wizardmirth Posted January 8, 2008 Share Posted January 8, 2008 Enemies like bears and wolves may see your horse as a meal; I think they're prone to attack them for that reason. With companions, who an enemy attacks seems to be random but I've seen them re-target mid-battle and more than once if they keep getting attacked by someone else. I would think the first target of any combatant is the closest enemy they see but I have seen npc's who charge out to the furthest lines of battle, running past the closest enemy. Anyhow you can rationalize this from the enemy's pov: Why not take out the wolf first since it will probably be easier to kill. Link to comment Share on other sites More sharing options...
WoogieMonster Posted January 8, 2008 Share Posted January 8, 2008 I have the same problem, enemies will not attack me, but they will attack anyone traveling with me. Yesterday I closed the Bruma gate, not a single enemy even looked at me, but Captain Burd got spanked. Any other time I can just walk freely through any Oblivion gate with no worries except from lower deadra like atranochs and deadroth. Dremora will even talk to me, they hate my guts, but they will still speak. I always thought it had something to do with my infamy being so high (around 800), maybe they realize that I am just as evil (maybe more) as they are so they do not see me as a threat. Link to comment Share on other sites More sharing options...
wizardmirth Posted January 8, 2008 Share Posted January 8, 2008 I have the same problem, enemies will not attack me, but they will attack anyone traveling with me. That's weird because I rarely have that problem. Enemies are only all to happy to try and prove that they can still flatten me unless I stay back and use arrows or magic while the companion is front-line. Though I play with the diffilculty all the way to the right and usually have low infamy. Not sure if that has anything to do with it. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 8, 2008 Share Posted January 8, 2008 NPCs attack targets based primarily on disposition. They will usually attack things that they have a lower disposition toward before anything of a higher disposition. They will also target anything which targets them. Burd and most companions have both going against them. Fame can also play a role when it comes to NPCs, the player has fame, which raises dispositions, npcs don't. The issues involving a horse are similar to above, except that while mounted, you technically become the horse. The game sort of blends the two entities into one for the purposes of tracking locations, effects, dispositions, and similar. Things will continue to attack your horse after you've gotten off because they already targeted the horse, and by the time you got off, the AI of the horse has already targeted that attacker. Link to comment Share on other sites More sharing options...
doright Posted January 19, 2008 Share Posted January 19, 2008 NPCs attack targets based primarily on disposition. They will usually attack things that they have a lower disposition toward before anything of a higher disposition. They will also target anything which targets them. Burd and most companions have both going against them. Fame can also play a role when it comes to NPCs, the player has fame, which raises dispositions, npcs don't. The issues involving a horse are similar to above, except that while mounted, you technically become the horse. The game sort of blends the two entities into one for the purposes of tracking locations, effects, dispositions, and similar. Things will continue to attack your horse after you've gotten off because they already targeted the horse, and by the time you got off, the AI of the horse has already targeted that attacker. Interesting. Disposition is also based on the personality right? So I wonder if I set all my compainions personality stats really high if they will end up with a higher disposition to enemys than my PC It is kind of annoying with a Bandit comes running of the woods. Runs right past me and attacks my little Elf Compainion. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 19, 2008 Share Posted January 19, 2008 NPCs attack targets based primarily on disposition. They will usually attack things that they have a lower disposition toward before anything of a higher disposition. They will also target anything which targets them. Burd and most companions have both going against them. Fame can also play a role when it comes to NPCs, the player has fame, which raises dispositions, npcs don't. The issues involving a horse are similar to above, except that while mounted, you technically become the horse. The game sort of blends the two entities into one for the purposes of tracking locations, effects, dispositions, and similar. Things will continue to attack your horse after you've gotten off because they already targeted the horse, and by the time you got off, the AI of the horse has already targeted that attacker. Interesting. Disposition is also based on the personality right? So I wonder if I set all my compainions personality stats really high if they will end up with a higher disposition to enemys than my PC It is kind of annoying with a Bandit comes running of the woods. Runs right past me and attacks my little Elf Compainion.It'll help in some cases, but won't stop enemies from targeting your companion because your companion targeted them. It may also create issues in town fights and such, if an NPC has a high disposition to another NPC who is in battle, that NPC will help out that other NPC, rather than just running away. Link to comment Share on other sites More sharing options...
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