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Converting .fbx to .nif
khazerruss replied to khazerruss's topic in Fallout 4's Creation Kit and Modders
I did use the exe installer. I had other nif tools installed before... may that be causing the problem? -
Converting .fbx to .nif
khazerruss replied to khazerruss's topic in Fallout 4's Creation Kit and Modders
I've installed the 3.8.0 plugin, but I don't see it in 3DS. -
Anybody knows a way to convert .fbx to .nif?
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Help me to fix bug with armors
khazerruss replied to khazerruss's topic in Fallout 4's Creation Kit and Modders
I couldn't find anything like that. Looks like f*****s from bethesda didn't want anybody to change it (Even ommiting that blocking the render is absolutely pointless). -
Help me to fix bug with armors
khazerruss replied to khazerruss's topic in Fallout 4's Creation Kit and Modders
So how to fix that? -
Help me to fix bug with armors
khazerruss replied to khazerruss's topic in Fallout 4's Creation Kit and Modders
But there are things that are not underwear and are displayed in game. Armor parts for example. -
Making New Unequip Event
khazerruss replied to paulatreides0's topic in Fallout 4's Creation Kit and Modders
You have the point. My point is that's probably undoable without the engine. -
No that's not what I asked at all, I don't see how you came to that conclusion either... Anyways, in case it's not clear I'll restate it, I want to say for example, take a standard BOS spawn with no power armor i.e. laser rifle brotherhood fatigues and combat armor, and make him spawn with an alien pistol and leather armor every time. This isn't what I want to do exactly, but it's simpler to understand I hope. I got to that conclusion cause you wrote it. You said that you want factinos to use specyfic equipment - and it works like that in the game. You didn't write you want to change the equipment they use.
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Copying an array to another.
khazerruss replied to TummaSuklaa's topic in Fallout 4's Creation Kit and Modders
You can do it with recursive function. -
Making New Unequip Event
khazerruss replied to paulatreides0's topic in Fallout 4's Creation Kit and Modders
Why not just make a normal actor script and add it to every actor in the game? -
How do I delete files from the Archive
khazerruss replied to buggybrian's topic in Fallout 4's Creation Kit and Modders
I think you already f*#@ed something up sir. Reinstal CBBE I guess... -
Where should CK be installed?
khazerruss replied to wanderingwanda's topic in Fallout 4's Creation Kit and Modders
CK should be installed in your f4 folder.