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FNVEdit says I've touched stuff I know I haven't


geekminxen

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Okay, trying to polish up my first mod, and I was advised to clean it with FNVEdit. FNVEdit reported that I had messed with every persistent reference in an entire outdoor cell, which I know I didn't-- I'd remember taking the time to pick up every single bottle and tin can and rock and and and.... :) I understand the Geck can cause these sorts of oddnesses, but how do I fix them?

 

Thanks!

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That's geck for you.

Just remove them from your plugin in fnvedit and you're good.

 

Ah! Just delete them out of the left-hand window of FNVEdit where they're listed in the tree? (Forgive me if this is an overly basic question, but today was the first time I ever used FNVEdit.)

 

Thanks so much. You've answered several of my questions on the forums now, and I really appreciate your patience and generosity in dealing with us lost little modders. :happy:

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Think of your esp as a list of changes that are made to the esm it depends on.

So yeah, just remove those entries, in the left hand tree, that you don't intend to be changed (they are probably green, indicating they are identical to the entries in falloutnv.esm), but make sure it's from your plugin and not, say, the .esm file. Ask me how I know...

 

And you are welcome :)

Edited by Quetzlsacatanango
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Think of your esp as a list of changes that are made to the esm it depends on.

So yeah, just remove those entries, in the left hand tree, that you don't intend to be changed (they are probably green, indicating they are identical to the entries in falloutnv.esm), but make sure it's from your plugin and not, say, the .esm file. Ask me how I know...

 

And you are welcome :)

 

Well, then...thank you yet again. :) Off to clean up my esp (and not the esm)!

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