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Script Conflict - How to properly handle it?


scharleaux

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Hello,

 

I'm recently starting on modding my game. I have been doing it for almost 2 weeks now. I first started with no FOSE required mods, but I hit a giant wall between what was possible and what I wanted.

 

Long story short, I ended up with about 80 mods and knowing things I really didn't want like FO3Edit, Wrye Flash, LOOT, etc. I even installed GECK.

 

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Anyone would like to help me?

 

 

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I've read FO3Edit doens't have a script compiler, so I would only be editing a text, not the script that I would like to overwrite which the one that does the job. Am I right?

 

I could get rid of one mod, but not only I really love it, but there is no point on removing it if I would still have the conflict from the Player House that, I too, refuse to give it up. If I patch it, I could have it all.

 

 

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I could go on my load list if you ask me, but I really don't think it has something to do with it, because overwriting the data on FO3Edit by a merged patch doesn't fix the situation.

 

The script that I would like to replace/overwrite with the one that works is this one:

http://imgur.com/a/wfozq

 

How should I go about this? Should I really go full on S-RL3? I would like to go back to normal, forget about all modding stuff and really just play the game living in my Lighthouse and only able to repair on the workbenches for immersion.

 

TL;DR: Script conflict cant be sorted by Fo3Edit. I want to patch it, but I do not want to go crazy on modding.

 

Thanks in advance.

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Geck power up uses FOSE to edit the script in the geck ,the geck will not edit fose scripts because it does not know what the code is.

 

Search term GECK Powerup. so far, your almost there, just need the right code in place to do what you need done.

 

http://www.nexusmods.com/fallout3/mods/15067/?

IF that's all you want? read the page, do the things. load it , and edit it.

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  On 8/11/2016 at 11:39 AM, M48A5 said:

Could you please explain "Unnoficial FO3 1.7"?

I'm loading UUFO3 Patch into my load order after all DLC. I thought I had to specify it since it updates a lot of bugs from the Bethesda release.

Edited by scharleaux
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  On 8/11/2016 at 11:02 AM, Purr4me said:

Geck power up uses FOSE to edit the script in the geck ,the geck will not edit fose scripts because it does not know what the code is.

 

Search term GECK Powerup. so far, your almost there, just need the right code in place to do what you need done.

 

http://www.nexusmods.com/fallout3/mods/15067/?

IF that's all you want? read the page, do the things. load it , and edit it.

I just downloaded GECK PUP and I will work my way around it, read the stuff and try to fix the script s***.

 

Look, I downloaded your file and, besides being a suspicious site, I trusted you. File is empty or corrupted. I've downloaded it thrice, I don't want to offend you, but there is nothing inside. I edited the post because I'm reading another post, you are very active, and I can see you are a kind of Buddha from this forum. If you are in my thread, I'm sure I can fix s*** up.

 

http://imgur.com/a/Zy7L2

 

I'll try to learn the tip you gave me.

Edited by scharleaux
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I learned in another thread that you guys don't use LOOT and instead do some tweaking to make BOSS work with Fallout3. Also I see that MO work as a virtual FO3\Data folder and let you run mods without changing the vanilla structure. You can go from a fully moded game, back to vanilla, in a simple dropdown choice. Knowing this, how would I tell BOSS to work with my MO FO3\Data instead of the one from the game installation?

 

Would you point me to a place where I can learn how to make BOSS work with Fallout 3? If is is provided in the BOSS readme, would you kindly tell me which section?

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I need to use another hard drive for the file and a different site for it, sorry, I hate using 2shared.com. people don't use blockers so you see a lot of stuff going on, I use extremely good software to protect my stuff and never see things.

 

IS 2shared a mess? the file is empty? try any one of the mods I currently have ion my signature for download, those are on mega web site where I should have used.

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2shared is a mess. Try dropbox? Yes I attached a imgur SS to show you the file. E-mail me the file? I can PM you my e-mail.

 

Anyway I really don't want a fix, I want to learn to fix. Am I too demanding? I really want to learn how to fix and I did it all the way through here by myself. I learned NMM, FOMM, MO, FO3Edit, INI edits, FOSE, everything all reading on the internet and threads on this forum.

 

I want to keep learning. But I really don't want to learn scripting for FOSE or GECK. See, I know the logic structure, variables, conditions, vectors, but I hate it to the guts. I have a past with programming and I compulsively avoid programming ever again, I hate it.

 

I just want to be able to edit that script and paste/overwrite the wrong script with the right one from the Workbench Dismantling with the correct software, be that GECK or anything else and be done with it. I really don't want to go INTO scripting.

 

I hope I made myself clear. I don't want to offend you in any way, nor do I want to be rude. I want to count on your help, but I'm just trying to clear that I would prostitute myself before going into programming anything ever again.

 

Thanks for the help, I'm counting on your understanding.

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