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JamesAfloat

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Everything posted by JamesAfloat

  1. Hey Skyrim denizens! Iâve been working on a companion mod for Skyrim for a while. I wanted to create someone reactive enough to rival Inigo, with a deep backstory and a small questline. I also felt that with the lackluster mageâs college questline, it would be cool to have a truly powerful wizard have a story. What kind of features would you like to see in a companion mod like this? Anything you like about the direction this is going? Thanks!
  2. Thanks SirDanest! I've reached out to Yossarian about it. Would love to make them compatible. I think it would work really well.
  3. Hello people of the Nexus. After two years of inactivity where I believed I could not keep updating my DLC-sized quest mod, Honest Hearts Reborn, I have jumped back in and been able to solve almost all of its problems. My goal is to make the mod what it always wanted to be, without bugs, and with a good amount of added content and more balanced endings. I would love to have testers to help me make sure this is exactly what it needs to be. Thanks! P.S. Opinion poll: should I release the update as Honest Hearts Reborn +, with a new mod page and everything? Or should I keep it on the old mod page?
  4. Hey guys! I've just realized version 1.0 of my Exploration/Quest mod, PENN'S WOODS! It has a new worldspace, three quests, and four professionally-voiced NPCs! Take a look at the trailer here: Or go to the mod page here! http://www.nexusmods.com/fallout4/mods/18415/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D18415%26preview%3D&pUp=1 Good luck out there, my friends. I am honored to be a part of your community. :)
  5. Hey y'all! I'm getting my mod Penn's Woods ready for release but as I've been giving it to other people, I've had a weird problem: The dialogue works. The NPCs exist. The worldspace exists. But the scripts that I've written into dialogue don't function. Quests don't start, the player doesn't get moved places, etc. All the scripts compile correctly, and in my own version on my own game, they work without trouble. Is there something I'm missing from how to package the mod/place the scripts into the....database or however it works? Thanks much! JamesAfloat
  6. Great question Assassin! The mod is in a beta stage, basically. There is a bit of unfinished and unpolished material, but it is playable from beginning to end. I'm looking for holes, quest moments that don't work--it's got a lot of choices and I want them all to work logically. The length should be around 2-3 hours. It's not long or complex. A few quests. I'm planning on releasing it next week or the following on the nexus and Bethesda.net. Hope that answers your question! James
  7. Hey guys! A few months later than I expected, I've got a playable prototype of a beautiful little exploration/story/roleplay mod set in southwest Pennsylvania. The plot is as follows: The Sole Survivor encounters a scientist in Diamond City who believes that an influence known only as The God of the Forest has been bringing a forest back to life south of The Pitt. Though worried about the dangerous mutant tribes and slavers, he sends you to investigate. Any interested testers should PM me! I'll upload everything to a google drive or dropbox file and send it to you! Thanks! JamesAfloat
  8. This is an interesting idea. I don't think there's anything ethically wrong with paying for mod creation--it's basically patronage. Mod creators have an option to allow players to pay for content if they want--it just isn't part of the rather socialist do-it-because-we-love-it mentality in the modding scene. I think if you really want certain mods to be made, you should go to the Mod Request page, create a detailed pitch for your mod, and then say that you would be willing to donate to any creators who are interested in the project. Peace! James
  9. Hey people. I'm JamesAfloat. For any New Vegas players, I made the Honest Hearts Reborn mod, a story overhaul of the Honest Hearts DLC that was buggy but heartfelt. I like making mods. That was my first one. Been downloaded like 50,000 times. So I feel like Fallout 4 didn't do as good a job in the writing/dialogue department, and I'd love to change that. Sadly I don't have time yet to do an entire overhaul of the original campaign, or to make a new RPG inside the Fallout 4 engine. So instead, for now, I'm making a small mod. This one will be a science-related mystery: a scientist tells you he's heard of a place far to the southwest in Pennsylvania where pre-war levels of flora have been detected. Hills full of blossoming trees are to be found there. Naturally curious as to its reason, you are sent to Penn's Woods, to discover who has been transforming the landscape into a pre-war paradise. But, of course, you are not the first to arrive. You will encounter two factions in Penn's Woods: Algonquin Mutants and Pitt Slavers. Everyone you meet has an agenda, and you can choose how you interact with them, who you side with, and what you do once you learn who the Savior of the Forest really is. Coming...well, if I can pull it off...in two weeks. Peace, y'all! JamesAfloat
  10. Fallout 4 almost did a really amazing thing in Bethesda history: it almost made a game that wasn't just about you. I think a mod could fulfill this vision. By making the protagonist have a child and a family, it dictated certain things about your character. They couldn't just be a "Lone Wanderer", someone with no ties who can do what they wanted. It created lots of new roleplaying possibilities and challenges. But I don't think it went far enough! So, we What I'm imagining is probably a mix of a lot of possible mods. Even little parts of it could be great mods on their own. But the whole effect could be amazing. I'm imagining a mod where you are in charge of a settlement, and you're tied to it forever. No more of this "I'm the mayor of the woooorrlld!" stuff. Instead, your goal is to keep your village alive and build a thriving city with trade routes, protected from attacks. A few major ideas: - If the people in your settlement die, you lose. - ONLY ONE VILLAGE You choose your settlement at the beginning and get some people in it to start. Most of these guys have stories and quests, but anyone can die and their quests can fail. - NEW STORY The story starts there. The only defined part of your story is that you're the one everyone listens to, though there will be arguments. I think I'm imagining a totally different story, though it could still take place in the commonwealth and still have the Institute and the Brotherhood. - STUFF HAPPENS TO YOUR SETTLEMENT MORE. Every time you leave your town, you have to choose whether to focus on gathering food, defending the town, or gathering materials. Every time you come back, you get a report of what happened. You can choose in the mod settings whether to make things happen to the town once a day while you're gone, or twice a day, or four. This can be attacks, new visitors, good finds, injuries, etc. - It's kind of like The Banner Saga or XCOM. You have to take care of your people. You have to choose jobs. And all your quests connect to that. - It could also be cool if you have a family here. You have a spouse and 2 kids, one who's too little but the other who could be a fighter and a companion for you to go out journeying with. What do you guys think? What would you want to see in a Fallout that's more about group survival rather than just you on your own? Would it have to be in a new place or could it be in the Commonwealth?
  11. So, for example: the player finds the Sole Survivor inside the Vault, and decides to help him/her? And serves as his/her companion? You'd have to go through the Sole Survivor's lines and double up some so he/she can ask YOU (the newly non-sole-survivor-player) to help. Cool idea though. I think F4 NEEDS a 2nd Life equivalent mod.
  12. As always I'm interested in more complex story mods with good storytelling. The Bethesda vanilla characters are often...well...vanilla. I'm leading a team who's going to be making a sizeable quest mod for either F4 or Skyrim in the next year. Maybe Railroad? Maybe a Tribe of synths who want to find a home? Maybe something in the Glowing Sea? Who knows. Whoooo knooooows
  13. Heyo everybody! After much testing, much work, and staying up wayyyy too late, I have published the .09 version of Honest Hearts Reborn, a story replacer mod for the Honest Hearts DLC, with more than 3,000 recorded lines of dialogue and a great new story about Joshua Graham! Over the next few months I will be releasing patches with new content and addressing bugs that may exist in the current version. Please be patient with me as I keep working to make this mod a really cool experience! (For example, I'm pretty sure the current file setup will work with NMM, but let me know if I'm totally wrong! Thanks!) http://www.nexusmods.com/newvegas/mods/60431/? Thanks for your support. You're a great community.
  14. Hey y'all, sorry about pushing the date back! Here's a new trailer to tide you over! https://youtu.be/pqFmoX53hyw
  15. Thanks for the feedback! There are multiple endings and branching questlines. I don't want to give any spoilers because (I think) it's pretty cool, but the Courier begins his journey into Zion by being captured by Legion and forced to work for them (or he chooses to voluntarily, if he is Legion affiliated) looking for Graham. From there the player has lots of choices about who to side with and who to side against. For the original release (this week or next) there will not be a completed anti-Graham ending, but one MIGHT be added in one of the later patches that I'm planning through December. (Those patches will hopefully include some new areas and combat encounters, unique armor, weapons, and character models for Tribal Mutants and the Bloodstone Watchers, and the betrayal questline.) I announced tomorrow as the release date, but oh my gosh guys and gals my life just got insane. Some crazy professional opportunities and personal things to catch up with have leapt upon me, so I hope I can release next week. Wotans the frumentarii mod sounds cool. Look forward to checking it out if you go through with it.
  16. People, I've been Amazed with the response to my first announcements. Testers have been so helpful, and anyone who wants to jump in for the last little bit his completely welcome--would love to have you! PM me. I really hope this mod is gonna be Something Else, and after release I intend to stay active for a few months (though a little less intensely) to deal with bugs that will come up and make it as smooth a gaming experience as possible. Since the response has been so great I wanted to "leak" some game screens on imgur. Here they are: http://imgur.com/gallery/KGIYR Comments, theories, and expressions of excitement are encouraged. HONEST HEARTS REBORN Watch the Official Trailer here: https://www.youtube.com/watch?v=fZuIavblj78&feature=youtu.be Watch the Teaser Trailer here: https://youtu.be/Sod619vcTXk Description: Despite its beautiful setting in Zion National Park and the incredible story of Joshua Graham, Honest Hearts has generally been regarded as more disappointing than successful. (I mean, you meet the most badass warrior in the wasteland then he asks you to go find walkie-talkies??) Honest Hearts Reborn is a canon-replacing story that tells a new story of Joshua Graham. When the Courier's caravan to New Canaan is hijacked in Zion by the Legion, the Courier is taken prisoner by a sadistic Legion commander named Livius, who forces the Courier to help him find the Burned Man. The Courier's journey will lead him to the highest cliff in Zion's, and to meet and influence the Burned Man himself. Stuff that's in it: A DLC-length questline defined by character choice, written by award-winning playwright Ted S. Bushman (me) 30-plus voiced NPCs voiced by an incredible cast of actors (my actor friends) 3 new companions a revamped, teeming Zion Canyon full of new factions including Livius' Legion, the Bloodstone Tribe, the Burned Ones, the Highlander Mutants, and the mysterious and faithful New Canaanites. exactly what you want to be playing before Fallout 4 comes out - literary, thoughtful, meaningful crap and also shooting What you gotta have: Fallout: New Vegas base game Honest Hearts Planned to drop next week, ~September 15th-18th. Look out for the drop date and time!
  17. Slydogg: dunno if i can be super helpful about that. I live in New York City, and most of my friends are actors, so that's where I get all the people. So...Do theatre! You'll find plenty of people willing to help you out!
  18. NEW TRAILER: https://youtu.be/fZuIavblj78 "HONEST HEARTS REBORN" is planned to drop on September 15th! Thank you all so much for your support. We could still use testers for the last leg here and will definitely still be enhancing and fixing through the end of September. The Burned Man walks.
  19. UPDATE: - 14 Characters are now voiced, including Casca, the crazy old Legionary, the tribal patrol leader All-Clouds, and Karl, the Obsessive-Compulsive super mutant leader - 2 Companions are almost fully functioning (Brutus', the Legionary who acts as your jailor, has a final sequence that has been fixed to actually work, and Zoe Young the New Canaanite missionary now actually will follow the player (and sometimes jump off of cliffs) - The main storyline is almost finished, with only three major quests still not finishing properly Testers are doing great work! I'm so grateful for them and their fantastic feedback. People are being particularly complimentary of the acting, done by a fine cast of professional actors despite my terribly mediocre recording equipment. Honest Hearts Reborn is a chance to have a new take on the Burned Man. Your choices make a whole lot more difference on Joshua and on Zion than they did in Honest Hearts. Contact me about testing. I could still use some more people before release in (hopefully) mid-September! Thanks, James
  20. Good people! Work on HONEST HEARTS REBORN is progressing nicely! When we started testing, only two characters were properly voiced--now there are almost 10 of the 32 NPCs who really talk! Other changes: - the plotline has moved along some. it still isn't a complete story, but there should be a fully playable questline (with bugs) by the end of July. - many small bugs have been fixed with quests not finishing properly, and with the load-up not working (Chen wouldn't speak to you) Testers are still wanted. PM me with interest. James. (Watch the Teaser Trailer here: https://youtu.be/Sod619vcTXk)
  21. All right, folks! Work is progressing really nicely on Honest Hearts Reborn (aka I'm working my butt off for about 8 hours a day) and we're ready to start with some testers! PM me with interest, and I will send you the esp, and if I can figure it out I'll link you to a dropbox with all of the voice and lip files we have so far. This is an amazing stage of development to be reaching, and I look forward to your feedback! James
  22. Haha! Don't even worry about that. As opposed to the 7 speaking NPCS in Honest Hearts, Reborn has more than twenty full-conversation NPCs. So hopefully you can find at least a few you like!
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