Thicketford Posted August 10, 2016 Share Posted August 10, 2016 (edited) I want to make a mod that removes various bits of clutter from settlements (trash piles, rubble piles etc). I assumed I could just check the 'initially disabled' box in the CK, but now I'm not so sure. I have seen various threads talking about pre-combined meshes and that you have to use the 'Precombine Geometries for Current Cell' and 'Generate Visibility for Loaded Area' options to avoid visual glitches. I have a basic understanding of what pre-combined meshes are, but I'm still a bit confused. So I have a few questions I was hoping to get answers for... Is this still necessary (ie. has anything about it been touched in a recent patch)? What would happen if I didn't do it?If I dragged the objects under the world so they couldn't be seen instead of disabling would I still need to do it? See Troskii's reply here for more info... https://forums.nexusmods.com/index.php?/topic/4592935-rebuilding-visibility-and-precombined-meshes/ Edited August 10, 2016 by Thicketford Link to comment Share on other sites More sharing options...
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