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"Atom's Faithful" Far Harbor Mod Idea


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Requiring Far Harbor, this will add new Radiation based weapons, weapon mods, ammo recipes, and even a trait for those wanting to do Children of Atom builds.

Weapons:

Radical Laser Musket: A new laser musket, with its own upgrades and mod slots (as in, mods made for the normal Laser Musket will NOT be compatible with this weapon), that has a green laser and also does radiation damage, the more cranks, the more radiation damage in addition to energy damage. Also has CoA symbols on the gun.

Radical Laser Gun: Basically the energy weapon counterpart to the Radium Rifle. Fires green laser. Like the Laser Musket, has its own mod slots and is considered a separate weapon from the normal Laser Gun.

Both can be bought from Brother Kane in the Nucleus, who also now sells Irradiated Bowling Balls.

Weapon Mods:

Irradiated Bowling Ball Launcher (Fat Man): Fires Irradiated Bowling Balls. Found in the same location as the Striker.

Recipes:

 

Irradiated Bowling Balls (10): Requires 10 Modified Bowling Balls and 1 Nuclear Material to make 10 Irradiated Bowling Balls. Found in the same location as the Striker.

Trait:

Atom's Glory: When Radiation Poisoning takes up 75% of your health bar, you gain 100% resistance to further radiation poisoning unless the amount of radiation poisoning goes below 75% (by leveling up, which increases hit points), in which it will be removed, but regained once you reach 75% radiation poisoning again. In exchange, Rad Away is 75% less effective at all times. This will go great with perks that give benefits the higher your radiation level is, as it effectively means you will NEVER have to worry about dying from Radiation poisoning. The trait is added by drinking "Atom's Elixir", which is automatically added to your inventory with this mod installed. You may drink it at any time, but once you drink it, there's no going back.

What do you people think?

Edited by Guest
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  • 6 months later...

@1992x12

Howdy. This is an interesting concept, and thanks for sharing.

adding to Children of Atom lore from across FO2, FO3, FONV etc would be awesome to see!

 

I'd like to see more of the factions and systems like the storyline system,

karma system, disguise system and other staples return.

so, if this developed into more of an overhaul and faction-based mod, that'd be cool to see too.

 

 

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  • 3 months later...
  On 3/7/2017 at 3:45 AM, montky said:

@1992x12

Howdy. This is an interesting concept, and thanks for sharing.

adding to Children of Atom lore from across FO2, FO3, FONV etc would be awesome to see!

 

I'd like to see more of the factions and systems like the storyline system,

karma system, disguise system and other staples return.

so, if this developed into more of an overhaul and faction-based mod, that'd be cool to see too.

 

 

  Reveal hidden contents

 

Sorry for long wait for reply. Anyway, I planned this mod to be simple so it could be easily downloaded by Xbox/ Playstation players as well.

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So basically just retextured variants of vanilla weapons? Meh. Especially the radioactive bowling ball launcher. Why even?

 

I think there should be more differences. For example: instead of bowling balls, launch these sample canisters, like the ones used in Cambridge Polymer Labs, which bursts on impact, dealing low damage, but heavily irradiating a large area.

 

For the laser gun there even is a "gamma wave emitter" which adds radiation damage. Okay, you could maybe also add a new barrel (call it "gamma emitter" or something, gamma ray lasers are at least somewhat realistic), which makes the weapon deal even more radiation damage and turn the beam green, if that's even possible.

Hm, to make this actually useful, you could try making it so that it can fire through enemies (hitting multiple enemies at once in the process), or even through walls, if it's possible. If not possible, then maybe it could just have an effect like the "penetrator" perk, which allows you to target hidden body parts in VATS.

 

For a completely new radiation-based weapon, you could add an "Irradiator". While being fired, it continuously emits radiation in front of you, causing low damage in a short-ish area. It could be undetectable, aka enemies don't notice you if you irradiate them with it, and even work through walls (if possible), but somewhat dimished (if possible). On the other hand, this could also be a Gamma Gun mod.

 

Then you could have a new ammo type: Uranium Shells, and either a weapon or a weapon mod to shoot them. They are extra heavy, permanently irradiate you a little if you have any in your inventory, but are quite powerful, and deal radiation damage.

 

For a melee option, an Atom cultist could use an actual fuel rod from an old nuclear power plant. IRL they would be quite brittle, I think, but it's Fallout we are talking about :P

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  On 7/6/2017 at 2:20 PM, pra said:

So basically just retextured variants of vanilla weapons? Meh. Especially the radioactive bowling ball launcher. Why even?

 

I think there should be more differences. For example: instead of bowling balls, launch these sample canisters, like the ones used in Cambridge Polymer Labs, which bursts on impact, dealing low damage, but heavily irradiating a large area.

 

For the laser gun there even is a "gamma wave emitter" which adds radiation damage. Okay, you could maybe also add a new barrel (call it "gamma emitter" or something, gamma ray lasers are at least somewhat realistic), which makes the weapon deal even more radiation damage and turn the beam green, if that's even possible.

Hm, to make this actually useful, you could try making it so that it can fire through enemies (hitting multiple enemies at once in the process), or even through walls, if it's possible. If not possible, then maybe it could just have an effect like the "penetrator" perk, which allows you to target hidden body parts in VATS.

 

For a completely new radiation-based weapon, you could add an "Irradiator". While being fired, it continuously emits radiation in front of you, causing low damage in a short-ish area. It could be undetectable, aka enemies don't notice you if you irradiate them with it, and even work through walls (if possible), but somewhat dimished (if possible). On the other hand, this could also be a Gamma Gun mod.

 

Then you could have a new ammo type: Uranium Shells, and either a weapon or a weapon mod to shoot them. They are extra heavy, permanently irradiate you a little if you have any in your inventory, but are quite powerful, and deal radiation damage.

 

For a melee option, an Atom cultist could use an actual fuel rod from an old nuclear power plant. IRL they would be quite brittle, I think, but it's Fallout we are talking about :tongue:

What about my trait idea?

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