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Disabling objects and pre-combined meshes


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I want to make a mod that removes various bits of clutter from settlements (trash piles, rubble piles etc). I assumed I could just check the 'initially disabled' box in the CK, but now I'm not so sure. I have seen various threads talking about pre-combined meshes and that you have to use the 'Precombine Geometries for Current Cell' and 'Generate Visibility for Loaded Area' options to avoid visual glitches. I have a basic understanding of what pre-combined meshes are, but I'm still a bit confused.

 

So I have a few questions I was hoping to get answers for...

 

  • Is this still necessary (ie. has anything about it been touched in a recent patch)?
  • What would happen if I didn't do it?
  • If I dragged the objects under the world so they couldn't be seen instead of disabling would I still need to do it?

 

 

See Troskii's reply here for more info... https://forums.nexusmods.com/index.php?/topic/4592935-rebuilding-visibility-and-precombined-meshes/

Edited by Thicketford
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