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Creating a spell that when cast adds an ability.


thelawfull

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Open the CS/CSE. You don't need to load Oblivion.esm, unless you need to use resources/objects/scripts from it.

 

Open the script editor and create a new script. Set the type to "Magic effect" (in the top/bottom corner of the script editor)

scn mySpellWhichAddAnAbility    ;give it a better name

Begin ScriptEffectStart
   AddSpell theAbilityToAdd    ;whatever your abilit's called
End

Now, in the Objects window go to Magic and create a new spell.

Add the effect: Script Effect -> attach the script "mySpellWhichAddAnAbility" (or whatever name you gave it).

Click ok and save the esp.

 

 

NOTE: If used by an NPC it may be a problem: spells/abilities are added removed to the whole base object, so if a "Bandit" cast this spell, all "Bandits" receive the ability.

Edited by forli
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Its for the player only, Thankyou. :smile:

Then I just need to add the spell once the game starts, I can find that script online though. Also what about adding multiple spells?, Should I just add another addspell under it?.

Edited by thelawfull
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