Digitalblues Posted August 7, 2016 Share Posted August 7, 2016 So this is my first 3D model, yeah I know it's not that good, I still need to add a lot more detail and smooth out the edges and add textures but the only reason I learn how to model in 3D is to make game mods but before I finish it up, I want to know if I need to anime it for re-loading ammo, bash and mod upgrade plus is that even possible at the moment or was this just a waste of time =/ Link to comment Share on other sites More sharing options...
TrickyVein Posted August 7, 2016 Share Posted August 7, 2016 You don't need to animate it for it to work, but if you don't, you will need to make it work with existing weapon animations. What do you mean by 'bash and mod upgrade?' Link to comment Share on other sites More sharing options...
Digitalblues Posted August 8, 2016 Author Share Posted August 8, 2016 (edited) Bash animation and mod upgrade animation. Edited August 8, 2016 by Digitalblues Link to comment Share on other sites More sharing options...
TrickyVein Posted August 8, 2016 Share Posted August 8, 2016 Animations for bashing are added through using keywords. Modifications don't require animations to be added to a weapon. They are separate .nif files which each mod references and which are attached to a user-defined weapon parent. So to answer your original question: no, it's not a waste of time and getting a new weapon into the game has very little to do with animating so long as you can align your model and its moving parts to an existing one and its moving parts (trigger, hammer, cylinder, etc.). Link to comment Share on other sites More sharing options...
Digitalblues Posted August 8, 2016 Author Share Posted August 8, 2016 (edited) Thank you very much, this is my first time modeling and modding so I'm pretty much a noob, I have anther question, will the new animation work on xboxone and ps4 I'm making this for pc first but I would like for everybody to be able too enjoy the mod thank you in advance. Edited August 8, 2016 by Digitalblues Link to comment Share on other sites More sharing options...
dazzerfong Posted August 9, 2016 Share Posted August 9, 2016 That might not work so hot in-game: looks like it's 1.2mil polycount. That's far too high. Also, consider the following: 1. Grip: does it look like it'll be easy to hold the thing in your hand?2. Firing mechanism: I dunno if it's going to be a quasi-railgun or something. Make it obvious what it is!3. Feeding system: where's the magazine located? Anyway, good job. Still a long way to the finish! Link to comment Share on other sites More sharing options...
Digitalblues Posted August 9, 2016 Author Share Posted August 9, 2016 Thank you for you response I'll keep this post updated on my progress and the modification and the correction to the model. Link to comment Share on other sites More sharing options...
radiumskull Posted August 9, 2016 Share Posted August 9, 2016 That might not work so hot in-game: looks like it's 1.2mil polycount. That's far too high.@digitalblues, make sure you're aware of how a high poly > low poly workstream functions. That's where normal maps come from. Link to comment Share on other sites More sharing options...
Digitalblues Posted August 10, 2016 Author Share Posted August 10, 2016 what do you mean by high poly and low poly workstream functions? Link to comment Share on other sites More sharing options...
Digitalblues Posted August 10, 2016 Author Share Posted August 10, 2016 oh you mean Verts? How many verts should I have? Link to comment Share on other sites More sharing options...
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