esp] Processing completed[00:05] Background Loader: loading "HZSmoothLight - FO3.esp"...[00:05] Background Loader: [HZSmoothLight - FO3.esp] Loading file[00:05] Background Loader: [HZSmoothLight - FO3.esp] File loaded[00:05] Background Loader: [HZSmoothLight - FO3.esp] Start processing[00:05] Background Loader: [HZSmoothLight - FO3.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [HZSmoothLight - FO3.esp] Header processed. Expecting 4 records[00:05] Background Loader: [HZSmoothLight - FO3.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [HZSmoothLight - FO3.esp] GRUP Top "LIGH" processed[00:05] Background Loader: [HZSmoothLight - FO3.esp] Building FormID index[00:05] Background Loader: [HZSmoothLight - FO3.esp] FormID index built[00:05] Background Loader: [HZSmoothLight - FO3.esp] Building EditorID index[00:05] Background Loader: [HZSmoothLight - FO3.esp] EditorID index built[00:05] Background Loader: [HZSmoothLight - FO3.esp] Processing completed[00:05] Background Loader: loading "dD - Enhanced Blood Main.esp"...[00:05] Background Loader: [dD - Enhanced Blood Main.esp] Loading file[00:05] Background Loader: [dD - Enhanced Blood Main.esp] File loaded[00:05] Background Loader: [dD - Enhanced Blood Main.esp] Start processing[00:05] Background Loader: [dD - Enhanced Blood Main.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [dD - Enhanced Blood Main.esp] Header processed. Expecting 51 records[00:05] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "GMST" processed[00:05] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "TXST" processed[00:05] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "IPCT" processed[00:05] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "IPDS" processed[00:05] Background Loader: [dD - Enhanced Blood Main.esp] Building FormID index[00:05] Background Loader: [dD - Enhanced Blood Main.esp] FormID index built[00:05] Background Loader: [dD - Enhanced Blood Main.esp] Building EditorID index[00:05] Background Loader: [dD - Enhanced Blood Main.esp] EditorID index built[00:05] Background Loader: [dD - Enhanced Blood Main.esp] Processing completed[00:05] Background Loader: loading "FO3 Wanderers Edition - More Gore.esp"...[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Loading file[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] File loaded[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Start processing[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Adding master "ThePitt.esm"[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Adding master "Zeta.esm"[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Header processed. Expecting 74 records[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] GRUP Top "GMST" processed[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] GRUP Top "TXST" processed[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] GRUP Top "BPTD" processed[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] GRUP Top "IPCT" processed[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] GRUP Top "IPDS" processed[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Building FormID index[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] FormID index built[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Building EditorID index[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] EditorID index built[00:05] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Processing completed[00:05] Background Loader: loading "Faster PipBoy Light.esp"...[00:05] Background Loader: [Faster PipBoy Light.esp] Loading file[00:05] Background Loader: [Faster PipBoy Light.esp] File loaded[00:05] Background Loader: [Faster PipBoy Light.esp] Start processing[00:05] Background Loader: [Faster PipBoy Light.esp] Header processed. Expecting 2 records[00:05] Background Loader: [Faster PipBoy Light.esp] GRUP Top "GMST" processed[00:05] Background Loader: [Faster PipBoy Light.esp] Building FormID index[00:05] Background Loader: [Faster PipBoy Light.esp] FormID index built[00:05] Background Loader: [Faster PipBoy Light.esp] Building EditorID index[00:05] Background Loader: [Faster PipBoy Light.esp] EditorID index built[00:05] Background Loader: [Faster PipBoy Light.esp] Processing completed[00:05] Background Loader: loading "Sprint Mod.esp"...[00:05] Background Loader: [sprint Mod.esp] Loading file[00:05] Background Loader: [sprint Mod.esp] File loaded[00:05] Background Loader: [sprint Mod.esp] Start processing[00:05] Background Loader: [sprint Mod.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [sprint Mod.esp] Header processed. Expecting 67 records[00:05] Background Loader: [sprint Mod.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "QUST" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "PACK" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "IMAD" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "PERK" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "MESG" processed[00:05] Background Loader: [sprint Mod.esp] Building FormID index[00:05] Background Loader: [sprint Mod.esp] FormID index built[00:05] Background Loader: [sprint Mod.esp] Building EditorID index[00:05] Background Loader: [sprint Mod.esp] EditorID index built[00:05] Background Loader: [sprint Mod.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - DC Interiors.esp"...[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Adding master "Zeta.esm"[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Adding master "DCInteriors_ComboEdition.esm"[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Header processed. Expecting 43 records[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Processing completed[00:05] Background Loader: loading "ArlingtonRestoration.esp"...[00:05] Background Loader: [ArlingtonRestoration.esp] Loading file[00:05] Background Loader: [ArlingtonRestoration.esp] File loaded[00:05] Background Loader: [ArlingtonRestoration.esp] Start processing[00:05] Background Loader: [ArlingtonRestoration.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [ArlingtonRestoration.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [ArlingtonRestoration.esp] Header processed. Expecting 4021 records[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "CONT" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "MISC" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "STAT" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "MSTT" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "FURN" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "CELL" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "PACK" processed[00:05] Background Loader: [ArlingtonRestoration.esp] GRUP Top "MESG" processed[00:05] Background Loader: [ArlingtonRestoration.esp] Building FormID index[00:05] Background Loader: [ArlingtonRestoration.esp] FormID index built[00:05] Background Loader: [ArlingtonRestoration.esp] Building EditorID index[00:05] Background Loader: [ArlingtonRestoration.esp] EditorID index built[00:05] Background Loader: [ArlingtonRestoration.esp] Processing completed[00:05] Background Loader: loading "Devestated City.esp"...[00:05] Background Loader: [Devestated City.esp] Loading file[00:05] Background Loader: [Devestated City.esp] File loaded[00:05] Background Loader: [Devestated City.esp] Start processing[00:05] Background Loader: [Devestated City.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Devestated City.esp] Header processed. Expecting 1198 records[00:05] Background Loader: [Devestated City.esp] GRUP Top "STAT" processed[00:05] Background Loader: [Devestated City.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [Devestated City.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [Devestated City.esp] Building FormID index[00:05] Background Loader: [Devestated City.esp] FormID index built[00:05] Background Loader: [Devestated City.esp] Building EditorID index[00:05] Background Loader: [Devestated City.esp] EditorID index built[00:05] Background Loader: [Devestated City.esp] Processing completed[00:05] Background Loader: loading "TrentonTowers.esp"...[00:05] Background Loader: [TrentonTowers.esp] Loading file[00:05] Background Loader: [TrentonTowers.esp] File loaded[00:05] Background Loader: [TrentonTowers.esp] Start processing[00:05] Background Loader: [TrentonTowers.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [TrentonTowers.esp] Header processed. Expecting 4613 records[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "TERM" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "CONT" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "MISC" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "KEYM" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "CELL" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [TrentonTowers.esp] GRUP Top "MESG" processed[00:05] Background Loader: [TrentonTowers.esp] Building FormID index[00:05] Background Loader: [TrentonTowers.esp] FormID index built[00:05] Background Loader: [TrentonTowers.esp] Building EditorID index[00:05] Background Loader: [TrentonTowers.esp] EditorID index built[00:05] Background Loader: [TrentonTowers.esp] Processing completed[00:05] Background Loader: loading "PureWater-VeryClearNoRad-.esp"...[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] Loading file[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] File loaded[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] Start processing[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] Header processed. Expecting 10 records[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] GRUP Top "CELL" processed[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] GRUP Top "WATR" processed[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] Building FormID index[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] FormID index built[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] Building EditorID index[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] EditorID index built[00:05] Background Loader: [PureWater-VeryClearNoRad-.esp] Processing completed[00:05] Background Loader: loading "PureWater-VeryCleanLittleRad-.esp"...[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] Loading file[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] File loaded[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] Start processing[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] Header processed. Expecting 10 records[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] GRUP Top "CELL" processed[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] GRUP Top "WATR" processed[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] Building FormID index[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] FormID index built[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] Building EditorID index[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] EditorID index built[00:05] Background Loader: [PureWater-VeryCleanLittleRad-.esp] Processing completed[00:05] Background Loader: loading "PureWater-NoRad-.esp"...[00:05] Background Loader: [PureWater-NoRad-.esp] Loading file[00:05] Background Loader: [PureWater-NoRad-.esp] File loaded[00:05] Background Loader: [PureWater-NoRad-.esp] Start processing[00:05] Background Loader: [PureWater-NoRad-.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [PureWater-NoRad-.esp] Header processed. Expecting 10 records[00:05] Background Loader: [PureWater-NoRad-.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [PureWater-NoRad-.esp] GRUP Top "CELL" processed[00:05] Background Loader: [PureWater-NoRad-.esp] GRUP Top "WATR" processed[00:05] Background Loader: [PureWater-NoRad-.esp] Building FormID index[00:05] Background Loader: [PureWater-NoRad-.esp] FormID index built[00:05] Background Loader: [PureWater-NoRad-.esp] Building EditorID index[00:05] Background Loader: [PureWater-NoRad-.esp] EditorID index built[00:05] Background Loader: [PureWater-NoRad-.esp] Processing completed[00:05] Background Loader: loading "PureWater-LittleRad-.esp"...[00:05] Background Loader: [PureWater-LittleRad-.esp] Loading file[00:05] Background Loader: [PureWater-LittleRad-.esp] File loaded[00:05] Background Loader: [PureWater-LittleRad-.esp] Start processing[00:05] Background Loader: [PureWater-LittleRad-.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [PureWater-LittleRad-.esp] Header processed. Expecting 10 records[00:05] Background Loader: [PureWater-LittleRad-.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [PureWater-LittleRad-.esp] GRUP Top "CELL" processed[00:05] Background Loader: [PureWater-LittleRad-.esp] GRUP Top "WATR" processed[00:05] Background Loader: [PureWater-LittleRad-.esp] Building FormID index[00:05] Background Loader: [PureWater-LittleRad-.esp] FormID index built[00:05] Background Loader: [PureWater-LittleRad-.esp] Building EditorID index[00:05] Background Loader: [PureWater-LittleRad-.esp] EditorID index built[00:05] Background Loader: [PureWater-LittleRad-.esp] Processing completed[00:05] Background Loader: loading "Vault 101 Cave Reborn V2.esp"...[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] Loading file[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] File loaded[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] Start processing[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] Header processed. Expecting 299 records[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] Building FormID index[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] FormID index built[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] Building EditorID index[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] EditorID index built[00:05] Background Loader: [Vault 101 Cave Reborn V2.esp] Processing completed[00:05] Background Loader: loading "IMPACT.esp"...[00:05] Background Loader: [iMPACT.esp] Loading file[00:05] Background Loader: [iMPACT.esp] File loaded[00:05] Background Loader: [iMPACT.esp] Start processing[00:05] Background Loader: [iMPACT.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [iMPACT.esp] Header processed. Expecting 134 records[00:05] Background Loader: [iMPACT.esp] GRUP Top "GMST" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "TXST" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "ADDN" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "IPCT" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "IPDS" processed[00:05] Background Loader: [iMPACT.esp] Building FormID index[00:05] Background Loader: [iMPACT.esp] FormID index built[00:05] Background Loader: [iMPACT.esp] Building EditorID index[00:05] Background Loader: [iMPACT.esp] EditorID index built[00:05] Background Loader: [iMPACT.esp] Processing completed[00:05] Background Loader: loading "WMKAA12Shotgun.esp"...[00:05] Background Loader: [WMKAA12Shotgun.esp] Loading file[00:05] Background Loader: [WMKAA12Shotgun.esp] File loaded[00:05] Background Loader: [WMKAA12Shotgun.esp] Start processing[00:05] Background Loader: [WMKAA12Shotgun.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp"[00:05] Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 records[00:05] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "TXST" processed[00:05] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "STAT" processed[00:05] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WMKAA12Shotgun.esp] Building FormID index[00:05] Background Loader: [WMKAA12Shotgun.esp] FormID index built[00:05] Background Loader: [WMKAA12Shotgun.esp] Building EditorID index[00:05] Background Loader: [WMKAA12Shotgun.esp] EditorID index built[00:05] Background Loader: [WMKAA12Shotgun.esp] Processing completed[00:05] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "BrokenSteel.esm"[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "WeaponModKits.esp"[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. Expecting 80 records[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" processed[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" processed[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" processed[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID index[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID index[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index built[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing completed[00:05] Background Loader: loading "WeaponModKits - Zeta.esp"...[00:05] Background Loader: [WeaponModKits - Zeta.esp] Loading file[00:05] Background Loader: [WeaponModKits - Zeta.esp] File loaded[00:05] Background Loader: [WeaponModKits - Zeta.esp] Start processing[00:05] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Zeta.esm"[00:05] Background Loader: [WeaponModKits - Zeta.esp] Adding master "WeaponModKits.esp"[00:05] Background Loader: [WeaponModKits - Zeta.esp] Header processed. Expecting 83 records[00:05] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "CELL" processed[00:05] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "FLST" processed[00:05] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PERK" processed[00:05] Background Loader: [WeaponModKits - Zeta.esp] Building FormID index[00:05] Background Loader: [WeaponModKits - Zeta.esp] FormID index built[00:05] Background Loader: [WeaponModKits - Zeta.esp] Building EditorID index[00:05] Background Loader: [WeaponModKits - Zeta.esp] EditorID index built[00:05] Background Loader: [WeaponModKits - Zeta.esp] Processing completed[00:05] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start processing[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Anchorage.esm"[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "WeaponModKits.esp"[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header processed. Expecting 99 records[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CONT" processed[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "STAT" processed[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CELL" processed[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FLST" processed[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building FormID index[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index built[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building EditorID index[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID index built[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing completed[00:05] Background Loader: loading "WeaponModKits - PointLookout.esp"...[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Loading file[00:05] Background Loader: [WeaponModKits - PointLookout.esp] File loaded[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Start processing[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "WeaponModKits.esp"[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Header processed. Expecting 51 records[00:05] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" processed[00:05] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" processed[00:05] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" processed[00:05] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" processed[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID index[00:05] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorID index[00:05] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index built[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Processing completed[00:05] Background Loader: loading "WeaponModKits - ThePitt.esp"...[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Loading file[00:05] Background Loader: [WeaponModKits - ThePitt.esp] File loaded[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Start processing[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.esm"[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponModKits.esp"[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expecting 58 records[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" processed[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" processed[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" processed[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index[00:05] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index[00:05] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed[00:05] Background Loader: loading "RH_IronSights_Basic_AnchoragePlugin.esp"...[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] Loading file[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] File loaded[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] Start processing[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] Adding master "Anchorage.esm"[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] Adding master "RH_IRONSIGHTS.esm"[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] Header processed. Expecting 29 records[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] GRUP Top "TXST" processed[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] GRUP Top "STAT" processed[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] GRUP Top "QUST" processed[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] Building FormID index[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] FormID index built[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] Building EditorID index[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] EditorID index built[00:05] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] Processing completed[00:05] Background Loader: loading "RH_IronSights_Basic_VanillaPlugin.esp"...[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] Loading file[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] File loaded[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] Start processing[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] Adding master "RH_IRONSIGHTS.esm"[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] Header processed. Expecting 16 records[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] GRUP Top "QUST" processed[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] Building FormID index[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] FormID index built[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] Building EditorID index[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] EditorID index built[00:05] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] Processing completed[00:05] Background Loader: loading "RH_IronSights_Basic_ZetaPlugin.esp"...[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] Loading file[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] File loaded[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] Start processing[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] Adding master "Zeta.esm"[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] Adding master "RH_IRONSIGHTS.esm"[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] Header processed. Expecting 33 records[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] GRUP Top "TXST" processed[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] GRUP Top "STAT" processed[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] GRUP Top "CREA" processed[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] GRUP Top "QUST" processed[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] GRUP Top "FLST" processed[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] Building FormID index[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] FormID index built[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] Building EditorID index[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] EditorID index built[00:05] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] Processing completed[00:05] Background Loader: loading "RH_IronSights_PL_NewItems.esp"...[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] Loading file[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] File loaded[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] Start processing[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] Adding master "RH_IRONSIGHTS.esm"[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] Header processed. Expecting 52 records[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] GRUP Top "TXST" processed[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] GRUP Top "CONT" processed[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] GRUP Top "STAT" processed[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] GRUP Top "CELL" processed[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] Building FormID index[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] FormID index built[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] Building EditorID index[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] EditorID index built[00:05] Background Loader: [RH_IronSights_PL_NewItems.esp] Processing completed[00:06] Background Loader: loading "RH_IronSights_Basic_BrokenSteelPlugin.esp"...[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] Loading file[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] File loaded[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] Start processing[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] Adding master "RH_IRONSIGHTS.esm"[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] Header processed. Expecting 7 records[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] GRUP Top "QUST" processed[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] Building FormID index[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] FormID index built[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] Building EditorID index[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] EditorID index built[00:06] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] Processing completed[00:06] Background Loader: loading "RH_IronSights_Basic_PointLookoutPlugin.esp"...[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] Loading file[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] File loaded[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] Start processing[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] Adding master "PointLookout.esm"[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] Adding master "RH_IRONSIGHTS.esm"[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] Header processed. Expecting 20 records[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] GRUP Top "TXST" processed[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] GRUP Top "STAT" processed[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] GRUP Top "PROJ" processed[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] GRUP Top "QUST" processed[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] Building FormID index[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] FormID index built[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] Building EditorID index[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] EditorID index built[00:06] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] Processing completed[00:06] Background Loader: loading "RH_IronSights_Pitt_NewRifleSights.esp"...[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] Loading file[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] File loaded[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] Start processing[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] Adding master "RH_IRONSIGHTS.esm"[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] Header processed. Expecting 6 records[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] GRUP Top "STAT" processed[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] Building FormID index[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] FormID index built[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] Building EditorID index[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] EditorID index built[00:06] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] Processing completed[00:06] Background Loader: loading "RH_IronSights_Basic_PittPlugin.esp"...[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] Loading file[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] File loaded[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] Start processing[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] Adding master "RH_IRONSIGHTS.esm"[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] Header processed. Expecting 13 records[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] GRUP Top "STAT" processed[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] GRUP Top "QUST" processed[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] Building FormID index[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] FormID index built[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] Building EditorID index[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] EditorID index built[00:06] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] Processing completed[00:06] Background Loader: loading "RH_IronSights_RemoveReticule.esp"...[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] Loading file[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] File loaded[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] Start processing[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] Adding master "RH_IRONSIGHTS.esm"[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] Header processed. Expecting 7 records[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] GRUP Top "QUST" processed[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] Building FormID index[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] FormID index built[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] Building EditorID index[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] EditorID index built[00:06] Background Loader: [RH_IronSights_RemoveReticule.esp] Processing completed[00:06] Background Loader: loading "RH_WMK_Bridge.esp"...[00:06] Background Loader: [RH_WMK_Bridge.esp] Loading file[00:06] Background Loader: [RH_WMK_Bridge.esp] File loaded[00:06] Background Loader: [RH_WMK_Bridge.esp] Start processing[00:06] Background Loader: [RH_WMK_Bridge.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [RH_WMK_Bridge.esp] Adding master "RH_IRONSIGHTS.esm"[00:06] Background Loader: [RH_WMK_Bridge.esp] Adding master "WeaponModKits.esp"[00:06] Background Loader: [RH_WMK_Bridge.esp] Header processed. Expecting 449 records[00:06] Background Loader: [RH_WMK_Bridge.esp] GRUP Top "STAT" processed[00:06] Background Loader: [RH_WMK_Bridge.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [RH_WMK_Bridge.esp] GRUP Top "PROJ" processed[00:06] Background Loader: [RH_WMK_Bridge.esp] Building FormID index[00:06] Background Loader: [RH_WMK_Bridge.esp] FormID index built[00:06] Background Loader: [RH_WMK_Bridge.esp] Building EditorID index[00:06] Background Loader: [RH_WMK_Bridge.esp] EditorID index built[00:06] Background Loader: [RH_WMK_Bridge.esp] Processing completed[00:06] Background Loader: loading "RH_EVE_Bridge.esp"...[00:06] Background Loader: [RH_EVE_Bridge.esp] Loading file[00:06] Background Loader: [RH_EVE_Bridge.esp] File loaded[00:06] Background Loader: [RH_EVE_Bridge.esp] Start processing[00:06] Background Loader: [RH_EVE_Bridge.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [RH_EVE_Bridge.esp] Adding master "RH_IRONSIGHTS.esm"[00:06] Background Loader: [RH_EVE_Bridge.esp] Adding master "EVE.esm"[00:06] Background Loader: [RH_EVE_Bridge.esp] Header processed. Expecting 29 records[00:06] Background Loader: [RH_EVE_Bridge.esp] GRUP Top "TXST" processed[00:06] Background Loader: [RH_EVE_Bridge.esp] GRUP Top "CONT" processed[00:06] Background Loader: [RH_EVE_Bridge.esp] GRUP Top "STAT" processed[00:06] Background Loader: [RH_EVE_Bridge.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [RH_EVE_Bridge.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [RH_EVE_Bridge.esp] Building FormID index[00:06] Background Loader: [RH_EVE_Bridge.esp] FormID index built[00:06] Background Loader: [RH_EVE_Bridge.esp] Building EditorID index[00:06] Background Loader: [RH_EVE_Bridge.esp] EditorID index built[00:06] Background Loader: [RH_EVE_Bridge.esp] Processing completed[00:06] Background Loader: loading "IMPACT RH_IS+WMK+All DLCs.esp"...[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Loading file[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] File loaded[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Start processing[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Adding master "Anchorage.esm"[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Adding master "PointLookout.esm"[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Adding master "Zeta.esm"[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Adding master "RH_IRONSIGHTS.esm"[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Adding master "IMPACT.esp"[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Adding master "WeaponModKits.esp"[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Header processed. Expecting 276 records[00:06] Background Loader: <Note: aaaWeapShotgunHunting "Single Shotgun" [WEAP:0C0056C0] was injected into RH_IRONSIGHTS.esm>[00:06] Background Loader: <Note: aaaWeapShotgunHuntingUnique "Elephant Gun" [WEAP:0C0056C1] was injected into RH_IRONSIGHTS.esm>[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Building FormID index[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] FormID index built[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Building EditorID index[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] EditorID index built[00:06] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Processing completed[00:06] Background Loader: loading "NPC Height Randomizer.esp"...[00:06] Background Loader: [NPC Height Randomizer.esp] Loading file[00:06] Background Loader: [NPC Height Randomizer.esp] File loaded[00:06] Background Loader: [NPC Height Randomizer.esp] Start processing[00:06] Background Loader: [NPC Height Randomizer.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [NPC Height Randomizer.esp] Header processed. Expecting 8 records[00:06] Background Loader: [NPC Height Randomizer.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [NPC Height Randomizer.esp] GRUP Top "QUST" processed[00:06] Background Loader: [NPC Height Randomizer.esp] GRUP Top "MESG" processed[00:06] Background Loader: [NPC Height Randomizer.esp] Building FormID index[00:06] Background Loader: [NPC Height Randomizer.esp] FormID index built[00:06] Background Loader: [NPC Height Randomizer.esp] Building EditorID index[00:06] Background Loader: [NPC Height Randomizer.esp] EditorID index built[00:06] Background Loader: [NPC Height Randomizer.esp] Processing completed[00:06] Background Loader: loading "Wrench.esp"...[00:06] Background Loader: [Wrench.esp] Loading file[00:06] Background Loader: [Wrench.esp] File loaded[00:06] Background Loader: [Wrench.esp] Start processing[00:06] Background Loader: [Wrench.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Wrench.esp] Header processed. Expecting 9 records[00:06] Background Loader: [Wrench.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [Wrench.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [Wrench.esp] GRUP Top "QUST" processed[00:06] Background Loader: [Wrench.esp] Building FormID index[00:06] Background Loader: [Wrench.esp] FormID index built[00:06] Background Loader: [Wrench.esp] Building EditorID index[00:06] Background Loader: [Wrench.esp] EditorID index built[00:06] Background Loader: [Wrench.esp] Processing completed[00:06] Background Loader: loading "CASM.esp"...[00:06] Background Loader: [CASM.esp] Loading file[00:06] Background Loader: [CASM.esp] File loaded[00:06] Background Loader: [CASM.esp] Start processing[00:06] Background Loader: [CASM.esp] Header processed. Expecting 77 records[00:06] Background Loader: [CASM.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [CASM.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [CASM.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [CASM.esp] GRUP Top "BOOK" processed[00:06] Background Loader: [CASM.esp] GRUP Top "CELL" processed[00:06] Background Loader: [CASM.esp] GRUP Top "QUST" processed[00:06] Background Loader: [CASM.esp] GRUP Top "MESG" processed[00:06] Background Loader: [CASM.esp] Building FormID index[00:06] Background Loader: [CASM.esp] FormID index built[00:06] Background Loader: [CASM.esp] Building EditorID index[00:06] Background Loader: [CASM.esp] EditorID index built[00:06] Background Loader: [CASM.esp] Processing completed[00:06] Background Loader: loading "MetroCars.esp"...[00:06] Background Loader: [MetroCars.esp] Loading file[00:06] Background Loader: [MetroCars.esp] File loaded[00:06] Background Loader: [MetroCars.esp] Start processing[00:06] Background Loader: [MetroCars.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [MetroCars.esp] Header processed. Expecting 23013 records[00:06] Background Loader: [MetroCars.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [MetroCars.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [MetroCars.esp] GRUP Top "CONT" processed[00:06] Background Loader: [MetroCars.esp] GRUP Top "DOOR" processed[00:06] Background Loader: [MetroCars.esp] GRUP Top "STAT" processed[00:06] Background Loader: [MetroCars.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [MetroCars.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [MetroCars.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [MetroCars.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [MetroCars.esp] GRUP Top "CELL" processed[00:06] Background Loader: [MetroCars.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [MetroCars.esp] Building FormID index[00:06] Background Loader: [MetroCars.esp] FormID index built[00:06] Background Loader: [MetroCars.esp] Building EditorID index[00:06] Background Loader: [MetroCars.esp] EditorID index built[00:06] Background Loader: [MetroCars.esp] Processing completed[00:06] Background Loader: loading "ArefuExpandedByAzar-Radio.esp"...[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] Loading file[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] File loaded[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] Start processing[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] Adding master "ArefuExpandedByAzar.esm"[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] Header processed. Expecting 55 records[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "TACT" processed[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "LIGH" processed[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "CELL" processed[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "DIAL" processed[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "QUST" processed[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] Building FormID index[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] FormID index built[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] Building EditorID index[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] EditorID index built[00:06] Background Loader: [ArefuExpandedByAzar-Radio.esp] Processing completed[00:06] Background Loader: loading "AltonAddon.esp"...[00:06] Background Loader: [AltonAddon.esp] Loading file[00:06] Background Loader: [AltonAddon.esp] File loaded[00:06] Background Loader: [AltonAddon.esp] Start processing[00:06] Background Loader: [AltonAddon.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [AltonAddon.esp] Adding master "Anchorage.esm"[00:06] Background Loader: [AltonAddon.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [AltonAddon.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [AltonAddon.esp] Adding master "PointLookout.esm"[00:06] Background Loader: [AltonAddon.esp] Adding master "Alton, IL.esm"[00:06] Background Loader: [AltonAddon.esp] Header processed. Expecting 9918 records[00:06] Background Loader: [AltonAddon.esp] GRUP Top "SOUN" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "ENCH" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "TERM" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "CONT" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "LIGH" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "MISC" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "STAT" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "CLMT" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "REGN" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "CELL" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "DIAL" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "QUST" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "FLST" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "VTYP" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "ARMA" processed[00:06] Background Loader: [AltonAddon.esp] GRUP Top "MESG" processed[00:06] Background Loader: [AltonAddon.esp] Building FormID index[00:06] Background Loader: [AltonAddon.esp] FormID index built[00:06] Background Loader: [AltonAddon.esp] Building EditorID index[00:06] Background Loader: [AltonAddon.esp] EditorID index built[00:06] Background Loader: [AltonAddon.esp] Processing completed[00:06] Background Loader: loading "Chems and Meds Re-Textures Pack.esp"...[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] Loading file[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] File loaded[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] Start processing[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] Header processed. Expecting 5 records[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] GRUP Top "ALCH" processed[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] Building FormID index[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] FormID index built[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] Building EditorID index[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] EditorID index built[00:06] Background Loader: [Chems and Meds Re-Textures Pack.esp] Processing completed[00:06] Background Loader: loading "majormodder's Junk Food to Barbeque Crisps.esp"...[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] Loading file[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] File loaded[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] Start processing[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] Header processed. Expecting 3 records[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] GRUP Top "ALCH" processed[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] Building FormID index[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] FormID index built[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] Building EditorID index[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] EditorID index built[00:06] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] Processing completed[00:06] Background Loader: loading "Stimpak Counter.esp"...[00:06] Background Loader: [stimpak Counter.esp] Loading file[00:06] Background Loader: [stimpak Counter.esp] File loaded[00:06] Background Loader: [stimpak Counter.esp] Start processing[00:06] Background Loader: [stimpak Counter.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [stimpak Counter.esp] Header processed. Expecting 4 records[00:06] Background Loader: [stimpak Counter.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [stimpak Counter.esp] GRUP Top "QUST" processed[00:06] Background Loader: [stimpak Counter.esp] Building FormID index[00:06] Background Loader: [stimpak Counter.esp] FormID index built[00:06] Background Loader: [stimpak Counter.esp] Building EditorID index[00:06] Background Loader: [stimpak Counter.esp] EditorID index built[00:06] Background Loader: [stimpak Counter.esp] Processing completed[00:06] Background Loader: loading "FO3_WRP.esp"...[00:06] Background Loader: [FO3_WRP.esp] Loading file[00:06] Background Loader: [FO3_WRP.esp] File loaded[00:06] Background Loader: [FO3_WRP.esp] Start processing[00:06] Background Loader: [FO3_WRP.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [FO3_WRP.esp] Header processed. Expecting 8 records[00:06] Background Loader: [FO3_WRP.esp] GRUP Top "TXST" processed[00:06] Background Loader: [FO3_WRP.esp] GRUP Top "STAT" processed[00:06] Background Loader: [FO3_WRP.esp] Building FormID index[00:06] Background Loader: [FO3_WRP.esp] FormID index built[00:06] Background Loader: [FO3_WRP.esp] Building EditorID index[00:06] Background Loader: [FO3_WRP.esp] EditorID index built[00:06] Background Loader: [FO3_WRP.esp] Processing completed[00:06] Background Loader: loading "Raider Combat Armor.esp"...[00:06] Background Loader: [Raider Combat Armor.esp] Loading file[00:06] Background Loader: [Raider Combat Armor.esp] File loaded[00:06] Background Loader: [Raider Combat Armor.esp] Start processing[00:06] Background Loader: [Raider Combat Armor.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Raider Combat Armor.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [Raider Combat Armor.esp] Header processed. Expecting 69 records[00:06] Background Loader: [Raider Combat Armor.esp] GRUP Top "ENCH" processed[00:06] Background Loader: [Raider Combat Armor.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [Raider Combat Armor.esp] GRUP Top "LVLI" processed[00:06] Background Loader: [Raider Combat Armor.esp] GRUP Top "FLST" processed[00:06] Background Loader: [Raider Combat Armor.esp] Building FormID index[00:06] Background Loader: [Raider Combat Armor.esp] FormID index built[00:06] Background Loader: [Raider Combat Armor.esp] Building EditorID index[00:06] Background Loader: [Raider Combat Armor.esp] EditorID index built[00:06] Background Loader: [Raider Combat Armor.esp] Processing completed[00:06] Background Loader: loading "Raider Combat Armor Pitt.esp"...[00:06] Background Loader: [Raider Combat Armor Pitt.esp] Loading file[00:06] Background Loader: [Raider Combat Armor Pitt.esp] File loaded[00:06] Background Loader: [Raider Combat Armor Pitt.esp] Start processing[00:06] Background Loader: [Raider Combat Armor Pitt.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Raider Combat Armor Pitt.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [Raider Combat Armor Pitt.esp] Adding master "Raider Combat Armor.esp"[00:06] Background Loader: [Raider Combat Armor Pitt.esp] Header processed. Expecting 33 records[00:06] Background Loader: [Raider Combat Armor Pitt.esp] GRUP Top "ENCH" processed[00:06] Background Loader: [Raider Combat Armor Pitt.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [Raider Combat Armor Pitt.esp] GRUP Top "LVLI" processed[00:06] Background Loader: [Raider Combat Armor Pitt.esp] GRUP Top "FLST" processed[00:06] Background Loader: [Raider Combat Armor Pitt.esp] Building FormID index[00:06] Background Loader: [Raider Combat Armor Pitt.esp] FormID index built[00:06] Background Loader: [Raider Combat Armor Pitt.esp] Building EditorID index[00:06] Background Loader: [Raider Combat Armor Pitt.esp] EditorID index built[00:06] Background Loader: [Raider Combat Armor Pitt.esp] Processing completed[00:06] Background Loader: loading "Raider HeadGear.esp"...[00:06] Background Loader: [Raider HeadGear.esp] Loading file[00:06] Background Loader: [Raider HeadGear.esp] File loaded[00:06] Background Loader: [Raider HeadGear.esp] Start processing[00:06] Background Loader: [Raider HeadGear.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Raider HeadGear.esp] Header processed. Expecting 44 records[00:06] Background Loader: [Raider HeadGear.esp] GRUP Top "ENCH" processed[00:06] Background Loader: [Raider HeadGear.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [Raider HeadGear.esp] GRUP Top "LVLI" processed[00:06] Background Loader: [Raider HeadGear.esp] Building FormID index[00:06] Background Loader: [Raider HeadGear.esp] FormID index built[00:06] Background Loader: [Raider HeadGear.esp] Building EditorID index[00:06] Background Loader: [Raider HeadGear.esp] EditorID index built[00:06] Background Loader: [Raider HeadGear.esp] Processing completed[00:06] Background Loader: loading "Rivet City Merchants With Point Lookout.esp"...[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] Loading file[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] File loaded[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] Start processing[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] Adding master "PointLookout.esm"[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] Header processed. Expecting 313 records[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] GRUP Top "TERM" processed[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] GRUP Top "CONT" processed[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] GRUP Top "MISC" processed[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] GRUP Top "IDLM" processed[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] GRUP Top "LVLI" processed[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] GRUP Top "CELL" processed[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] GRUP Top "PACK" processed[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] Building FormID index[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] FormID index built[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] Building EditorID index[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] EditorID index built[00:06] Background Loader: [Rivet City Merchants With Point Lookout.esp] Processing completed[00:06] Background Loader: loading "WWM.esp"...[00:06] Background Loader: [WWM.esp] Loading file[00:06] Background Loader: [WWM.esp] File loaded[00:06] Background Loader: [WWM.esp] Start processing[00:06] Background Loader: [WWM.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [WWM.esp] Adding master "Zeta.esm"[00:06] Background Loader: [WWM.esp] Adding master "Anchorage.esm"[00:06] Background Loader: [WWM.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [WWM.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [WWM.esp] Adding master "PointLookout.esm"[00:06] Background Loader: [WWM.esp] Header processed. Expecting 4612 records[00:06] Background Loader: [WWM.esp] GRUP Top "SOUN" processed[00:06] Background Loader: [WWM.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [WWM.esp] GRUP Top "SPEL" processed[00:06] Background Loader: [WWM.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [WWM.esp] GRUP Top "TERM" processed[00:06] Background Loader: [WWM.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [WWM.esp] GRUP Top "BOOK" processed[00:06] Background Loader: [WWM.esp] GRUP Top "CONT" processed[00:06] Background Loader: [WWM.esp] GRUP Top "MISC" processed[00:06] Background Loader: [WWM.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [WWM.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [WWM.esp] GRUP Top "CREA" processed[00:06] Background Loader: [WWM.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [WWM.esp] GRUP Top "ALCH" processed[00:06] Background Loader: [WWM.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [WWM.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [WWM.esp] GRUP Top "CELL" processed[00:06] Background Loader: [WWM.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [WWM.esp] GRUP Top "DIAL" processed[00:06] Background Loader: [WWM.esp] GRUP Top "QUST" processed[00:06] Background Loader: [WWM.esp] GRUP Top "PACK" processed[00:06] Background Loader: [WWM.esp] GRUP Top "VTYP" processed[00:06] Background Loader: [WWM.esp] Building FormID index[00:06] Background Loader: [WWM.esp] FormID index built[00:06] Background Loader: [WWM.esp] Building EditorID index[00:06] Background Loader: [WWM.esp] EditorID index built[00:06] Background Loader: [WWM.esp] Processing completed[00:06] Background Loader: loading "2Perks Per Level.esp"...[00:06] Background Loader: [2Perks Per Level.esp] Loading file[00:06] Background Loader: [2Perks Per Level.esp] File loaded[00:06] Background Loader: [2Perks Per Level.esp] Start processing[00:06] Background Loader: [2Perks Per Level.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [2Perks Per Level.esp] Header processed. Expecting 0 records[00:06] Background Loader: [2Perks Per Level.esp] GRUP Top "GMST" processed[00:06] Background Loader: [2Perks Per Level.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [2Perks Per Level.esp] GRUP Top "QUST" processed[00:06] Background Loader: [2Perks Per Level.esp] GRUP Top "PERK" processed[00:06] Background Loader: [2Perks Per Level.esp] Building FormID index[00:06] Background Loader: [2Perks Per Level.esp] FormID index built[00:06] Background Loader: [2Perks Per Level.esp] Building EditorID index[00:06] Background Loader: [2Perks Per Level.esp] EditorID index built[00:06] Background Loader: [2Perks Per Level.esp] Processing completed[00:06] Background Loader: loading "Megaton House and Theme Overhaul.esp"...[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] Loading file[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] File loaded[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] Start processing[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] Header processed. Expecting 4322 records[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "GLOB" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "SOUN" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "TERM" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "BOOK" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "CONT" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "DOOR" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "LIGH" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "MISC" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "STAT" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "PWAT" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "FURN" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "CELL" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "WATR" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "FLST" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] GRUP Top "MESG" processed[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] Building FormID index[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] FormID index built[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] Building EditorID index[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] EditorID index built[00:06] Background Loader: [Megaton House and Theme Overhaul.esp] Processing completed[00:06] Background Loader: loading "Everso Slightly More Ammo.esp"...[00:06] Background Loader: [Everso Slightly More Ammo.esp] Loading file[00:06] Background Loader: [Everso Slightly More Ammo.esp] File loaded[00:06] Background Loader: [Everso Slightly More Ammo.esp] Start processing[00:06] Background Loader: [Everso Slightly More Ammo.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Everso Slightly More Ammo.esp] Header processed. Expecting 35 records[00:06] Background Loader: [Everso Slightly More Ammo.esp] GRUP Top "LVLI" processed[00:06] Background Loader: [Everso Slightly More Ammo.esp] Building FormID index[00:06] Background Loader: [Everso Slightly More Ammo.esp] FormID index built[00:06] Background Loader: [Everso Slightly More Ammo.esp] Building EditorID index[00:06] Background Loader: [Everso Slightly More Ammo.esp] EditorID index built[00:06] Background Loader: [Everso Slightly More Ammo.esp] Processing completed[00:06] Background Loader: loading "BlackWolf Backpack.esp"...[00:06] Background Loader: [blackWolf Backpack.esp] Loading file[00:06] Background Loader: [blackWolf Backpack.esp] File loaded[00:06] Background Loader: [blackWolf Backpack.esp] Start processing[00:06] Background Loader: [blackWolf Backpack.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [blackWolf Backpack.esp] Header processed. Expecting 140 records[00:06] Background Loader: [blackWolf Backpack.esp] GRUP Top "TXST" processed[00:06] Background Loader: [blackWolf Backpack.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [blackWolf Backpack.esp] GRUP Top "ENCH" processed[00:06] Background Loader: [blackWolf Backpack.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [blackWolf Backpack.esp] GRUP Top "CELL" processed[00:06] Background Loader: [blackWolf Backpack.esp] GRUP Top "QUST" processed[00:06] Background Loader: [blackWolf Backpack.esp] GRUP Top "FLST" processed[00:06] Background Loader: [blackWolf Backpack.esp] GRUP Top "ARMA" processed[00:06] Background Loader: [blackWolf Backpack.esp] GRUP Top "MESG" processed[00:06] Background Loader: [blackWolf Backpack.esp] Building FormID index[00:06] Background Loader: [blackWolf Backpack.esp] FormID index built[00:06] Background Loader: [blackWolf Backpack.esp] Building EditorID index[00:06] Background Loader: [blackWolf Backpack.esp] EditorID index built[00:06] Background Loader: [blackWolf Backpack.esp] Processing completed[00:06] Background Loader: loading "Water_Tower_Hideout_byOrophin.esp"...[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] Loading file[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] File loaded[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] Start processing[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] Header processed. Expecting 333 records[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] GRUP Top "TERM" processed[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] GRUP Top "CONT" processed[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] GRUP Top "CELL" processed[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] GRUP Top "MESG" processed[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] Building FormID index[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] FormID index built[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] Building EditorID index[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] EditorID index built[00:06] Background Loader: [Water_Tower_Hideout_byOrophin.esp] Processing completed[00:06] Background Loader: loading "AquaPura 3000.esp"...[00:06] Background Loader: [AquaPura 3000.esp] Loading file[00:06] Background Loader: [AquaPura 3000.esp] File loaded[00:06] Background Loader: [AquaPura 3000.esp] Start processing[00:06] Background Loader: [AquaPura 3000.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [AquaPura 3000.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [AquaPura 3000.esp] Header processed. Expecting 6 records[00:06] Background Loader: [AquaPura 3000.esp] GRUP Top "ALCH" processed[00:06] Background Loader: [AquaPura 3000.esp] Building FormID index[00:06] Background Loader: [AquaPura 3000.esp] FormID index built[00:06] Background Loader: [AquaPura 3000.esp] Building EditorID index[00:06] Background Loader: [AquaPura 3000.esp] EditorID index built[00:06] Background Loader: [AquaPura 3000.esp] Processing completed[00:06] Background Loader: loading "DIFF.esp"...[00:06] Background Loader: [DIFF.esp] Loading file[00:06] Background Loader: [DIFF.esp] File loaded[00:06] Background Loader: [DIFF.esp] Start processing[00:06] Background Loader: [DIFF.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [DIFF.esp] Adding master "Anchorage.esm"[00:06] Background Loader: [DIFF.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [DIFF.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [DIFF.esp] Adding master "PointLookout.esm"[00:06] Background Loader: [DIFF.esp] Adding master "Zeta.esm"[00:06] Background Loader: [DIFF.esp] Header processed. Expecting 221 records[00:06] Background Loader: [DIFF.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [DIFF.esp] GRUP Top "MISC" processed[00:06] Background Loader: [DIFF.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [DIFF.esp] GRUP Top "AMMO" processed[00:06] Background Loader: [DIFF.esp] GRUP Top "ALCH" processed[00:06] Background Loader: [DIFF.esp] Building FormID index[00:06] Background Loader: [DIFF.esp] FormID index built[00:06] Background Loader: [DIFF.esp] Building EditorID index[00:06] Background Loader: [DIFF.esp] EditorID index built[00:06] Background Loader: [DIFF.esp] Processing completed[00:06] Background Loader: loading "DarNifiedUIF3.esp"...[00:06] Background Loader: [DarNifiedUIF3.esp] Loading file[00:06] Background Loader: [DarNifiedUIF3.esp] File loaded[00:06] Background Loader: [DarNifiedUIF3.esp] Start processing[00:06] Background Loader: [DarNifiedUIF3.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [DarNifiedUIF3.esp] Header processed. Expecting 21 records[00:06] Background Loader: [DarNifiedUIF3.esp] GRUP Top "GMST" processed[00:06] Background Loader: [DarNifiedUIF3.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [DarNifiedUIF3.esp] GRUP Top "QUST" processed[00:06] Background Loader: [DarNifiedUIF3.esp] GRUP Top "IMAD" processed[00:06] Background Loader: [DarNifiedUIF3.esp] GRUP Top "MESG" processed[00:06] Background Loader: [DarNifiedUIF3.esp] Building FormID index[00:06] Background Loader: [DarNifiedUIF3.esp] FormID index built[00:06] Background Loader: [DarNifiedUIF3.esp] Building EditorID index[00:06] Background Loader: [DarNifiedUIF3.esp] EditorID index built[00:06] Background Loader: [DarNifiedUIF3.esp] Processing completed[00:06] Background Loader: loading "DynamicCrosshair.esp"...[00:06] Background Loader: [DynamicCrosshair.esp] Loading file[00:06] Background Loader: [DynamicCrosshair.esp] File loaded[00:06] Background Loader: [DynamicCrosshair.esp] Start processing[00:06] Background Loader: [DynamicCrosshair.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [DynamicCrosshair.esp] Header processed. Expecting 12 records[00:06] Background Loader: [DynamicCrosshair.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [DynamicCrosshair.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [DynamicCrosshair.esp] GRUP Top "QUST" processed[00:06] Background Loader: [DynamicCrosshair.esp] GRUP Top "MESG" processed[00:06] Background Loader: [DynamicCrosshair.esp] Building FormID index[00:06] Background Loader: [DynamicCrosshair.esp] FormID index built[00:06] Background Loader: [DynamicCrosshair.esp] Building EditorID index[00:06] Background Loader: [DynamicCrosshair.esp] EditorID index built[00:06] Background Loader: [DynamicCrosshair.esp] Processing completed[00:06] Background Loader: loading "YearlingBooks.esp"...[00:06] Background Loader: [YearlingBooks.esp] Loading file[00:06] Background Loader: [YearlingBooks.esp] File loaded[00:06] Background Loader: [YearlingBooks.esp] Start processing[00:06] Background Loader: [YearlingBooks.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [YearlingBooks.esp] Header processed. Expecting 22 records[00:06] Background Loader: [YearlingBooks.esp] GRUP Top "DIAL" processed[00:06] Background Loader: [YearlingBooks.esp] Building FormID index[00:06] Background Loader: [YearlingBooks.esp] FormID index built[00:06] Background Loader: [YearlingBooks.esp] Building EditorID index[00:06] Background Loader: [YearlingBooks.esp] EditorID index built[00:06] Background Loader: [YearlingBooks.esp] Processing completed[00:06] Background Loader: loading "tubRRCompound.esp"...[00:06] Background Loader: [tubRRCompound.esp] Loading file[00:06] Background Loader: [tubRRCompound.esp] File loaded[00:06] Background Loader: [tubRRCompound.esp] Start processing[00:06] Background Loader: [tubRRCompound.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [tubRRCompound.esp] Adding master "tubrrCompound.esm"[00:06] Background Loader: [tubRRCompound.esp] Header processed. Expecting 1117 records[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "TXST" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "CLAS" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "FACT" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "CONT" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "STAT" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "FURN" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "CREA" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "IDLM" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "LVLI" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "CELL" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "DIAL" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "QUST" processed[00:06] Background Loader: [tubRRCompound.esp] GRUP Top "PACK" processed[00:06] Background Loader: [tubRRCompound.esp] Building FormID index[00:06] Background Loader: [tubRRCompound.esp] FormID index built[00:06] Background Loader: [tubRRCompound.esp] Building EditorID index[00:06] Background Loader: [tubRRCompound.esp] EditorID index built[00:06] Background Loader: [tubRRCompound.esp] Processing completed[00:06] Background Loader: loading "GeorgetownExpansion.esp"...[00:06] Background Loader: [GeorgetownExpansion.esp] Loading file[00:06] Background Loader: [GeorgetownExpansion.esp] File loaded[00:06] Background Loader: [GeorgetownExpansion.esp] Start processing[00:06] Background Loader: [GeorgetownExpansion.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [GeorgetownExpansion.esp] Adding master "Anchorage.esm"[00:06] Background Loader: [GeorgetownExpansion.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [GeorgetownExpansion.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [GeorgetownExpansion.esp] Adding master "PointLookout.esm"[00:06] Background Loader: [GeorgetownExpansion.esp] Adding master "Zeta.esm"[00:06] Background Loader: [GeorgetownExpansion.esp] Adding master "DCInteriors_ComboEdition.esm"[00:06] Background Loader: [GeorgetownExpansion.esp] Header processed. Expecting 4164 records[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "SPEL" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "TERM" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "BOOK" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "CONT" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "DOOR" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "MISC" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "STAT" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "FURN" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "CREA" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "ALCH" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "LVLI" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "CELL" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "QUST" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "PACK" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "PERK" processed[00:06] Background Loader: [GeorgetownExpansion.esp] GRUP Top "MESG" processed[00:06] Background Loader: [GeorgetownExpansion.esp] Building FormID index[00:06] Background Loader: [GeorgetownExpansion.esp] FormID index built[00:06] Background Loader: [GeorgetownExpansion.esp] Building EditorID index[00:06] Background Loader: [GeorgetownExpansion.esp] EditorID index built[00:06] Background Loader: [GeorgetownExpansion.esp] Processing completed[00:06] Background Loader: loading "Newoffice.esp"...[00:06] Background Loader: [Newoffice.esp] Loading file[00:06] Background Loader: [Newoffice.esp] File loaded[00:06] Background Loader: [Newoffice.esp] Start processing[00:06] Background Loader: [Newoffice.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Newoffice.esp] Header processed. Expecting 2383 records[00:06] Background Loader: [Newoffice.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [Newoffice.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [Newoffice.esp] GRUP Top "TERM" processed[00:06] Background Loader: [Newoffice.esp] GRUP Top "CONT" processed[00:06] Background Loader: [Newoffice.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [Newoffice.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [Newoffice.esp] GRUP Top "CELL" processed[00:06] Background Loader: [Newoffice.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [Newoffice.esp] GRUP Top "MESG" processed[00:06] Background Loader: [Newoffice.esp] Building FormID index[00:06] Background Loader: [Newoffice.esp] FormID index built[00:06] Background Loader: [Newoffice.esp] Building EditorID index[00:06] Background Loader: [Newoffice.esp] EditorID index built[00:06] Background Loader: [Newoffice.esp] Processing completed[00:06] Background Loader: loading "NewMall.esp"...[00:06] Background Loader: [NewMall.esp] Loading file[00:06] Background Loader: [NewMall.esp] File loaded[00:06] Background Loader: [NewMall.esp] Start processing[00:06] Background Loader: [NewMall.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [NewMall.esp] Header processed. Expecting 2325 records[00:06] Background Loader: [NewMall.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [NewMall.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [NewMall.esp] GRUP Top "CONT" processed[00:06] Background Loader: [NewMall.esp] GRUP Top "DOOR" processed[00:06] Background Loader: [NewMall.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [NewMall.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [NewMall.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [NewMall.esp] GRUP Top "CELL" processed[00:06] Background Loader: [NewMall.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [NewMall.esp] Building FormID index[00:06] Background Loader: [NewMall.esp] FormID index built[00:06] Background Loader: [NewMall.esp] Building EditorID index[00:06] Background Loader: [NewMall.esp] EditorID index built[00:06] Background Loader: [NewMall.esp] Processing completed[00:06] Background Loader: loading "A Trail of Crumbs.esp"...[00:06] Background Loader: [A Trail of Crumbs.esp] Loading file[00:06] Background Loader: [A Trail of Crumbs.esp] File loaded[00:06] Background Loader: [A Trail of Crumbs.esp] Start processing[00:06] Background Loader: [A Trail of Crumbs.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [A Trail of Crumbs.esp] Header processed. Expecting 252 records[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "ENCH" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "SPEL" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "ARMO" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "CONT" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "DOOR" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "CELL" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "QUST" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "PACK" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "PERK" processed[00:06] Background Loader: [A Trail of Crumbs.esp] GRUP Top "MESG" processed[00:06] Background Loader: [A Trail of Crumbs.esp] Building FormID index[00:06] Background Loader: [A Trail of Crumbs.esp] FormID index built[00:06] Background Loader: [A Trail of Crumbs.esp] Building EditorID index[00:06] Background Loader: [A Trail of Crumbs.esp] EditorID index built[00:06] Background Loader: [A Trail of Crumbs.esp] Processing completed[00:06] Background Loader: loading "3DNPC_FO3_BrokenSteel.esp"...[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Loading file[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] File loaded[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Start processing[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Adding master "3DNPC_Room404.esm"[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Adding master "3DNPC_FO3.esm"[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Header processed. Expecting 28 records[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] GRUP Top "DIAL" processed[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] GRUP Top "PACK" processed[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Building FormID index[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] FormID index built[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Building EditorID index[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] EditorID index built[00:06] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Processing completed[00:06] Background Loader: loading "3DNPC_Radio.esp"...[00:06] Background Loader: [3DNPC_Radio.esp] Loading file[00:06] Background Loader: [3DNPC_Radio.esp] File loaded[00:06] Background Loader: [3DNPC_Radio.esp] Start processing[00:06] Background Loader: [3DNPC_Radio.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [3DNPC_Radio.esp] Header processed. Expecting 192 records[00:06] Background Loader: [3DNPC_Radio.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [3DNPC_Radio.esp] GRUP Top "TACT" processed[00:06] Background Loader: [3DNPC_Radio.esp] GRUP Top "CELL" processed[00:06] Background Loader: [3DNPC_Radio.esp] GRUP Top "DIAL" processed[00:06] Background Loader: [3DNPC_Radio.esp] GRUP Top "QUST" processed[00:06] Background Loader: [3DNPC_Radio.esp] GRUP Top "VTYP" processed[00:06] Background Loader: [3DNPC_Radio.esp] Building FormID index[00:06] Background Loader: [3DNPC_Radio.esp] FormID index built[00:06] Background Loader: [3DNPC_Radio.esp] Building EditorID index[00:06] Background Loader: [3DNPC_Radio.esp] EditorID index built[00:06] Background Loader: [3DNPC_Radio.esp] Processing completed[00:06] Background Loader: loading "CanterburyCommonsInteriors.esp"...[00:06] Background Loader: [CanterburyCommonsInteriors.esp] Loading file[00:06] Background Loader: [CanterburyCommonsInteriors.esp] File loaded[00:06] Background Loader: [CanterburyCommonsInteriors.esp] Start processing[00:06] Background Loader: [CanterburyCommonsInteriors.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [CanterburyCommonsInteriors.esp] Header processed. Expecting 2617 records[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "TXST" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "FACT" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "SOUN" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "TERM" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "CONT" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "DOOR" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "MISC" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "STAT" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "CREA" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "IDLM" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "CELL" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "DIAL" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "QUST" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "IDLE" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "PACK" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "ANIO" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] GRUP Top "VTYP" processed[00:06] Background Loader: [CanterburyCommonsInteriors.esp] Building FormID index[00:06] Background Loader: [CanterburyCommonsInteriors.esp] FormID index built[00:06] Background Loader: [CanterburyCommonsInteriors.esp] Building EditorID index[00:06] Background Loader: [CanterburyCommonsInteriors.esp] EditorID index built[00:06] Background Loader: [CanterburyCommonsInteriors.esp] Processing completed[00:06] Background Loader: loading "Kentbury Way.esp"...[00:06] Background Loader: [Kentbury Way.esp] Loading file[00:06] Background Loader: [Kentbury Way.esp] File loaded[00:06] Background Loader: [Kentbury Way.esp] Start processing[00:06] Background Loader: [Kentbury Way.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Kentbury Way.esp] Header processed. Expecting 4105 records[00:06] Background Loader: [Kentbury Way.esp] GRUP Top "DOOR" processed[00:06] Background Loader: [Kentbury Way.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [Kentbury Way.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [Kentbury Way.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [Kentbury Way.esp] GRUP Top "CELL" processed[00:06] Background Loader: [Kentbury Way.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [Kentbury Way.esp] Building FormID index[00:06] Background Loader: [Kentbury Way.esp] FormID index built[00:06] Background Loader: [Kentbury Way.esp] Building EditorID index[00:06] Background Loader: [Kentbury Way.esp] EditorID index built[00:06] Background Loader: [Kentbury Way.esp] Processing completed[00:06] Background Loader: loading "Museum.esp"...[00:06] Background Loader: [Museum.esp] Loading file[00:06] Background Loader: [Museum.esp] File loaded[00:06] Background Loader: [Museum.esp] Start processing[00:06] Background Loader: [Museum.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Museum.esp] Header processed. Expecting 2575 records[00:06] Background Loader: [Museum.esp] GRUP Top "TXST" processed[00:06] Background Loader: [Museum.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [Museum.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [Museum.esp] GRUP Top "TERM" processed[00:06] Background Loader: [Museum.esp] GRUP Top "DOOR" processed[00:06] Background Loader: [Museum.esp] GRUP Top "STAT" processed[00:06] Background Loader: [Museum.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [Museum.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [Museum.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [Museum.esp] GRUP Top "CELL" processed[00:06] Background Loader: [Museum.esp] GRUP Top "MESG" processed[00:06] Background Loader: [Museum.esp] Building FormID index[00:06] Background Loader: [Museum.esp] FormID index built[00:06] Background Loader: [Museum.esp] Building EditorID index[00:06] Background Loader: [Museum.esp] EditorID index built[00:06] Background Loader: [Museum.esp] Processing completed[00:06] Background Loader: loading "FortIndependenceRedesigned.esp"...[00:06] Background Loader: [FortIndependenceRedesigned.esp] Loading file[00:06] Background Loader: [FortIndependenceRedesigned.esp] File loaded[00:06] Background Loader: [FortIndependenceRedesigned.esp] Start processing[00:06] Background Loader: [FortIndependenceRedesigned.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [FortIndependenceRedesigned.esp] Adding master "Anchorage.esm"[00:06] Background Loader: [FortIndependenceRedesigned.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [FortIndependenceRedesigned.esp] Header processed. Expecting 1694 records[00:06] Background Loader: [FortIndependenceRedesigned.esp] GRUP Top "TXST" processed[00:06] Background Loader: [FortIndependenceRedesigned.esp] GRUP Top "STAT" processed[00:06] Background Loader: [FortIndependenceRedesigned.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [FortIndependenceRedesigned.esp] GRUP Top "IDLM" processed[00:06] Background Loader: [FortIndependenceRedesigned.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [FortIndependenceRedesigned.esp] GRUP Top "CELL" processed[00:06] Background Loader: [FortIndependenceRedesigned.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [FortIndependenceRedesigned.esp] GRUP Top "PACK" processed[00:06] Background Loader: [FortIndependenceRedesigned.esp] Building FormID index[00:06] Background Loader: [FortIndependenceRedesigned.esp] FormID index built[00:06] Background Loader: [FortIndependenceRedesigned.esp] Building EditorID index[00:06] Background Loader: [FortIndependenceRedesigned.esp] EditorID index built[00:06] Background Loader: [FortIndependenceRedesigned.esp] Processing completed[00:06] Background Loader: loading "PotomacSteamworks.esp"...[00:06] Background Loader: [PotomacSteamworks.esp] Loading file[00:06] Background Loader: [PotomacSteamworks.esp] File loaded[00:06] Background Loader: [PotomacSteamworks.esp] Start processing[00:06] Background Loader: [PotomacSteamworks.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [PotomacSteamworks.esp] Header processed. Expecting 912 records[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "FACT" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "SPEL" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "ACTI" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "TERM" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "CONT" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "DOOR" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "STAT" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "WEAP" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "CREA" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "KEYM" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "NOTE" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "CELL" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "PACK" processed[00:06] Background Loader: [PotomacSteamworks.esp] GRUP Top "MESG" processed[00:06] Background Loader: [PotomacSteamworks.esp] Building FormID index[00:06] Background Loader: [PotomacSteamworks.esp] FormID index built[00:06] Background Loader: [PotomacSteamworks.esp] Building EditorID index[00:06] Background Loader: [PotomacSteamworks.esp] EditorID index built[00:06] Background Loader: [PotomacSteamworks.esp] Processing completed[00:06] Background Loader: loading "RockopolisRebuilt.esp"...[00:06] Background Loader: [RockopolisRebuilt.esp] Loading file[00:06] Background Loader: [RockopolisRebuilt.esp] File loaded[00:06] Background Loader: [RockopolisRebuilt.esp] Start processing[00:06] Background Loader: [RockopolisRebuilt.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [RockopolisRebuilt.esp] Header processed. Expecting 715 records[00:06] Background Loader: [RockopolisRebuilt.esp] GRUP Top "FACT" processed[00:06] Background Loader: [RockopolisRebuilt.esp] GRUP Top "CONT" processed[00:06] Background Loader: [RockopolisRebuilt.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [RockopolisRebuilt.esp] GRUP Top "IDLM" processed[00:06] Background Loader: [RockopolisRebuilt.esp] GRUP Top "NAVI" processed[00:06] Background Loader: [RockopolisRebuilt.esp] GRUP Top "CELL" processed[00:06] Background Loader: [RockopolisRebuilt.esp] GRUP Top "WRLD" processed[00:06] Background Loader: [RockopolisRebuilt.esp] GRUP Top "PACK" processed[00:06] Background Loader: [RockopolisRebuilt.esp] Building FormID index[00:06] Background Loader: [RockopolisRebuilt.esp] FormID index built[00:06] Background Loader: [RockopolisRebuilt.esp] Building EditorID index[00:06] Background Loader: [RockopolisRebuilt.esp] EditorID index built[00:06] Background Loader: [RockopolisRebuilt.esp] Processing completed[00:06] Background Loader: loading "schematics2.esp"...[00:06] Background Loader: [schematics2.esp] Loading file[00:06] Background Loader: [schematics2.esp] File loaded[00:06] Background Loader: [schematics2.esp] Start processing[00:06] Background Loader: [schematics2.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [schematics2.esp] Header processed. Expecting 8 records[00:06] Background Loader: [schematics2.esp] GRUP Top "MISC" processed[00:06] Background Loader: [schematics2.esp] Building FormID index[00:06] Background Loader: [schematics2.esp] FormID index built[00:06] Background Loader: [schematics2.esp] Building EditorID index[00:06] Background Loader: [schematics2.esp] EditorID index built[00:06] Background Loader: [schematics2.esp] Processing completed[00:06] Background Loader: loading "FO3_Merge_Test.esp"...[00:06] Background Loader: [FO3_Merge_Test.esp] Loading file[00:06] Background Loader: [FO3_Merge_Test.esp] File loaded[00:06] Background Loader: [FO3_Merge_Test.esp] Start processing[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "Anchorage.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "PointLookout.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "Zeta.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "Unofficial Fallout 3 Patch.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "Project Beauty.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "Mart's Mutant Mod.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "RH_IRONSIGHTS.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "EVE.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "ArefuExpandedByAzar.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "Point Lookout Reborn.esm"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "WeaponModKits.esp"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "Mart's Mutant Mod - DLC Broken Steel.esp"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "WeaponModKits - BrokenSteel.esp"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "WeaponModKits - Zeta.esp"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "WeaponModKits - OperationAnchorage.esp"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "WeaponModKits - PointLookout.esp"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "WeaponModKits - ThePitt.esp"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "WWM.esp"[00:06] Background Loader: [FO3_Merge_Test.esp] Adding master "tubRRCompound.esp"[00:06] Background Loader: [FO3_Merge_Test.esp] Header processed. Expecting 158 records[00:06] Background Loader: [FO3_Merge_Test.esp] GRUP Top "FACT" processed[00:06] Background Loader: [FO3_Merge_Test.esp] GRUP Top "RACE" processed[00:06] Background Loader: [FO3_Merge_Test.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [FO3_Merge_Test.esp] GRUP Top "CREA" processed[00:06] Background Loader: [FO3_Merge_Test.esp] GRUP Top "LVLC" processed[00:06] Background Loader: [FO3_Merge_Test.esp] GRUP Top "FLST" processed[00:06] Background Loader: [FO3_Merge_Test.esp] Building FormID index[00:06] Background Loader: [FO3_Merge_Test.esp] FormID index built[00:06] Background Loader: [FO3_Merge_Test.esp] Building EditorID index[00:06] Background Loader: [FO3_Merge_Test.esp] EditorID index built[00:06] Background Loader: [FO3_Merge_Test.esp] Processing completed[00:06] Background Loader: [brokenSteel.esm] Building reference info.[00:10] Background Loader: [Anchorage.esm] Building reference info.[00:13] Background Loader: [PointLookout.esm] Building reference info.[00:18] Background Loader: [ThePitt.esm] Building reference info.[00:21] Background Loader: [Zeta.esm] Building reference info.[00:24] Background Loader: [unofficial Fallout 3 Patch.esm] Building reference info.[00:25] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building reference info.[00:25] Background Loader: [Project Beauty.esm] Building reference info.[00:26] Background Loader: [Mart's Mutant Mod.esm] Building reference info.[00:26] Background Loader: [streetLights.esm] Building reference info.[00:27] Background Loader: [DCInteriors_ComboEdition.esm] Building reference info.[00:32] Background Loader: [RH_IRONSIGHTS.esm] Building reference info.[00:33] Background Loader: [EVE.esm] Building reference info.[00:33] Background Loader: [AWorldOfPainFO3.esm] Building reference info.[00:35] Background Loader: [ArefuExpandedByAzar.esm] Building reference info.[00:36] Background Loader: [Alton, IL.esm] Building reference info.[00:42] Background Loader: [Vault 101 Revisited.esm] Building reference info.[00:43] Background Loader: [Point Lookout Reborn.esm] Building reference info.[00:44] Background Loader: [HeritageIndustriesVault.esm] Building reference info.[00:47] Background Loader: [TheInstitute.esm] Building reference info.[00:48] Background Loader: [tubrrCompound.esm] Building reference info.[00:48] Background Loader: [DocLeskosResearch.esm] Building reference info.[00:48] Background Loader: [3dnpc_ClaraBella.esm] Building reference info.[00:48] Background Loader: [3DNPC_Cosmos.esm] Building reference info.[00:48] Background Loader: [3DNPC_DotsDiner.esm] Building reference info.[00:49] Background Loader: [3DNPC_Factory.esm] Building reference info.[00:49] Background Loader: [3DNPC_FO3.esm] Building reference info.[00:50] Background Loader: [3DNPC_FO3Generic.esm] Building reference info.[00:50] Background Loader: [3DNPC_IRS.esm] Building reference info.[00:50] Background Loader: [3DNPC_LittleBoBeep.esm] Building reference info.[00:50] Background Loader: [3DNPC_Mortar.esm] Building reference info.[00:50] Background Loader: [3DNPC_QuantumGravity.esm] Building reference info.[00:51] Background Loader: [3DNPC_Room404.esm] Building reference info.[00:51] Background Loader: [3DNPC_Slasher.esm] Building reference info.[00:51] Background Loader: [3DNPC_Spider.esm] Building reference info.[00:51] Background Loader: [3DNPC_Village.esm] Building reference info.[00:51] Background Loader: [3DNPC_Zynx.esm] Building reference info.[00:52] Background Loader: [3DNPC_Chapel.esm] Building reference info.[00:52] Background Loader: [impervious Power Armour.esm] Building reference info.[00:52] Background Loader: [HuntersRidgeV1.esp] Building reference info.[00:52] Background Loader: [F3ProjectRealityMkI.esp] Building reference info.[00:52] Background Loader: [DC Moods.esp] Building reference info.[00:52] Background Loader: [PointLookout Moods.esp] Building reference info.[00:52] Background Loader: [The Pitt Moods.esp] Building reference info.[00:52] Background Loader: [Flora Overhaul.esp] Building reference info.[00:52] Background Loader: [RubblePilesFix.esp] Building reference info.[00:52] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Building reference info.[00:52] Background Loader: [Enhanced Weather - REBOOT.esp] Building reference info.[00:52] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Building reference info.[00:52] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Building reference info.[00:52] Background Loader: [Project Beauty- Broken Steel.esp] Building reference info.[00:52] Background Loader: [Project Beauty- Point Lookout.esp] Building reference info.[00:52] Background Loader: [WeaponModKits.esp] Building reference info.[00:52] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building reference info.[00:52] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building reference info.[00:52] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building reference info.[00:52] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building reference info.[00:52] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building reference info.[00:52] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building reference info.[00:52] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building reference info.[00:52] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building reference info.[00:52] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building reference info.[00:52] Background Loader: [Mart's Mutant Mod.esp] Building reference info.[00:53] Background Loader: [GNR Enhanced.esp] Building reference info.[00:54] Background Loader: [Existence 2.0.esp] Building reference info.[00:55] Background Loader: [Conelrad 640-1240.esp] Building reference info.[00:55] Background Loader: [streetLights - Wasteland.esp] Building reference info.[00:55] Background Loader: [megalight.esp] Building reference info.[00:55] Background Loader: [Realistic Interior Lighting.esp] Building reference info.[00:55] Background Loader: [Realistic Interior Lighting - OA.esp] Building reference info.[00:55] Background Loader: [Realistic Interior Lighting - BS.esp] Building reference info.[00:55] Background Loader: [Realistic Interior Lighting - PL.esp] Building reference info.[00:55] Background Loader: [HZSmoothLight - FO3.esp] Building reference info.[00:55] Background Loader: [dD - Enhanced Blood Main.esp] Building reference info.[00:55] Background Loader: [FO3 Wanderers Edition - More Gore.esp] Building reference info.[00:55] Background Loader: [Faster PipBoy Light.esp] Building reference info.[00:55] Background Loader: [sprint Mod.esp] Building reference info.[00:55] Background Loader: [Mart's Mutant Mod - DC Interiors.esp] Building reference info.[00:55] Background Loader: [ArlingtonRestoration.esp] Building reference info.[00:55] Background Loader: [Devestated City.esp] Building reference info.[00:55] Background Loader: [TrentonTowers.esp] Building reference info.[00:55] Background Loader: [PureWater-VeryClearNoRad-.esp] Building reference info.[00:55] Background Loader: [PureWater-VeryCleanLittleRad-.esp] Building reference info.[00:55] Background Loader: [PureWater-NoRad-.esp] Building reference info.[00:55] Background Loader: [PureWater-LittleRad-.esp] Building reference info.[00:55] Background Loader: [Vault 101 Cave Reborn V2.esp] Building reference info.[00:55] Background Loader: [iMPACT.esp] Building reference info.[00:55] Background Loader: [WMKAA12Shotgun.esp] Building reference info.[00:55] Background Loader: [WeaponModKits - BrokenSteel.esp] Building reference info.[00:55] Background Loader: [WeaponModKits - Zeta.esp] Building reference info.[00:55] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building reference info.[00:56] Background Loader: [WeaponModKits - PointLookout.esp] Building reference info.[00:56] Background Loader: [WeaponModKits - ThePitt.esp] Building reference info.[00:56] Background Loader: [RH_IronSights_Basic_AnchoragePlugin.esp] Building reference info.[00:56] Background Loader: [RH_IronSights_Basic_VanillaPlugin.esp] Building reference info.[00:56] Background Loader: [RH_IronSights_Basic_ZetaPlugin.esp] Building reference info.[00:56] Background Loader: [RH_IronSights_PL_NewItems.esp] Building reference info.[00:56] Background Loader: [RH_IronSights_Basic_BrokenSteelPlugin.esp] Building reference info.[00:56] Background Loader: [RH_IronSights_Basic_PointLookoutPlugin.esp] Building reference info.[00:56] Background Loader: [RH_IronSights_Pitt_NewRifleSights.esp] Building reference info.[00:56] Background Loader: [RH_IronSights_Basic_PittPlugin.esp] Building reference info.[00:56] Background Loader: [RH_IronSights_RemoveReticule.esp] Building reference info.[00:56] Background Loader: [RH_WMK_Bridge.esp] Building reference info.[00:56] Background Loader: [RH_EVE_Bridge.esp] Building reference info.[00:56] Background Loader: [iMPACT RH_IS+WMK+All DLCs.esp] Building reference info.[00:56] Background Loader: [NPC Height Randomizer.esp] Building reference info.[00:56] Background Loader: [Wrench.esp] Building reference info.[00:56] Background Loader: [CASM.esp] Building reference info.[00:56] Background Loader: [MetroCars.esp] Building reference info.[00:57] Background Loader: [ArefuExpandedByAzar-Radio.esp] Building reference info.[00:57] Background Loader: [AltonAddon.esp] Building reference info.[00:58] Background Loader: [Chems and Meds Re-Textures Pack.esp] Building reference info.[00:58] Background Loader: [majormodder's Junk Food to Barbeque Crisps.esp] Building reference info.[00:58] Background Loader: [stimpak Counter.esp] Building reference info.[00:58] Background Loader: [FO3_WRP.esp] Building reference info.[00:58] Background Loader: [Raider Combat Armor.esp] Building reference info.[00:58] Background Loader: [Raider Combat Armor Pitt.esp] Building reference info.[00:58] Background Loader: [Raider HeadGear.esp] Building reference info.[00:58] Background Loader: [Rivet City Merchants With Point Lookout.esp] Building reference info.[00:58] Background Loader: [WWM.esp] Building reference info.[00:58] Background Loader: [2Perks Per Level.esp] Building reference info.[00:58] Background Loader: [Megaton House and Theme Overhaul.esp] Building reference info.[00:59] Background Loader: [Everso Slightly More Ammo.esp] Building reference info.[00:59] Background Loader: [blackWolf Backpack.esp] Building reference info.[00:59] Background Loader: [Water_Tower_Hideout_byOrophin.esp] Building reference info.[00:59] Background Loader: [AquaPura 3000.esp] Building reference info.[00:59] Background Loader: [DIFF.esp] Building reference info.[00:59] Background Loader: [DarNifiedUIF3.esp] Building reference info.[00:59] Background Loader: [DynamicCrosshair.esp] Building reference info.[00:59] Background Loader: [YearlingBooks.esp] Building reference info.[00:59] Background Loader: [tubRRCompound.esp] Building reference info.[00:59] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58[00:59] Background Loader: Errors were found in: [ACHR:8301E699] (places tubRRGuardWithRifleIdling [NPC_:8301E697] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-12)[00:59] Background Loader: Contained subrecords: NAME XOWN XESP DATA[00:59] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58[00:59] Background Loader: Errors were found in: [ACHR:8301F405] (places tubRRGuardWithRifleIdling [NPC_:8301E697] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-12)[00:59] Background Loader: Contained subrecords: NAME XOWN XESP DATA[00:59] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58[00:59] Background Loader: Errors were found in: [ACHR:8301F406] (places tubRRGuardWithRifleIdling [NPC_:8301E697] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-12)[00:59] Background Loader: Contained subrecords: NAME XOWN XESP DATA[00:59] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58[00:59] Background Loader: Errors were found in: [ACHR:8301F407] (places tubRRGuardWithRifleIdling [NPC_:8301E697] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-12)[00:59] Background Loader: Contained subrecords: NAME XOWN XESP DATA[00:59] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58[00:59] Background Loader: Errors were found in: [ACHR:830201B4] (places tubRRGuardWithRifle [NPC_:8301E689] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-11)[00:59] Background Loader: Contained subrecords: NAME XOWN XLKR XESP DATA[00:59] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58[00:59] Background Loader: Errors were found in: [ACHR:83026CA7] (places tubRRGuardWithRifleIdling [NPC_:8301E697] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-12)[00:59] Background Loader: Contained subrecords: NAME XOWN XESP DATA[00:59] Background Loader: [GeorgetownExpansion.esp] Building reference info.[00:59] Background Loader: [Newoffice.esp] Building reference info.[01:00] Background Loader: [NewMall.esp] Building reference info.[01:00] Background Loader: [A Trail of Crumbs.esp] Building reference info.[01:00] Background Loader: [3DNPC_FO3_BrokenSteel.esp] Building reference info.[01:00] Background Loader: [3DNPC_Radio.esp] Building reference info.[01:00] Background Loader: [CanterburyCommonsInteriors.esp] Building reference info.[01:00] Background Loader: [Kentbury Way.esp] Building reference info.[01:00] Background Loader: [Museum.esp] Building reference info.[01:00] Background Loader: [FortIndependenceRedesigned.esp] Building reference info.[01:00] Background Loader: [PotomacSteamworks.esp] Building reference info.[01:00] Background Loader: [RockopolisRebuilt.esp] Building reference info.[01:00] Background Loader: [schematics2.esp] Building reference info.[01:00] Background Loader: [FO3_Merge_Test.esp] Building reference info.[01:00] Background Loader: finished Now I am not sure if everything worked correctly. What I did notice while playing a little bit so far:aHUD: I could access the menu ingame, but the options don't affect the HUD at all.Enhanced Weather: The integrated test for light/heavy rain/snow doesn't work.Human/Ghoul(?) Enemies: The upper body tends to twist/deform weirdly as if they were doing some yoga moves during combat. Would be nice if somebody could take a look at this and give me some guidance. :smile: Edit: And what do you think about the Tweakguide for FO3? Is it worth digging trough it? Still looking for a way to increase the render distance and disable mouse acceleration. :S Edited July 29, 2016 by kadders Link to comment Share on other sites More sharing options...
M48A5 Posted July 29, 2016 Share Posted July 29, 2016 The game engine cannot handle more than 125-130 total files in a load order. You are overloading the system. Did you run the game before you started to add mods? Did you test the game after adding each mod? Link to comment Share on other sites More sharing options...
kadders Posted July 29, 2016 Author Share Posted July 29, 2016 Yes, it was alright as far as I can say, although I've only been inside the first Vault, so I can't say if the enemies already behaved so strange before I started modding or not. I started the game every now and then after adding a bunch of mods, especially the larger ones. But I didn't intensely tested if they do what they are supposed to do. Link to comment Share on other sites More sharing options...
scharleaux Posted August 12, 2016 Share Posted August 12, 2016 Before start modding your game, always do the following:Install game/DLCs*/Patches* (* - if you have them)Run the launcher and detect your settingsMake a new gameGo outside and make a save right at the exit door of vault 101Outside, make another saveGo and experience the world, test go to Megaton, Wasteland, etc.No crashes?Mod it. Make sure you have everything before modding:MO, FOMM, NMMFO3Edit, LOOT/BOSS, Wrye Flash.These tools are not required, but are essential and will make your life easier until you understand it further. Please, read all the MOD README files extensively. After you understand, it will become familiar to you. Modding is not simply dumping ESP and ESM files into your data folder. It requires dedication and attention to details. There is a lot of we don't know, but few understand and could help. Some say "the devil is in the details". :devil: Link to comment Share on other sites More sharing options...
Deleted21304489User Posted December 5, 2016 Share Posted December 5, 2016 If you're referring to the steam guide written by Benwah... he tells you step by step what to do first and then what should be done next. What tools to use and help with things such as load order. I would recommend following that guide to the letter, as it seems you may have skipped around a bit. Most people do that at first. Also, I can tell that you're not using BOSS to help you sort your load order, because if you were... it wouldn't look the way it does. You're doing what a lot of new modders do in the beginning. Trying to use everything out there. Stop it. :) Limit your load order to around 100 or so mods... not much more. Also, you can deflate your load order, by using mods like Paradox for MMM. There is also an alternate Project Beauty merged esm in the options folder for that mod. You can find it in the data folder after you install it. Replace it with the other esm and you can then delete the two esp files. That right there took care of around 11 esp files in your load order. Also, you need to be using Blackened. This will help your mods like MMM, and EVE work together. Which brings up another point... you need to be using the HD version of project beauty with Blackened, otherwise PB isn't going to work. You can see that I'm trying to tell you... you need to slow down, research the mods and read all the description files on the mod pages. Otherwise you're going to be spending a lot of time in here. It would really behoove you to get familiar with FO3Edit as well. Get the tutorial for in on the Nexus and learn how to use it. Also, Wrybash may be something you will want to look into. Mainly, because it can decrease your load order, by merging mods together. It's a good thing. Good luck. P.S. Tweakguides for FO3 will make you more familiar with the ini file for the game, but I would go back to the FO3 forum on steam and revisit Benwah's guide. You really should. Link to comment Share on other sites More sharing options...
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