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Help: Scripts Fragments in dialogue not running


JamesAfloat

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Hey y'all!

 

I'm getting my mod Penn's Woods ready for release but as I've been giving it to other people, I've had a weird problem:

 

The dialogue works. The NPCs exist. The worldspace exists. But the scripts that I've written into dialogue don't function. Quests don't start, the player doesn't get moved places, etc. All the scripts compile correctly, and in my own version on my own game, they work without trouble.

 

Is there something I'm missing from how to package the mod/place the scripts into the....database or however it works?

 

Thanks much!

 

JamesAfloat

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ah just figured it out, had to have all of these in my script

 

yourquest.Start()
yourquest.SetCurrentStageID(10)
yourquest.SetObjectiveDisplayed(10)
yourquest.setactive()
Also I have found out if a npc doesnt have the navmesh to get to you its marker wont show up, atleast thats whats happening for me.
Edited by ajs52698
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