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Multicolored/Rainbow texture bug


Nephelus

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I have not tried extracting vanilla files from BA2 to loose and not sure I would or that its a good idea.

Might have to if it will fix it. But at the cost of using up more HDD space and potentially making the game begin stuttering.

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  • 3 months later...

It's heat issues allright, first i unpacked the BSA files, my game wouldn't run, it crashed, over and over, so then i thought i just pack all mods in BA2 files too, every single file packed, game runs smooth, but still rainbow textures, then i looked at my fans on my vidcard (r9 290x 8gb) and they where set to automatic by crimson drivers at 20% speed, but the fan never revs up if i play a game, not with any game, so there is nothing automatic about the damn crimson drivers, the AMD drivers are always a mess, AMD doesn't know it's stuff when it comes to driver prgramming.
So i downloaded Sapphire TRIXX cause my manufacturer is Sapphire, and made a FAN profile let the fan rev up to 70% when it gets hotter then 50 degrees celsius, and no more rainbow textures, at all, even if i play for an entire day..

 

So it has nothing to do with the game not reading BA2 files correctly, it reads them fine, just make sure the GPU is properly cooled..

Edited by Guest
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Heat will always find a sneaky way of disturbing processes.

 

Some cell phone react badly to heat issues, tablets, laptops...most info can be read on Overclockers.com;

 

You may consider why they do the wild things to a PC for cooling ?

 

As a Graphics fanatic? I know what heat can do.

 

On the other side of the coin..Some systems need HEAT to rev up components due to mismatching of components specs.

 

Seance this issue is Not limited to just one game..you are left with hardware flaws.

 

Kitty.

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Fellas/ladies, this is NOT a Ba2 issue

 

 

 

This is a MipMap error.

 

MipMap functions like this, say you are 300m from an object, its too far to require ultra texture mapping, so it registers them as say medium, as you advance, it periodically upgrades the texture map quality of the target, so now you are 250m from it and it upgrades to High from Medium, it stays at High until you reach 175m, then it upgrades to Ultra, depending on how far you have you settings at it may not even hit Ultra until you are MUCH closer.

 

*The heat you are experiencing is because your GPU is being worked like a 2 dollar wh*%# on half price night because its having to do a lot more work in a smaller allotment of time because of s#*! coding.*

 

Here is the problem. This doesn't always work like it is supposed to. So this is not a file problem, this is not a CPU or GPU problem, this is a coding issue IN the game itself. What happens is the upgrading wonks out and you either get shitty low resolution textures on an item and it either gives you what is called "pop in" when you are finally up close on it, or you get rainbow textures, because the system wonked out and is stuck between your highest graphical setting and the process of upgrading/downgrading.

 

The easiest way to fix it short term is to restart your game.

 

The best solution is the Fallout 4 Config tool by Bilago http://www.nexusmods.com/fallout4/mods/102/?

 

This replaces your Default Launcher for Fallout 4, and it has many many settings to further tweak your game via the launcher instead of INI file changes, and fine tune the settings that the default launcher has. One of the tweaks this launcher has is MipMap options.

 

 

The MipMap option this new launcher has has -1, 0, 1, and 2. 2 is the lowest, like low and medium, 1 is High, 0 is ultra, and -1 is MipMap fix. What MipMap fix does is force away the upgrade/downgrade system, and simply makes the game load the highest resolution texture you allow via settings to load in immediately. so no more, low, medium, high, and then ultra, now it just loads Ultra on the first go, which can place a bit more load on your GPU, but nothing too strenuous.

Edited by jdkzombie
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Steam Com...machines that have no way to install software, consoles as such prohibit that, but heat..is always there due too over modding the games.

 

It's great you have a solution for Fallout 4, but..the issue shown here was duplicated and as such removed with extra cooling.

 

Not sure about whats the problem here? this is Technical forum. 15 years worth of hardware and software design...

 

EA games, current issues that are a dead match to this issue with Andromeda game? NOT a Bethesda game.

 

Overclockers and many other sites as well as rededit threads.

 

we get possibly 20 or 30 complaints about this over time, not much there i common except hardware issues.

 

Not all machines can handle it, you might get lucky hiding the issues thru software configs, but damage to components still reside with in.

 

-----------------

Let's see $16.000 worth of PCs tested in the last two years..and cheap units as well as over $2.000 ones?

 

Bad installs, corruption in downloads, or basically asking way too much from a machines capability...and you know that's gonna be happening too.

----------------------------------

this thread seems to be the only one I know of at the moment "here" about this issue.

 

Imagine ME matching that issue to a (T) and then finding the solution?

 

interesting convo as it goes.

 

I put MY money where it counts so others benefit from the results. I can afford it, the question is can you?

 

That's what I've Done here. My contributions.

 

Kitty

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Seance this issue is Not limited to just one game..you are left with hardware flaws.

3ecaf2ad4ee4fa2ca082b3bc1179a024.jpg

 

Graphics card troubleshooting seance :smile:

Edited by steve40
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  • 2 months later...

So... i'm having exact same issues with BA2 textures.

I tried every possible ini tweak, enboost and whatsoever - it still happens.

Only thing that helped me for some degree is installing "Optimized Vanilla Textures" mod, loose files version.

After that - bug with rainbow textures disappeared for textures that included in that mod, but still happens for other textures yet.

GPU is AMD R9 290, running around 80 degrees on full load. Never experienced any problem in any existing games except for Fallout 4.

It has something to do with nvidia gameworks features, because that bug didn't exist right after game release, it just appeared after some patches.

If anyone has some suggestions how to fix that (except for unpacking each and every BA2 i have) - please tell me how.

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  • 9 months later...

Fellas/ladies, this is NOT a Ba2 issue

 

 

 

This is a MipMap error.

 

MipMap functions like this, say you are 300m from an object, its too far to require ultra texture mapping, so it registers them as say medium, as you advance, it periodically upgrades the texture map quality of the target, so now you are 250m from it and it upgrades to High from Medium, it stays at High until you reach 175m, then it upgrades to Ultra, depending on how far you have you settings at it may not even hit Ultra until you are MUCH closer.

 

*The heat you are experiencing is because your GPU is being worked like a 2 dollar prostitute on half price night because its having to do a lot more work in a smaller allotment of time because of s*** coding.*

 

Here is the problem. This doesn't always work like it is supposed to. So this is not a file problem, this is not a CPU or GPU problem, this is a coding issue IN the game itself. What happens is the upgrading wonks out and you either get shitty low resolution textures on an item and it either gives you what is called "pop in" when you are finally up close on it, or you get rainbow textures, because the system wonked out and is stuck between your highest graphical setting and the process of upgrading/downgrading.

 

The easiest way to fix it short term is to restart your game.

 

The best solution is the Fallout 4 Config tool by Bilago http://www.nexusmods.com/fallout4/mods/102/?

 

This replaces your Default Launcher for Fallout 4, and it has many many settings to further tweak your game via the launcher instead of INI file changes, and fine tune the settings that the default launcher has. One of the tweaks this launcher has is MipMap options.

 

 

The MipMap option this new launcher has has -1, 0, 1, and 2. 2 is the lowest, like low and medium, 1 is High, 0 is ultra, and -1 is MipMap fix. What MipMap fix does is force away the upgrade/downgrade system, and simply makes the game load the highest resolution texture you allow via settings to load in immediately. so no more, low, medium, high, and then ultra, now it just loads Ultra on the first go, which can place a bit more load on your GPU, but nothing too strenuous.

 

Well that answers that. I always had this issue in heavy duty locations like Sim Settlement Sanctuary or a fully built Vault 88. My experience was that the more objects there were the more likely this sort of issue would show up. As you may imagine this limited some of my growth, but thanks to your explanation of MipMap I now understand the why and how to fix it.

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