zrovektor Posted August 10, 2016 Share Posted August 10, 2016 Hello all. Very new to the CK and find myself stuck on a noobish question. Say I wanted to require that a character has a strength of 10 in order to equip a weapon or a piece of armor, how would I go about that? Would it require a script or is that a built in function I just happen to be missing? Any help will be appreciated. Thank you all for your time. Link to comment Share on other sites More sharing options...
Dielos Posted August 10, 2016 Share Posted August 10, 2016 I would use a script, although it might be possible to use a spell or similar on the weapon too, although not sure of the last. Link to comment Share on other sites More sharing options...
skubblebubble Posted August 15, 2016 Share Posted August 15, 2016 you can easily do conditions for buildable items, but that's just to make, I don't see an easy way other than scripts in order to equip/use.:( Link to comment Share on other sites More sharing options...
paulatreides0 Posted August 16, 2016 Share Posted August 16, 2016 You make a script on the weapon in question. The script would be something along the lines of: Scriptname Namespace:NameOfScript extends ObjectReference Const ActorValue Strength Event OnEquipped(Actor akActor) If akActor.GetBaseValue(Strength) < 10 akActor.UnEquipItem(Self.GetBaseObject()) endIf endEvent Note that the actor value for strength should probably be defined through the properties section of your script, which you can access by double clicking your script in the CK. Link to comment Share on other sites More sharing options...
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