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Weapon attach issue?


AlexDyre

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Recently I've been toying with making an actual mod for the game, a pistol, I've done my research, it's in game, all the modular parts attach to the weapon, it fires, correct sounds ect.

However the pistols "Bolt" (Doesn't have a slide), attaches incorrectly when the player is holding it. When inspected or looked at on the ground the bolt is in the correct position, but only when the player equips the weapon does the bolt decide to move position.

 

I've tried my best to look around for information on this but can't seem to find anything related.

Has anyone here run into a similar problem or know what could possibly cause this to happen?

 

 

Bolt showing correctly on weapon model when inspected:

http://i.imgur.com/CWDj9al.jpg

 

 

Bolt showing incorrectly when equipped:

http://i.imgur.com/0ugY3SJ.jpg

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Probably something tied to the animations in the nif. If it is: I've found that changing the position of some of the animation NiNodes in the nif (like WeaponBolt, where you should put the BSTriShape of what you want to animate) can cause problems - instead, try to leave its position values as it is and adjust the position of the BSTriShape instead.

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Probably something tied to the animations in the nif. If it is: I've found that changing the position of some of the animation NiNodes in the nif (like WeaponBolt, where you should put the BSTriShape of what you want to animate) can cause problems - instead, try to leave its position values as it is and adjust the position of the BSTriShape instead.

 

Thanks for the reply, I've tried a lot of ways already to see if I could fix this but I completely forgot that I could be interfering with nodes like that. I copied the default bolt node over and placed my TriShape inside it and low and behold it actually moved to the exact place it was incorrectly showing up in game too.

 

I made the conversion and problem fixed!

 

Thanks for taking the time to help :)

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