Jump to content

How do you make NPCs ignore nearby combat?


SirSquidly

Recommended Posts

So, I'm currently attempting to make a robot boxing ring, the only problem is, everyone gets out of their chairs and watches it.

 

I'm attempting to get the npcs to stay seated, by ignoring the robot's combat. Does anyone have any solutions on this problem? Thank you!

Link to comment
Share on other sites

In the AI package flags Tab - for the spectators, uncheck the box "Enable Fallout Behavior", then uncheck the box "Observe combat behavior". This is the flag that causes actors to say things like "its a fight", etc and makes them try to move away from the fight. Uncheck 'Aggro radius behavior" too, though I don't think this does anything in your case.


I'm assuming you already have the faction settings of the spectators so they are either neutral to the robot, or they are 'friends' but their AI is set to 'help nobody'.
Link to comment
Share on other sites

 

In the AI package flags Tab - for the spectators, uncheck the box "Enable Fallout Behavior", then uncheck the box "Observe combat behavior". This is the flag that causes actors to say things like "its a fight", etc and makes them try to move away from the fight. Uncheck 'Aggro radius behavior" too, though I don't think this does anything in your case.
I'm assuming you already have the faction settings of the spectators so they are either neutral to the robot, or they are 'friends' but their AI is set to 'help nobody'.

 

 

Is there any way to make the NPCs only unresponsive to that fight, or would it work normally when their own faction members/allies get attacked?

 

EDIT: It works properly!

Edited by SirSquidly
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...