Simpson3k Posted November 25, 2011 Share Posted November 25, 2011 Is it only me who thinks so or are the option to interact with the environment in Bethesda´s Fallout games very poorly? I mean what can you do with npc´s for example? You can shoot them down or talk to them while always keeping distance. There never comes an option to..for example strike an npc with a bare hand or fist as part of the conversation (like if the npc said something wrong) or pushing the npc to the ground..or target him with a gun to intimidate him or her. Only talking while both, the own char and the npc do stand like candles..or closing conversation and blast em away like any other random mop. Somehow that gives the game even more a feeling of isolation. As if there is a invisible barrier between each chars wich can only be penetrated in combat. Your opinions, comments?^^ Link to comment Share on other sites More sharing options...
Cyberlazy Posted November 25, 2011 Share Posted November 25, 2011 Good point, I really miss actions in FONV, even if it was just <You point your gun at his face> "What did you say punk?" Or something along those lines (Ie just text and not animated), Only action I ever see is <Attack> Link to comment Share on other sites More sharing options...
Simpson3k Posted November 25, 2011 Author Share Posted November 25, 2011 Something like the good karma/bad karma options they offered in Mass Effect 2, would be cool in my opinion This one i found very cool..even if it stops any further conversation with that merc ^^ http://www.youtube.com/watch?v=Pvoxr7w1wWM Link to comment Share on other sites More sharing options...
ModelV Posted November 25, 2011 Share Posted November 25, 2011 ^**** NO!!!! Fallout is not using anything like Mass Effect's broken ass dialogue system. In Mass Effect if you keep clicking on the same button in dialogue throughout the entire game you get the "reward" of being able to persuade people but if you ever ever use another option in dialogue you cant persuade anyone anymore. That pretty much sums it up. Mass Effect also has a "punish people who dont persuade" system instead of a "reward people that do" system. So in short the only thing Fallout can ever learn from ME is combat. Anyway the great thing is Fallout 4 will use the creation engine which makes a lot more stuff possible in the player npc interaction department. Link to comment Share on other sites More sharing options...
Simpson3k Posted November 25, 2011 Author Share Posted November 25, 2011 (edited) I never said i wanted the dialoge limitation for persuades based on the chars karma, only the options to persuade at all..thats what i meant. Edited November 25, 2011 by Simpson3k Link to comment Share on other sites More sharing options...
minngarm Posted November 26, 2011 Share Posted November 26, 2011 I think you'll be pleasantly surprised with some side story mods in development then, especially if you like more dialouge/action options in conversations. Link to comment Share on other sites More sharing options...
luceid Posted November 29, 2011 Share Posted November 29, 2011 Well, it's been always the big downside of the Bethesda games/engines, that they can't catch up with some more cinematic games, like f.e. your typical Final Fantasy.Some reasons are obvious, like in your typical FF armors and/or are simply stat-boosters, but not seen ingame. This also sucks, but adds the possibility of FMV (render sequences). But it's very true, that the dialogues could have been done a lot better.F.e. it's kinda weird seeing Alice Hostetler, who has unique animatios no one else in the game has :huh: Or playing Nehrim (which uses the same engine as FONV) and see how much and well done ingame-sequences are in that "game" (game/overhaul/whatever). One of the biggest flaws in that "immersion" topic was the ending of the "Hard Luck Blues" quest.You have some terminal SOS, which could be decades or even over hundred years old. And that's it.It's one of the most interesting quests in the game, since no matter what the player does, there is no "perfect" ending.And it's so awfully presented ingame :psyduck: It's a perfect example of what all Bethesda games need. More cutscenes, radio messages, etc. Link to comment Share on other sites More sharing options...
minngarm Posted November 30, 2011 Share Posted November 30, 2011 I would like to be able to pickup comm traffic from NCR patrols and random settlements Link to comment Share on other sites More sharing options...
Lius Posted December 5, 2011 Share Posted December 5, 2011 (edited) That is the very reason why mods exists. Have you ever heard of a mod called Project Ultimatum? You say you cant push npc's? This mod allows you to. How about aim a gun at them to intimidate them or simply make them surrender without a fight? You got it right here. Need to lure an enemy right around the corner but how?! You can whistle. Holy @#&, bunch of enemies following you? Close the door and lock it so they cant get through. There are many more features this mod gives you, and all of the above that i mentioned is only a part of that mod. There are other mods which try to make the game more immersive like PU. Project Nevada. You can sprint. You can tackle a enemy down. Helmets and glasses actually have visor overlays. Other options which make it more realistic. How about companion sandbox mode mod and the player sandbox (forgot actual name); both of these mods make it so that your companions and your character arent just standing candles. They actually move around, interact with surrounding objects and environment. There are also mods that let you actually interact with the environment. And another that lets you break items by shooting them, hitting them, etc. (Sorry the mods names are not popping up in my head) The modding community the nexus is filled with these assortments. You just have to take the time to find them. But if you were just talking about Bethesda, sure i guess they could've taken the time to implement these things into the game. Why they didnt? I dont know :3 Edited December 5, 2011 by Lius Link to comment Share on other sites More sharing options...
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