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Vampire and Werewolves New Powers


yurinicolau

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Here are some ideas about what should meant to be a werewolf or a vampire at

WEREWOLVES

 

1) While at human form wherewolves should have a boost at: strength, stamina and health. Wherewolves should have better organic structure even while at the human form, so it should not only never get sick (like it's already at the game) but also be stronger, have a better stamina and health then a regular human.

2) There should be a power called "Beast Sense" that not only make everything gets highlighted but all nearby life forms are shown aswell. It should work like the "Vampire Vision" and Aura Whisper shout put together. I say that because wherewolves actually have better senses then regular human being, so it should have a power contemplating it.

 

3) While at the werewolf form beast sense should aways be active.

 

4) Werewolves should only be able to transform at the night, or at least if the transformation happens at night it should last considerably longer.

 

5) It should also be possible to eat animals to extend the Blood Lust.

 

6) Wolves should aways be friendly to wherewolves even at the human form. Affer all werewolves smell diferent.

 

7) While at the Beast Form werewolves should regenerate really fast, and only silver weapons should stop that and also damage then a lot, so if they are damaged by silver only eating could reverse that.

 

VAMPIRES

 

1) "Vampire Vision" could also show all living form in red, but not like the Aura Whisper, more like Dracula sees at the Van Helsing movie. It would be awesome if they were able to see the hart pumping and the blood flowing at the preys veins and arteries...

 

2) Vampire should also be able to feed at dead persons and even animals.

 

3) At level 4 of vampirism the character should look like a nosferatu. In a matter of speaking it should be bestial form: balt, grey, and with bigger arms with claws and became humpback. This would be nice because the vampires at this condition wouldn't seem to be human at all, so it would justify all citizen hostilite upon then.

 

4) While at stage 4 of vampirism, in other words, when it just look like a nosferatu, the general citizens should run in fear, while the guards go attack the fearsome one.

 

5) People should start reacting only at level 3 of vampirism, but at level 4 they should run in fear (besides the guards of course).

 

6) Vampire should not be able to do destruction magic, they should have their own category of magic, the "Blood Magic", like at the "Vampire: The Masquerade Bloodlines". Should all be related to blood, and not fire nor ice neither lightning.

 

7) Vampire should have the power to became really fast, and this mean to slow time while moving freely, and while it's moving it should leave a visible trail of his body moviments at the thin air (just like in Vampire: the Masquerade Bloodlines game).

 

8 ) Vampires should be stronger then normal people, this mean they should have a boost at strength, but they should also have the power "Vampire Strength" that, like the werewolf power strike, should throw the opponent away whenever it hits.

 

9) Vampires should have a power called "Blood Drain" that drains blood from living life forms, making the blood flows at thin air to the vampire's mounth.

 

10) There should be somekind of vampire perks to buy with experience points, where we could get new vampire powers like the "Blood Drain" and even "Vampire Flight" (yes I do think vampire should fly! But It problable should be the most expensive perk).

 

11) They should have a "Blood Bar" instead of the Stamina Bar.

 

12) The "Blood Bar" regenaration should gradually decrease from the first stage to the fourth stage of vampirism (because at the last stage the vampire is poorly feed, lacking the blood to repleshes it).

 

P.S. I'm also doing a new post called "Hybrid, neither a Vampire nor a Werewolf, about a mix up of the "curses".

Edited by yurinicolau
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