DrabRab Posted August 3, 2016 Share Posted August 3, 2016 Mountable Minigun from Vertibird buildable for a Settlement Link to comment Share on other sites More sharing options...
massigest Posted October 19, 2016 Share Posted October 19, 2016 i'm just posting this on any relatable post i can find.it's already in-game but it's cut content. https://forums.nexusmods.com/index.php?/topic/4127780-mounted-minigun/ Link to comment Share on other sites More sharing options...
DrabRab Posted January 5, 2017 Author Share Posted January 5, 2017 Thanks for link, be great if it can be added to the game. Link to comment Share on other sites More sharing options...
Wolfbane771 Posted January 6, 2017 Share Posted January 6, 2017 I think this would be a great idea! Hopefully someone picks it up. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted February 28, 2017 Share Posted February 28, 2017 Edit: Whoops! Posted in the wrong thread (had them both up at the time). Sorry. =( C'est la vie, it applies to both anyhow. =P Thread rez!!! ;-) Well, I just tried to do this...because why not?Actually, I started out trying to get the pre-existing (but cut from final release) "MingunMounted" working first.And......yeah, that thing is broken beyond *my* capabilities. Mostly works fine (I even had no issues with the animation that was referenced by a few others).The main issue...Entering the turret the first time works fine, second time it has either no ammo or is replaced by your current weapon.I *think* what's happening is that when the player walks away from it, they take the minigun with them. This is evidenced by actually being able to see a settler that was manning it, now have a minigun after they exit the turret.No amount of (my) script fooling could fix that.Tried to switch out the actual gun for a vertibird model, non-playable version of the minigun, infinite ammo, quite a bit else.Still breaks after first use (as it's now in your inventory). *Sometimes*, it will work every *other* time. 3rd entry seems pretty consistant, 5th is iffy, etc....as if you are replacing atop the stand. I'd bet someone better at this than I might have better luck, but I can't imagine I'm the first to try it, which reaffirms my belief that this will not an easy (as easy as anything else here is, I mean) fix...at all. More on topic:I did, however, have much better luck just cutting apart the vertibird.Works well enough, except for the player still enters the turret by climbing up to it...even if it is ground level...really lame looking.Also, while I got it snappable, nothing snaps to it once placed...but again, on initial placement or subsequent pick ups and re-place, snapping will connect it to whatever compatible snap point available works fine. Anywho, as I said, while I'm sure I'm not the first to try it and won't be the last, someone may just well get it working with enough effort and time. Point is, lots of time wasted, but good luck in the next attempt. =) Link to comment Share on other sites More sharing options...
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