D1v1ne122 Posted July 31, 2016 Share Posted July 31, 2016 (edited) Hi, I'm trying to get make a function that determines whether a given location is a world space or the location of the player is a world space.I don't want to generically just make it the Commonwealth because there are various Worldspaces that I would like to encompass in a general "isWorldSpace"Here is what I have so far: Bool Function isInWorldSpace(Location akLocation, Bool PlayerLoc) If PlayerLoc == true Loc = game.GetPlayer().GetCurrentLocation() isWorldSpace = Loc.isLinkedLocation(Commonwealth , LocTypeWorld) Else isWorldSpace = akLocation.isLinkedLocation(Commonwealth , LocTypeWorld) EndIf return isWorldSpace EndFunction I don't think this is actually getting an accurate boolean value, true being that it is a world space, false, not. I thought checking the keyword LocTypeWorld and asking if the akLocation/Loc is linked to the Commonwealth might be a temporary fix till I figure out how to check against all the worldspaces. Any solutions are welcomed, thanks :smile: Edited July 31, 2016 by D1v1ne122 Link to comment Share on other sites More sharing options...
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