Hayabusa Posted January 13, 2004 Share Posted January 13, 2004 Well... we may add one thing to minorities : after a shot you`re pretty exhausted. Another great minority: historical ( so to say) reload ratio, I mean 20-30 seconds for a shot. It means you cannot shotr more than once for a target. Another thing: there may be a risk that gun explodes in your hands. Another thing: unless you get within a quest a complete idea and necessary knowledge how to produce the ammo rounds, you must rely on what you find in the ruins - and it means small, hard to find quantities. It may also be quite heavy and inaccurate. On the other hand it should give powerful damage, like 100-200. It`s quite much for one shot. And another thing - you may get it only by fight with its owner - which means you`ll be a target for the gun. I think it should NOT work in much the same way as bows and crossbows - meaning damage, reload ratio and ammo supply. Link to comment Share on other sites More sharing options...
Akrid Posted January 13, 2004 Share Posted January 13, 2004 yes, a dwemer bolt action hunting rifle, like thats going to happen, i dont think they had sniper scopes back then it would be interesting if there was a Arcanum element added to it, instead you make the guns, you know how theres all the parts, you put them together and depending on your...(insert gun smithing name here)...you can make it or not. but i dont think anyone wants to impersonate Clint Eastwood with a .44 Magnum No scope would be cool, think about the eye peices in some of the dwemer robot's, ok robot's, if the drarves can make robot's they can make scopes. Think about the scopes pirates used to use to see other boats, there was scopes around near the morrowind time frame. I like the idea of scopes. I think we all agreed that the weapon should be slow and powerful, but inn morrowind anything slow is usualy usless, because you would need to change weapons in a battle. I find it hard to even pluck a few arrows in the target then have enuff time to whip out my sword often, especialy in close quarters combat. I say a pistol should have a fast reloading time like a crossbow but be weaker than the rifle and less accurate, and then the rifle should be slow so it's really only good for sniping or a quick shot to weaken your enemy before melee. Link to comment Share on other sites More sharing options...
Slaiv Posted January 13, 2004 Share Posted January 13, 2004 once again, I say that the ak-47 is the only answer :D Link to comment Share on other sites More sharing options...
Akrid Posted January 13, 2004 Share Posted January 13, 2004 I have a AK-47. It's powerful, I could shoot through a small tree and then the bullet kept going through another one, and the exit wounds it made, damn! Yes a AK-47 would blow ebony armor away, it would swiss cheese dadric and even antimatium would probaly fall apart. But just for fun it would be cool. Hey a mod could be made with modern weapons, like everyone would have them, it woul be a total conversion, lots of work, but the end result would be cool. Do any like this exist? Link to comment Share on other sites More sharing options...
ohGr Posted January 15, 2004 Share Posted January 15, 2004 yeah, while we are at it, lets add a Browning M2, or a M249, we'll just put a hole through the very center of vvardenfall with a nukelear bomb while we're at it.imagine using the same technique as the marksman way does, you shoot, and retrieve a fired bullet, and if its the bullet that killed the creature, depending on the creature it killed, it will be worth a fair bit...like soul gems Link to comment Share on other sites More sharing options...
ensis Posted January 15, 2004 Share Posted January 15, 2004 Well I'd like to know if this is going more towards a musket-type design, or more towards my 'Bolter' type design? I do have some rough concept drawings done. Link to comment Share on other sites More sharing options...
freakypaper Posted January 17, 2004 Share Posted January 17, 2004 How about when you fire the rifle or whatever it ends up being,you take damage similar to that of hand-to-hand? Then you would take fatigue when you fired,and if you continued to fire you would lose health. Also,for a gunpowder type idea,what about the Alchemical Warfare mod? The "Funnel Press" could act as a bullet mold type thing,or maybe it could function as a joint gunpwder-bullet maker thingy. Say to make a bullet you could actually fire,you put raw ebony and fire salts into the press.Or better yet,you could create an ingredient that you add in like sulfer,or something used in the creation of gunpowder. Link to comment Share on other sites More sharing options...
ensis Posted January 17, 2004 Share Posted January 17, 2004 Noting on the fatigue, you could have it so one shot will take a large amount of your fatigue when you are at lower levels, and progress to you handling the gun better at high levels. Link to comment Share on other sites More sharing options...
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