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Multiple Static Objects or Combined Nifs?


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Which is better for performance? I recently have been toying around with making mesh mash ups and was worried about file size.

 

I'm putting clutter on furniture and sometimes just use static objects with the WorkshopStackedITEMKeyword, so that I don't have to utilize more standalone nifs, Once a user deletes a table, for example, all the items stacked on it get deleted.

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Nifskope is ok to mash them together . I think you're better off using CK to make static collections. Not sure, I usually move them all into MAX and do my job there.

Thanks,

 

I am mostly concerned about file size for when I release my mod on consoles. If it were just PC, I'd just go with all custom nifs for all the clutter etc. It's just a Home Plate overhaul mod. My first iteration had all individual static objects via the CK, and I never heard about or noticed any related issues. The new version, however, has a basement and almost double the objects.

 

I'll go with the CK statics for now, and wait for feedback later.

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