Sabranic Posted August 3, 2016 Share Posted August 3, 2016 Additional Familiar Choices Campaign Add-onCreated by: Sabranic, Clangeddin86 & TchosVersion: 1.01Last Updated: 3/8/16File Location: https://www.dropbox.com/s/v3t2lvum3emvo2s/Added_Familiar_Choices.zip?dl=0 ________________________________________________________________Installation Instructions:Requires: NWN 2 OC, MotB, SoZ1. Unzip the Added_Familiar_Choices.zip file2. Open the C:\Documents and Settings\Owner\My Documents\Neverwinter Nights 2\override folder.3. Place all of the files in the For_Override directory in your override folder.4. Place the files in the For_TLK directory in your TLK folder.4. Start the NWN 2 application and attempt to create a new Wizard or Sorcerer.5. You should see the four new familiars when it comes time to select one.Advanced Optional Content: Names & Descriptions in Character Creation Interface(This part can get tricky, the familiars should work properly without what follows, so most people can stop at this point). - If your module is NOT using a custom TLK file:1. To see the names/descriptions of the familiars, you'll need to add our TLK file to each module. 2. Open the module you want to edit in the toolset3. Select View -> Module Properties from the drop down menu. 4. Add our "familiars.tlk" to the "Custom TLK File" row near the top, save the module5. The names and descriptions of the familiars will now show up in that module.- If your module IS using a custom TLK file:1. Download: http://neverwintervault.org/project/nwn2/other/tool/2datlkgff-editor-aka-tlkedit22. Install and open TLK Editor.3. Open and compare our "familiars.tlk" file with the one in the module you want to edit.4. Copy the 8 rows with the familiar information & titles from "familiars.tlk"5. Paste their contents into the empty rows at the bottom of the TLK file you're appending.6. Open the "hen_familiar.2da" you added to your override directory.7. There are two columns of data to edit - STRREF and DESCRIPTION on rows 9, 10, 11 and 12..8. Change the numbers in row 9, column STRREF to 16777216 + the number of the row you added data to in your TLK file. EXAMPLE: The Pseudodragon's name is on row 1000 of the TLK file. This means you add that number to 16777216, (16777216 + 1000 = 16778216), and place this integer in row 9, column STRREF of the 2DA file you're editing. Repeat this for each creature NAME. 9. Change the numbers in row 9, column DESCRIPTION to 16777216 + the number of the row you added data to in your TLK file. EXAMPLE: The Pseudodragon's description is on row 1001 of the TLK file. This means you add that number to 16777216, (16777216 + 1001 = 16778217), and place this integer in row 9, column DESCRIPTION of the 2DA file you're editing. Repeat this for each creature SUMMARY. 10. Save the 2DA file, and make a test character. Repeat as needed to add to any of your existing campaigns.________________________________________________________________Implemented Features:- When summoned, the Pseudodragon Familiar grants Skill Focus: Spellcraft.- When summoned, the Sylph Familiar grants Skill Focus: Heal.- When summoned, the Skeletal Minion Familiar grants Skill Focus: Intimidate.- When summoned, the Intelligent Sword Familiar grants Skill Focus: Parry.- Added level 21-30 level progression for Kaji.- The Pseudodragon gains enhanced sleep poison at levels 11 and 21.- The Sylph's attacks can inflict minor status anomalies at levels 21 and 30.- The Skeletal Minion gains stronger armor at levels 11, 21 and 30.- The Intelligent Sword gains better enchantments at levels 11, 21 and 30. This package is intended to add some variety and utility to the NWN2 wizard and sorcerer's familiar list. The Pseudodragon and the Sylph are statistically comparable to the original familiars. A small boon is granted when summoned by their owner, Both the Sylph and the Pseudodragon are quite poor in combat ability, much like the regular creatures. The Sword and the Skeleton conversely can become capable combatants ( a damage dealer and tank respectively). The catch is a player will be required to raise them higher than level 21 - which means surrendering multi-class perks. The level 29-30 Intelligent Sword and Skeleton Minion are reasonably strong units when fully raised and buffed. (A player can consider them on par with some of the better non-epic summons). Included are all the items, 2DA/TLK files and creatures that make it work. This was a collaborative effort and anyone is free to use any part of this in any way they'd find useful. Update: 3/8/16 - Adjusted the Skeletal minion's HP down slightly.- Gave the level 21-22 Skeletal minion the proper weapon. ________________________________________________________________Screen Shots: http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/familiar-screens.jpg http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/pets.jpg http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/swordpet.jpg ________________________________________________________________ Link to comment Share on other sites More sharing options...
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