JagMaker Posted August 2, 2016 Share Posted August 2, 2016 Hello,i need help with quest editing, with script part., for excample:_________________________________________________________________if kmyQuest.CheckResolveAttack()if IsObjectiveDisplayed(10)+++++++++++ Script to spawn npc here ++++++++++++endifFailAllObjectives() else if IsObjectiveDisplayed(10) && IsObjectiveCompleted(10) == falseWorkshopSuperMutantAttack01WinMessage.Show()endifCompleteAllObjectives()endif_________________________________________________________________ So, i want to insert script which will spawn npc if player fail quest., bt scripting part is hard for me, plx advice something) Link to comment Share on other sites More sharing options...
khazerruss Posted August 7, 2016 Share Posted August 7, 2016 http://www.creationkit.com/fallout4/index.php?title=PlaceAtMe_-_ObjectReference Link to comment Share on other sites More sharing options...
Dielos Posted August 8, 2016 Share Posted August 8, 2016 Probably better: http://www.creationkit.com/fallout4/index.php?title=PlaceActorAtMe_-_ObjectReference Link to comment Share on other sites More sharing options...
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