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D1v1ne122

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  1. Gas Masks of the Wasteland, you are receiving radiation cause you need to change your filter in the aid section. There is an option for no radiation in the holotape menu if you dont want any radiation.
  2. Hey, Gopher. I released a mod called Fallout 2287 - Gas Masks of the Wasteland that adds functionality to the gas masks and many helmets in FO4. It's pretty unique, adds gas mask filters that deplete over time, scaling radiation during storms, filters that replicate lenses, actors dynamically equip gas masks when weather approaches, gas mask audio for breathing/skrewing on filters/choking, and much more to come. TLDR was wondering if you could give some feedback and or review the mod. :)
    1. D1v1ne122

      D1v1ne122

      I have no idea if you consider requests, just thought I'd throw it out there since I know you like semi-realism.
  3. Hi, I would like to be able to apply a screen filter, similar to an image space, but I can choose the alpha image. For instance, I would like cracks on the screen. Is there a way to implement this?
  4. Hi I recently published my mod Fallout 2287 - Gas Masks of the Wasteland and I wanted to create a compatibility patch for some armor in Far Harbor and a few other mods. The only step that should be needed is to share the keyword GasMaskKeyword. I tried creating a separate esp that has added the GasMaskKeyword to the armors I want to be compatible but it doesn't seem to work, my scripts/other esp don't recognize the "copied" version of GasMaskKeyword. My mod is based on the Vanilla Fallout4.esm and has ArmorKeywords.esm as masters. So is there a convention for creating compatabilites? How do I share data like keywords between files?
  5. Hi, I've been trying to upload a file to the Fallout 4 mod section using the upload wizard and am constantly running into ERR_CONNECTION_RESET after submitting Step 2. I don't have this issue on any other sites. Solutions I've tried: - Turning off my firewall - Using 3 separate computers, my laptop, desktop and through screenshare I tried submitting it through my GF's computer - Using a different browser (Firefox, Edge) My assumption is this might be some kind of error associated with my account. Since I was logged in on the same account for each attempt. Any help would appreciated, thanks.
  6. Fixed: Fallout4 .ini files were not modified to support modding. After activation mod worked fine.
  7. After reviewing the RegisterForUpdate I realized Timers have replaced it, problem fixed:)
  8. Can I filter FindRandomActor in some way? Doesn't seem like I would be able to control how I get "fresh" actors. Do you know if Actors who inherit a template will inherit corresponding scripts?
  9. I'm actually not adding forms to the actors themselves, they currently already have the items I am checking against (Gasmasks) but I do need to check against the Gasmasks' forms to determine whether it is or isn't in the actors inventory. Formlist of GasMasks [ i ] -> Actor has this GasMask? -> Equip This isn't the most efficient method because it has to run through the form list for every actor encountered, but since I can't get access to the items in their inventory directly it's my workaround. Will FindRandomActor find a new actor on each call or do I need to filter it as the actors are found?
  10. Hi, I have a script that I require each "Human" actor to run OnLoad. Its pretty cumbersome to manually add a script to every human actor in the CK (given there are hundreds). I've tried to look up some workarounds, most of the examples I've seen don't quite hit the mark. The script compares forms in the actor's inventory to a formlist and equips or unequips any matches based on conditional statements. This is preferably done before the Player is within the immediate vicinity (for visual consistency) TL:DR - Are there any simple ways I can add a script to every raceHuman actor without manually adding the script to each actor?
  11. Hi, I'm trying to add a filter to the first person camera and quite stumped on how to apply it. I know how to use ImageSpace Modifiers, but they aren't sufficient for what I am trying to accomplish. Is there a way I could program the filter on to the camera? Or is there some functionality that I am unaware of. Any help would be very appreciative.
  12. Hi, I'm trying to get make a function that determines whether a given location is a world space or the location of the player is a world space. I don't want to generically just make it the Commonwealth because there are various Worldspaces that I would like to encompass in a general "isWorldSpace" Here is what I have so far: Bool Function isInWorldSpace(Location akLocation, Bool PlayerLoc) If PlayerLoc == true Loc = game.GetPlayer().GetCurrentLocation() isWorldSpace = Loc.isLinkedLocation(Commonwealth , LocTypeWorld) Else isWorldSpace = akLocation.isLinkedLocation(Commonwealth , LocTypeWorld) EndIf return isWorldSpace EndFunction I don't think this is actually getting an accurate boolean value, true being that it is a world space, false, not. I thought checking the keyword LocTypeWorld and asking if the akLocation/Loc is linked to the Commonwealth might be a temporary fix till I figure out how to check against all the worldspaces. Any solutions are welcomed, thanks :smile:
  13. For right now I've tried to simply attach it to the player actor as an actor script. So far it seems to be going alright but I've run into a snag. Trying to create a function that returns whether an actor is in a worldspace. I've been comparing against the keyword LocTypeWorld, should i be checking against the parent or will this be sufficent? Bool Function isInWorldSpace(Location akLocation, Bool PlayerLoc) If PlayerLoc == true Loc = game.GetPlayer().GetCurrentLocation() isWorldSpace = Loc.isLinkedLocation(Commonwealth , LocTypeWorld) Else isWorldSpace = akLocation.isLinkedLocation(Commonwealth , LocTypeWorld) EndIf return isWorldSpace EndFunction
  14. How do I use a quest script in this sense? Attach the Quest to an object?
  15. Do you mean make Properties that mimic their object like a GasMask property and a GasMaskFilter property?
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