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Luggage Companion Mod


zdswulyx

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I think it is a more general problem with deep root in our society.

 

First, we don't really get trained enough in communication, I see many people that seems to assume that others can read their mind.

Second, there is also so much confusion about "facts" and "opinions" that often the two get mixed up.

 

I do not want to state that EVERY description fails in this direction, but as effect you often get people simply stating their opinion as a fact without even bother to explain.

 

The problem does not exist in mods where the description is more on the lines of: "The mechanics A is broken because B, so my mod C changes in D that I find more intuitive/immersive/whatever."

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What features?

 

I was considering to add: multiple drawers, a quick way to sell the content of a drawer, using the Luggage as sleeping place, using the Luggage as merchant, teleport the Luggage nearby the owner if it strands away.

 

The quick way to sell is probably the most difficult.

 

A tower like the archmage's in the Arcane university available inside the endless bag.

Some unique and very powerful objects,

A very nice garden

And a good, immersive, fantaisist quest.

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