LenKagetsu Posted July 30, 2016 Share Posted July 30, 2016 When I enter Dupont Circle Station from any entrance, the game crashes in a few seconds. pausing the game with the console or opening the menu does nothing to prevent it, so I can't get a list of actors. When I disable Mart's Mutant Mod and its dependents, it works fine. The only enemies that appear in there in vanilla according to the wiki and my own non-MMM runthroughs are super mutants, raiders, and protectrons. I never have problems with places infested with ghouls or raiders, but I often crash in the city areas (including the areas surrounding dupont circle station), so I'm fairly sure that something is going wrong with the super mutants. I've fought Floaters, Centaurs, and Abominable mutants just fine prior to this, so I think it's a leveled encounter that changes a vanilla mutant. Here's my load order. # This file was automatically generated by Mod Organizer.Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmProject Beauty.esmEnhancedChildren.esmLutana CotW Expansion.esmDCInteriors_ComboEdition.esmAliciasCuteShop.esmSharing and Caring Companions.esmDarNifiedUIF3.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional VATS Realtime.espWasteland Mercs 2.0 - no child left behind edition.espBlackened FWE + MMM + Project Beauty.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espDarkerInteriors.espChildhood Beginning.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espDarkerInteriors - Broken Steel.espDarkerInteriors - Point Lookout.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC The Pitt.espUUF3P - FWE Patch.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - BrokenSteel.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWeaponModKits - PointLookout.espFallout_4_Ranks.espF3ProjectRealityMkI.espLutana CotW Expansion - Operation Anchorage.espSCC - Talk to Anyone.espLutana CotW Expansion - The Pitt.espLutana CotW Expansion - Broken Steel.espAliciasCuteShopDoorOverride.espCRBSOR.espNIW_experimental.espUPP - Original Perks.espUPP - Pack 1.espUPP - Pack 2.espMart's Mutant Mod - DC Interiors.espKillableKidsNormalHealthOptional.espComp_dont_steal_xp_hereticus.esp Link to comment Share on other sites More sharing options...
M48A5 Posted July 30, 2016 Share Posted July 30, 2016 Your FWE and WMK plugins are out of order and the Blackened patch is not in the correct place. Compatibility patches must load after the last mod being patched. Link to comment Share on other sites More sharing options...
LenKagetsu Posted July 30, 2016 Author Share Posted July 30, 2016 (edited) You can blame LOOT for that, and the mod order list on FWE's page is rather outdated so could you elaborate where the blackened patch is expected to be? Being it's after all its masters I don't see where else I could put it. I rearranged things a bit and when I loaded my autosave in the offending room it was stable but I was killed by the first two super mutants, but when my autosave reloaded it crashed after a few seconds, so that's something. Does MMM change enemies after the spawn, meaning it's just pure luck if it breaks or not or did I manage to fix something? Edited July 30, 2016 by LenKagetsu Link to comment Share on other sites More sharing options...
M48A5 Posted July 30, 2016 Share Posted July 30, 2016 The load order on the FWE page is how the authors developed the mod and it is how the plugins are to be loaded. LOOT is the worst mod sorter you could use for FO3. It does not order the files correctly. The Blackened patch should load after the last plugin for the mod/mods being patched. I don't know how I can be any clearer than that. I don't use MMM, so I cannot answer your question. Link to comment Share on other sites More sharing options...
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