thelawfull Posted August 11, 2016 Share Posted August 11, 2016 Need a script that does this and wondered if anyone would be willing to help, It is much appreciated. :) Link to comment Share on other sites More sharing options...
forli Posted August 11, 2016 Share Posted August 11, 2016 (edited) Open the CS/CSE. You don't need to load Oblivion.esm, unless you need to use resources/objects/scripts from it. Open the script editor and create a new script. Set the type to "Magic effect" (in the top/bottom corner of the script editor) scn mySpellWhichAddAnAbility ;give it a better name Begin ScriptEffectStart AddSpell theAbilityToAdd ;whatever your abilit's called EndNow, in the Objects window go to Magic and create a new spell.Add the effect: Script Effect -> attach the script "mySpellWhichAddAnAbility" (or whatever name you gave it).Click ok and save the esp. NOTE: If used by an NPC it may be a problem: spells/abilities are added removed to the whole base object, so if a "Bandit" cast this spell, all "Bandits" receive the ability. Edited August 11, 2016 by forli Link to comment Share on other sites More sharing options...
thelawfull Posted August 11, 2016 Author Share Posted August 11, 2016 (edited) Its for the player only, Thankyou. :smile:Then I just need to add the spell once the game starts, I can find that script online though. Also what about adding multiple spells?, Should I just add another addspell under it?. Edited August 11, 2016 by thelawfull Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted August 13, 2016 Share Posted August 13, 2016 (edited) If it works the same way as for the topics yes you just need to add other addspell #spellname# lines. Edited December 31, 2024 by Oblivionaddicted Link to comment Share on other sites More sharing options...
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