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Blender distorting mesh on selection/rotation


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Posted

For some Oblivion meshes, I've found that when trying to select (especially with the Brush tool) or when rotating/zooming, the mesh will get all distorted, stretched out in one direction (generally vertically), but then pop back the next time I adjust the view. This makes it very annoying to try and select things. I have some screenshots to illustrate the problem.

 

Image 1

 

Now, imagine I have the brush tool activated, and I am about to select the faces in the bottom middle of the dress. I push the mouse button, move the mouse to the right and...

 

Image 2

 

...that is what happens. I have not adjusted the view at all. As soon as I started to brush select, the mesh distorted and ended up selecting all sorts of random things.

 

This also sometimes happens with regular right-click select, and for some meshes, doesn't happen at all.

 

Help?

  • 1 month later...
Posted

Haha, yeah. I finally figured that out. I should have updated.

 

It still only happens with some meshes, but turning off the Transform Properties box always fixes it. Very strange.

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