Jump to content

how to Duplicate/Copy NavMesh in CK?


Recommended Posts

Not that I'm aware of . You do have auto-generation options though, tried using them? They're quite useful, specially for larger objects.

 

NavMesh -> Generation -> havok-based Generation ?

 

why crash almost every time ...

Link to comment
Share on other sites

@g2mXagent If you're duplicating wall geometry and expecting the navmesh to follow along, it won't. That's not really how it works. Navmesh is a separate animal from the world objects. You should save navmeshing for the end, as in the original Skyrim tutorials:

 

http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Navmesh

 

I've had good results with Recast Based generation to get started. Once I got used to the hand-creation tools, it was actually a lot faster than I thought.

 

For small object collisions in the middle of the navmesh, using L-NAVCUT primitives seems like a much better solution.

Edited by radiumskull
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...