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Posted

in CK, when you Duplicate object, there is no NavMesh. you must re-create NavMesh again.

I wonder if there are ways to copy NavMesh to new object ?

Posted

Not that I'm aware of . You do have auto-generation options though, tried using them? They're quite useful, specially for larger objects.

Posted
  On 8/4/2016 at 4:36 PM, Ethreon said:

Not that I'm aware of . You do have auto-generation options though, tried using them? They're quite useful, specially for larger objects.

 

NavMesh -> Generation -> havok-based Generation ?

 

why crash almost every time ...

Posted

Don't use it on small objects. and it's probably better to have single collision body.

Posted (edited)

@g2mXagent If you're duplicating wall geometry and expecting the navmesh to follow along, it won't. That's not really how it works. Navmesh is a separate animal from the world objects. You should save navmeshing for the end, as in the original Skyrim tutorials:

 

http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Navmesh

 

I've had good results with Recast Based generation to get started. Once I got used to the hand-creation tools, it was actually a lot faster than I thought.

 

For small object collisions in the middle of the navmesh, using L-NAVCUT primitives seems like a much better solution.

Edited by radiumskull
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