scrivener07 Posted August 9, 2016 Share Posted August 9, 2016 I have made a mistake when I said using a condition function would be a good use for custom events, at least in the way I tried to do it. I attempted to use an ActiveMagicEffect on the player with some condition functions to determine if the player is moving backwards (I see no way to test if the player is looking backwards) and then send the event in OnEffectStart. Because of the fact you need an instance of the script to register events on using an ActiveMagicEffect was a bad idea. Sorry to mislead you into thinking I could make an example OnPlayerLookBack. I got confused with SendModEvent from Skyrim which only requires you know the unique string name to register for custom events. I do agree there needs to be better examples of custom events in FO4 but Im at a loss for one that would be easy to explain without an extended tutorial. Link to comment Share on other sites More sharing options...
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