tehfata Posted August 11, 2016 Share Posted August 11, 2016 (edited) Solved the issue, had a stroke of luck. Contacted the mod author in question. Sorry to bug you guys! Hi guys. Weird one for you here. Everytime I equip my 10mm pistol, on first equip it sees the ammo, then changes it's mind to 000/000. After that, if I re-equip the same gun, it'll give me the proper count (I.e. 12/98) then reduce that extra count by two. (12/98 becomes 12/96) and you can see it count down. I've got no idea why the hell it's doing this. I'm playing a new game, new installation on all mods, running all DLC. I've run LOOT and FO4Edit, seen nothing wrong with that references weapons that I can tell. Couple issues here and there, but mostly just with Far Harbour. I'm not running a lot of weapons mods, I wanted to do this one "Pure"-ish as it were. Anyways, here's my plugin list and a FO4Edit log Plugins GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1ArmorKeywords.esm=1SettlementKeywords.esm=1Snap'n Build.esm=1Homemaker.esm=1Unofficial Fallout 4 Patch.esp=1SMC.esp=1Spring in the Commonwealth.esp=13xEnemyDamage.esp=15xPlayerDamage.esp=1PerksUnleveledFinal.esp=1CriticalHitsOutsideofVATS.esp=1Locksmith.esp=1LongerPowerLines3x.esp=1Move (Get Out the Way).esp=1Realistic Death Physics.esp=1Snap'n Build - reinitialize fix.esp=1OCDispenser.esp=1OCDecorator.esp=1OCD FarHarborDLC.esp=1MinutemenCaravan.esp=1ManufacturingExtended.esp=1ManufacturingExtendedFH.esp=1AkaInvisibleFurniture.esp=1BetterJunkFences.esp=1DD_Khassar_De_Templari_Increased_build.esp=1ExpandedSettlementBuildings.esp=1dinoshelf.esp=1dinomore.esp=1ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1BetterModDescriptions.esp=1BrighterSettlementLights_LessHarsh.esp=1BetterGenerators.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Automatron DLC.esp=1Crafting Workbenches - Faction and Quest Requirements.esp=1Femsheppings Minimalist Homewares.esp=1BobbleGirl.esp=1Armorsmith Extended.esp=1AWKCRPatch-UFO4P.esp=1BetterModDescriptionsAE.esp=13dscopes-replacer.esp=1BetterModDescriptionsSTCSReplacer.esp=13dscopes-framework.esp=13dscopes-replacer-FarHarbor.esp=1DV-Deadly Vertibirds.esp=1DV-Armored Pilots.esp=1Durable Vehicles - MV x10.esp=1Friffy_Holstered Weapons.esp=1DYNAVISION.esp=1Fr4nssonsLightTweaks.esp=1Vivid Weathers - FO4.esp=1Vivid Weathers - FO4 - Spring.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Weapon Rack Extended.esp=1MoBettaScrap.esp=1Better Power Armor - Extended.esp=1Business Settlements.esp=1BusinessSettlements-SKPatch.esp=1DD_Floor_brace.esp=1Guard Chair - D3.esp=1Guard Chair - D6.esp=1Guard Rug - D3.esp=1Guard Rug - D6.esp=1Guard Rug - D1.esp=1Guard Stool - D3.esp=1Guard Stool - D6.esp=1More Where That Came From Diamond City.esp=1OWR_CraftableDecor.esp=1OWR_CraftableDecor_SKPatch.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlers.esp=1BetterSettlersCleanFacePack.esp=1BetterSettlersFarHarborPatch.esp=1Guards.esp=1SettlersRename.esp=1CBBE.esp=1LooksMenu Customization Compendium.esp=1Workshop Shipments Rebalanced.esp=1CleanGoodneighbor.esp=1Eli_Faction Housing Overhaul - AiO.esp=1BTInteriors_Project.esp=1DiamondCityNew.esp=1MojaveImports.esp=1chem redux.esp=1VIS-PatchChemRedux.esp=1DOOM1911.esp=1Build High.esp=1PreWarSafes.esp=1Believable Drumlin Diner (turret).esp=1LeveledSpawns.esp=1PlaneWreck.esp=1DiamondCityMoreSecurity.esp=1BetterStores.esp=1BS-ExtraCustomProps.esp=1BS-FarHarborExpansion.esp=1BunkerHillMinPatrol.esp=1OWR.esp=1NeighborWatch.esp=1CrudeBlowback.esp=1OWR_CraftableRadios.esp=1DiamondCityAutoClose.esp=1FO4 NPCs Travel.esp=1DG Give Back My Bottles.esp=1AzarPonytailHairstyles.esp=1Lots More Male Hairstyles.esp=1Lots More Female Hairstyles.esp=1Lots More Facial Hair.esp=1KSHairdos.esp=1VisibleWeapons.esp=1SolarPower.esp=1VaultPlus.esp=1PoliceGlassesStandalone.esp=1funcweddingrings.esp=1Quieter Settlements - Vanilla.esp=1Quieter Settlements - Wasteland Workshop.esp=1Quieter Settlements - Contraptions.esp=1WeaponsOnBack Addon.esp=1Randomized DC Guard Outfits.esp=1Hoodless Scribe Hat.esp=1combat_PA.esp=1combat_PA - AWKCR.esp=1WastelandFashion.esp=1Smoke-able Cigars.esp=1Armorsmith Far Harbor.esp=1Armorsmith Automatron.esp=1Eli_Apocalypse Attire.esp=1JC-Shirt and Jeans.esp=1Eli_Accessories.esp=1DX Adventurer Outfit.esp=1Dogmeat's Backpack.esp=1Eli_ArmourCollection.esp=1Rangergearnew.esp=1NukaRadBans.esp=1The Rebel.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - AWKCR.esp=1AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1DX Commonwealth Shorts.esp=1DX Vault Girl Shorts.esp=1Eli_AlecusRogueHD.esp=1Armorsmith Elianora.esp=1WestTekTacticalOptics.esp=1WestTekTacticalOptics-AWKCR.esp=1Eli_RuggedOutfits.esp=1Eli_NukaStuff.esp=1Armorsmith Deserter X.esp=1BetterSettlersCCAPack1.1b.esp=1SelectMarkMacTurret.esp=1g2m_Workshop_Nexus.esp=1CutWeaponModsRestored.esp=1BetterModDescriptionsCWMR.esp=13dscopes-replacer-ATS-CWMRPatch.esp=1CWMR-Patch-ValdacilsItemSorting-Weapons.esp=1 FO4Edit FO4Edit 3.1.3 EXPERIMENTAL starting session 2016-08-11 19:27:53Using Fallout4 Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Using ini: C:\Users\SR2-AFATA\Documents\My Games\Fallout4\Fallout4.iniUsing save path: C:\Users\SR2-AFATA\Documents\My Games\Fallout4\Saves\Using plugin list: C:\Users\SR2-AFATA\AppData\Local\Fallout4\Plugins.txtUsing settings file: C:\Users\SR2-AFATA\AppData\Local\Fallout4\Plugins.fo4viewsettingsLoading active plugin list: C:\Users\SR2-AFATA\AppData\Local\Fallout4\Plugins.txt[DLCRobot.esm] Loading file[DLCRobot.esm] File loaded[DLCRobot.esm] Start processing[DLCworkshop01.esm] Loading file[DLCworkshop01.esm] File loaded[DLCworkshop01.esm] Start processing[DLCCoast.esm] Loading file[DLCCoast.esm] File loaded[DLCCoast.esm] Start processing[DLCworkshop02.esm] Loading file[DLCworkshop02.esm] File loaded[DLCworkshop02.esm] Start processing[DLCworkshop03.esm] Loading file[DLCworkshop03.esm] File loaded[DLCworkshop03.esm] Start processing[ArmorKeywords.esm] Loading file[ArmorKeywords.esm] File loaded[ArmorKeywords.esm] Start processing[settlementKeywords.esm] Loading file[settlementKeywords.esm] File loaded[settlementKeywords.esm] Start processing[snap'n Build.esm] Loading file[snap'n Build.esm] File loaded[snap'n Build.esm] Start processing[Homemaker.esm] Loading file[Homemaker.esm] File loaded[Homemaker.esm] Start processing[unofficial Fallout 4 Patch.esp] Loading file[unofficial Fallout 4 Patch.esp] File loaded[unofficial Fallout 4 Patch.esp] Start processing[sMC.esp] Loading file[sMC.esp] File loaded[sMC.esp] Start processing[spring in the Commonwealth.esp] Loading file[spring in the Commonwealth.esp] File loaded[spring in the Commonwealth.esp] Start processing[3xEnemyDamage.esp] Loading file[3xEnemyDamage.esp] File loaded[3xEnemyDamage.esp] Start processing[5xPlayerDamage.esp] Loading file[5xPlayerDamage.esp] File loaded[5xPlayerDamage.esp] Start processing[PerksUnleveledFinal.esp] Loading file[PerksUnleveledFinal.esp] File loaded[PerksUnleveledFinal.esp] Start processing[CriticalHitsOutsideofVATS.esp] Loading file[CriticalHitsOutsideofVATS.esp] File loaded[CriticalHitsOutsideofVATS.esp] Start processing[Locksmith.esp] Loading file[Locksmith.esp] File loaded[Locksmith.esp] Start processing[LongerPowerLines3x.esp] Loading file[LongerPowerLines3x.esp] File loaded[LongerPowerLines3x.esp] Start processing[Move (Get Out the Way).esp] Loading file[Move (Get Out the Way).esp] File loaded[Move (Get Out the Way).esp] Start processing[Realistic Death Physics.esp] Loading file[Realistic Death Physics.esp] File loaded[Realistic Death Physics.esp] Start processing[snap'n Build - reinitialize fix.esp] Loading file[snap'n Build - reinitialize fix.esp] File loaded[snap'n Build - reinitialize fix.esp] Start processing[OCDispenser.esp] Loading file[OCDispenser.esp] File loaded[OCDispenser.esp] Start processing[OCDecorator.esp] Loading file[OCDecorator.esp] File loaded[OCDecorator.esp] Start processing[OCD FarHarborDLC.esp] Loading file[OCD FarHarborDLC.esp] File loaded[OCD FarHarborDLC.esp] Start processing[MinutemenCaravan.esp] Loading file[MinutemenCaravan.esp] File loaded[MinutemenCaravan.esp] Start processing[ManufacturingExtended.esp] Loading file[ManufacturingExtended.esp] File loaded[ManufacturingExtended.esp] Start processing[ManufacturingExtendedFH.esp] Loading file[ManufacturingExtendedFH.esp] File loaded[ManufacturingExtendedFH.esp] Start processing[AkaInvisibleFurniture.esp] Loading file[AkaInvisibleFurniture.esp] File loaded[AkaInvisibleFurniture.esp] Start processing[betterJunkFences.esp] Loading file[betterJunkFences.esp] File loaded[betterJunkFences.esp] Start processing[DD_Khassar_De_Templari_Increased_build.esp] Loading file[DD_Khassar_De_Templari_Increased_build.esp] File loaded[DD_Khassar_De_Templari_Increased_build.esp] Start processing[ExpandedSettlementBuildings.esp] Loading file[ExpandedSettlementBuildings.esp] File loaded[ExpandedSettlementBuildings.esp] Start processing[dinoshelf.esp] Loading file[dinoshelf.esp] File loaded[dinoshelf.esp] Start processing[dinomore.esp] Loading file[dinomore.esp] File loaded[dinomore.esp] Start processing[ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Loading file[ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] File loaded[ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Start processing[betterModDescriptions.esp] Loading file[betterModDescriptions.esp] File loaded[betterModDescriptions.esp] Start processing[brighterSettlementLights_LessHarsh.esp] Loading file[brighterSettlementLights_LessHarsh.esp] File loaded[brighterSettlementLights_LessHarsh.esp] Start processing[betterGenerators.esp] Loading file[betterGenerators.esp] File loaded[betterGenerators.esp] Start processing[Crafting Workbench.esp] Loading file[Crafting Workbench.esp] File loaded[Crafting Workbench.esp] Start processing[Crafting Workbenches - Ammo.esp] Loading file[Crafting Workbenches - Ammo.esp] File loaded[Crafting Workbenches - Ammo.esp] Start processing[Crafting Workbenches - Automatron DLC.esp] Loading file[Crafting Workbenches - Automatron DLC.esp] File loaded[Crafting Workbenches - Automatron DLC.esp] Start processing[Crafting Workbenches - Faction and Quest Requirements.esp] Loading file[Crafting Workbenches - Faction and Quest Requirements.esp] File loaded[Crafting Workbenches - Faction and Quest Requirements.esp] Start processing[Femsheppings Minimalist Homewares.esp] Loading file[Femsheppings Minimalist Homewares.esp] File loaded[Femsheppings Minimalist Homewares.esp] Start processing[bobbleGirl.esp] Loading file[bobbleGirl.esp] File loaded[bobbleGirl.esp] Start processing[Armorsmith Extended.esp] Loading file[Armorsmith Extended.esp] File loaded[Armorsmith Extended.esp] Start processing[AWKCRPatch-UFO4P.esp] Loading file[AWKCRPatch-UFO4P.esp] File loaded[AWKCRPatch-UFO4P.esp] Start processing[betterModDescriptionsAE.esp] Loading file[betterModDescriptionsAE.esp] File loaded[betterModDescriptionsAE.esp] Start processing[3dscopes-replacer.esp] Loading file[3dscopes-replacer.esp] File loaded[3dscopes-replacer.esp] Start processing[betterModDescriptionsSTCSReplacer.esp] Loading file[betterModDescriptionsSTCSReplacer.esp] File loaded[betterModDescriptionsSTCSReplacer.esp] Start processing[3dscopes-framework.esp] Loading file[3dscopes-framework.esp] File loaded[3dscopes-framework.esp] Start processing[3dscopes-replacer-FarHarbor.esp] Loading file[3dscopes-replacer-FarHarbor.esp] File loaded[3dscopes-replacer-FarHarbor.esp] Start processing[DV-Deadly Vertibirds.esp] Loading file[DV-Deadly Vertibirds.esp] File loaded[DV-Deadly Vertibirds.esp] Start processing[DV-Armored Pilots.esp] Loading file[DV-Armored Pilots.esp] File loaded[DV-Armored Pilots.esp] Start processing[Durable Vehicles - MV x10.esp] Loading file[Durable Vehicles - MV x10.esp] File loaded[Durable Vehicles - MV x10.esp] Start processing[Friffy_Holstered Weapons.esp] Loading file[Friffy_Holstered Weapons.esp] File loaded[Friffy_Holstered Weapons.esp] Start processing[DYNAVISION.esp] Loading file[DYNAVISION.esp] File loaded[DYNAVISION.esp] Start processing[Fr4nssonsLightTweaks.esp] Loading file[Fr4nssonsLightTweaks.esp] File loaded[Fr4nssonsLightTweaks.esp] Start processing[Vivid Weathers - FO4.esp] Loading file[Vivid Weathers - FO4.esp] File loaded[Vivid Weathers - FO4.esp] Start processing[Vivid Weathers - FO4 - Spring.esp] Loading file[Vivid Weathers - FO4 - Spring.esp] File loaded[Vivid Weathers - FO4 - Spring.esp] Start processing[Vivid Weathers - FO4 - Far Harbor.esp] Loading file[Vivid Weathers - FO4 - Far Harbor.esp] File loaded[Vivid Weathers - FO4 - Far Harbor.esp] Start processing[DarkerNights.esp] Loading file[DarkerNights.esp] File loaded[DarkerNights.esp] Start processing[DarkerNightsDetection.esp] Loading file[DarkerNightsDetection.esp] File loaded[DarkerNightsDetection.esp] Start processing[Weapon Rack Extended.esp] Loading file[Weapon Rack Extended.esp] File loaded[Weapon Rack Extended.esp] Start processing[MoBettaScrap.esp] Loading file[MoBettaScrap.esp] File loaded[MoBettaScrap.esp] Start processing[better Power Armor - Extended.esp] Loading file[better Power Armor - Extended.esp] File loaded[better Power Armor - Extended.esp] Start processing[business Settlements.esp] Loading file[business Settlements.esp] File loaded[business Settlements.esp] Start processing[businessSettlements-SKPatch.esp] Loading file[businessSettlements-SKPatch.esp] File loaded[businessSettlements-SKPatch.esp] Start processing[DD_Floor_brace.esp] Loading file[DD_Floor_brace.esp] File loaded[DD_Floor_brace.esp] Start processing[Guard Chair - D3.esp] Loading file[Guard Chair - D3.esp] File loaded[Guard Chair - D3.esp] Start processing[Guard Chair - D6.esp] Loading file[Guard Chair - D6.esp] File loaded[Guard Chair - D6.esp] Start processing[Guard Rug - D3.esp] Loading file[Guard Rug - D3.esp] File loaded[Guard Rug - D3.esp] Start processing[Guard Rug - D6.esp] Loading file[Guard Rug - D6.esp] File loaded[Guard Rug - D6.esp] Start processing[Guard Rug - D1.esp] Loading file[Guard Rug - D1.esp] File loaded[Guard Rug - D1.esp] Start processing[Guard Stool - D3.esp] Loading file[Guard Stool - D3.esp] File loaded[Guard Stool - D3.esp] Start processing[Guard Stool - D6.esp] Loading file[Guard Stool - D6.esp] File loaded[Guard Stool - D6.esp] Start processing[More Where That Came From Diamond City.esp] Loading file[More Where That Came From Diamond City.esp] File loaded[More Where That Came From Diamond City.esp] Start processing[OWR_CraftableDecor.esp] Loading file[OWR_CraftableDecor.esp] File loaded[OWR_CraftableDecor.esp] Start processing[OWR_CraftableDecor_SKPatch.esp] Loading file[OWR_CraftableDecor_SKPatch.esp] File loaded[OWR_CraftableDecor_SKPatch.esp] Start processing[betterSettlersNoLollygagging.esp] Loading file[betterSettlersNoLollygagging.esp] File loaded[betterSettlersNoLollygagging.esp] Start processing[betterSettlers.esp] Loading file[betterSettlers.esp] File loaded[betterSettlers.esp] Start processing[betterSettlersCleanFacePack.esp] Loading file[betterSettlersCleanFacePack.esp] File loaded[betterSettlersCleanFacePack.esp] Start processing[betterSettlersFarHarborPatch.esp] Loading file[betterSettlersFarHarborPatch.esp] File loaded[betterSettlersFarHarborPatch.esp] Start processing[Guards.esp] Loading file[Guards.esp] File loaded[Guards.esp] Start processing[settlersRename.esp] Loading file[settlersRename.esp] File loaded[settlersRename.esp] Start processing[CBBE.esp] Loading file[CBBE.esp] File loaded[CBBE.esp] Start processing[LooksMenu Customization Compendium.esp] Loading file[LooksMenu Customization Compendium.esp] File loaded[LooksMenu Customization Compendium.esp] Start processing[Workshop Shipments Rebalanced.esp] Loading file[Workshop Shipments Rebalanced.esp] File loaded[Workshop Shipments Rebalanced.esp] Start processing[CleanGoodneighbor.esp] Loading file[CleanGoodneighbor.esp] File loaded[CleanGoodneighbor.esp] Start processing[Eli_Faction Housing Overhaul - AiO.esp] Loading file[Eli_Faction Housing Overhaul - AiO.esp] File loaded[Eli_Faction Housing Overhaul - AiO.esp] Start processing[bTInteriors_Project.esp] Loading file[bTInteriors_Project.esp] File loaded[bTInteriors_Project.esp] Start processing[DiamondCityNew.esp] Loading file[DiamondCityNew.esp] File loaded[DiamondCityNew.esp] Start processing[MojaveImports.esp] Loading file[MojaveImports.esp] File loaded[MojaveImports.esp] Start processing[chem redux.esp] Loading file[chem redux.esp] File loaded[chem redux.esp] Start processing[VIS-PatchChemRedux.esp] Loading file[VIS-PatchChemRedux.esp] File loaded[VIS-PatchChemRedux.esp] Start processing[DOOM1911.esp] Loading file[DOOM1911.esp] File loaded[DOOM1911.esp] Start processing[build High.esp] Loading file[build High.esp] File loaded[build High.esp] Start processing[PreWarSafes.esp] Loading file[PreWarSafes.esp] File loaded[PreWarSafes.esp] Start processing[believable Drumlin Diner (turret).esp] Loading file[believable Drumlin Diner (turret).esp] File loaded[believable Drumlin Diner (turret).esp] Start processing[LeveledSpawns.esp] Loading file[LeveledSpawns.esp] File loaded[LeveledSpawns.esp] Start processing[PlaneWreck.esp] Loading file[PlaneWreck.esp] File loaded[PlaneWreck.esp] Start processing[DiamondCityMoreSecurity.esp] Loading file[DiamondCityMoreSecurity.esp] File loaded[DiamondCityMoreSecurity.esp] Start processing[betterStores.esp] Loading file[betterStores.esp] File loaded[betterStores.esp] Start processing[bS-ExtraCustomProps.esp] Loading file[bS-ExtraCustomProps.esp] File loaded[bS-ExtraCustomProps.esp] Start processing[bS-FarHarborExpansion.esp] Loading file[bS-FarHarborExpansion.esp] File loaded[bS-FarHarborExpansion.esp] Start processing[bunkerHillMinPatrol.esp] Loading file[bunkerHillMinPatrol.esp] File loaded[bunkerHillMinPatrol.esp] Start processing[OWR.esp] Loading file[OWR.esp] File loaded[OWR.esp] Start processing[NeighborWatch.esp] Loading file[NeighborWatch.esp] File loaded[NeighborWatch.esp] Start processing[CrudeBlowback.esp] Loading file[CrudeBlowback.esp] File loaded[CrudeBlowback.esp] Start processing[OWR_CraftableRadios.esp] Loading file[OWR_CraftableRadios.esp] File loaded[OWR_CraftableRadios.esp] Start processing[DiamondCityAutoClose.esp] Loading file[DiamondCityAutoClose.esp] File loaded[DiamondCityAutoClose.esp] Start processing[FO4 NPCs Travel.esp] Loading file[FO4 NPCs Travel.esp] File loaded[FO4 NPCs Travel.esp] Start processing[DG Give Back My Bottles.esp] Loading file[DG Give Back My Bottles.esp] File loaded[DG Give Back My Bottles.esp] Start processing[AzarPonytailHairstyles.esp] Loading file[AzarPonytailHairstyles.esp] File loaded[AzarPonytailHairstyles.esp] Start processing[Lots More Male Hairstyles.esp] Loading file[Lots More Male Hairstyles.esp] File loaded[Lots More Male Hairstyles.esp] Start processing[Lots More Female Hairstyles.esp] Loading file[Lots More Female Hairstyles.esp] File loaded[Lots More Female Hairstyles.esp] Start processing[Lots More Facial Hair.esp] Loading file[Lots More Facial Hair.esp] File loaded[Lots More Facial Hair.esp] Start processing[KSHairdos.esp] Loading file[KSHairdos.esp] File loaded[KSHairdos.esp] Start processing[VisibleWeapons.esp] Loading file[VisibleWeapons.esp] File loaded[VisibleWeapons.esp] Start processing[solarPower.esp] Loading file[solarPower.esp] File loaded[solarPower.esp] Start processing[VaultPlus.esp] Loading file[VaultPlus.esp] File loaded[VaultPlus.esp] Start processing[PoliceGlassesStandalone.esp] Loading file[PoliceGlassesStandalone.esp] File loaded[PoliceGlassesStandalone.esp] Start processing[funcweddingrings.esp] Loading file[funcweddingrings.esp] File loaded[funcweddingrings.esp] Start processing[Quieter Settlements - Vanilla.esp] Loading file[Quieter Settlements - Vanilla.esp] File loaded[Quieter Settlements - Vanilla.esp] Start processing[Quieter Settlements - Wasteland Workshop.esp] Loading file[Quieter Settlements - Wasteland Workshop.esp] File loaded[Quieter Settlements - Wasteland Workshop.esp] Start processing[Quieter Settlements - Contraptions.esp] Loading file[Quieter Settlements - Contraptions.esp] File loaded[Quieter Settlements - Contraptions.esp] Start processing[WeaponsOnBack Addon.esp] Loading file[WeaponsOnBack Addon.esp] File loaded[WeaponsOnBack Addon.esp] Start processing[Randomized DC Guard Outfits.esp] Loading file[Randomized DC Guard Outfits.esp] File loaded[Randomized DC Guard Outfits.esp] Start processing[Hoodless Scribe Hat.esp] Loading file[Hoodless Scribe Hat.esp] File loaded[Hoodless Scribe Hat.esp] Start processing[combat_PA.esp] Loading file[combat_PA.esp] File loaded[combat_PA.esp] Start processing[combat_PA - AWKCR.esp] Loading file[combat_PA - AWKCR.esp] File loaded[combat_PA - AWKCR.esp] Start processing[WastelandFashion.esp] Loading file[WastelandFashion.esp] File loaded[WastelandFashion.esp] Start processing[smoke-able Cigars.esp] Loading file[smoke-able Cigars.esp] File loaded[smoke-able Cigars.esp] Start processing[Armorsmith Far Harbor.esp] Loading file[Armorsmith Far Harbor.esp] File loaded[Armorsmith Far Harbor.esp] Start processing[Armorsmith Automatron.esp] Loading file[Armorsmith Automatron.esp] File loaded[Armorsmith Automatron.esp] Start processing[Eli_Apocalypse Attire.esp] Loading file[Eli_Apocalypse Attire.esp] File loaded[Eli_Apocalypse Attire.esp] Start processing[JC-Shirt and Jeans.esp] Loading file[JC-Shirt and Jeans.esp] File loaded[JC-Shirt and Jeans.esp] Start processing[Eli_Accessories.esp] Loading file[Eli_Accessories.esp] File loaded[Eli_Accessories.esp] Start processing[DX Adventurer Outfit.esp] Loading file[DX Adventurer Outfit.esp] File loaded[DX Adventurer Outfit.esp] Start processing[Dogmeat's Backpack.esp] Loading file[Dogmeat's Backpack.esp] File loaded[Dogmeat's Backpack.esp] Start processing[Eli_ArmourCollection.esp] Loading file[Eli_ArmourCollection.esp] File loaded[Eli_ArmourCollection.esp] Start processing[Rangergearnew.esp] Loading file[Rangergearnew.esp] File loaded[Rangergearnew.esp] Start processing[NukaRadBans.esp] Loading file[NukaRadBans.esp] File loaded[NukaRadBans.esp] Start processing[The Rebel.esp] Loading file[The Rebel.esp] File loaded[The Rebel.esp] Start processing[AnS Wearable Backpacks and Pouches.esp] Loading file[AnS Wearable Backpacks and Pouches.esp] File loaded[AnS Wearable Backpacks and Pouches.esp] Start processing[AnS Wearable Backpacks and Pouches - AWKCR.esp] Loading file[AnS Wearable Backpacks and Pouches - AWKCR.esp] File loaded[AnS Wearable Backpacks and Pouches - AWKCR.esp] Start processing[AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Loading file[AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] File loaded[AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Start processing[AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Loading file[AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] File loaded[AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Start processing[DX Commonwealth Shorts.esp] Loading file[DX Commonwealth Shorts.esp] File loaded[DX Commonwealth Shorts.esp] Start processing[DX Vault Girl Shorts.esp] Loading file[DX Vault Girl Shorts.esp] File loaded[DX Vault Girl Shorts.esp] Start processing[Eli_AlecusRogueHD.esp] Loading file[Eli_AlecusRogueHD.esp] File loaded[Eli_AlecusRogueHD.esp] Start processing[Armorsmith Elianora.esp] Loading file[Armorsmith Elianora.esp] File loaded[Armorsmith Elianora.esp] Start processing[WestTekTacticalOptics.esp] Loading file[WestTekTacticalOptics.esp] File loaded[WestTekTacticalOptics.esp] Start processing[WestTekTacticalOptics-AWKCR.esp] Loading file[WestTekTacticalOptics-AWKCR.esp] File loaded[WestTekTacticalOptics-AWKCR.esp] Start processing[Eli_RuggedOutfits.esp] Loading file[Eli_RuggedOutfits.esp] File loaded[Eli_RuggedOutfits.esp] Start processing[Eli_NukaStuff.esp] Loading file[Eli_NukaStuff.esp] File loaded[Eli_NukaStuff.esp] Start processing[Armorsmith Deserter X.esp] Loading file[Armorsmith Deserter X.esp] File loaded[Armorsmith Deserter X.esp] Start processing[betterSettlersCCAPack1.1b.esp] Loading file[betterSettlersCCAPack1.1b.esp] File loaded[betterSettlersCCAPack1.1b.esp] Start processing[selectMarkMacTurret.esp] Loading file[selectMarkMacTurret.esp] File loaded[selectMarkMacTurret.esp] Start processing[g2m_Workshop_Nexus.esp] Loading file[g2m_Workshop_Nexus.esp] File loaded[g2m_Workshop_Nexus.esp] Start processing[CutWeaponModsRestored.esp] Loading file[CutWeaponModsRestored.esp] File loaded[CutWeaponModsRestored.esp] Start processing[betterModDescriptionsCWMR.esp] Loading file[betterModDescriptionsCWMR.esp] File loaded[betterModDescriptionsCWMR.esp] Start processing[3dscopes-replacer-ATS-CWMRPatch.esp] Loading file[3dscopes-replacer-ATS-CWMRPatch.esp] File loaded[3dscopes-replacer-ATS-CWMRPatch.esp] Start processing[CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Loading file[CWMR-Patch-ValdacilsItemSorting-Weapons.esp] File loaded[CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Start processing[Fallout4.esm] Loading file[Fallout4.esm] File loaded[Fallout4.esm] Start processing[00:00] Background Loader: starting...[00:00] Background Loader: [Fallout4 - Textures1.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Textures2.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Textures3.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Textures4.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Textures5.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Textures6.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Textures7.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Textures8.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Textures9.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Startup.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Shaders.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Interface.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Voices.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - Meshes.ba2] Loading Resources.[00:00] Background Loader: [Fallout4 - MeshesExtra.ba2] Loading Resources.[00:01] Background Loader: [Fallout4 - Misc.ba2] Loading Resources.[00:01] Background Loader: [Fallout4 - Sounds.ba2] Loading Resources.[00:01] Background Loader: [Fallout4 - Materials.ba2] Loading Resources.[00:01] Background Loader: [Fallout4 - Animations.ba2] Loading Resources.[00:01] Background Loader: [Fallout4 - Nvflex.ba2] Loading Resources.[00:01] Background Loader: [DLCRobot - Main.ba2] Loading Resources.[00:01] Background Loader: [DLCRobot - Textures.ba2] Loading Resources.[00:01] Background Loader: [DLCRobot - Voices_en.ba2] Loading Resources.[00:01] Background Loader: [DLCworkshop01 - Main.ba2] Loading Resources.[00:01] Background Loader: [DLCworkshop01 - Textures.ba2] Loading Resources.[00:01] Background Loader: [DLCCoast - Main.ba2] Loading Resources.[00:01] Background Loader: [DLCCoast - Textures.ba2] Loading Resources.[00:01] Background Loader: [DLCCoast - Voices_en.ba2] Loading Resources.[00:01] Background Loader: [DLCworkshop02 - Main.ba2] Loading Resources.[00:01] Background Loader: [DLCworkshop02 - Textures.ba2] Loading Resources.[00:01] Background Loader: [DLCworkshop03 - Main.ba2] Loading Resources.[00:01] Background Loader: [DLCworkshop03 - Textures.ba2] Loading Resources.[00:01] Background Loader: [DLCworkshop03 - Voices_en.ba2] Loading Resources.[00:01] Background Loader: [ArmorKeywords - Main.ba2] Loading Resources.[00:01] Background Loader: [snap'n Build - Main.BA2] Loading Resources.[00:01] Background Loader: [snap'n Build - Textures.BA2] Loading Resources.[00:01] Background Loader: [unofficial Fallout 4 Patch - Main.ba2] Loading Resources.[00:02] Background Loader: [ManufacturingExtended - Main.ba2] Loading Resources.[00:02] Background Loader: [betterJunkFences - Main.ba2] Loading Resources.[00:02] Background Loader: [DD_Khassar_De_Templari_Increased_build - Main.ba2] Loading Resources.[00:02] Background Loader: [DYNAVISION - Main.ba2] Loading Resources.[00:02] Background Loader: [settlersRename - Main.BA2] Loading Resources.[00:02] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp - Main.ba2] Loading Resources.[00:02] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp - Textures.ba2] Loading Resources.[00:02] Background Loader: [bTInteriors_Project - Main.ba2] Loading Resources.[00:02] Background Loader: [bTInteriors_Project - Textures.ba2] Loading Resources.[00:02] Background Loader: [MojaveImports - Main.ba2] Loading Resources.[00:02] Background Loader: [MojaveImports - Textures.ba2] Loading Resources.[00:02] Background Loader: [DiamondCityAutoClose - Main.ba2] Loading Resources.[00:02] Background Loader: [FO4 NPCs Travel - Main.ba2] Loading Resources.[00:02] Background Loader: [VisibleWeapons - Main.ba2] Loading Resources.[00:02] Background Loader: [solarPower - Main.BA2] Loading Resources.[00:02] Background Loader: [solarPower - Textures.BA2] Loading Resources.[00:02] Background Loader: [Dogmeat's Backpack - Main.BA2] Loading Resources.[00:02] Background Loader: [Dogmeat's Backpack - Textures.BA2] Loading Resources.[00:02] Background Loader: [Rangergearnew - Main.BA2] Loading Resources.[00:02] Background Loader: [Rangergearnew - Textures.BA2] Loading Resources.[00:02] Background Loader: [g2m_Workshop_Nexus - Main.ba2] Loading Resources.[00:02] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\] Setting Resource Path.[00:02] Background Loader: loading "Fallout4.esm"...[00:02] Background Loader: [Fallout4.esm] Loading file[00:02] Background Loader: [Fallout4.esm] File loaded[00:02] Background Loader: [Fallout4.esm] Start processing[00:02] Background Loader: [Fallout4.esm] Header processed. Expecting 1740792 records[00:02] Background Loader: [Fallout4.esm] GRUP Top "GMST" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "KYWD" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "LCRT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "AACT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "TRNS" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "CMPO" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "TXST" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "DMGT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "CLAS" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "FACT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "HDPT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "RACE" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "LTEX" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "TACT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "BOOK" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "CONT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "INGR" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "MISC" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "STAT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "GRAS" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "TREE" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "FLOR" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "FURN" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "HAZD" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "BNDS" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "TERM" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "GRAS" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "TREE" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "FURN" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "HAZD" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "BNDS" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "CLMT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "SPGD" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "RFCT" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "REGN" processed[00:02] Background Loader: [Fallout4.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Fallout4.esm] GRUP Top "CELL" processed[00:05] Background Loader: [Fallout4.esm] GRUP Top "WRLD" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "QUST" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "IDLE" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "PACK" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "CSTY" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "LSCR" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "ANIO" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "WATR" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "EFSH" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "EXPL" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "DEBR" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "IMGS" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "IMAD" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "FLST" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "PERK" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "BPTD" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "ADDN" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "AVIF" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "CAMS" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "CPTH" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "VTYP" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "MATT" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "IPCT" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "IPDS" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "ARMA" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "ECZN" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "LCTN" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "MESG" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "DOBJ" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "DFOB" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "LGTM" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "MUSC" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "FSTP" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "FSTS" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "SMBN" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "SMQN" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "SMEN" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "MUST" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "DLVW" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "EQUP" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "RELA" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "ASTP" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "OTFT" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "ARTO" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "MATO" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "MOVT" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "SNDR" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "SNCT" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "SOPM" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "COLL" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "CLFM" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "REVB" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "PKIN" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "RFGP" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "AMDL" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "LAYR" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "COBJ" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "OMOD" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "MSWP" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "ZOOM" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "INNR" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "KSSM" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "AECH" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "SCCO" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "AORU" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "SCSN" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "STAG" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "NOCM" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "LENS" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "GDRY" processed[00:06] Background Loader: [Fallout4.esm] GRUP Top "OVIS" processed[00:06] Background Loader: [Fallout4.esm] Building FormID index[00:06] Background Loader: [Fallout4.esm] FormID index built[00:06] Background Loader: [Fallout4.esm] Building EditorID index[00:06] Background Loader: [Fallout4.esm] EditorID index built[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "BNDS"[00:06] Background Loader: [Fallout4.esm] Merged 8 record from duplicated group: GRUP Top "BNDS"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"[00:06] Background Loader: [Fallout4.esm] Merged 56 record from duplicated group: GRUP Top "HAZD"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "PROJ"[00:06] Background Loader: [Fallout4.esm] Merged 132 record from duplicated group: GRUP Top "PROJ"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"[00:06] Background Loader: [Fallout4.esm] Merged 163 record from duplicated group: GRUP Top "NOTE"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "IDLM"[00:06] Background Loader: [Fallout4.esm] Merged 36 record from duplicated group: GRUP Top "IDLM"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"[00:06] Background Loader: [Fallout4.esm] Merged 169 record from duplicated group: GRUP Top "ALCH"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "KEYM"[00:06] Background Loader: [Fallout4.esm] Merged 169 record from duplicated group: GRUP Top "KEYM"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "LVLN"[00:06] Background Loader: [Fallout4.esm] Merged 220 record from duplicated group: GRUP Top "LVLN"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"[00:06] Background Loader: [Fallout4.esm] Merged 2693 record from duplicated group: GRUP Top "NPC_"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "AMMO"[00:06] Background Loader: [Fallout4.esm] Merged 46 record from duplicated group: GRUP Top "AMMO"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"[00:06] Background Loader: [Fallout4.esm] Merged 222 record from duplicated group: GRUP Top "WEAP"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "FURN"[00:06] Background Loader: [Fallout4.esm] Merged 546 record from duplicated group: GRUP Top "FURN"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "TREE"[00:06] Background Loader: [Fallout4.esm] Merged 0 record from duplicated group: GRUP Top "TREE"[00:06] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "GRAS"[00:06] Background Loader: [Fallout4.esm] Merged 77 record from duplicated group: GRUP Top "GRAS"[00:06] Background Loader: [Fallout4.esm] Processing completed[00:06] Background Loader: loading "Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout4.esm"[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 157 records[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "AVIF" processed[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built[00:06] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed[00:06] Background Loader: loading "DLCRobot.esm"...[00:06] Background Loader: [DLCRobot.esm] Loading file[00:06] Background Loader: [DLCRobot.esm] File loaded[00:06] Background Loader: [DLCRobot.esm] Start processing[00:06] Background Loader: [DLCRobot.esm] Adding master "Fallout4.esm"[00:06] Background Loader: [DLCRobot.esm] Header processed. Expecting 50532 records[00:06] Background Loader: [DLCRobot.esm] GRUP Top "GMST" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "KYWD" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "LCRT" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "AACT" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "TRNS" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "TXST" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "GLOB" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "FACT" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "RACE" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "SOUN" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "MGEF" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "ENCH" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "SPEL" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "ACTI" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "TACT" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "ARMO" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "BOOK" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "CONT" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "DOOR" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "LIGH" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "MISC" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "STAT" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "SCOL" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "MSTT" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "FURN" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "WEAP" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "AMMO" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "NPC_" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "LVLN" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "KEYM" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "ALCH" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "IDLM" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "NOTE" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "PROJ" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "HAZD" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "TERM" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "LVLI" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "RFCT" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "NAVI" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "CELL" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "WRLD" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "QUST" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "IDLE" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "PACK" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "CSTY" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "LSCR" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "ANIO" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "EFSH" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "EXPL" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "IMAD" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "FLST" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "PERK" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "BPTD" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "ADDN" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "AVIF" processed[00:06] Background Loader: [DLCRobot.esm] GRUP Top "VTYP" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "IPCT" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "IPDS" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "ARMA" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "ECZN" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "LCTN" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "MESG" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "DFOB" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "LGTM" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "MUSC" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "FSTP" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "FSTS" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "SMBN" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "SMQN" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "MUST" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "EQUP" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "OTFT" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "ARTO" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "MOVT" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "SNDR" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "SOPM" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "PKIN" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "RFGP" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "AMDL" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "LAYR" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "COBJ" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "OMOD" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "MSWP" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "ZOOM" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "INNR" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "KSSM" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "STAG" processed[00:07] Background Loader: [DLCRobot.esm] GRUP Top "LENS" processed[00:07] Background Loader: [DLCRobot.esm] Building FormID index[00:07] Background Loader: [DLCRobot.esm] FormID index built[00:07] Background Loader: [DLCRobot.esm] Building EditorID index[00:07] Background Loader: [DLCRobot.esm] EditorID index built[00:07] Background Loader: [DLCRobot.esm] Processing completed[00:07] Background Loader: loading "DLCworkshop01.esm"...[00:07] Background Loader: [DLCworkshop01.esm] Loading file[00:07] Background Loader: [DLCworkshop01.esm] File loaded[00:07] Background Loader: [DLCworkshop01.esm] Start processing[00:07] Background Loader: [DLCworkshop01.esm] Adding master "Fallout4.esm"[00:07] Background Loader: [DLCworkshop01.esm] Header processed. Expecting 1528 records[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "KYWD" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "TRNS" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "GLOB" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "FACT" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "RACE" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "SOUN" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "MGEF" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "SPEL" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "ACTI" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "CONT" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "DOOR" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "LIGH" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "MISC" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "STAT" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "SCOL" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "FURN" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "NPC_" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "LVLN" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "ALCH" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "IDLM" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "TERM" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "LVLI" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "NAVI" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "CELL" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "QUST" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "IDLE" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "PACK" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "EXPL" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "FLST" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "ADDN" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "AVIF" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "ECZN" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "MESG" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "SMBN" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "SMQN" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "ARTO" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "SNDR" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "SOPM" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "RFGP" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "COBJ" processed[00:07] Background Loader: [DLCworkshop01.esm] GRUP Top "MSWP" processed[00:07] Background Loader: [DLCworkshop01.esm] Building FormID index[00:07] Background Loader: [DLCworkshop01.esm] FormID index built[00:07] Background Loader: [DLCworkshop01.esm] Building EditorID index[00:07] Background Loader: [DLCworkshop01.esm] EditorID index built[00:07] Background Loader: [DLCworkshop01.esm] Processing completed[00:07] Background Loader: loading "DLCCoast.esm"...[00:07] Background Loader: [DLCCoast.esm] Loading file[00:07] Background Loader: [DLCCoast.esm] File loaded[00:07] Background Loader: [DLCCoast.esm] Start processing[00:07] Background Loader: [DLCCoast.esm] Adding master "Fallout4.esm"[00:07] Background Loader: [DLCCoast.esm] Header processed. Expecting 320320 records[00:07] Background Loader: [DLCCoast.esm] GRUP Top "KYWD" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "LCRT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "TRNS" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "CMPO" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "TXST" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "GLOB" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "FACT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "HDPT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "RACE" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "SOUN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ASPC" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "MGEF" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "LTEX" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ENCH" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "SPEL" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ACTI" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "TACT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ARMO" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "BOOK" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "CONT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "DOOR" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "LIGH" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "MISC" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "STAT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "SCOL" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "MSTT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "GRAS" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "FLOR" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "FURN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "WEAP" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "AMMO" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "NPC_" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "LVLN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "KEYM" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ALCH" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "IDLM" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "NOTE" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "PROJ" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "HAZD" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "TERM" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "LVLI" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "WTHR" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "CLMT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "RFCT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "REGN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "NAVI" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "CELL" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "WRLD" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "QUST" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "IDLE" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "PACK" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "CSTY" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "LSCR" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ANIO" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "WATR" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "EFSH" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "EXPL" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "IMGS" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "IMAD" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "FLST" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "PERK" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "BPTD" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ADDN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "AVIF" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "VTYP" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "MATT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "IPCT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "IPDS" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ARMA" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ECZN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "LCTN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "MESG" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "DFOB" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "LGTM" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "MUSC" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "FSTP" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "FSTS" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "SMBN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "SMQN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "SMEN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "MUST" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "RELA" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "OTFT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ARTO" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "MOVT" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "SNDR" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "SOPM" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "PKIN" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "RFGP" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "AMDL" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "LAYR" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "COBJ" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "OMOD" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "MSWP" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "ZOOM" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "INNR" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "KSSM" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "SCCO" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "AORU" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "STAG" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "LENS" processed[00:07] Background Loader: [DLCCoast.esm] GRUP Top "GDRY" processed[00:07] Background Loader: [DLCCoast.esm] Building FormID index[00:07] Background Loader: [DLCCoast.esm] FormID index built[00:07] Background Loader: [DLCCoast.esm] Building EditorID index[00:07] Background Loader: [DLCCoast.esm] EditorID index built[00:07] Background Loader: [DLCCoast.esm] Processing completed[00:07] Background Loader: loading "DLCworkshop02.esm"...[00:07] Background Loader: [DLCworkshop02.esm] Loading file[00:07] Background Loader: [DLCworkshop02.esm] File loaded[00:07] Background Loader: [DLCworkshop02.esm] Start processing[00:07] Background Loader: [DLCworkshop02.esm] Adding master "Fallout4.esm"[00:07] Background Loader: [DLCworkshop02.esm] Header processed. Expecting 1759 records[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "KYWD" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "TRNS" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "TXST" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "GLOB" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "HDPT" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "RACE" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "SPEL" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "ACTI" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "ARMO" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "CONT" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "DOOR" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "LIGH" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "MISC" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "STAT" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "MSTT" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "FURN" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "WEAP" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "AMMO" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "NPC_" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "PROJ" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "TERM" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "LVLI" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "WTHR" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "NAVI" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "CELL" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "QUST" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "EXPL" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "IMAD" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "FLST" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "PERK" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "ADDN" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "AVIF" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "MATT" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "IPCT" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "IPDS" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "ARMA" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "MESG" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "DFOB" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "ARTO" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "SNDR" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "SOPM" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "AMDL" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "COBJ" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "OMOD" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "MSWP" processed[00:07] Background Loader: [DLCworkshop02.esm] GRUP Top "KSSM" processed[00:07] Background Loader: [DLCworkshop02.esm] Building FormID index[00:07] Background Loader: [DLCworkshop02.esm] FormID index built[00:07] Background Loader: [DLCworkshop02.esm] Building EditorID index[00:07] Background Loader: [DLCworkshop02.esm] EditorID index built[00:07] Background Loader: [DLCworkshop02.esm] Processing completed[00:07] Background Loader: loading "DLCworkshop03.esm"...[00:07] Background Loader: [DLCworkshop03.esm] Loading file[00:07] Background Loader: [DLCworkshop03.esm] File loaded[00:07] Background Loader: [DLCworkshop03.esm] Start processing[00:07] Background Loader: [DLCworkshop03.esm] Adding master "Fallout4.esm"[00:07] Background Loader: [DLCworkshop03.esm] Header processed. Expecting 12749 records[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "KYWD" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "LCRT" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "TRNS" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "TXST" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "GLOB" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "FACT" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "RACE" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "ASPC" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "SPEL" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "ACTI" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "TACT" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "ARMO" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "BOOK" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "CONT" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "DOOR" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "LIGH" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "MISC" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "STAT" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "SCOL" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "MSTT" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "FLOR" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "FURN" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "NPC_" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "LVLN" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "ALCH" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "IDLM" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "TERM" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "LVLI" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "NAVI" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "CELL" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "WRLD" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "QUST" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "IDLE" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "PACK" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "LSCR" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "ANIO" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "EXPL" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "IMGS" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "IMAD" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "FLST" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "ADDN" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "AVIF" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "VTYP" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "ARMA" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "ECZN" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "LCTN" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "MESG" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "DFOB" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "SMBN" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "SMQN" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "OTFT" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "ARTO" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "SNDR" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "SOPM" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "PKIN" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "RFGP" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "LAYR" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "COBJ" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "MSWP" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "AECH" processed[00:07] Background Loader: [DLCworkshop03.esm] GRUP Top "SCCO" processed[00:07] Background Loader: [DLCworkshop03.esm] Building FormID index[00:07] Background Loader: [DLCworkshop03.esm] FormID index built[00:07] Background Loader: [DLCworkshop03.esm] Building EditorID index[00:07] Background Loader: [DLCworkshop03.esm] EditorID index built[00:07] Background Loader: [DLCworkshop03.esm] Processing completed[00:07] Background Loader: loading "ArmorKeywords.esm"...[00:07] Background Loader: [ArmorKeywords.esm] Loading file[00:07] Background Loader: [ArmorKeywords.esm] File loaded[00:07] Background Loader: [ArmorKeywords.esm] Start processing[00:07] Background Loader: [ArmorKeywords.esm] Adding master "Fallout4.esm"[00:07] Background Loader: [ArmorKeywords.esm] Adding master "DLCRobot.esm"[00:07] Background Loader: [ArmorKeywords.esm] Adding master "DLCCoast.esm"[00:07] Background Loader: [ArmorKeywords.esm] Adding master "DLCworkshop02.esm"[00:07] Background Loader: [ArmorKeywords.esm] Header processed. Expecting 1015 records[00:07] Background Loader: [ArmorKeywords.esm] GRUP Top "KYWD" processed[00:07] Background Loader: [ArmorKeywords.esm] GRUP Top "ARMO" processed[00:07] Background Loader: [ArmorKeywords.esm] GRUP Top "MISC" processed[00:07] Background Loader: [ArmorKeywords.esm] GRUP Top "FURN" processed[00:07] Background Loader: [ArmorKeywords.esm] GRUP Top "WEAP" processed[00:07] Background Loader: [ArmorKeywords.esm] GRUP Top "COBJ" processed[00:07] Background Loader: [ArmorKeywords.esm] GRUP Top "OMOD" processed[00:07] Background Loader: [ArmorKeywords.esm] Building FormID index[00:07] Background Loader: [ArmorKeywords.esm] FormID index built[00:07] Background Loader: [ArmorKeywords.esm] Building EditorID index[00:07] Background Loader: [ArmorKeywords.esm] EditorID index built[00:07] Background Loader: [ArmorKeywords.esm] Processing completed[00:07] Background Loader: loading "SettlementKeywords.esm"...[00:07] Background Loader: [settlementKeywords.esm] Loading file[00:07] Background Loader: [settlementKeywords.esm] File loaded[00:07] Background Loader: [settlementKeywords.esm] Start processing[00:07] Background Loader: [settlementKeywords.esm] Adding master "Fallout4.esm"[00:07] Background Loader: [settlementKeywords.esm] Header processed. Expecting 671 records[00:07] Background Loader: [settlementKeywords.esm] GRUP Top "KYWD" processed[00:07] Background Loader: [settlementKeywords.esm] GRUP Top "TRNS" processed[00:07] Background Loader: [settlementKeywords.esm] GRUP Top "MGEF" processed[00:07] Background Loader: [settlementKeywords.esm] GRUP Top "ALCH" processed[00:07] Background Loader: [settlementKeywords.esm] GRUP Top "QUST" processed[00:07] Background Loader: [settlementKeywords.esm] GRUP Top "FLST" processed[00:07] Background Loader: [settlementKeywords.esm] GRUP Top "ARTO" processed[00:07] Background Loader: [settlementKeywords.esm] GRUP Top "COBJ" processed[00:07] Background Loader: [settlementKeywords.esm] Building FormID index[00:07] Background Loader: [settlementKeywords.esm] FormID index built[00:07] Background Loader: [settlementKeywords.esm] Building EditorID index[00:07] Background Loader: [settlementKeywords.esm] EditorID index built[00:07] Background Loader: [settlementKeywords.esm] Processing completed[00:07] Background Loader: loading "Snap'n Build.esm"...[00:07] Background Loader: [snap'n Build.esm] Loading file[00:07] Background Loader: [snap'n Build.esm] File loaded[00:07] Background Loader: [snap'n Build.esm] Start processing[00:07] Background Loader: [snap'n Build.esm] Adding master "Fallout4.esm"[00:07] Background Loader: [snap'n Build.esm] Header processed. Expecting 2558 records[00:07] Background Loader: [snap'n Build.esm] GRUP Top "KYWD" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "TRNS" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "GLOB" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "ACTI" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "DOOR" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "STAT" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "MSTT" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "NOTE" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "TERM" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "QUST" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "FLST" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "MESG" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "ARTO" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "COBJ" processed[00:07] Background Loader: [snap'n Build.esm] GRUP Top "MSWP" processed[00:07] Background Loader: [snap'n Build.esm] Building FormID index[00:07] Background Loader: [snap'n Build.esm] FormID index built[00:07] Background Loader: [snap'n Build.esm] Building EditorID index[00:07] Background Loader: [snap'n Build.esm] EditorID index built[00:07] Background Loader: [snap'n Build.esm] Processing completed[00:07] Background Loader: loading "Homemaker.esm"...[00:07] Background Loader: [Homemaker.esm] Loading file[00:07] Background Loader: [Homemaker.esm] File loaded[00:07] Background Loader: [Homemaker.esm] Start processing[00:07] Background Loader: [Homemaker.esm] Adding master "Fallout4.esm"[00:07] Background Loader: [Homemaker.esm] Adding master "SettlementKeywords.esm"[00:07] Background Loader: [Homemaker.esm] Header processed. Expecting 3103 records[00:07] Background Loader: [Homemaker.esm] GRUP Top "KYWD" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "TRNS" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "ACTI" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "CONT" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "DOOR" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "LIGH" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "STAT" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "SCOL" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "MSTT" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "FLOR" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "FURN" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "NPC_" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "TERM" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "FLST" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "ADDN" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "ARTO" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "SNDR" processed[00:07] Background Loader: [Homemaker.esm] GRUP Top "COBJ" processed[00:07] Background Loader: [Homemaker.esm] Building FormID index[00:07] Background Loader: [Homemaker.esm] FormID index built[00:07] Background Loader: [Homemaker.esm] Building EditorID index[00:07] Background Loader: [Homemaker.esm] EditorID index built[00:07] Background Loader: [Homemaker.esm] Processing completed[00:07] Background Loader: loading "Unofficial Fallout 4 Patch.esp"...[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] Loading file[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] File loaded[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] Start processing[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] Header processed. Expecting 802 records[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "FACT" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "MGEF" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "SPEL" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "ACTI" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "ARMO" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "BOOK" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "CONT" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "MISC" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "STAT" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "MSTT" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "NPC_" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "LVLN" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "KEYM" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "ALCH" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "NOTE" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "TERM" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "LVLI" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "NAVI" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "CELL" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "WRLD" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "QUST" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "PACK" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "LSCR" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "FLST" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "PERK" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "ARMA" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "LCTN" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "MESG" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "OTFT" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "COBJ" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "OMOD" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] GRUP Top "MSWP" processed[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] Building FormID index[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] FormID index built[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] Building EditorID index[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] EditorID index built[00:07] Background Loader: [unofficial Fallout 4 Patch.esp] Processing completed[00:07] Background Loader: loading "SMC.esp"...[00:07] Background Loader: [sMC.esp] Loading file[00:07] Background Loader: [sMC.esp] File loaded[00:07] Background Loader: [sMC.esp] Start processing[00:07] Background Loader: [sMC.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [sMC.esp] Header processed. Expecting 2 records[00:07] Background Loader: [sMC.esp] GRUP Top "GMST" processed[00:07] Background Loader: [sMC.esp] Building FormID index[00:07] Background Loader: [sMC.esp] FormID index built[00:07] Background Loader: [sMC.esp] Building EditorID index[00:07] Background Loader: [sMC.esp] EditorID index built[00:07] Background Loader: [sMC.esp] Processing completed[00:07] Background Loader: loading "Spring in the Commonwealth.esp"...[00:07] Background Loader: [spring in the Commonwealth.esp] Loading file[00:07] Background Loader: [spring in the Commonwealth.esp] File loaded[00:07] Background Loader: [spring in the Commonwealth.esp] Start processing[00:07] Background Loader: [spring in the Commonwealth.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [spring in the Commonwealth.esp] Header processed. Expecting 167 records[00:07] Background Loader: [spring in the Commonwealth.esp] GRUP Top "LTEX" processed[00:07] Background Loader: [spring in the Commonwealth.esp] GRUP Top "GRAS" processed[00:07] Background Loader: [spring in the Commonwealth.esp] Building FormID index[00:07] Background Loader: [spring in the Commonwealth.esp] FormID index built[00:07] Background Loader: [spring in the Commonwealth.esp] Building EditorID index[00:07] Background Loader: [spring in the Commonwealth.esp] EditorID index built[00:07] Background Loader: [spring in the Commonwealth.esp] Processing completed[00:07] Background Loader: loading "3xEnemyDamage.esp"...[00:07] Background Loader: [3xEnemyDamage.esp] Loading file[00:07] Background Loader: [3xEnemyDamage.esp] File loaded[00:07] Background Loader: [3xEnemyDamage.esp] Start processing[00:07] Background Loader: [3xEnemyDamage.esp] Header processed. Expecting 8 records[00:07] Background Loader: [3xEnemyDamage.esp] GRUP Top "GMST" processed[00:07] Background Loader: [3xEnemyDamage.esp] Building FormID index[00:07] Background Loader: [3xEnemyDamage.esp] FormID index built[00:07] Background Loader: [3xEnemyDamage.esp] Building EditorID index[00:07] Background Loader: [3xEnemyDamage.esp] EditorID index built[00:07] Background Loader: [3xEnemyDamage.esp] Processing completed[00:07] Background Loader: loading "5xPlayerDamage.esp"...[00:07] Background Loader: [5xPlayerDamage.esp] Loading file[00:07] Background Loader: [5xPlayerDamage.esp] File loaded[00:07] Background Loader: [5xPlayerDamage.esp] Start processing[00:07] Background Loader: [5xPlayerDamage.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [5xPlayerDamage.esp] Header processed. Expecting 8 records[00:07] Background Loader: [5xPlayerDamage.esp] GRUP Top "GMST" processed[00:07] Background Loader: [5xPlayerDamage.esp] Building FormID index[00:07] Background Loader: [5xPlayerDamage.esp] FormID index built[00:07] Background Loader: [5xPlayerDamage.esp] Building EditorID index[00:07] Background Loader: [5xPlayerDamage.esp] EditorID index built[00:07] Background Loader: [5xPlayerDamage.esp] Processing completed[00:07] Background Loader: loading "PerksUnleveledFinal.esp"...[00:07] Background Loader: [PerksUnleveledFinal.esp] Loading file[00:07] Background Loader: [PerksUnleveledFinal.esp] File loaded[00:07] Background Loader: [PerksUnleveledFinal.esp] Start processing[00:07] Background Loader: [PerksUnleveledFinal.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [PerksUnleveledFinal.esp] Adding master "DLCCoast.esm"[00:07] Background Loader: [PerksUnleveledFinal.esp] Header processed. Expecting 174 records[00:07] Background Loader: [PerksUnleveledFinal.esp] GRUP Top "PERK" processed[00:07] Background Loader: [PerksUnleveledFinal.esp] Building FormID index[00:07] Background Loader: [PerksUnleveledFinal.esp] FormID index built[00:07] Background Loader: [PerksUnleveledFinal.esp] Building EditorID index[00:07] Background Loader: [PerksUnleveledFinal.esp] EditorID index built[00:07] Background Loader: [PerksUnleveledFinal.esp] Processing completed[00:07] Background Loader: loading "CriticalHitsOutsideofVATS.esp"...[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] Loading file[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] File loaded[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] Start processing[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] Header processed. Expecting 11 records[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] GRUP Top "SPEL" processed[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] GRUP Top "QUST" processed[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] GRUP Top "PERK" processed[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] Building FormID index[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] FormID index built[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] Building EditorID index[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] EditorID index built[00:07] Background Loader: [CriticalHitsOutsideofVATS.esp] Processing completed[00:07] Background Loader: loading "Locksmith.esp"...[00:07] Background Loader: [Locksmith.esp] Loading file[00:07] Background Loader: [Locksmith.esp] File loaded[00:07] Background Loader: [Locksmith.esp] Start processing[00:07] Background Loader: [Locksmith.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [Locksmith.esp] Header processed. Expecting 6 records[00:07] Background Loader: [Locksmith.esp] GRUP Top "QUST" processed[00:07] Background Loader: [Locksmith.esp] GRUP Top "FLST" processed[00:07] Background Loader: [Locksmith.esp] GRUP Top "PERK" processed[00:07] Background Loader: [Locksmith.esp] Building FormID index[00:07] Background Loader: [Locksmith.esp] FormID index built[00:07] Background Loader: [Locksmith.esp] Building EditorID index[00:07] Background Loader: [Locksmith.esp] EditorID index built[00:07] Background Loader: [Locksmith.esp] Processing completed[00:07] Background Loader: loading "LongerPowerLines3x.esp"...[00:07] Background Loader: [LongerPowerLines3x.esp] Loading file[00:07] Background Loader: [LongerPowerLines3x.esp] File loaded[00:07] Background Loader: [LongerPowerLines3x.esp] Start processing[00:07] Background Loader: [LongerPowerLines3x.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [LongerPowerLines3x.esp] Header processed. Expecting 2 records[00:07] Background Loader: [LongerPowerLines3x.esp] GRUP Top "GMST" processed[00:07] Background Loader: [LongerPowerLines3x.esp] Building FormID index[00:07] Background Loader: [LongerPowerLines3x.esp] FormID index built[00:07] Background Loader: [LongerPowerLines3x.esp] Building EditorID index[00:07] Background Loader: [LongerPowerLines3x.esp] EditorID index built[00:07] Background Loader: [LongerPowerLines3x.esp] Processing completed[00:07] Background Loader: loading "Move (Get Out the Way).esp"...[00:07] Background Loader: [Move (Get Out the Way).esp] Loading file[00:07] Background Loader: [Move (Get Out the Way).esp] File loaded[00:07] Background Loader: [Move (Get Out the Way).esp] Start processing[00:07] Background Loader: [Move (Get Out the Way).esp] Adding master "Fallout4.esm"[00:07] Background Loader: [Move (Get Out the Way).esp] Header processed. Expecting 4 records[00:07] Background Loader: [Move (Get Out the Way).esp] GRUP Top "GMST" processed[00:07] Background Loader: [Move (Get Out the Way).esp] Building FormID index[00:07] Background Loader: [Move (Get Out the Way).esp] FormID index built[00:07] Background Loader: [Move (Get Out the Way).esp] Building EditorID index[00:07] Background Loader: [Move (Get Out the Way).esp] EditorID index built[00:07] Background Loader: [Move (Get Out the Way).esp] Processing completed[00:07] Background Loader: loading "Realistic Death Physics.esp"...[00:07] Background Loader: [Realistic Death Physics.esp] Loading file[00:07] Background Loader: [Realistic Death Physics.esp] File loaded[00:07] Background Loader: [Realistic Death Physics.esp] Start processing[00:07] Background Loader: [Realistic Death Physics.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [Realistic Death Physics.esp] Header processed. Expecting 14 records[00:07] Background Loader: [Realistic Death Physics.esp] GRUP Top "GMST" processed[00:07] Background Loader: [Realistic Death Physics.esp] Building FormID index[00:07] Background Loader: [Realistic Death Physics.esp] FormID index built[00:07] Background Loader: [Realistic Death Physics.esp] Building EditorID index[00:07] Background Loader: [Realistic Death Physics.esp] EditorID index built[00:07] Background Loader: [Realistic Death Physics.esp] Processing completed[00:07] Background Loader: loading "Snap'n Build - reinitialize fix.esp"...[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] Loading file[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] File loaded[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] Start processing[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] Adding master "Snap'n Build.esm"[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] Header processed. Expecting 3 records[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] GRUP Top "TERM" processed[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] Building FormID index[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] FormID index built[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] Building EditorID index[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] EditorID index built[00:07] Background Loader: [snap'n Build - reinitialize fix.esp] Processing completed[00:07] Background Loader: loading "OCDispenser.esp"...[00:07] Background Loader: [OCDispenser.esp] Loading file[00:07] Background Loader: [OCDispenser.esp] File loaded[00:07] Background Loader: [OCDispenser.esp] Start processing[00:07] Background Loader: [OCDispenser.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [OCDispenser.esp] Header processed. Expecting 7 records[00:07] Background Loader: [OCDispenser.esp] GRUP Top "CONT" processed[00:07] Background Loader: [OCDispenser.esp] GRUP Top "MESG" processed[00:07] Background Loader: [OCDispenser.esp] GRUP Top "COBJ" processed[00:07] Background Loader: [OCDispenser.esp] Building FormID index[00:07] Background Loader: [OCDispenser.esp] FormID index built[00:07] Background Loader: [OCDispenser.esp] Building EditorID index[00:07] Background Loader: [OCDispenser.esp] EditorID index built[00:07] Background Loader: [OCDispenser.esp] Processing completed[00:07] Background Loader: loading "OCDecorator.esp"...[00:07] Background Loader: [OCDecorator.esp] Loading file[00:07] Background Loader: [OCDecorator.esp] File loaded[00:07] Background Loader: [OCDecorator.esp] Start processing[00:07] Background Loader: [OCDecorator.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [OCDecorator.esp] Adding master "SettlementKeywords.esm"[00:07] Background Loader: [OCDecorator.esp] Header processed. Expecting 2971 records[00:07] Background Loader: [OCDecorator.esp] GRUP Top "KYWD" processed[00:07] Background Loader: [OCDecorator.esp] GRUP Top "TRNS" processed[00:07] Background Loader: [OCDecorator.esp] GRUP Top "STAT" processed[00:07] Background Loader: [OCDecorator.esp] GRUP Top "FLST" processed[00:07] Background Loader: [OCDecorator.esp] GRUP Top "ARTO" processed[00:07] Background Loader: [OCDecorator.esp] GRUP Top "COBJ" processed[00:07] Background Loader: [OCDecorator.esp] Building FormID index[00:07] Background Loader: [OCDecorator.esp] FormID index built[00:07] Background Loader: [OCDecorator.esp] Building EditorID index[00:07] Background Loader: [OCDecorator.esp] EditorID index built[00:07] Background Loader: [OCDecorator.esp] Processing completed[00:07] Background Loader: loading "OCD FarHarborDLC.esp"...[00:07] Background Loader: [OCD FarHarborDLC.esp] Loading file[00:07] Background Loader: [OCD FarHarborDLC.esp] File loaded[00:07] Background Loader: [OCD FarHarborDLC.esp] Start processing[00:07] Background Loader: [OCD FarHarborDLC.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [OCD FarHarborDLC.esp] Adding master "DLCCoast.esm"[00:07] Background Loader: [OCD FarHarborDLC.esp] Adding master "OCDecorator.esp"[00:07] Background Loader: [OCD FarHarborDLC.esp] Header processed. Expecting 161 records[00:07] Background Loader: [OCD FarHarborDLC.esp] GRUP Top "STAT" processed[00:07] Background Loader: [OCD FarHarborDLC.esp] GRUP Top "COBJ" processed[00:07] Background Loader: [OCD FarHarborDLC.esp] Building FormID index[00:07] Background Loader: [OCD FarHarborDLC.esp] FormID index built[00:07] Background Loader: [OCD FarHarborDLC.esp] Building EditorID index[00:07] Background Loader: [OCD FarHarborDLC.esp] EditorID index built[00:07] Background Loader: [OCD FarHarborDLC.esp] Processing completed[00:07] Background Loader: loading "MinutemenCaravan.esp"...[00:07] Background Loader: [MinutemenCaravan.esp] Loading file[00:07] Background Loader: [MinutemenCaravan.esp] File loaded[00:07] Background Loader: [MinutemenCaravan.esp] Start processing[00:07] Background Loader: [MinutemenCaravan.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [MinutemenCaravan.esp] Header processed. Expecting 111 records[00:07] Background Loader: [MinutemenCaravan.esp] GRUP Top "GLOB" processed[00:07] Background Loader: [MinutemenCaravan.esp] GRUP Top "FACT" processed[00:07] Background Loader: [MinutemenCaravan.esp] GRUP Top "FURN" processed[00:07] Background Loader: [MinutemenCaravan.esp] GRUP Top "NPC_" processed[00:07] Background Loader: [MinutemenCaravan.esp] GRUP Top "QUST" processed[00:07] Background Loader: [MinutemenCaravan.esp] GRUP Top "MESG" processed[00:07] Background Loader: [MinutemenCaravan.esp] GRUP Top "COBJ" processed[00:07] Background Loader: [MinutemenCaravan.esp] Building FormID index[00:07] Background Loader: [MinutemenCaravan.esp] FormID index built[00:07] Background Loader: [MinutemenCaravan.esp] Building EditorID index[00:07] Background Loader: [MinutemenCaravan.esp] EditorID index built[00:07] Background Loader: [MinutemenCaravan.esp] Processing completed[00:07] Background Loader: loading "ManufacturingExtended.esp"...[00:07] Background Loader: [ManufacturingExtended.esp] Loading file[00:07] Background Loader: [ManufacturingExtended.esp] File loaded[00:07] Background Loader: [ManufacturingExtended.esp] Start processing[00:07] Background Loader: [ManufacturingExtended.esp] Adding master "Fallout4.esm"[00:07] Background Loader: [ManufacturingExtended.esp] Adding master "DLCworkshop02.esm"[00:07] Background Loader: [ManufacturingExtended.esp] Header processed. Expecting 149 records[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "KYWD" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "MGEF" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "ACTI" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "CONT" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "MISC" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "FURN" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "ALCH" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "TERM" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "LVLI" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "CELL" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "FLST" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "MESG" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "ARTO" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "COBJ" processed[00:07] Background Loader: [ManufacturingExtended.esp] GRUP Top "MSWP" processed[00:07] Background Loader: [ManufacturingExtended.esp] Building FormID index[00:07] Background Loader: [ManufacturingExtended.esp] FormID index built[00:07] Background Loader: [ManufacturingExtended.esp] Building EditorID index[00:07] Background Loader: [ManufacturingExtended.esp] EditorID index built[00:07] Background Loader: [ManufacturingExtended.esp] Processing completed[00:08] Background Loader: loading "ManufacturingExtendedFH.esp"...[00:08] Background Loader: [ManufacturingExtendedFH.esp] Loading file[00:08] Background Loader: [ManufacturingExtendedFH.esp] File loaded[00:08] Background Loader: [ManufacturingExtendedFH.esp] Start processing[00:08] Background Loader: [ManufacturingExtendedFH.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [ManufacturingExtendedFH.esp] Adding master "DLCCoast.esm"[00:08] Background Loader: [ManufacturingExtendedFH.esp] Adding master "DLCworkshop02.esm"[00:08] Background Loader: [ManufacturingExtendedFH.esp] Header processed. Expecting 9 records[00:08] Background Loader: [ManufacturingExtendedFH.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [ManufacturingExtendedFH.esp] GRUP Top "CONT" processed[00:08] Background Loader: [ManufacturingExtendedFH.esp] GRUP Top "TERM" processed[00:08] Background Loader: [ManufacturingExtendedFH.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [ManufacturingExtendedFH.esp] Building FormID index[00:08] Background Loader: [ManufacturingExtendedFH.esp] FormID index built[00:08] Background Loader: [ManufacturingExtendedFH.esp] Building EditorID index[00:08] Background Loader: [ManufacturingExtendedFH.esp] EditorID index built[00:08] Background Loader: [ManufacturingExtendedFH.esp] Processing completed[00:08] Background Loader: loading "AkaInvisibleFurniture.esp"...[00:08] Background Loader: [AkaInvisibleFurniture.esp] Loading file[00:08] Background Loader: [AkaInvisibleFurniture.esp] File loaded[00:08] Background Loader: [AkaInvisibleFurniture.esp] Start processing[00:08] Background Loader: [AkaInvisibleFurniture.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [AkaInvisibleFurniture.esp] Header processed. Expecting 199 records[00:08] Background Loader: [AkaInvisibleFurniture.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [AkaInvisibleFurniture.esp] GRUP Top "GLOB" processed[00:08] Background Loader: [AkaInvisibleFurniture.esp] GRUP Top "ACTI" processed[00:08] Background Loader: [AkaInvisibleFurniture.esp] GRUP Top "FURN" processed[00:08] Background Loader: [AkaInvisibleFurniture.esp] GRUP Top "IDLM" processed[00:08] Background Loader: [AkaInvisibleFurniture.esp] GRUP Top "NOTE" processed[00:08] Background Loader: [AkaInvisibleFurniture.esp] GRUP Top "TERM" processed[00:08] Background Loader: [AkaInvisibleFurniture.esp] GRUP Top "QUST" processed[00:08] Background Loader: [AkaInvisibleFurniture.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [AkaInvisibleFurniture.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [AkaInvisibleFurniture.esp] Building FormID index[00:08] Background Loader: [AkaInvisibleFurniture.esp] FormID index built[00:08] Background Loader: [AkaInvisibleFurniture.esp] Building EditorID index[00:08] Background Loader: [AkaInvisibleFurniture.esp] EditorID index built[00:08] Background Loader: [AkaInvisibleFurniture.esp] Processing completed[00:08] Background Loader: loading "BetterJunkFences.esp"...[00:08] Background Loader: [betterJunkFences.esp] Loading file[00:08] Background Loader: [betterJunkFences.esp] File loaded[00:08] Background Loader: [betterJunkFences.esp] Start processing[00:08] Background Loader: [betterJunkFences.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [betterJunkFences.esp] Header processed. Expecting 22 records[00:08] Background Loader: [betterJunkFences.esp] GRUP Top "DOOR" processed[00:08] Background Loader: [betterJunkFences.esp] GRUP Top "STAT" processed[00:08] Background Loader: [betterJunkFences.esp] GRUP Top "FURN" processed[00:08] Background Loader: [betterJunkFences.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [betterJunkFences.esp] Building FormID index[00:08] Background Loader: [betterJunkFences.esp] FormID index built[00:08] Background Loader: [betterJunkFences.esp] Building EditorID index[00:08] Background Loader: [betterJunkFences.esp] EditorID index built[00:08] Background Loader: [betterJunkFences.esp] Processing completed[00:08] Background Loader: loading "DD_Khassar_De_Templari_Increased_build.esp"...[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Loading file[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] File loaded[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Start processing[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Header processed. Expecting 10 records[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] GRUP Top "QUST" processed[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] GRUP Top "PERK" processed[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] GRUP Top "MESG" processed[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Building FormID index[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] FormID index built[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Building EditorID index[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] EditorID index built[00:08] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Processing completed[00:08] Background Loader: loading "ExpandedSettlementBuildings.esp"...[00:08] Background Loader: [ExpandedSettlementBuildings.esp] Loading file[00:08] Background Loader: [ExpandedSettlementBuildings.esp] File loaded[00:08] Background Loader: [ExpandedSettlementBuildings.esp] Start processing[00:08] Background Loader: [ExpandedSettlementBuildings.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [ExpandedSettlementBuildings.esp] Header processed. Expecting 29 records[00:08] Background Loader: [ExpandedSettlementBuildings.esp] GRUP Top "STAT" processed[00:08] Background Loader: [ExpandedSettlementBuildings.esp] GRUP Top "FLST" processed[00:08] Background Loader: [ExpandedSettlementBuildings.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [ExpandedSettlementBuildings.esp] Building FormID index[00:08] Background Loader: [ExpandedSettlementBuildings.esp] FormID index built[00:08] Background Loader: [ExpandedSettlementBuildings.esp] Building EditorID index[00:08] Background Loader: [ExpandedSettlementBuildings.esp] EditorID index built[00:08] Background Loader: [ExpandedSettlementBuildings.esp] Processing completed[00:08] Background Loader: loading "dinoshelf.esp"...[00:08] Background Loader: [dinoshelf.esp] Loading file[00:08] Background Loader: [dinoshelf.esp] File loaded[00:08] Background Loader: [dinoshelf.esp] Start processing[00:08] Background Loader: [dinoshelf.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [dinoshelf.esp] Header processed. Expecting 72 records[00:08] Background Loader: [dinoshelf.esp] GRUP Top "STAT" processed[00:08] Background Loader: [dinoshelf.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [dinoshelf.esp] Building FormID index[00:08] Background Loader: [dinoshelf.esp] FormID index built[00:08] Background Loader: [dinoshelf.esp] Building EditorID index[00:08] Background Loader: [dinoshelf.esp] EditorID index built[00:08] Background Loader: [dinoshelf.esp] Processing completed[00:08] Background Loader: loading "dinomore.esp"...[00:08] Background Loader: [dinomore.esp] Loading file[00:08] Background Loader: [dinomore.esp] File loaded[00:08] Background Loader: [dinomore.esp] Start processing[00:08] Background Loader: [dinomore.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [dinomore.esp] Header processed. Expecting 94 records[00:08] Background Loader: [dinomore.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [dinomore.esp] GRUP Top "CONT" processed[00:08] Background Loader: [dinomore.esp] GRUP Top "STAT" processed[00:08] Background Loader: [dinomore.esp] GRUP Top "FLST" processed[00:08] Background Loader: [dinomore.esp] GRUP Top "ARTO" processed[00:08] Background Loader: [dinomore.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [dinomore.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [dinomore.esp] Building FormID index[00:08] Background Loader: [dinomore.esp] FormID index built[00:08] Background Loader: [dinomore.esp] Building EditorID index[00:08] Background Loader: [dinomore.esp] EditorID index built[00:08] Background Loader: [dinomore.esp] Processing completed[00:08] Background Loader: loading "ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp"...[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Loading file[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] File loaded[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Start processing[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Adding master "DLCRobot.esm"[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Adding master "DLCworkshop01.esm"[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Adding master "DLCCoast.esm"[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Header processed. Expecting 4143 records[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] GRUP Top "BOOK" processed[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] GRUP Top "MISC" processed[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] GRUP Top "WEAP" processed[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] GRUP Top "AMMO" processed[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] GRUP Top "KEYM" processed[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] GRUP Top "ALCH" processed[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] GRUP Top "NOTE" processed[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] GRUP Top "PERK" processed[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] GRUP Top "INNR" processed[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Building FormID index[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] FormID index built[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Building EditorID index[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] EditorID index built[00:08] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Processing completed[00:08] Background Loader: loading "BetterModDescriptions.esp"...[00:08] Background Loader: [betterModDescriptions.esp] Loading file[00:08] Background Loader: [betterModDescriptions.esp] File loaded[00:08] Background Loader: [betterModDescriptions.esp] Start processing[00:08] Background Loader: [betterModDescriptions.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [betterModDescriptions.esp] Adding master "DLCRobot.esm"[00:08] Background Loader: [betterModDescriptions.esp] Adding master "DLCCoast.esm"[00:08] Background Loader: [betterModDescriptions.esp] Header processed. Expecting 2185 records[00:08] Background Loader: [betterModDescriptions.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [betterModDescriptions.esp] Building FormID index[00:08] Background Loader: [betterModDescriptions.esp] FormID index built[00:08] Background Loader: [betterModDescriptions.esp] Building EditorID index[00:08] Background Loader: [betterModDescriptions.esp] EditorID index built[00:08] Background Loader: [betterModDescriptions.esp] Processing completed[00:08] Background Loader: loading "BrighterSettlementLights_LessHarsh.esp"...[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] Loading file[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] File loaded[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] Start processing[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] Header processed. Expecting 18 records[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] GRUP Top "LIGH" processed[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] Building FormID index[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] FormID index built[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] Building EditorID index[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] EditorID index built[00:08] Background Loader: [brighterSettlementLights_LessHarsh.esp] Processing completed[00:08] Background Loader: loading "BetterGenerators.esp"...[00:08] Background Loader: [betterGenerators.esp] Loading file[00:08] Background Loader: [betterGenerators.esp] File loaded[00:08] Background Loader: [betterGenerators.esp] Start processing[00:08] Background Loader: [betterGenerators.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [betterGenerators.esp] Header processed. Expecting 9 records[00:08] Background Loader: [betterGenerators.esp] GRUP Top "ACTI" processed[00:08] Background Loader: [betterGenerators.esp] GRUP Top "FURN" processed[00:08] Background Loader: [betterGenerators.esp] Building FormID index[00:08] Background Loader: [betterGenerators.esp] FormID index built[00:08] Background Loader: [betterGenerators.esp] Building EditorID index[00:08] Background Loader: [betterGenerators.esp] EditorID index built[00:08] Background Loader: [betterGenerators.esp] Processing completed[00:08] Background Loader: loading "Crafting Workbench.esp"...[00:08] Background Loader: [Crafting Workbench.esp] Loading file[00:08] Background Loader: [Crafting Workbench.esp] File loaded[00:08] Background Loader: [Crafting Workbench.esp] Start processing[00:08] Background Loader: [Crafting Workbench.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Crafting Workbench.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [Crafting Workbench.esp] Header processed. Expecting 321 records[00:08] Background Loader: [Crafting Workbench.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Crafting Workbench.esp] Building FormID index[00:08] Background Loader: [Crafting Workbench.esp] FormID index built[00:08] Background Loader: [Crafting Workbench.esp] Building EditorID index[00:08] Background Loader: [Crafting Workbench.esp] EditorID index built[00:08] Background Loader: [Crafting Workbench.esp] Processing completed[00:08] Background Loader: loading "Crafting Workbenches - Ammo.esp"...[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] Loading file[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] File loaded[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] Start processing[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] Adding master "Crafting Workbench.esp"[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] Header processed. Expecting 122 records[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] GRUP Top "MISC" processed[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] GRUP Top "FURN" processed[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] Building FormID index[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] FormID index built[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] Building EditorID index[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] EditorID index built[00:08] Background Loader: [Crafting Workbenches - Ammo.esp] Processing completed[00:08] Background Loader: loading "Crafting Workbenches - Automatron DLC.esp"...[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Loading file[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] File loaded[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Start processing[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Adding master "Crafting Workbench.esp"[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Adding master "DLCRobot.esm"[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Header processed. Expecting 14 records[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Building FormID index[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] FormID index built[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Building EditorID index[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] EditorID index built[00:08] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Processing completed[00:08] Background Loader: loading "Crafting Workbenches - Faction and Quest Requirements.esp"...[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] Loading file[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] File loaded[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] Start processing[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] Adding master "Crafting Workbench.esp"[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] Header processed. Expecting 30 records[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] Building FormID index[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] FormID index built[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] Building EditorID index[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] EditorID index built[00:08] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] Processing completed[00:08] Background Loader: loading "Femsheppings Minimalist Homewares.esp"...[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] Loading file[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] File loaded[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] Start processing[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] Adding master "DLCworkshop01.esm"[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] Header processed. Expecting 281 records[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] GRUP Top "CONT" processed[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] GRUP Top "DOOR" processed[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] GRUP Top "STAT" processed[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] GRUP Top "FURN" processed[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] Building FormID index[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] FormID index built[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] Building EditorID index[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] EditorID index built[00:08] Background Loader: [Femsheppings Minimalist Homewares.esp] Processing completed[00:08] Background Loader: loading "BobbleGirl.esp"...[00:08] Background Loader: [bobbleGirl.esp] Loading file[00:08] Background Loader: [bobbleGirl.esp] File loaded[00:08] Background Loader: [bobbleGirl.esp] Start processing[00:08] Background Loader: [bobbleGirl.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [bobbleGirl.esp] Header processed. Expecting 21 records[00:08] Background Loader: [bobbleGirl.esp] GRUP Top "MISC" processed[00:08] Background Loader: [bobbleGirl.esp] Building FormID index[00:08] Background Loader: [bobbleGirl.esp] FormID index built[00:08] Background Loader: [bobbleGirl.esp] Building EditorID index[00:08] Background Loader: [bobbleGirl.esp] EditorID index built[00:08] Background Loader: [bobbleGirl.esp] Processing completed[00:08] Background Loader: loading "Armorsmith Extended.esp"...[00:08] Background Loader: [Armorsmith Extended.esp] Loading file[00:08] Background Loader: [Armorsmith Extended.esp] File loaded[00:08] Background Loader: [Armorsmith Extended.esp] Start processing[00:08] Background Loader: [Armorsmith Extended.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Armorsmith Extended.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [Armorsmith Extended.esp] Header processed. Expecting 1115 records[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "TXST" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "MGEF" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "ENCH" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "MISC" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "RFCT" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "ARMA" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "ARTO" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [Armorsmith Extended.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [Armorsmith Extended.esp] Building FormID index[00:08] Background Loader: [Armorsmith Extended.esp] FormID index built[00:08] Background Loader: [Armorsmith Extended.esp] Building EditorID index[00:08] Background Loader: [Armorsmith Extended.esp] EditorID index built[00:08] Background Loader: [Armorsmith Extended.esp] Processing completed[00:08] Background Loader: loading "AWKCRPatch-UFO4P.esp"...[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] Loading file[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] File loaded[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] Start processing[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] Adding master "Unofficial Fallout 4 Patch.esp"[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] Header processed. Expecting 11 records[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] Building FormID index[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] FormID index built[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] Building EditorID index[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] EditorID index built[00:08] Background Loader: [AWKCRPatch-UFO4P.esp] Processing completed[00:08] Background Loader: loading "BetterModDescriptionsAE.esp"...[00:08] Background Loader: [betterModDescriptionsAE.esp] Loading file[00:08] Background Loader: [betterModDescriptionsAE.esp] File loaded[00:08] Background Loader: [betterModDescriptionsAE.esp] Start processing[00:08] Background Loader: [betterModDescriptionsAE.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [betterModDescriptionsAE.esp] Adding master "Armorsmith Extended.esp"[00:08] Background Loader: [betterModDescriptionsAE.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [betterModDescriptionsAE.esp] Header processed. Expecting 53 records[00:08] Background Loader: [betterModDescriptionsAE.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [betterModDescriptionsAE.esp] Building FormID index[00:08] Background Loader: [betterModDescriptionsAE.esp] FormID index built[00:08] Background Loader: [betterModDescriptionsAE.esp] Building EditorID index[00:08] Background Loader: [betterModDescriptionsAE.esp] EditorID index built[00:08] Background Loader: [betterModDescriptionsAE.esp] Processing completed[00:08] Background Loader: loading "3dscopes-replacer.esp"...[00:08] Background Loader: [3dscopes-replacer.esp] Loading file[00:08] Background Loader: [3dscopes-replacer.esp] File loaded[00:08] Background Loader: [3dscopes-replacer.esp] Start processing[00:08] Background Loader: [3dscopes-replacer.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [3dscopes-replacer.esp] Header processed. Expecting 175 records[00:08] Background Loader: [3dscopes-replacer.esp] GRUP Top "MISC" processed[00:08] Background Loader: [3dscopes-replacer.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [3dscopes-replacer.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [3dscopes-replacer.esp] Building FormID index[00:08] Background Loader: [3dscopes-replacer.esp] FormID index built[00:08] Background Loader: [3dscopes-replacer.esp] Building EditorID index[00:08] Background Loader: [3dscopes-replacer.esp] EditorID index built[00:08] Background Loader: [3dscopes-replacer.esp] Processing completed[00:08] Background Loader: loading "BetterModDescriptionsSTCSReplacer.esp"...[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] Loading file[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] File loaded[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] Start processing[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] Adding master "3dscopes-replacer.esp"[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] Header processed. Expecting 49 records[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] Building FormID index[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] FormID index built[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] Building EditorID index[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] EditorID index built[00:08] Background Loader: [betterModDescriptionsSTCSReplacer.esp] Processing completed[00:08] Background Loader: loading "3dscopes-framework.esp"...[00:08] Background Loader: [3dscopes-framework.esp] Loading file[00:08] Background Loader: [3dscopes-framework.esp] File loaded[00:08] Background Loader: [3dscopes-framework.esp] Start processing[00:08] Background Loader: [3dscopes-framework.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [3dscopes-framework.esp] Header processed. Expecting 215 records[00:08] Background Loader: [3dscopes-framework.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [3dscopes-framework.esp] GRUP Top "MGEF" processed[00:08] Background Loader: [3dscopes-framework.esp] GRUP Top "SPEL" processed[00:08] Background Loader: [3dscopes-framework.esp] GRUP Top "MISC" processed[00:08] Background Loader: [3dscopes-framework.esp] GRUP Top "ALCH" processed[00:08] Background Loader: [3dscopes-framework.esp] GRUP Top "PERK" processed[00:08] Background Loader: [3dscopes-framework.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [3dscopes-framework.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [3dscopes-framework.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [3dscopes-framework.esp] Building FormID index[00:08] Background Loader: [3dscopes-framework.esp] FormID index built[00:08] Background Loader: [3dscopes-framework.esp] Building EditorID index[00:08] Background Loader: [3dscopes-framework.esp] EditorID index built[00:08] Background Loader: [3dscopes-framework.esp] Processing completed[00:08] Background Loader: loading "3dscopes-replacer-FarHarbor.esp"...[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] Loading file[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] File loaded[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] Start processing[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] Adding master "DLCCoast.esm"[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] Header processed. Expecting 11 records[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] GRUP Top "MISC" processed[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] Building FormID index[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] FormID index built[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] Building EditorID index[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] EditorID index built[00:08] Background Loader: [3dscopes-replacer-FarHarbor.esp] Processing completed[00:08] Background Loader: loading "DV-Deadly Vertibirds.esp"...[00:08] Background Loader: [DV-Deadly Vertibirds.esp] Loading file[00:08] Background Loader: [DV-Deadly Vertibirds.esp] File loaded[00:08] Background Loader: [DV-Deadly Vertibirds.esp] Start processing[00:08] Background Loader: [DV-Deadly Vertibirds.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DV-Deadly Vertibirds.esp] Header processed. Expecting 13 records[00:08] Background Loader: [DV-Deadly Vertibirds.esp] GRUP Top "WEAP" processed[00:08] Background Loader: [DV-Deadly Vertibirds.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [DV-Deadly Vertibirds.esp] Building FormID index[00:08] Background Loader: [DV-Deadly Vertibirds.esp] FormID index built[00:08] Background Loader: [DV-Deadly Vertibirds.esp] Building EditorID index[00:08] Background Loader: [DV-Deadly Vertibirds.esp] EditorID index built[00:08] Background Loader: [DV-Deadly Vertibirds.esp] Processing completed[00:08] Background Loader: loading "DV-Armored Pilots.esp"...[00:08] Background Loader: [DV-Armored Pilots.esp] Loading file[00:08] Background Loader: [DV-Armored Pilots.esp] File loaded[00:08] Background Loader: [DV-Armored Pilots.esp] Start processing[00:08] Background Loader: [DV-Armored Pilots.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DV-Armored Pilots.esp] Header processed. Expecting 6 records[00:08] Background Loader: [DV-Armored Pilots.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [DV-Armored Pilots.esp] Building FormID index[00:08] Background Loader: [DV-Armored Pilots.esp] FormID index built[00:08] Background Loader: [DV-Armored Pilots.esp] Building EditorID index[00:08] Background Loader: [DV-Armored Pilots.esp] EditorID index built[00:08] Background Loader: [DV-Armored Pilots.esp] Processing completed[00:08] Background Loader: loading "Durable Vehicles - MV x10.esp"...[00:08] Background Loader: [Durable Vehicles - MV x10.esp] Loading file[00:08] Background Loader: [Durable Vehicles - MV x10.esp] File loaded[00:08] Background Loader: [Durable Vehicles - MV x10.esp] Start processing[00:08] Background Loader: [Durable Vehicles - MV x10.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Durable Vehicles - MV x10.esp] Header processed. Expecting 76 records[00:08] Background Loader: [Durable Vehicles - MV x10.esp] GRUP Top "MSTT" processed[00:08] Background Loader: [Durable Vehicles - MV x10.esp] Building FormID index[00:08] Background Loader: [Durable Vehicles - MV x10.esp] FormID index built[00:08] Background Loader: [Durable Vehicles - MV x10.esp] Building EditorID index[00:08] Background Loader: [Durable Vehicles - MV x10.esp] EditorID index built[00:08] Background Loader: [Durable Vehicles - MV x10.esp] Processing completed[00:08] Background Loader: loading "Friffy_Holstered Weapons.esp"...[00:08] Background Loader: [Friffy_Holstered Weapons.esp] Loading file[00:08] Background Loader: [Friffy_Holstered Weapons.esp] File loaded[00:08] Background Loader: [Friffy_Holstered Weapons.esp] Start processing[00:08] Background Loader: [Friffy_Holstered Weapons.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Friffy_Holstered Weapons.esp] Header processed. Expecting 128 records[00:08] Background Loader: [Friffy_Holstered Weapons.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [Friffy_Holstered Weapons.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [Friffy_Holstered Weapons.esp] GRUP Top "ARMA" processed[00:08] Background Loader: [Friffy_Holstered Weapons.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Friffy_Holstered Weapons.esp] Building FormID index[00:08] Background Loader: [Friffy_Holstered Weapons.esp] FormID index built[00:08] Background Loader: [Friffy_Holstered Weapons.esp] Building EditorID index[00:08] Background Loader: [Friffy_Holstered Weapons.esp] EditorID index built[00:08] Background Loader: [Friffy_Holstered Weapons.esp] Processing completed[00:08] Background Loader: loading "DYNAVISION.esp"...[00:08] Background Loader: [DYNAVISION.esp] Loading file[00:08] Background Loader: [DYNAVISION.esp] File loaded[00:08] Background Loader: [DYNAVISION.esp] Start processing[00:08] Background Loader: [DYNAVISION.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DYNAVISION.esp] Header processed. Expecting 114 records[00:08] Background Loader: [DYNAVISION.esp] GRUP Top "GLOB" processed[00:08] Background Loader: [DYNAVISION.esp] GRUP Top "MGEF" processed[00:08] Background Loader: [DYNAVISION.esp] GRUP Top "SPEL" processed[00:08] Background Loader: [DYNAVISION.esp] GRUP Top "MSTT" processed[00:08] Background Loader: [DYNAVISION.esp] GRUP Top "NOTE" processed[00:08] Background Loader: [DYNAVISION.esp] GRUP Top "TERM" processed[00:08] Background Loader: [DYNAVISION.esp] GRUP Top "CELL" processed[00:08] Background Loader: [DYNAVISION.esp] GRUP Top "QUST" processed[00:08] Background Loader: [DYNAVISION.esp] GRUP Top "IMAD" processed[00:08] Background Loader: [DYNAVISION.esp] Building FormID index[00:08] Background Loader: [DYNAVISION.esp] FormID index built[00:08] Background Loader: [DYNAVISION.esp] Building EditorID index[00:08] Background Loader: [DYNAVISION.esp] EditorID index built[00:08] Background Loader: [DYNAVISION.esp] Processing completed[00:08] Background Loader: loading "Fr4nssonsLightTweaks.esp"...[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] Loading file[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] File loaded[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] Start processing[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] Header processed. Expecting 293 records[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] GRUP Top "IMGS" processed[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] Building FormID index[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] FormID index built[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] Building EditorID index[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] EditorID index built[00:08] Background Loader: [Fr4nssonsLightTweaks.esp] Processing completed[00:08] Background Loader: loading "Vivid Weathers - FO4.esp"...[00:08] Background Loader: [Vivid Weathers - FO4.esp] Loading file[00:08] Background Loader: [Vivid Weathers - FO4.esp] File loaded[00:08] Background Loader: [Vivid Weathers - FO4.esp] Start processing[00:08] Background Loader: [Vivid Weathers - FO4.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Vivid Weathers - FO4.esp] Header processed. Expecting 185 records[00:08] Background Loader: [Vivid Weathers - FO4.esp] GRUP Top "WTHR" processed[00:08] Background Loader: [Vivid Weathers - FO4.esp] GRUP Top "CLMT" processed[00:08] Background Loader: [Vivid Weathers - FO4.esp] GRUP Top "SPGD" processed[00:08] Background Loader: [Vivid Weathers - FO4.esp] GRUP Top "RFCT" processed[00:08] Background Loader: [Vivid Weathers - FO4.esp] GRUP Top "REGN" processed[00:08] Background Loader: [Vivid Weathers - FO4.esp] GRUP Top "IMGS" processed[00:08] Background Loader: [Vivid Weathers - FO4.esp] GRUP Top "ARTO" processed[00:08] Background Loader: [Vivid Weathers - FO4.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [Vivid Weathers - FO4.esp] GRUP Top "GDRY" processed[00:08] Background Loader: [Vivid Weathers - FO4.esp] Building FormID index[00:08] Background Loader: [Vivid Weathers - FO4.esp] FormID index built[00:08] Background Loader: [Vivid Weathers - FO4.esp] Building EditorID index[00:08] Background Loader: [Vivid Weathers - FO4.esp] EditorID index built[00:08] Background Loader: [Vivid Weathers - FO4.esp] Processing completed[00:08] Background Loader: loading "Vivid Weathers - FO4 - Spring.esp"...[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] Loading file[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] File loaded[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] Start processing[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] Adding master "Vivid Weathers - FO4.esp"[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] Header processed. Expecting 13 records[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] GRUP Top "CLMT" processed[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] GRUP Top "REGN" processed[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] Building FormID index[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] FormID index built[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] Building EditorID index[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] EditorID index built[00:08] Background Loader: [Vivid Weathers - FO4 - Spring.esp] Processing completed[00:08] Background Loader: loading "Vivid Weathers - FO4 - Far Harbor.esp"...[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] Loading file[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] File loaded[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] Start processing[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] Adding master "DLCCoast.esm"[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] Adding master "Vivid Weathers - FO4.esp"[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] Header processed. Expecting 8 records[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] GRUP Top "CLMT" processed[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] GRUP Top "REGN" processed[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] Building FormID index[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] FormID index built[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] Building EditorID index[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] EditorID index built[00:08] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] Processing completed[00:08] Background Loader: loading "DarkerNights.esp"...[00:08] Background Loader: [DarkerNights.esp] Loading file[00:08] Background Loader: [DarkerNights.esp] File loaded[00:08] Background Loader: [DarkerNights.esp] Start processing[00:08] Background Loader: [DarkerNights.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DarkerNights.esp] Adding master "DLCCoast.esm"[00:08] Background Loader: [DarkerNights.esp] Adding master "Vivid Weathers - FO4.esp"[00:08] Background Loader: [DarkerNights.esp] Header processed. Expecting 136 records[00:08] Background Loader: [DarkerNights.esp] GRUP Top "GLOB" processed[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader:[00:08] Background Loader: [DarkerNights.esp] GRUP Top "WTHR" processed[00:08] Background Loader: [DarkerNights.esp] Building FormID index[00:08] Background Loader: [DarkerNights.esp] FormID index built[00:08] Background Loader: [DarkerNights.esp] Building EditorID index[00:08] Background Loader: [DarkerNights.esp] EditorID index built[00:08] Background Loader: [DarkerNights.esp] Processing completed[00:08] Background Loader: loading "DarkerNightsDetection.esp"...[00:08] Background Loader: [DarkerNightsDetection.esp] Loading file[00:08] Background Loader: [DarkerNightsDetection.esp] File loaded[00:08] Background Loader: [DarkerNightsDetection.esp] Start processing[00:08] Background Loader: [DarkerNightsDetection.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DarkerNightsDetection.esp] Header processed. Expecting 3 records[00:08] Background Loader: [DarkerNightsDetection.esp] GRUP Top "GMST" processed[00:08] Background Loader: [DarkerNightsDetection.esp] Building FormID index[00:08] Background Loader: [DarkerNightsDetection.esp] FormID index built[00:08] Background Loader: [DarkerNightsDetection.esp] Building EditorID index[00:08] Background Loader: [DarkerNightsDetection.esp] EditorID index built[00:08] Background Loader: [DarkerNightsDetection.esp] Processing completed[00:08] Background Loader: loading "Weapon Rack Extended.esp"...[00:08] Background Loader: [Weapon Rack Extended.esp] Loading file[00:08] Background Loader: [Weapon Rack Extended.esp] File loaded[00:08] Background Loader: [Weapon Rack Extended.esp] Start processing[00:08] Background Loader: [Weapon Rack Extended.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Weapon Rack Extended.esp] Adding master "DLCworkshop02.esm"[00:08] Background Loader: [Weapon Rack Extended.esp] Header processed. Expecting 19 records[00:08] Background Loader: [Weapon Rack Extended.esp] GRUP Top "CONT" processed[00:08] Background Loader: [Weapon Rack Extended.esp] GRUP Top "FLST" processed[00:08] Background Loader: [Weapon Rack Extended.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Weapon Rack Extended.esp] Building FormID index[00:08] Background Loader: [Weapon Rack Extended.esp] FormID index built[00:08] Background Loader: [Weapon Rack Extended.esp] Building EditorID index[00:08] Background Loader: [Weapon Rack Extended.esp] EditorID index built[00:08] Background Loader: [Weapon Rack Extended.esp] Processing completed[00:08] Background Loader: loading "MoBettaScrap.esp"...[00:08] Background Loader: [MoBettaScrap.esp] Loading file[00:08] Background Loader: [MoBettaScrap.esp] File loaded[00:08] Background Loader: [MoBettaScrap.esp] Start processing[00:08] Background Loader: [MoBettaScrap.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [MoBettaScrap.esp] Header processed. Expecting 89 records[00:08] Background Loader: [MoBettaScrap.esp] GRUP Top "MISC" processed[00:08] Background Loader: [MoBettaScrap.esp] GRUP Top "FLST" processed[00:08] Background Loader: [MoBettaScrap.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [MoBettaScrap.esp] Building FormID index[00:08] Background Loader: [MoBettaScrap.esp] FormID index built[00:08] Background Loader: [MoBettaScrap.esp] Building EditorID index[00:08] Background Loader: [MoBettaScrap.esp] EditorID index built[00:08] Background Loader: [MoBettaScrap.esp] Processing completed[00:08] Background Loader: loading "Better Power Armor - Extended.esp"...[00:08] Background Loader: [better Power Armor - Extended.esp] Loading file[00:08] Background Loader: [better Power Armor - Extended.esp] File loaded[00:08] Background Loader: [better Power Armor - Extended.esp] Start processing[00:08] Background Loader: [better Power Armor - Extended.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [better Power Armor - Extended.esp] Header processed. Expecting 16 records[00:08] Background Loader: [better Power Armor - Extended.esp] GRUP Top "GMST" processed[00:08] Background Loader: [better Power Armor - Extended.esp] GRUP Top "MGEF" processed[00:08] Background Loader: [better Power Armor - Extended.esp] GRUP Top "SPEL" processed[00:08] Background Loader: [better Power Armor - Extended.esp] GRUP Top "PERK" processed[00:08] Background Loader: [better Power Armor - Extended.esp] Building FormID index[00:08] Background Loader: [better Power Armor - Extended.esp] FormID index built[00:08] Background Loader: [better Power Armor - Extended.esp] Building EditorID index[00:08] Background Loader: [better Power Armor - Extended.esp] EditorID index built[00:08] Background Loader: [better Power Armor - Extended.esp] Processing completed[00:08] Background Loader: loading "Business Settlements.esp"...[00:08] Background Loader: [business Settlements.esp] Loading file[00:08] Background Loader: [business Settlements.esp] File loaded[00:08] Background Loader: [business Settlements.esp] Start processing[00:08] Background Loader: [business Settlements.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [business Settlements.esp] Header processed. Expecting 1337 records[00:08] Background Loader: [business Settlements.esp] GRUP Top "CONT" processed[00:08] Background Loader: [business Settlements.esp] GRUP Top "STAT" processed[00:08] Background Loader: [business Settlements.esp] GRUP Top "MSTT" processed[00:08] Background Loader: [business Settlements.esp] GRUP Top "FURN" processed[00:08] Background Loader: [business Settlements.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [business Settlements.esp] Building FormID index[00:08] Background Loader: [business Settlements.esp] FormID index built[00:08] Background Loader: [business Settlements.esp] Building EditorID index[00:08] Background Loader: [business Settlements.esp] EditorID index built[00:08] Background Loader: [business Settlements.esp] Processing completed[00:08] Background Loader: loading "BusinessSettlements-SKPatch.esp"...[00:08] Background Loader: [businessSettlements-SKPatch.esp] Loading file[00:08] Background Loader: [businessSettlements-SKPatch.esp] File loaded[00:08] Background Loader: [businessSettlements-SKPatch.esp] Start processing[00:08] Background Loader: [businessSettlements-SKPatch.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [businessSettlements-SKPatch.esp] Adding master "SettlementKeywords.esm"[00:08] Background Loader: [businessSettlements-SKPatch.esp] Adding master "Business Settlements.esp"[00:08] Background Loader: [businessSettlements-SKPatch.esp] Header processed. Expecting 296 records[00:08] Background Loader: [businessSettlements-SKPatch.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [businessSettlements-SKPatch.esp] Building FormID index[00:08] Background Loader: [businessSettlements-SKPatch.esp] FormID index built[00:08] Background Loader: [businessSettlements-SKPatch.esp] Building EditorID index[00:08] Background Loader: [businessSettlements-SKPatch.esp] EditorID index built[00:08] Background Loader: [businessSettlements-SKPatch.esp] Processing completed[00:08] Background Loader: loading "DD_Floor_brace.esp"...[00:08] Background Loader: [DD_Floor_brace.esp] Loading file[00:08] Background Loader: [DD_Floor_brace.esp] File loaded[00:08] Background Loader: [DD_Floor_brace.esp] Start processing[00:08] Background Loader: [DD_Floor_brace.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DD_Floor_brace.esp] Header processed. Expecting 18 records[00:08] Background Loader: [DD_Floor_brace.esp] GRUP Top "STAT" processed[00:08] Background Loader: [DD_Floor_brace.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [DD_Floor_brace.esp] Building FormID index[00:08] Background Loader: [DD_Floor_brace.esp] FormID index built[00:08] Background Loader: [DD_Floor_brace.esp] Building EditorID index[00:08] Background Loader: [DD_Floor_brace.esp] EditorID index built[00:08] Background Loader: [DD_Floor_brace.esp] Processing completed[00:08] Background Loader: loading "Guard Chair - D3.esp"...[00:08] Background Loader: [Guard Chair - D3.esp] Loading file[00:08] Background Loader: [Guard Chair - D3.esp] File loaded[00:08] Background Loader: [Guard Chair - D3.esp] Start processing[00:08] Background Loader: [Guard Chair - D3.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Guard Chair - D3.esp] Header processed. Expecting 4 records[00:08] Background Loader: [Guard Chair - D3.esp] GRUP Top "FURN" processed[00:08] Background Loader: [Guard Chair - D3.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Guard Chair - D3.esp] Building FormID index[00:08] Background Loader: [Guard Chair - D3.esp] FormID index built[00:08] Background Loader: [Guard Chair - D3.esp] Building EditorID index[00:08] Background Loader: [Guard Chair - D3.esp] EditorID index built[00:08] Background Loader: [Guard Chair - D3.esp] Processing completed[00:08] Background Loader: loading "Guard Chair - D6.esp"...[00:08] Background Loader: [Guard Chair - D6.esp] Loading file[00:08] Background Loader: [Guard Chair - D6.esp] File loaded[00:08] Background Loader: [Guard Chair - D6.esp] Start processing[00:08] Background Loader: [Guard Chair - D6.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Guard Chair - D6.esp] Header processed. Expecting 4 records[00:08] Background Loader: [Guard Chair - D6.esp] GRUP Top "FURN" processed[00:08] Background Loader: [Guard Chair - D6.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Guard Chair - D6.esp] Building FormID index[00:08] Background Loader: [Guard Chair - D6.esp] FormID index built[00:08] Background Loader: [Guard Chair - D6.esp] Building EditorID index[00:08] Background Loader: [Guard Chair - D6.esp] EditorID index built[00:08] Background Loader: [Guard Chair - D6.esp] Processing completed[00:08] Background Loader: loading "Guard Rug - D3.esp"...[00:08] Background Loader: [Guard Rug - D3.esp] Loading file[00:08] Background Loader: [Guard Rug - D3.esp] File loaded[00:08] Background Loader: [Guard Rug - D3.esp] Start processing[00:08] Background Loader: [Guard Rug - D3.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Guard Rug - D3.esp] Header processed. Expecting 4 records[00:08] Background Loader: [Guard Rug - D3.esp] GRUP Top "FURN" processed[00:08] Background Loader: [Guard Rug - D3.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Guard Rug - D3.esp] Building FormID index[00:08] Background Loader: [Guard Rug - D3.esp] FormID index built[00:08] Background Loader: [Guard Rug - D3.esp] Building EditorID index[00:08] Background Loader: [Guard Rug - D3.esp] EditorID index built[00:08] Background Loader: [Guard Rug - D3.esp] Processing completed[00:08] Background Loader: loading "Guard Rug - D6.esp"...[00:08] Background Loader: [Guard Rug - D6.esp] Loading file[00:08] Background Loader: [Guard Rug - D6.esp] File loaded[00:08] Background Loader: [Guard Rug - D6.esp] Start processing[00:08] Background Loader: [Guard Rug - D6.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Guard Rug - D6.esp] Header processed. Expecting 4 records[00:08] Background Loader: [Guard Rug - D6.esp] GRUP Top "FURN" processed[00:08] Background Loader: [Guard Rug - D6.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Guard Rug - D6.esp] Building FormID index[00:08] Background Loader: [Guard Rug - D6.esp] FormID index built[00:08] Background Loader: [Guard Rug - D6.esp] Building EditorID index[00:08] Background Loader: [Guard Rug - D6.esp] EditorID index built[00:08] Background Loader: [Guard Rug - D6.esp] Processing completed[00:08] Background Loader: loading "Guard Rug - D1.esp"...[00:08] Background Loader: [Guard Rug - D1.esp] Loading file[00:08] Background Loader: [Guard Rug - D1.esp] File loaded[00:08] Background Loader: [Guard Rug - D1.esp] Start processing[00:08] Background Loader: [Guard Rug - D1.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Guard Rug - D1.esp] Header processed. Expecting 4 records[00:08] Background Loader: [Guard Rug - D1.esp] GRUP Top "FURN" processed[00:08] Background Loader: [Guard Rug - D1.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Guard Rug - D1.esp] Building FormID index[00:08] Background Loader: [Guard Rug - D1.esp] FormID index built[00:08] Background Loader: [Guard Rug - D1.esp] Building EditorID index[00:08] Background Loader: [Guard Rug - D1.esp] EditorID index built[00:08] Background Loader: [Guard Rug - D1.esp] Processing completed[00:08] Background Loader: loading "Guard Stool - D3.esp"...[00:08] Background Loader: [Guard Stool - D3.esp] Loading file[00:08] Background Loader: [Guard Stool - D3.esp] File loaded[00:08] Background Loader: [Guard Stool - D3.esp] Start processing[00:08] Background Loader: [Guard Stool - D3.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Guard Stool - D3.esp] Header processed. Expecting 4 records[00:08] Background Loader: [Guard Stool - D3.esp] GRUP Top "FURN" processed[00:08] Background Loader: [Guard Stool - D3.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Guard Stool - D3.esp] Building FormID index[00:08] Background Loader: [Guard Stool - D3.esp] FormID index built[00:08] Background Loader: [Guard Stool - D3.esp] Building EditorID index[00:08] Background Loader: [Guard Stool - D3.esp] EditorID index built[00:08] Background Loader: [Guard Stool - D3.esp] Processing completed[00:08] Background Loader: loading "Guard Stool - D6.esp"...[00:08] Background Loader: [Guard Stool - D6.esp] Loading file[00:08] Background Loader: [Guard Stool - D6.esp] File loaded[00:08] Background Loader: [Guard Stool - D6.esp] Start processing[00:08] Background Loader: [Guard Stool - D6.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Guard Stool - D6.esp] Header processed. Expecting 4 records[00:08] Background Loader: [Guard Stool - D6.esp] GRUP Top "FURN" processed[00:08] Background Loader: [Guard Stool - D6.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [Guard Stool - D6.esp] Building FormID index[00:08] Background Loader: [Guard Stool - D6.esp] FormID index built[00:08] Background Loader: [Guard Stool - D6.esp] Building EditorID index[00:08] Background Loader: [Guard Stool - D6.esp] EditorID index built[00:08] Background Loader: [Guard Stool - D6.esp] Processing completed[00:08] Background Loader: loading "More Where That Came From Diamond City.esp"...[00:08] Background Loader: [More Where That Came From Diamond City.esp] Loading file[00:08] Background Loader: [More Where That Came From Diamond City.esp] File loaded[00:08] Background Loader: [More Where That Came From Diamond City.esp] Start processing[00:08] Background Loader: [More Where That Came From Diamond City.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [More Where That Came From Diamond City.esp] Header processed. Expecting 38 records[00:08] Background Loader: [More Where That Came From Diamond City.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [More Where That Came From Diamond City.esp] Building FormID index[00:08] Background Loader: [More Where That Came From Diamond City.esp] FormID index built[00:08] Background Loader: [More Where That Came From Diamond City.esp] Building EditorID index[00:08] Background Loader: [More Where That Came From Diamond City.esp] EditorID index built[00:08] Background Loader: [More Where That Came From Diamond City.esp] Processing completed[00:08] Background Loader: loading "OWR_CraftableDecor.esp"...[00:08] Background Loader: [OWR_CraftableDecor.esp] Loading file[00:08] Background Loader: [OWR_CraftableDecor.esp] File loaded[00:08] Background Loader: [OWR_CraftableDecor.esp] Start processing[00:08] Background Loader: [OWR_CraftableDecor.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [OWR_CraftableDecor.esp] Header processed. Expecting 227 records[00:08] Background Loader: [OWR_CraftableDecor.esp] GRUP Top "TRNS" processed[00:08] Background Loader: [OWR_CraftableDecor.esp] GRUP Top "STAT" processed[00:08] Background Loader: [OWR_CraftableDecor.esp] GRUP Top "MSTT" processed[00:08] Background Loader: [OWR_CraftableDecor.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [OWR_CraftableDecor.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [OWR_CraftableDecor.esp] Building FormID index[00:08] Background Loader: [OWR_CraftableDecor.esp] FormID index built[00:08] Background Loader: [OWR_CraftableDecor.esp] Building EditorID index[00:08] Background Loader: [OWR_CraftableDecor.esp] EditorID index built[00:08] Background Loader: [OWR_CraftableDecor.esp] Processing completed[00:08] Background Loader: loading "OWR_CraftableDecor_SKPatch.esp"...[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] Loading file[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] File loaded[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] Start processing[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] Adding master "OWR_CraftableDecor.esp"[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] Adding master "SettlementKeywords.esm"[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] Header processed. Expecting 75 records[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] Building FormID index[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] FormID index built[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] Building EditorID index[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] EditorID index built[00:08] Background Loader: [OWR_CraftableDecor_SKPatch.esp] Processing completed[00:08] Background Loader: loading "BetterSettlersNoLollygagging.esp"...[00:08] Background Loader: [betterSettlersNoLollygagging.esp] Loading file[00:08] Background Loader: [betterSettlersNoLollygagging.esp] File loaded[00:08] Background Loader: [betterSettlersNoLollygagging.esp] Start processing[00:08] Background Loader: [betterSettlersNoLollygagging.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [betterSettlersNoLollygagging.esp] Header processed. Expecting 4 records[00:08] Background Loader: [betterSettlersNoLollygagging.esp] GRUP Top "PACK" processed[00:08] Background Loader: [betterSettlersNoLollygagging.esp] Building FormID index[00:08] Background Loader: [betterSettlersNoLollygagging.esp] FormID index built[00:08] Background Loader: [betterSettlersNoLollygagging.esp] Building EditorID index[00:08] Background Loader: [betterSettlersNoLollygagging.esp] EditorID index built[00:08] Background Loader: [betterSettlersNoLollygagging.esp] Processing completed[00:08] Background Loader: loading "BetterSettlers.esp"...[00:08] Background Loader: [betterSettlers.esp] Loading file[00:08] Background Loader: [betterSettlers.esp] File loaded[00:08] Background Loader: [betterSettlers.esp] Start processing[00:08] Background Loader: [betterSettlers.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [betterSettlers.esp] Header processed. Expecting 235 records[00:08] Background Loader: [betterSettlers.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [betterSettlers.esp] GRUP Top "LVLN" processed[00:08] Background Loader: [betterSettlers.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [betterSettlers.esp] GRUP Top "OTFT" processed[00:08] Background Loader: [betterSettlers.esp] Building FormID index[00:08] Background Loader: [betterSettlers.esp] FormID index built[00:08] Background Loader: [betterSettlers.esp] Building EditorID index[00:08] Background Loader: [betterSettlers.esp] EditorID index built[00:08] Background Loader: [betterSettlers.esp] Processing completed[00:08] Background Loader: loading "BetterSettlersCleanFacePack.esp"...[00:08] Background Loader: [betterSettlersCleanFacePack.esp] Loading file[00:08] Background Loader: [betterSettlersCleanFacePack.esp] File loaded[00:08] Background Loader: [betterSettlersCleanFacePack.esp] Start processing[00:08] Background Loader: [betterSettlersCleanFacePack.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [betterSettlersCleanFacePack.esp] Adding master "BetterSettlers.esp"[00:08] Background Loader: [betterSettlersCleanFacePack.esp] Header processed. Expecting 110 records[00:08] Background Loader: [betterSettlersCleanFacePack.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [betterSettlersCleanFacePack.esp] Building FormID index[00:08] Background Loader: [betterSettlersCleanFacePack.esp] FormID index built[00:08] Background Loader: [betterSettlersCleanFacePack.esp] Building EditorID index[00:08] Background Loader: [betterSettlersCleanFacePack.esp] EditorID index built[00:08] Background Loader: [betterSettlersCleanFacePack.esp] Processing completed[00:08] Background Loader: loading "BetterSettlersFarHarborPatch.esp"...[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] Loading file[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] File loaded[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] Start processing[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] Adding master "DLCCoast.esm"[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] Adding master "BetterSettlers.esp"[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] Header processed. Expecting 20 records[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] GRUP Top "LVLN" processed[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] Building FormID index[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] FormID index built[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] Building EditorID index[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] EditorID index built[00:08] Background Loader: [betterSettlersFarHarborPatch.esp] Processing completed[00:08] Background Loader: loading "Guards.esp"...[00:08] Background Loader: [Guards.esp] Loading file[00:08] Background Loader: [Guards.esp] File loaded[00:08] Background Loader: [Guards.esp] Start processing[00:08] Background Loader: [Guards.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Guards.esp] Header processed. Expecting 14 records[00:08] Background Loader: [Guards.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [Guards.esp] GRUP Top "LVLN" processed[00:08] Background Loader: [Guards.esp] Building FormID index[00:08] Background Loader: [Guards.esp] FormID index built[00:08] Background Loader: [Guards.esp] Building EditorID index[00:08] Background Loader: [Guards.esp] EditorID index built[00:08] Background Loader: [Guards.esp] Processing completed[00:08] Background Loader: loading "SettlersRename.esp"...[00:08] Background Loader: [settlersRename.esp] Loading file[00:08] Background Loader: [settlersRename.esp] File loaded[00:08] Background Loader: [settlersRename.esp] Start processing[00:08] Background Loader: [settlersRename.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [settlersRename.esp] Header processed. Expecting 2312 records[00:08] Background Loader: [settlersRename.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "GLOB" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "FACT" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "ACTI" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "MISC" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "STAT" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "FURN" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "LVLN" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "NOTE" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "TERM" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "QUST" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "PACK" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "PERK" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "AVIF" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "MESG" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [settlersRename.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [settlersRename.esp] Building FormID index[00:08] Background Loader: [settlersRename.esp] FormID index built[00:08] Background Loader: [settlersRename.esp] Building EditorID index[00:08] Background Loader: [settlersRename.esp] EditorID index built[00:08] Background Loader: [settlersRename.esp] Processing completed[00:08] Background Loader: loading "CBBE.esp"...[00:08] Background Loader: [CBBE.esp] Loading file[00:08] Background Loader: [CBBE.esp] File loaded[00:08] Background Loader: [CBBE.esp] Start processing[00:08] Background Loader: [CBBE.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [CBBE.esp] Header processed. Expecting 2 records[00:08] Background Loader: [CBBE.esp] GRUP Top "HDPT" processed[00:08] Background Loader: [CBBE.esp] Building FormID index[00:08] Background Loader: [CBBE.esp] FormID index built[00:08] Background Loader: [CBBE.esp] Building EditorID index[00:08] Background Loader: [CBBE.esp] EditorID index built[00:08] Background Loader: [CBBE.esp] Processing completed[00:08] Background Loader: loading "LooksMenu Customization Compendium.esp"...[00:08] Background Loader: [LooksMenu Customization Compendium.esp] Loading file[00:08] Background Loader: [LooksMenu Customization Compendium.esp] File loaded[00:08] Background Loader: [LooksMenu Customization Compendium.esp] Start processing[00:08] Background Loader: [LooksMenu Customization Compendium.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [LooksMenu Customization Compendium.esp] Header processed. Expecting 26 records[00:08] Background Loader: [LooksMenu Customization Compendium.esp] GRUP Top "RACE" processed[00:08] Background Loader: [LooksMenu Customization Compendium.esp] GRUP Top "CLFM" processed[00:08] Background Loader: [LooksMenu Customization Compendium.esp] Building FormID index[00:08] Background Loader: [LooksMenu Customization Compendium.esp] FormID index built[00:08] Background Loader: [LooksMenu Customization Compendium.esp] Building EditorID index[00:08] Background Loader: [LooksMenu Customization Compendium.esp] EditorID index built[00:08] Background Loader: [LooksMenu Customization Compendium.esp] Processing completed[00:08] Background Loader: loading "Workshop Shipments Rebalanced.esp"...[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] Loading file[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] File loaded[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] Start processing[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] Header processed. Expecting 76 records[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] GRUP Top "CONT" processed[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] GRUP Top "MISC" processed[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] GRUP Top "FLST" processed[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] Building FormID index[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] FormID index built[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] Building EditorID index[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] EditorID index built[00:08] Background Loader: [Workshop Shipments Rebalanced.esp] Processing completed[00:08] Background Loader: loading "CleanGoodneighbor.esp"...[00:08] Background Loader: [CleanGoodneighbor.esp] Loading file[00:08] Background Loader: [CleanGoodneighbor.esp] File loaded[00:08] Background Loader: [CleanGoodneighbor.esp] Start processing[00:08] Background Loader: [CleanGoodneighbor.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [CleanGoodneighbor.esp] Header processed. Expecting 1159 records[00:08] Background Loader: [CleanGoodneighbor.esp] GRUP Top "NAVI" processed[00:08] Background Loader: [CleanGoodneighbor.esp] GRUP Top "CELL" processed[00:08] Background Loader: [CleanGoodneighbor.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [CleanGoodneighbor.esp] GRUP Top "RFGP" processed[00:08] Background Loader: [CleanGoodneighbor.esp] Building FormID index[00:08] Background Loader: [CleanGoodneighbor.esp] FormID index built[00:08] Background Loader: [CleanGoodneighbor.esp] Building EditorID index[00:08] Background Loader: [CleanGoodneighbor.esp] EditorID index built[00:08] Background Loader: [CleanGoodneighbor.esp] Processing completed[00:08] Background Loader: loading "Eli_Faction Housing Overhaul - AiO.esp"...[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Loading file[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] File loaded[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Start processing[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Header processed. Expecting 5821 records[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "ACTI" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "CONT" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "LIGH" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "STAT" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "SCOL" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "FLOR" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "FURN" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "KEYM" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "ALCH" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "TERM" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "NAVI" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "CELL" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "PACK" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "PERK" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "ARMA" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "LCTN" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "RFGP" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "LAYR" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Building FormID index[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] FormID index built[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Building EditorID index[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] EditorID index built[00:08] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Processing completed[00:08] Background Loader: loading "BTInteriors_Project.esp"...[00:08] Background Loader: [bTInteriors_Project.esp] Loading file[00:08] Background Loader: [bTInteriors_Project.esp] File loaded[00:08] Background Loader: [bTInteriors_Project.esp] Start processing[00:08] Background Loader: [bTInteriors_Project.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [bTInteriors_Project.esp] Adding master "DLCCoast.esm"[00:08] Background Loader: [bTInteriors_Project.esp] Header processed. Expecting 7910 records[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "TRNS" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "GLOB" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "ENCH" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "ACTI" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "BOOK" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "CONT" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "DOOR" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "LIGH" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "MISC" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "STAT" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "SCOL" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "MSTT" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "FURN" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "WEAP" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "NOTE" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "PROJ" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "HAZD" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "TERM" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "NAVI" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "CELL" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "QUST" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "LSCR" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "EXPL" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "FLST" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "MESG" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "ARTO" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "RFGP" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "LAYR" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [bTInteriors_Project.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [bTInteriors_Project.esp] Building FormID index[00:08] Background Loader: [bTInteriors_Project.esp] FormID index built[00:08] Background Loader: [bTInteriors_Project.esp] Building EditorID index[00:08] Background Loader: [bTInteriors_Project.esp] EditorID index built[00:08] Background Loader: [bTInteriors_Project.esp] Processing completed[00:08] Background Loader: loading "DiamondCityNew.esp"...[00:08] Background Loader: [DiamondCityNew.esp] Loading file[00:08] Background Loader: [DiamondCityNew.esp] File loaded[00:08] Background Loader: [DiamondCityNew.esp] Start processing[00:08] Background Loader: [DiamondCityNew.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DiamondCityNew.esp] Header processed. Expecting 4008 records[00:08] Background Loader: [DiamondCityNew.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [DiamondCityNew.esp] GRUP Top "NAVI" processed[00:08] Background Loader: [DiamondCityNew.esp] GRUP Top "CELL" processed[00:08] Background Loader: [DiamondCityNew.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [DiamondCityNew.esp] GRUP Top "LCTN" processed[00:08] Background Loader: [DiamondCityNew.esp] Building FormID index[00:08] Background Loader: [DiamondCityNew.esp] FormID index built[00:08] Background Loader: [DiamondCityNew.esp] Building EditorID index[00:08] Background Loader: [DiamondCityNew.esp] EditorID index built[00:08] Background Loader: [DiamondCityNew.esp] Processing completed[00:08] Background Loader: loading "MojaveImports.esp"...[00:08] Background Loader: [MojaveImports.esp] Loading file[00:08] Background Loader: [MojaveImports.esp] File loaded[00:08] Background Loader: [MojaveImports.esp] Start processing[00:08] Background Loader: [MojaveImports.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [MojaveImports.esp] Header processed. Expecting 1121 records[00:08] Background Loader: [MojaveImports.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "TRNS" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "GLOB" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "MGEF" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "ENCH" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "SPEL" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "ACTI" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "BOOK" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "CONT" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "LIGH" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "MISC" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "STAT" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "WEAP" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "ALCH" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "NOTE" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "PROJ" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "HAZD" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "CELL" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "EXPL" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "FLST" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "PERK" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "ADDN" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "AVIF" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "ARMA" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "MESG" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "OTFT" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [MojaveImports.esp] GRUP Top "INNR" processed[00:08] Background Loader: [MojaveImports.esp] Building FormID index[00:08] Background Loader: [MojaveImports.esp] FormID index built[00:08] Background Loader: [MojaveImports.esp] Building EditorID index[00:08] Background Loader: [MojaveImports.esp] EditorID index built[00:08] Background Loader: [MojaveImports.esp] Processing completed[00:08] Background Loader: loading "chem redux.esp"...[00:08] Background Loader: [chem redux.esp] Loading file[00:08] Background Loader: [chem redux.esp] File loaded[00:08] Background Loader: [chem redux.esp] Start processing[00:08] Background Loader: [chem redux.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [chem redux.esp] Header processed. Expecting 14 records[00:08] Background Loader: [chem redux.esp] GRUP Top "ALCH" processed[00:08] Background Loader: [chem redux.esp] Building FormID index[00:08] Background Loader: [chem redux.esp] FormID index built[00:08] Background Loader: [chem redux.esp] Building EditorID index[00:08] Background Loader: [chem redux.esp] EditorID index built[00:08] Background Loader: [chem redux.esp] Processing completed[00:08] Background Loader: loading "VIS-PatchChemRedux.esp"...[00:08] Background Loader: [VIS-PatchChemRedux.esp] Loading file[00:08] Background Loader: [VIS-PatchChemRedux.esp] File loaded[00:08] Background Loader: [VIS-PatchChemRedux.esp] Start processing[00:08] Background Loader: [VIS-PatchChemRedux.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [VIS-PatchChemRedux.esp] Header processed. Expecting 14 records[00:08] Background Loader: [VIS-PatchChemRedux.esp] GRUP Top "ALCH" processed[00:08] Background Loader: [VIS-PatchChemRedux.esp] Building FormID index[00:08] Background Loader: [VIS-PatchChemRedux.esp] FormID index built[00:08] Background Loader: [VIS-PatchChemRedux.esp] Building EditorID index[00:08] Background Loader: [VIS-PatchChemRedux.esp] EditorID index built[00:08] Background Loader: [VIS-PatchChemRedux.esp] Processing completed[00:08] Background Loader: loading "DOOM1911.esp"...[00:08] Background Loader: [DOOM1911.esp] Loading file[00:08] Background Loader: [DOOM1911.esp] File loaded[00:08] Background Loader: [DOOM1911.esp] Start processing[00:08] Background Loader: [DOOM1911.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DOOM1911.esp] Header processed. Expecting 134 records[00:08] Background Loader: [DOOM1911.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "MISC" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "WEAP" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "CELL" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "QUST" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "AMDL" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "ZOOM" processed[00:08] Background Loader: [DOOM1911.esp] GRUP Top "KSSM" processed[00:08] Background Loader: [DOOM1911.esp] Building FormID index[00:08] Background Loader: [DOOM1911.esp] FormID index built[00:08] Background Loader: [DOOM1911.esp] Building EditorID index[00:08] Background Loader: [DOOM1911.esp] EditorID index built[00:08] Background Loader: [DOOM1911.esp] Processing completed[00:08] Background Loader: loading "Build High.esp"...[00:08] Background Loader: [build High.esp] Loading file[00:08] Background Loader: [build High.esp] File loaded[00:08] Background Loader: [build High.esp] Start processing[00:08] Background Loader: [build High.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [build High.esp] Header processed. Expecting 289 records[00:08] Background Loader: [build High.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [build High.esp] Building FormID index[00:08] Background Loader: [build High.esp] FormID index built[00:08] Background Loader: [build High.esp] Building EditorID index[00:08] Background Loader: [build High.esp] EditorID index built[00:08] Background Loader: [build High.esp] Processing completed[00:08] Background Loader: loading "PreWarSafes.esp"...[00:08] Background Loader: [PreWarSafes.esp] Loading file[00:08] Background Loader: [PreWarSafes.esp] File loaded[00:08] Background Loader: [PreWarSafes.esp] Start processing[00:08] Background Loader: [PreWarSafes.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [PreWarSafes.esp] Header processed. Expecting 9 records[00:08] Background Loader: [PreWarSafes.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [PreWarSafes.esp] Building FormID index[00:08] Background Loader: [PreWarSafes.esp] FormID index built[00:08] Background Loader: [PreWarSafes.esp] Building EditorID index[00:08] Background Loader: [PreWarSafes.esp] EditorID index built[00:08] Background Loader: [PreWarSafes.esp] Processing completed[00:08] Background Loader: loading "Believable Drumlin Diner (turret).esp"...[00:08] Background Loader: [believable Drumlin Diner (turret).esp] Loading file[00:08] Background Loader: [believable Drumlin Diner (turret).esp] File loaded[00:08] Background Loader: [believable Drumlin Diner (turret).esp] Start processing[00:08] Background Loader: [believable Drumlin Diner (turret).esp] Adding master "Fallout4.esm"[00:08] Background Loader: [believable Drumlin Diner (turret).esp] Header processed. Expecting 310 records[00:08] Background Loader: [believable Drumlin Diner (turret).esp] GRUP Top "CONT" processed[00:08] Background Loader: [believable Drumlin Diner (turret).esp] GRUP Top "WRLD" processed[00:08] Background Loader: [believable Drumlin Diner (turret).esp] Building FormID index[00:08] Background Loader: [believable Drumlin Diner (turret).esp] FormID index built[00:08] Background Loader: [believable Drumlin Diner (turret).esp] Building EditorID index[00:08] Background Loader: [believable Drumlin Diner (turret).esp] EditorID index built[00:08] Background Loader: [believable Drumlin Diner (turret).esp] Processing completed[00:08] Background Loader: loading "LeveledSpawns.esp"...[00:08] Background Loader: [LeveledSpawns.esp] Loading file[00:08] Background Loader: [LeveledSpawns.esp] File loaded[00:08] Background Loader: [LeveledSpawns.esp] Start processing[00:08] Background Loader: [LeveledSpawns.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [LeveledSpawns.esp] Header processed. Expecting 725 records[00:08] Background Loader: [LeveledSpawns.esp] GRUP Top "WEAP" processed[00:08] Background Loader: [LeveledSpawns.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [LeveledSpawns.esp] GRUP Top "CELL" processed[00:08] Background Loader: [LeveledSpawns.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [LeveledSpawns.esp] GRUP Top "PACK" processed[00:08] Background Loader: [LeveledSpawns.esp] Building FormID index[00:08] Background Loader: [LeveledSpawns.esp] FormID index built[00:08] Background Loader: [LeveledSpawns.esp] Building EditorID index[00:08] Background Loader: [LeveledSpawns.esp] EditorID index built[00:08] Background Loader: [LeveledSpawns.esp] Processing completed[00:08] Background Loader: loading "PlaneWreck.esp"...[00:08] Background Loader: [PlaneWreck.esp] Loading file[00:08] Background Loader: [PlaneWreck.esp] File loaded[00:08] Background Loader: [PlaneWreck.esp] Start processing[00:08] Background Loader: [PlaneWreck.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [PlaneWreck.esp] Header processed. Expecting 488 records[00:08] Background Loader: [PlaneWreck.esp] GRUP Top "NAVI" processed[00:08] Background Loader: [PlaneWreck.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [PlaneWreck.esp] Building FormID index[00:08] Background Loader: [PlaneWreck.esp] FormID index built[00:08] Background Loader: [PlaneWreck.esp] Building EditorID index[00:08] Background Loader: [PlaneWreck.esp] EditorID index built[00:08] Background Loader: [PlaneWreck.esp] Processing completed[00:08] Background Loader: loading "DiamondCityMoreSecurity.esp"...[00:08] Background Loader: [DiamondCityMoreSecurity.esp] Loading file[00:08] Background Loader: [DiamondCityMoreSecurity.esp] File loaded[00:08] Background Loader: [DiamondCityMoreSecurity.esp] Start processing[00:08] Background Loader: [DiamondCityMoreSecurity.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DiamondCityMoreSecurity.esp] Header processed. Expecting 90 records[00:08] Background Loader: [DiamondCityMoreSecurity.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [DiamondCityMoreSecurity.esp] Building FormID index[00:08] Background Loader: [DiamondCityMoreSecurity.esp] FormID index built[00:08] Background Loader: [DiamondCityMoreSecurity.esp] Building EditorID index[00:08] Background Loader: [DiamondCityMoreSecurity.esp] EditorID index built[00:08] Background Loader: [DiamondCityMoreSecurity.esp] Processing completed[00:08] Background Loader: loading "BetterStores.esp"...[00:08] Background Loader: [betterStores.esp] Loading file[00:08] Background Loader: [betterStores.esp] File loaded[00:08] Background Loader: [betterStores.esp] Start processing[00:08] Background Loader: [betterStores.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [betterStores.esp] Header processed. Expecting 1222 records[00:08] Background Loader: [betterStores.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "CMPO" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "MGEF" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "SPEL" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "ACTI" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "CONT" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "LIGH" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "MISC" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "STAT" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "MSTT" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "FLOR" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "FURN" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "ALCH" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "NAVI" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "CELL" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "QUST" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "IMAD" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "FLST" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "PERK" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "ADDN" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "AVIF" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "MESG" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "ARTO" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [betterStores.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [betterStores.esp] Building FormID index[00:08] Background Loader: [betterStores.esp] FormID index built[00:08] Background Loader: [betterStores.esp] Building EditorID index[00:08] Background Loader: [betterStores.esp] EditorID index built[00:08] Background Loader: [betterStores.esp] Processing completed[00:08] Background Loader: loading "BS-ExtraCustomProps.esp"...[00:08] Background Loader: [bS-ExtraCustomProps.esp] Loading file[00:08] Background Loader: [bS-ExtraCustomProps.esp] File loaded[00:08] Background Loader: [bS-ExtraCustomProps.esp] Start processing[00:08] Background Loader: [bS-ExtraCustomProps.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [bS-ExtraCustomProps.esp] Adding master "BetterStores.esp"[00:08] Background Loader: [bS-ExtraCustomProps.esp] Header processed. Expecting 108 records[00:08] Background Loader: [bS-ExtraCustomProps.esp] GRUP Top "STAT" processed[00:08] Background Loader: [bS-ExtraCustomProps.esp] GRUP Top "MSTT" processed[00:08] Background Loader: [bS-ExtraCustomProps.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [bS-ExtraCustomProps.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [bS-ExtraCustomProps.esp] Building FormID index[00:08] Background Loader: [bS-ExtraCustomProps.esp] FormID index built[00:08] Background Loader: [bS-ExtraCustomProps.esp] Building EditorID index[00:08] Background Loader: [bS-ExtraCustomProps.esp] EditorID index built[00:08] Background Loader: [bS-ExtraCustomProps.esp] Processing completed[00:08] Background Loader: loading "BS-FarHarborExpansion.esp"...[00:08] Background Loader: [bS-FarHarborExpansion.esp] Loading file[00:08] Background Loader: [bS-FarHarborExpansion.esp] File loaded[00:08] Background Loader: [bS-FarHarborExpansion.esp] Start processing[00:08] Background Loader: [bS-FarHarborExpansion.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [bS-FarHarborExpansion.esp] Adding master "DLCCoast.esm"[00:08] Background Loader: [bS-FarHarborExpansion.esp] Adding master "BetterStores.esp"[00:08] Background Loader: [bS-FarHarborExpansion.esp] Header processed. Expecting 34 records[00:08] Background Loader: [bS-FarHarborExpansion.esp] GRUP Top "STAT" processed[00:08] Background Loader: [bS-FarHarborExpansion.esp] GRUP Top "FURN" processed[00:08] Background Loader: [bS-FarHarborExpansion.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [bS-FarHarborExpansion.esp] GRUP Top "FLST" processed[00:08] Background Loader: [bS-FarHarborExpansion.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [bS-FarHarborExpansion.esp] Building FormID index[00:08] Background Loader: [bS-FarHarborExpansion.esp] FormID index built[00:08] Background Loader: [bS-FarHarborExpansion.esp] Building EditorID index[00:08] Background Loader: [bS-FarHarborExpansion.esp] EditorID index built[00:08] Background Loader: [bS-FarHarborExpansion.esp] Processing completed[00:08] Background Loader: loading "BunkerHillMinPatrol.esp"...[00:08] Background Loader: [bunkerHillMinPatrol.esp] Loading file[00:08] Background Loader: [bunkerHillMinPatrol.esp] File loaded[00:08] Background Loader: [bunkerHillMinPatrol.esp] Start processing[00:08] Background Loader: [bunkerHillMinPatrol.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [bunkerHillMinPatrol.esp] Header processed. Expecting 77 records[00:08] Background Loader: [bunkerHillMinPatrol.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [bunkerHillMinPatrol.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [bunkerHillMinPatrol.esp] Building FormID index[00:08] Background Loader: [bunkerHillMinPatrol.esp] FormID index built[00:08] Background Loader: [bunkerHillMinPatrol.esp] Building EditorID index[00:08] Background Loader: [bunkerHillMinPatrol.esp] EditorID index built[00:08] Background Loader: [bunkerHillMinPatrol.esp] Processing completed[00:08] Background Loader: loading "OWR.esp"...[00:08] Background Loader: [OWR.esp] Loading file[00:08] Background Loader: [OWR.esp] File loaded[00:08] Background Loader: [OWR.esp] Start processing[00:08] Background Loader: [OWR.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [OWR.esp] Header processed. Expecting 954 records[00:08] Background Loader: [OWR.esp] GRUP Top "ACTI" processed[00:08] Background Loader: [OWR.esp] GRUP Top "STAT" processed[00:08] Background Loader: [OWR.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [OWR.esp] GRUP Top "QUST" processed[00:08] Background Loader: [OWR.esp] GRUP Top "LSCR" processed[00:08] Background Loader: [OWR.esp] GRUP Top "MESG" processed[00:08] Background Loader: [OWR.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [OWR.esp] Building FormID index[00:08] Background Loader: [OWR.esp] FormID index built[00:08] Background Loader: [OWR.esp] Building EditorID index[00:08] Background Loader: [OWR.esp] EditorID index built[00:08] Background Loader: [OWR.esp] Processing completed[00:08] Background Loader: loading "NeighborWatch.esp"...[00:08] Background Loader: [NeighborWatch.esp] Loading file[00:08] Background Loader: [NeighborWatch.esp] File loaded[00:08] Background Loader: [NeighborWatch.esp] Start processing[00:08] Background Loader: [NeighborWatch.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [NeighborWatch.esp] Header processed. Expecting 32 records[00:08] Background Loader: [NeighborWatch.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [NeighborWatch.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [NeighborWatch.esp] Building FormID index[00:08] Background Loader: [NeighborWatch.esp] FormID index built[00:08] Background Loader: [NeighborWatch.esp] Building EditorID index[00:08] Background Loader: [NeighborWatch.esp] EditorID index built[00:08] Background Loader: [NeighborWatch.esp] Processing completed[00:08] Background Loader: loading "CrudeBlowback.esp"...[00:08] Background Loader: [CrudeBlowback.esp] Loading file[00:08] Background Loader: [CrudeBlowback.esp] File loaded[00:08] Background Loader: [CrudeBlowback.esp] Start processing[00:08] Background Loader: [CrudeBlowback.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [CrudeBlowback.esp] Header processed. Expecting 105 records[00:08] Background Loader: [CrudeBlowback.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [CrudeBlowback.esp] GRUP Top "MISC" processed[00:08] Background Loader: [CrudeBlowback.esp] GRUP Top "WEAP" processed[00:08] Background Loader: [CrudeBlowback.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [CrudeBlowback.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [CrudeBlowback.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [CrudeBlowback.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [CrudeBlowback.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [CrudeBlowback.esp] GRUP Top "ZOOM" processed[00:08] Background Loader: [CrudeBlowback.esp] GRUP Top "KSSM" processed[00:08] Background Loader: [CrudeBlowback.esp] Building FormID index[00:08] Background Loader: [CrudeBlowback.esp] FormID index built[00:08] Background Loader: [CrudeBlowback.esp] Building EditorID index[00:08] Background Loader: [CrudeBlowback.esp] EditorID index built[00:08] Background Loader: [CrudeBlowback.esp] Processing completed[00:08] Background Loader: loading "OWR_CraftableRadios.esp"...[00:08] Background Loader: [OWR_CraftableRadios.esp] Loading file[00:08] Background Loader: [OWR_CraftableRadios.esp] File loaded[00:08] Background Loader: [OWR_CraftableRadios.esp] Start processing[00:08] Background Loader: [OWR_CraftableRadios.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [OWR_CraftableRadios.esp] Adding master "OWR.esp"[00:08] Background Loader: [OWR_CraftableRadios.esp] Header processed. Expecting 75 records[00:08] Background Loader: [OWR_CraftableRadios.esp] GRUP Top "ACTI" processed[00:08] Background Loader: [OWR_CraftableRadios.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [OWR_CraftableRadios.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [OWR_CraftableRadios.esp] Building FormID index[00:08] Background Loader: [OWR_CraftableRadios.esp] FormID index built[00:08] Background Loader: [OWR_CraftableRadios.esp] Building EditorID index[00:08] Background Loader: [OWR_CraftableRadios.esp] EditorID index built[00:08] Background Loader: [OWR_CraftableRadios.esp] Processing completed[00:08] Background Loader: loading "DiamondCityAutoClose.esp"...[00:08] Background Loader: [DiamondCityAutoClose.esp] Loading file[00:08] Background Loader: [DiamondCityAutoClose.esp] File loaded[00:08] Background Loader: [DiamondCityAutoClose.esp] Start processing[00:08] Background Loader: [DiamondCityAutoClose.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DiamondCityAutoClose.esp] Header processed. Expecting 7 records[00:08] Background Loader: [DiamondCityAutoClose.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [DiamondCityAutoClose.esp] Building FormID index[00:08] Background Loader: [DiamondCityAutoClose.esp] FormID index built[00:08] Background Loader: [DiamondCityAutoClose.esp] Building EditorID index[00:08] Background Loader: [DiamondCityAutoClose.esp] EditorID index built[00:08] Background Loader: [DiamondCityAutoClose.esp] Processing completed[00:08] Background Loader: loading "FO4 NPCs Travel.esp"...[00:08] Background Loader: [FO4 NPCs Travel.esp] Loading file[00:08] Background Loader: [FO4 NPCs Travel.esp] File loaded[00:08] Background Loader: [FO4 NPCs Travel.esp] Start processing[00:08] Background Loader: [FO4 NPCs Travel.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [FO4 NPCs Travel.esp] Header processed. Expecting 825 records[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "GLOB" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "FACT" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "SPEL" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "CONT" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "NPC_" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "LVLN" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "NOTE" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "TERM" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "CELL" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "WRLD" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "QUST" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "PACK" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "FLST" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "PERK" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] GRUP Top "OTFT" processed[00:08] Background Loader: [FO4 NPCs Travel.esp] Building FormID index[00:08] Background Loader: [FO4 NPCs Travel.esp] FormID index built[00:08] Background Loader: [FO4 NPCs Travel.esp] Building EditorID index[00:08] Background Loader: [FO4 NPCs Travel.esp] EditorID index built[00:08] Background Loader: [FO4 NPCs Travel.esp] Processing completed[00:08] Background Loader: loading "DG Give Back My Bottles.esp"...[00:08] Background Loader: [DG Give Back My Bottles.esp] Loading file[00:08] Background Loader: [DG Give Back My Bottles.esp] File loaded[00:08] Background Loader: [DG Give Back My Bottles.esp] Start processing[00:08] Background Loader: [DG Give Back My Bottles.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [DG Give Back My Bottles.esp] Header processed. Expecting 44 records[00:08] Background Loader: [DG Give Back My Bottles.esp] GRUP Top "MGEF" processed[00:08] Background Loader: [DG Give Back My Bottles.esp] GRUP Top "ALCH" processed[00:08] Background Loader: [DG Give Back My Bottles.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [DG Give Back My Bottles.esp] Building FormID index[00:08] Background Loader: [DG Give Back My Bottles.esp] FormID index built[00:08] Background Loader: [DG Give Back My Bottles.esp] Building EditorID index[00:08] Background Loader: [DG Give Back My Bottles.esp] EditorID index built[00:08] Background Loader: [DG Give Back My Bottles.esp] Processing completed[00:08] Background Loader: loading "AzarPonytailHairstyles.esp"...[00:08] Background Loader: [AzarPonytailHairstyles.esp] Loading file[00:08] Background Loader: [AzarPonytailHairstyles.esp] File loaded[00:08] Background Loader: [AzarPonytailHairstyles.esp] Start processing[00:08] Background Loader: [AzarPonytailHairstyles.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [AzarPonytailHairstyles.esp] Header processed. Expecting 27 records[00:08] Background Loader: [AzarPonytailHairstyles.esp] GRUP Top "HDPT" processed[00:08] Background Loader: [AzarPonytailHairstyles.esp] Building FormID index[00:08] Background Loader: [AzarPonytailHairstyles.esp] FormID index built[00:08] Background Loader: [AzarPonytailHairstyles.esp] Building EditorID index[00:08] Background Loader: [AzarPonytailHairstyles.esp] EditorID index built[00:08] Background Loader: [AzarPonytailHairstyles.esp] Processing completed[00:08] Background Loader: loading "Lots More Male Hairstyles.esp"...[00:08] Background Loader: [Lots More Male Hairstyles.esp] Loading file[00:08] Background Loader: [Lots More Male Hairstyles.esp] File loaded[00:08] Background Loader: [Lots More Male Hairstyles.esp] Start processing[00:08] Background Loader: [Lots More Male Hairstyles.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Lots More Male Hairstyles.esp] Header processed. Expecting 182 records[00:08] Background Loader: [Lots More Male Hairstyles.esp] GRUP Top "HDPT" processed[00:08] Background Loader: [Lots More Male Hairstyles.esp] Building FormID index[00:08] Background Loader: [Lots More Male Hairstyles.esp] FormID index built[00:08] Background Loader: [Lots More Male Hairstyles.esp] Building EditorID index[00:08] Background Loader: [Lots More Male Hairstyles.esp] EditorID index built[00:08] Background Loader: [Lots More Male Hairstyles.esp] Processing completed[00:08] Background Loader: loading "Lots More Female Hairstyles.esp"...[00:08] Background Loader: [Lots More Female Hairstyles.esp] Loading file[00:08] Background Loader: [Lots More Female Hairstyles.esp] File loaded[00:08] Background Loader: [Lots More Female Hairstyles.esp] Start processing[00:08] Background Loader: [Lots More Female Hairstyles.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Lots More Female Hairstyles.esp] Header processed. Expecting 161 records[00:08] Background Loader: [Lots More Female Hairstyles.esp] GRUP Top "HDPT" processed[00:08] Background Loader: [Lots More Female Hairstyles.esp] Building FormID index[00:08] Background Loader: [Lots More Female Hairstyles.esp] FormID index built[00:08] Background Loader: [Lots More Female Hairstyles.esp] Building EditorID index[00:08] Background Loader: [Lots More Female Hairstyles.esp] EditorID index built[00:08] Background Loader: [Lots More Female Hairstyles.esp] Processing completed[00:08] Background Loader: loading "Lots More Facial Hair.esp"...[00:08] Background Loader: [Lots More Facial Hair.esp] Loading file[00:08] Background Loader: [Lots More Facial Hair.esp] File loaded[00:08] Background Loader: [Lots More Facial Hair.esp] Start processing[00:08] Background Loader: [Lots More Facial Hair.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Lots More Facial Hair.esp] Header processed. Expecting 172 records[00:08] Background Loader: [Lots More Facial Hair.esp] GRUP Top "HDPT" processed[00:08] Background Loader: [Lots More Facial Hair.esp] Building FormID index[00:08] Background Loader: [Lots More Facial Hair.esp] FormID index built[00:08] Background Loader: [Lots More Facial Hair.esp] Building EditorID index[00:08] Background Loader: [Lots More Facial Hair.esp] EditorID index built[00:08] Background Loader: [Lots More Facial Hair.esp] Processing completed[00:08] Background Loader: loading "KSHairdos.esp"...[00:08] Background Loader: [KSHairdos.esp] Loading file[00:08] Background Loader: [KSHairdos.esp] File loaded[00:08] Background Loader: [KSHairdos.esp] Start processing[00:08] Background Loader: [KSHairdos.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [KSHairdos.esp] Header processed. Expecting 235 records[00:08] Background Loader: [KSHairdos.esp] GRUP Top "HDPT" processed[00:08] Background Loader: [KSHairdos.esp] Building FormID index[00:08] Background Loader: [KSHairdos.esp] FormID index built[00:08] Background Loader: [KSHairdos.esp] Building EditorID index[00:08] Background Loader: [KSHairdos.esp] EditorID index built[00:08] Background Loader: [KSHairdos.esp] Processing completed[00:08] Background Loader: loading "VisibleWeapons.esp"...[00:08] Background Loader: [VisibleWeapons.esp] Loading file[00:08] Background Loader: [VisibleWeapons.esp] File loaded[00:08] Background Loader: [VisibleWeapons.esp] Start processing[00:08] Background Loader: [VisibleWeapons.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [VisibleWeapons.esp] Header processed. Expecting 9 records[00:08] Background Loader: [VisibleWeapons.esp] GRUP Top "MGEF" processed[00:08] Background Loader: [VisibleWeapons.esp] GRUP Top "ALCH" processed[00:08] Background Loader: [VisibleWeapons.esp] GRUP Top "QUST" processed[00:08] Background Loader: [VisibleWeapons.esp] GRUP Top "MESG" processed[00:08] Background Loader: [VisibleWeapons.esp] Building FormID index[00:08] Background Loader: [VisibleWeapons.esp] FormID index built[00:08] Background Loader: [VisibleWeapons.esp] Building EditorID index[00:08] Background Loader: [VisibleWeapons.esp] EditorID index built[00:08] Background Loader: [VisibleWeapons.esp] Processing completed[00:08] Background Loader: loading "SolarPower.esp"...[00:08] Background Loader: [solarPower.esp] Loading file[00:08] Background Loader: [solarPower.esp] File loaded[00:08] Background Loader: [solarPower.esp] Start processing[00:08] Background Loader: [solarPower.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [solarPower.esp] Header processed. Expecting 11 records[00:08] Background Loader: [solarPower.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [solarPower.esp] GRUP Top "TRNS" processed[00:08] Background Loader: [solarPower.esp] GRUP Top "ACTI" processed[00:08] Background Loader: [solarPower.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [solarPower.esp] Building FormID index[00:08] Background Loader: [solarPower.esp] FormID index built[00:08] Background Loader: [solarPower.esp] Building EditorID index[00:08] Background Loader: [solarPower.esp] EditorID index built[00:08] Background Loader: [solarPower.esp] Processing completed[00:08] Background Loader: loading "VaultPlus.esp"...[00:08] Background Loader: [VaultPlus.esp] Loading file[00:08] Background Loader: [VaultPlus.esp] File loaded[00:08] Background Loader: [VaultPlus.esp] Start processing[00:08] Background Loader: [VaultPlus.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [VaultPlus.esp] Adding master "DLCworkshop03.esm"[00:08] Background Loader: [VaultPlus.esp] Header processed. Expecting 209 records[00:08] Background Loader: [VaultPlus.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [VaultPlus.esp] GRUP Top "TRNS" processed[00:08] Background Loader: [VaultPlus.esp] GRUP Top "STAT" processed[00:08] Background Loader: [VaultPlus.esp] GRUP Top "FLST" processed[00:08] Background Loader: [VaultPlus.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [VaultPlus.esp] GRUP Top "MSWP" processed[00:08] Background Loader: [VaultPlus.esp] Building FormID index[00:08] Background Loader: [VaultPlus.esp] FormID index built[00:08] Background Loader: [VaultPlus.esp] Building EditorID index[00:08] Background Loader: [VaultPlus.esp] EditorID index built[00:08] Background Loader: [VaultPlus.esp] Processing completed[00:08] Background Loader: loading "PoliceGlassesStandalone.esp"...[00:08] Background Loader: [PoliceGlassesStandalone.esp] Loading file[00:08] Background Loader: [PoliceGlassesStandalone.esp] File loaded[00:08] Background Loader: [PoliceGlassesStandalone.esp] Start processing[00:08] Background Loader: [PoliceGlassesStandalone.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [PoliceGlassesStandalone.esp] Header processed. Expecting 6 records[00:08] Background Loader: [PoliceGlassesStandalone.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [PoliceGlassesStandalone.esp] GRUP Top "ARMA" processed[00:08] Background Loader: [PoliceGlassesStandalone.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [PoliceGlassesStandalone.esp] Building FormID index[00:08] Background Loader: [PoliceGlassesStandalone.esp] FormID index built[00:08] Background Loader: [PoliceGlassesStandalone.esp] Building EditorID index[00:08] Background Loader: [PoliceGlassesStandalone.esp] EditorID index built[00:08] Background Loader: [PoliceGlassesStandalone.esp] Processing completed[00:08] Background Loader: loading "funcweddingrings.esp"...[00:08] Background Loader: [funcweddingrings.esp] Loading file[00:08] Background Loader: [funcweddingrings.esp] File loaded[00:08] Background Loader: [funcweddingrings.esp] Start processing[00:08] Background Loader: [funcweddingrings.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [funcweddingrings.esp] Header processed. Expecting 5 records[00:08] Background Loader: [funcweddingrings.esp] GRUP Top "ENCH" processed[00:08] Background Loader: [funcweddingrings.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [funcweddingrings.esp] Building FormID index[00:08] Background Loader: [funcweddingrings.esp] FormID index built[00:08] Background Loader: [funcweddingrings.esp] Building EditorID index[00:08] Background Loader: [funcweddingrings.esp] EditorID index built[00:08] Background Loader: [funcweddingrings.esp] Processing completed[00:08] Background Loader: loading "Quieter Settlements - Vanilla.esp"...[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] Loading file[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] File loaded[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] Start processing[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] Header processed. Expecting 11 records[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] Building FormID index[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] FormID index built[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] Building EditorID index[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] EditorID index built[00:08] Background Loader: [Quieter Settlements - Vanilla.esp] Processing completed[00:08] Background Loader: loading "Quieter Settlements - Wasteland Workshop.esp"...[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] Loading file[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] File loaded[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] Start processing[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] Adding master "DLCworkshop01.esm"[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] Header processed. Expecting 2 records[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] Building FormID index[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] FormID index built[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] Building EditorID index[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] EditorID index built[00:08] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] Processing completed[00:08] Background Loader: loading "Quieter Settlements - Contraptions.esp"...[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] Loading file[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] File loaded[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] Start processing[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] Adding master "DLCworkshop02.esm"[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] Header processed. Expecting 9 records[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] Building FormID index[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] FormID index built[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] Building EditorID index[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] EditorID index built[00:08] Background Loader: [Quieter Settlements - Contraptions.esp] Processing completed[00:08] Background Loader: loading "WeaponsOnBack Addon.esp"...[00:08] Background Loader: [WeaponsOnBack Addon.esp] Loading file[00:08] Background Loader: [WeaponsOnBack Addon.esp] File loaded[00:08] Background Loader: [WeaponsOnBack Addon.esp] Start processing[00:08] Background Loader: [WeaponsOnBack Addon.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [WeaponsOnBack Addon.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [WeaponsOnBack Addon.esp] Adding master "Armorsmith Extended.esp"[00:08] Background Loader: [WeaponsOnBack Addon.esp] Header processed. Expecting 6 records[00:08] Background Loader: [WeaponsOnBack Addon.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [WeaponsOnBack Addon.esp] GRUP Top "ARMA" processed[00:08] Background Loader: [WeaponsOnBack Addon.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [WeaponsOnBack Addon.esp] Building FormID index[00:08] Background Loader: [WeaponsOnBack Addon.esp] FormID index built[00:08] Background Loader: [WeaponsOnBack Addon.esp] Building EditorID index[00:08] Background Loader: [WeaponsOnBack Addon.esp] EditorID index built[00:08] Background Loader: [WeaponsOnBack Addon.esp] Processing completed[00:08] Background Loader: loading "Randomized DC Guard Outfits.esp"...[00:08] Background Loader: [Randomized DC Guard Outfits.esp] Loading file[00:08] Background Loader: [Randomized DC Guard Outfits.esp] File loaded[00:08] Background Loader: [Randomized DC Guard Outfits.esp] Start processing[00:08] Background Loader: [Randomized DC Guard Outfits.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Randomized DC Guard Outfits.esp] Header processed. Expecting 6 records[00:08] Background Loader: [Randomized DC Guard Outfits.esp] GRUP Top "LVLI" processed[00:08] Background Loader: [Randomized DC Guard Outfits.esp] GRUP Top "OTFT" processed[00:08] Background Loader: [Randomized DC Guard Outfits.esp] Building FormID index[00:08] Background Loader: [Randomized DC Guard Outfits.esp] FormID index built[00:08] Background Loader: [Randomized DC Guard Outfits.esp] Building EditorID index[00:08] Background Loader: [Randomized DC Guard Outfits.esp] EditorID index built[00:08] Background Loader: [Randomized DC Guard Outfits.esp] Processing completed[00:08] Background Loader: loading "Hoodless Scribe Hat.esp"...[00:08] Background Loader: [Hoodless Scribe Hat.esp] Loading file[00:08] Background Loader: [Hoodless Scribe Hat.esp] File loaded[00:08] Background Loader: [Hoodless Scribe Hat.esp] Start processing[00:08] Background Loader: [Hoodless Scribe Hat.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Hoodless Scribe Hat.esp] Header processed. Expecting 4 records[00:08] Background Loader: [Hoodless Scribe Hat.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [Hoodless Scribe Hat.esp] GRUP Top "ARMA" processed[00:08] Background Loader: [Hoodless Scribe Hat.esp] Building FormID index[00:08] Background Loader: [Hoodless Scribe Hat.esp] FormID index built[00:08] Background Loader: [Hoodless Scribe Hat.esp] Building EditorID index[00:08] Background Loader: [Hoodless Scribe Hat.esp] EditorID index built[00:08] Background Loader: [Hoodless Scribe Hat.esp] Processing completed[00:08] Background Loader: loading "combat_PA.esp"...[00:08] Background Loader: [combat_PA.esp] Loading file[00:08] Background Loader: [combat_PA.esp] File loaded[00:08] Background Loader: [combat_PA.esp] Start processing[00:08] Background Loader: [combat_PA.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [combat_PA.esp] Header processed. Expecting 269 records[00:08] Background Loader: [combat_PA.esp] GRUP Top "KYWD" processed[00:08] Background Loader: [combat_PA.esp] GRUP Top "MGEF" processed[00:08] Background Loader: [combat_PA.esp] GRUP Top "ENCH" processed[00:08] Background Loader: [combat_PA.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [combat_PA.esp] GRUP Top "LIGH" processed[00:08] Background Loader: [combat_PA.esp] GRUP Top "MISC" processed[00:08] Background Loader: [combat_PA.esp] GRUP Top "PERK" processed[00:08] Background Loader: [combat_PA.esp] GRUP Top "ADDN" processed[00:08] Background Loader: [combat_PA.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [combat_PA.esp] GRUP Top "OMOD" processed[00:08] Background Loader: [combat_PA.esp] GRUP Top "INNR" processed[00:08] Background Loader: [combat_PA.esp] Building FormID index[00:08] Background Loader: [combat_PA.esp] FormID index built[00:08] Background Loader: [combat_PA.esp] Building EditorID index[00:08] Background Loader: [combat_PA.esp] EditorID index built[00:08] Background Loader: [combat_PA.esp] Processing completed[00:08] Background Loader: loading "combat_PA - AWKCR.esp"...[00:08] Background Loader: [combat_PA - AWKCR.esp] Loading file[00:08] Background Loader: [combat_PA - AWKCR.esp] File loaded[00:08] Background Loader: [combat_PA - AWKCR.esp] Start processing[00:08] Background Loader: [combat_PA - AWKCR.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [combat_PA - AWKCR.esp] Adding master "combat_PA.esp"[00:08] Background Loader: [combat_PA - AWKCR.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [combat_PA - AWKCR.esp] Header processed. Expecting 8 records[00:08] Background Loader: [combat_PA - AWKCR.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [combat_PA - AWKCR.esp] Building FormID index[00:08] Background Loader: [combat_PA - AWKCR.esp] FormID index built[00:08] Background Loader: [combat_PA - AWKCR.esp] Building EditorID index[00:08] Background Loader: [combat_PA - AWKCR.esp] EditorID index built[00:08] Background Loader: [combat_PA - AWKCR.esp] Processing completed[00:08] Background Loader: loading "WastelandFashion.esp"...[00:08] Background Loader: [WastelandFashion.esp] Loading file[00:08] Background Loader: [WastelandFashion.esp] File loaded[00:08] Background Loader: [WastelandFashion.esp] Start processing[00:08] Background Loader: [WastelandFashion.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [WastelandFashion.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [WastelandFashion.esp] Header processed. Expecting 24 records[00:08] Background Loader: [WastelandFashion.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [WastelandFashion.esp] GRUP Top "ARMA" processed[00:08] Background Loader: [WastelandFashion.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [WastelandFashion.esp] Building FormID index[00:08] Background Loader: [WastelandFashion.esp] FormID index built[00:08] Background Loader: [WastelandFashion.esp] Building EditorID index[00:08] Background Loader: [WastelandFashion.esp] EditorID index built[00:08] Background Loader: [WastelandFashion.esp] Processing completed[00:08] Background Loader: loading "Smoke-able Cigars.esp"...[00:08] Background Loader: [smoke-able Cigars.esp] Loading file[00:08] Background Loader: [smoke-able Cigars.esp] File loaded[00:08] Background Loader: [smoke-able Cigars.esp] Start processing[00:08] Background Loader: [smoke-able Cigars.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [smoke-able Cigars.esp] Header processed. Expecting 90 records[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "GLOB" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "MGEF" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "SPEL" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "MISC" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "ALCH" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "NOTE" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "TERM" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "QUST" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "IDLE" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "ANIO" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "IMAD" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "FLST" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "MESG" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "SNDR" processed[00:08] Background Loader: [smoke-able Cigars.esp] GRUP Top "COBJ" processed[00:08] Background Loader: [smoke-able Cigars.esp] Building FormID index[00:08] Background Loader: [smoke-able Cigars.esp] FormID index built[00:08] Background Loader: [smoke-able Cigars.esp] Building EditorID index[00:08] Background Loader: [smoke-able Cigars.esp] EditorID index built[00:08] Background Loader: [smoke-able Cigars.esp] Processing completed[00:08] Background Loader: loading "Armorsmith Far Harbor.esp"...[00:08] Background Loader: [Armorsmith Far Harbor.esp] Loading file[00:08] Background Loader: [Armorsmith Far Harbor.esp] File loaded[00:08] Background Loader: [Armorsmith Far Harbor.esp] Start processing[00:08] Background Loader: [Armorsmith Far Harbor.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Armorsmith Far Harbor.esp] Adding master "DLCCoast.esm"[00:08] Background Loader: [Armorsmith Far Harbor.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [Armorsmith Far Harbor.esp] Adding master "Armorsmith Extended.esp"[00:08] Background Loader: [Armorsmith Far Harbor.esp] Header processed. Expecting 49 records[00:08] Background Loader: [Armorsmith Far Harbor.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [Armorsmith Far Harbor.esp] GRUP Top "ARMA" processed[00:08] Background Loader: [Armorsmith Far Harbor.esp] Building FormID index[00:08] Background Loader: [Armorsmith Far Harbor.esp] FormID index built[00:08] Background Loader: [Armorsmith Far Harbor.esp] Building EditorID index[00:08] Background Loader: [Armorsmith Far Harbor.esp] EditorID index built[00:08] Background Loader: [Armorsmith Far Harbor.esp] Processing completed[00:08] Background Loader: loading "Armorsmith Automatron.esp"...[00:08] Background Loader: [Armorsmith Automatron.esp] Loading file[00:08] Background Loader: [Armorsmith Automatron.esp] File loaded[00:08] Background Loader: [Armorsmith Automatron.esp] Start processing[00:08] Background Loader: [Armorsmith Automatron.esp] Adding master "Fallout4.esm"[00:08] Background Loader: [Armorsmith Automatron.esp] Adding master "DLCRobot.esm"[00:08] Background Loader: [Armorsmith Automatron.esp] Adding master "ArmorKeywords.esm"[00:08] Background Loader: [Armorsmith Automatron.esp] Adding master "Armorsmith Extended.esp"[00:08] Background Loader: [Armorsmith Automatron.esp] Header processed. Expecting 10 records[00:08] Background Loader: [Armorsmith Automatron.esp] GRUP Top "ARMO" processed[00:08] Background Loader: [Armorsmith Automatron.esp] GRUP Top "ARMA" processed[00:08] Background Loader: [Armorsmith Automatron.esp] Building FormID index[00:08] Background Loader: [Armorsmith Automatron.esp] FormID index built[00:08] Background Loader: [Armorsmith Automatron.esp] Building EditorID index[00:08] Background Loader: [Armorsmith Automatron.esp] EditorID index built[00:08] Background Loader: [Armorsmith Automatron.esp] Processing completed[00:09] Background Loader: loading "Eli_Apocalypse Attire.esp"...[00:09] Background Loader: [Eli_Apocalypse Attire.esp] Loading file[00:09] Background Loader: [Eli_Apocalypse Attire.esp] File loaded[00:09] Background Loader: [Eli_Apocalypse Attire.esp] Start processing[00:09] Background Loader: [Eli_Apocalypse Attire.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [Eli_Apocalypse Attire.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [Eli_Apocalypse Attire.esp] Header processed. Expecting 33 records[00:09] Background Loader: [Eli_Apocalypse Attire.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [Eli_Apocalypse Attire.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [Eli_Apocalypse Attire.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [Eli_Apocalypse Attire.esp] Building FormID index[00:09] Background Loader: [Eli_Apocalypse Attire.esp] FormID index built[00:09] Background Loader: [Eli_Apocalypse Attire.esp] Building EditorID index[00:09] Background Loader: [Eli_Apocalypse Attire.esp] EditorID index built[00:09] Background Loader: [Eli_Apocalypse Attire.esp] Processing completed[00:09] Background Loader: loading "JC-Shirt and Jeans.esp"...[00:09] Background Loader: [JC-Shirt and Jeans.esp] Loading file[00:09] Background Loader: [JC-Shirt and Jeans.esp] File loaded[00:09] Background Loader: [JC-Shirt and Jeans.esp] Start processing[00:09] Background Loader: [JC-Shirt and Jeans.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [JC-Shirt and Jeans.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [JC-Shirt and Jeans.esp] Adding master "Armorsmith Extended.esp"[00:09] Background Loader: [JC-Shirt and Jeans.esp] Header processed. Expecting 24 records[00:09] Background Loader: [JC-Shirt and Jeans.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [JC-Shirt and Jeans.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [JC-Shirt and Jeans.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [JC-Shirt and Jeans.esp] Building FormID index[00:09] Background Loader: [JC-Shirt and Jeans.esp] FormID index built[00:09] Background Loader: [JC-Shirt and Jeans.esp] Building EditorID index[00:09] Background Loader: [JC-Shirt and Jeans.esp] EditorID index built[00:09] Background Loader: [JC-Shirt and Jeans.esp] Processing completed[00:09] Background Loader: loading "Eli_Accessories.esp"...[00:09] Background Loader: [Eli_Accessories.esp] Loading file[00:09] Background Loader: [Eli_Accessories.esp] File loaded[00:09] Background Loader: [Eli_Accessories.esp] Start processing[00:09] Background Loader: [Eli_Accessories.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [Eli_Accessories.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [Eli_Accessories.esp] Header processed. Expecting 79 records[00:09] Background Loader: [Eli_Accessories.esp] GRUP Top "ENCH" processed[00:09] Background Loader: [Eli_Accessories.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [Eli_Accessories.esp] GRUP Top "CONT" processed[00:09] Background Loader: [Eli_Accessories.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [Eli_Accessories.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [Eli_Accessories.esp] Building FormID index[00:09] Background Loader: [Eli_Accessories.esp] FormID index built[00:09] Background Loader: [Eli_Accessories.esp] Building EditorID index[00:09] Background Loader: [Eli_Accessories.esp] EditorID index built[00:09] Background Loader: [Eli_Accessories.esp] Processing completed[00:09] Background Loader: loading "DX Adventurer Outfit.esp"...[00:09] Background Loader: [DX Adventurer Outfit.esp] Loading file[00:09] Background Loader: [DX Adventurer Outfit.esp] File loaded[00:09] Background Loader: [DX Adventurer Outfit.esp] Start processing[00:09] Background Loader: [DX Adventurer Outfit.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [DX Adventurer Outfit.esp] Header processed. Expecting 30 records[00:09] Background Loader: [DX Adventurer Outfit.esp] GRUP Top "KYWD" processed[00:09] Background Loader: [DX Adventurer Outfit.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [DX Adventurer Outfit.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [DX Adventurer Outfit.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [DX Adventurer Outfit.esp] GRUP Top "MSWP" processed[00:09] Background Loader: [DX Adventurer Outfit.esp] Building FormID index[00:09] Background Loader: [DX Adventurer Outfit.esp] FormID index built[00:09] Background Loader: [DX Adventurer Outfit.esp] Building EditorID index[00:09] Background Loader: [DX Adventurer Outfit.esp] EditorID index built[00:09] Background Loader: [DX Adventurer Outfit.esp] Processing completed[00:09] Background Loader: loading "Dogmeat's Backpack.esp"...[00:09] Background Loader: [Dogmeat's Backpack.esp] Loading file[00:09] Background Loader: [Dogmeat's Backpack.esp] File loaded[00:09] Background Loader: [Dogmeat's Backpack.esp] Start processing[00:09] Background Loader: [Dogmeat's Backpack.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [Dogmeat's Backpack.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [Dogmeat's Backpack.esp] Adding master "Armorsmith Extended.esp"[00:09] Background Loader: [Dogmeat's Backpack.esp] Header processed. Expecting 151 records[00:09] Background Loader: [Dogmeat's Backpack.esp] GRUP Top "KYWD" processed[00:09] Background Loader: [Dogmeat's Backpack.esp] GRUP Top "ENCH" processed[00:09] Background Loader: [Dogmeat's Backpack.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [Dogmeat's Backpack.esp] GRUP Top "MISC" processed[00:09] Background Loader: [Dogmeat's Backpack.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [Dogmeat's Backpack.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [Dogmeat's Backpack.esp] GRUP Top "OMOD" processed[00:09] Background Loader: [Dogmeat's Backpack.esp] GRUP Top "MSWP" processed[00:09] Background Loader: [Dogmeat's Backpack.esp] GRUP Top "INNR" processed[00:09] Background Loader: [Dogmeat's Backpack.esp] Building FormID index[00:09] Background Loader: [Dogmeat's Backpack.esp] FormID index built[00:09] Background Loader: [Dogmeat's Backpack.esp] Building EditorID index[00:09] Background Loader: [Dogmeat's Backpack.esp] EditorID index built[00:09] Background Loader: [Dogmeat's Backpack.esp] Processing completed[00:09] Background Loader: loading "Eli_ArmourCollection.esp"...[00:09] Background Loader: [Eli_ArmourCollection.esp] Loading file[00:09] Background Loader: [Eli_ArmourCollection.esp] File loaded[00:09] Background Loader: [Eli_ArmourCollection.esp] Start processing[00:09] Background Loader: [Eli_ArmourCollection.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [Eli_ArmourCollection.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [Eli_ArmourCollection.esp] Header processed. Expecting 113 records[00:09] Background Loader: [Eli_ArmourCollection.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [Eli_ArmourCollection.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [Eli_ArmourCollection.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [Eli_ArmourCollection.esp] Building FormID index[00:09] Background Loader: [Eli_ArmourCollection.esp] FormID index built[00:09] Background Loader: [Eli_ArmourCollection.esp] Building EditorID index[00:09] Background Loader: [Eli_ArmourCollection.esp] EditorID index built[00:09] Background Loader: [Eli_ArmourCollection.esp] Processing completed[00:09] Background Loader: loading "Rangergearnew.esp"...[00:09] Background Loader: [Rangergearnew.esp] Loading file[00:09] Background Loader: [Rangergearnew.esp] File loaded[00:09] Background Loader: [Rangergearnew.esp] Start processing[00:09] Background Loader: [Rangergearnew.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [Rangergearnew.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [Rangergearnew.esp] Adding master "Armorsmith Extended.esp"[00:09] Background Loader: [Rangergearnew.esp] Header processed. Expecting 48 records[00:09] Background Loader: [Rangergearnew.esp] GRUP Top "KYWD" processed[00:09] Background Loader: [Rangergearnew.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [Rangergearnew.esp] GRUP Top "CONT" processed[00:09] Background Loader: [Rangergearnew.esp] GRUP Top "WEAP" processed[00:09] Background Loader: [Rangergearnew.esp] GRUP Top "TERM" processed[00:09] Background Loader: [Rangergearnew.esp] GRUP Top "CELL" processed[00:09] Background Loader: [Rangergearnew.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [Rangergearnew.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [Rangergearnew.esp] GRUP Top "OMOD" processed[00:09] Background Loader: [Rangergearnew.esp] Building FormID index[00:09] Background Loader: [Rangergearnew.esp] FormID index built[00:09] Background Loader: [Rangergearnew.esp] Building EditorID index[00:09] Background Loader: [Rangergearnew.esp] EditorID index built[00:09] Background Loader: [Rangergearnew.esp] Processing completed[00:09] Background Loader: loading "NukaRadBans.esp"...[00:09] Background Loader: [NukaRadBans.esp] Loading file[00:09] Background Loader: [NukaRadBans.esp] File loaded[00:09] Background Loader: [NukaRadBans.esp] Start processing[00:09] Background Loader: [NukaRadBans.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [NukaRadBans.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [NukaRadBans.esp] Adding master "Armorsmith Extended.esp"[00:09] Background Loader: [NukaRadBans.esp] Header processed. Expecting 53 records[00:09] Background Loader: [NukaRadBans.esp] GRUP Top "ENCH" processed[00:09] Background Loader: [NukaRadBans.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [NukaRadBans.esp] GRUP Top "CONT" processed[00:09] Background Loader: [NukaRadBans.esp] GRUP Top "LVLI" processed[00:09] Background Loader: [NukaRadBans.esp] GRUP Top "CELL" processed[00:09] Background Loader: [NukaRadBans.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [NukaRadBans.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [NukaRadBans.esp] GRUP Top "MSWP" processed[00:09] Background Loader: [NukaRadBans.esp] Building FormID index[00:09] Background Loader: [NukaRadBans.esp] FormID index built[00:09] Background Loader: [NukaRadBans.esp] Building EditorID index[00:09] Background Loader: [NukaRadBans.esp] EditorID index built[00:09] Background Loader: [NukaRadBans.esp] Processing completed[00:09] Background Loader: loading "The Rebel.esp"...[00:09] Background Loader: [The Rebel.esp] Loading file[00:09] Background Loader: [The Rebel.esp] File loaded[00:09] Background Loader: [The Rebel.esp] Start processing[00:09] Background Loader: [The Rebel.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [The Rebel.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [The Rebel.esp] Adding master "Armorsmith Extended.esp"[00:09] Background Loader: [The Rebel.esp] Header processed. Expecting 21 records[00:09] Background Loader: [The Rebel.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [The Rebel.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [The Rebel.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [The Rebel.esp] Building FormID index[00:09] Background Loader: [The Rebel.esp] FormID index built[00:09] Background Loader: [The Rebel.esp] Building EditorID index[00:09] Background Loader: [The Rebel.esp] EditorID index built[00:09] Background Loader: [The Rebel.esp] Processing completed[00:09] Background Loader: loading "AnS Wearable Backpacks and Pouches.esp"...[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] Loading file[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] File loaded[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] Start processing[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] Adding master "Armorsmith Extended.esp"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] Header processed. Expecting 520 records[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] GRUP Top "KYWD" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] GRUP Top "MISC" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] GRUP Top "FLST" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] GRUP Top "OMOD" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] GRUP Top "MSWP" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] GRUP Top "INNR" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] Building FormID index[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] FormID index built[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] Building EditorID index[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] EditorID index built[00:09] Background Loader: [AnS Wearable Backpacks and Pouches.esp] Processing completed[00:09] Background Loader: loading "AnS Wearable Backpacks and Pouches - AWKCR.esp"...[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] Loading file[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] File loaded[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] Start processing[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] Adding master "AnS Wearable Backpacks and Pouches.esp"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] Header processed. Expecting 28 records[00:09] Background Loader:[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] GRUP Top "FURN" processed[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader:[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] Building FormID index[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] FormID index built[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] Building EditorID index[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] EditorID index built[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] Processing completed[00:09] Background Loader: loading "AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp"...[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Loading file[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] File loaded[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Start processing[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Adding master "Armorsmith Extended.esp"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Adding master "AnS Wearable Backpacks and Pouches.esp"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Header processed. Expecting 194 records[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] GRUP Top "KYWD" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] GRUP Top "MISC" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] GRUP Top "FLST" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] GRUP Top "OMOD" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] GRUP Top "INNR" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Building FormID index[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] FormID index built[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Building EditorID index[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] EditorID index built[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Processing completed[00:09] Background Loader: loading "AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp"...[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Loading file[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] File loaded[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Start processing[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Adding master "AnS Wearable Backpacks and Pouches.esp"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Adding master "AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Header processed. Expecting 2 records[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Building FormID index[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] FormID index built[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Building EditorID index[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] EditorID index built[00:09] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Processing completed[00:09] Background Loader: loading "DX Commonwealth Shorts.esp"...[00:09] Background Loader: [DX Commonwealth Shorts.esp] Loading file[00:09] Background Loader: [DX Commonwealth Shorts.esp] File loaded[00:09] Background Loader: [DX Commonwealth Shorts.esp] Start processing[00:09] Background Loader: [DX Commonwealth Shorts.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [DX Commonwealth Shorts.esp] Header processed. Expecting 132 records[00:09] Background Loader: [DX Commonwealth Shorts.esp] GRUP Top "KYWD" processed[00:09] Background Loader: [DX Commonwealth Shorts.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [DX Commonwealth Shorts.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [DX Commonwealth Shorts.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [DX Commonwealth Shorts.esp] GRUP Top "MSWP" processed[00:09] Background Loader: [DX Commonwealth Shorts.esp] Building FormID index[00:09] Background Loader: [DX Commonwealth Shorts.esp] FormID index built[00:09] Background Loader: [DX Commonwealth Shorts.esp] Building EditorID index[00:09] Background Loader: [DX Commonwealth Shorts.esp] EditorID index built[00:09] Background Loader: [DX Commonwealth Shorts.esp] Processing completed[00:09] Background Loader: loading "DX Vault Girl Shorts.esp"...[00:09] Background Loader: [DX Vault Girl Shorts.esp] Loading file[00:09] Background Loader: [DX Vault Girl Shorts.esp] File loaded[00:09] Background Loader: [DX Vault Girl Shorts.esp] Start processing[00:09] Background Loader: [DX Vault Girl Shorts.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [DX Vault Girl Shorts.esp] Header processed. Expecting 55 records[00:09] Background Loader: [DX Vault Girl Shorts.esp] GRUP Top "KYWD" processed[00:09] Background Loader: [DX Vault Girl Shorts.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [DX Vault Girl Shorts.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [DX Vault Girl Shorts.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [DX Vault Girl Shorts.esp] GRUP Top "MSWP" processed[00:09] Background Loader: [DX Vault Girl Shorts.esp] Building FormID index[00:09] Background Loader: [DX Vault Girl Shorts.esp] FormID index built[00:09] Background Loader: [DX Vault Girl Shorts.esp] Building EditorID index[00:09] Background Loader: [DX Vault Girl Shorts.esp] EditorID index built[00:09] Background Loader: [DX Vault Girl Shorts.esp] Processing completed[00:09] Background Loader: loading "Eli_AlecusRogueHD.esp"...[00:09] Background Loader: [Eli_AlecusRogueHD.esp] Loading file[00:09] Background Loader: [Eli_AlecusRogueHD.esp] File loaded[00:09] Background Loader: [Eli_AlecusRogueHD.esp] Start processing[00:09] Background Loader: [Eli_AlecusRogueHD.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [Eli_AlecusRogueHD.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [Eli_AlecusRogueHD.esp] Header processed. Expecting 9 records[00:09] Background Loader: [Eli_AlecusRogueHD.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [Eli_AlecusRogueHD.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [Eli_AlecusRogueHD.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [Eli_AlecusRogueHD.esp] Building FormID index[00:09] Background Loader: [Eli_AlecusRogueHD.esp] FormID index built[00:09] Background Loader: [Eli_AlecusRogueHD.esp] Building EditorID index[00:09] Background Loader: [Eli_AlecusRogueHD.esp] EditorID index built[00:09] Background Loader: [Eli_AlecusRogueHD.esp] Processing completed[00:09] Background Loader: loading "Armorsmith Elianora.esp"...[00:09] Background Loader: [Armorsmith Elianora.esp] Loading file[00:09] Background Loader: [Armorsmith Elianora.esp] File loaded[00:09] Background Loader: [Armorsmith Elianora.esp] Start processing[00:09] Background Loader: [Armorsmith Elianora.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [Armorsmith Elianora.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [Armorsmith Elianora.esp] Adding master "Armorsmith Extended.esp"[00:09] Background Loader: [Armorsmith Elianora.esp] Header processed. Expecting 455 records[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "KYWD" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "MGEF" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "ENCH" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "BOOK" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "CONT" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "LIGH" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "STAT" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "WEAP" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "AMMO" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "PROJ" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "HAZD" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "CELL" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "EFSH" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "EXPL" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "FLST" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "PERK" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "IPCT" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "IPDS" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "MESG" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [Armorsmith Elianora.esp] GRUP Top "OMOD" processed[00:09] Background Loader: [Armorsmith Elianora.esp] Building FormID index[00:09] Background Loader: [Armorsmith Elianora.esp] FormID index built[00:09] Background Loader: [Armorsmith Elianora.esp] Building EditorID index[00:09] Background Loader: [Armorsmith Elianora.esp] EditorID index built[00:09] Background Loader: [Armorsmith Elianora.esp] Processing completed[00:09] Background Loader: loading "WestTekTacticalOptics.esp"...[00:09] Background Loader: [WestTekTacticalOptics.esp] Loading file[00:09] Background Loader: [WestTekTacticalOptics.esp] File loaded[00:09] Background Loader: [WestTekTacticalOptics.esp] Start processing[00:09] Background Loader: [WestTekTacticalOptics.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [WestTekTacticalOptics.esp] Header processed. Expecting 178 records[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "KYWD" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "TRNS" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "GLOB" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "MGEF" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "ENCH" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "SPEL" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "BOOK" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "CONT" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "MISC" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "STAT" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "LVLI" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "CELL" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "EFSH" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "IMAD" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "FLST" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "PERK" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "MESG" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "SNDR" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "OMOD" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "MSWP" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] GRUP Top "INNR" processed[00:09] Background Loader: [WestTekTacticalOptics.esp] Building FormID index[00:09] Background Loader: [WestTekTacticalOptics.esp] FormID index built[00:09] Background Loader: [WestTekTacticalOptics.esp] Building EditorID index[00:09] Background Loader: [WestTekTacticalOptics.esp] EditorID index built[00:09] Background Loader: [WestTekTacticalOptics.esp] Processing completed[00:09] Background Loader: loading "WestTekTacticalOptics-AWKCR.esp"...[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] Loading file[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] File loaded[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] Start processing[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] Adding master "WestTekTacticalOptics.esp"[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] Header processed. Expecting 5 records[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] Building FormID index[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] FormID index built[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] Building EditorID index[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] EditorID index built[00:09] Background Loader: [WestTekTacticalOptics-AWKCR.esp] Processing completed[00:09] Background Loader: loading "Eli_RuggedOutfits.esp"...[00:09] Background Loader: [Eli_RuggedOutfits.esp] Loading file[00:09] Background Loader: [Eli_RuggedOutfits.esp] File loaded[00:09] Background Loader: [Eli_RuggedOutfits.esp] Start processing[00:09] Background Loader: [Eli_RuggedOutfits.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [Eli_RuggedOutfits.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [Eli_RuggedOutfits.esp] Header processed. Expecting 41 records[00:09] Background Loader: [Eli_RuggedOutfits.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [Eli_RuggedOutfits.esp] GRUP Top "BOOK" processed[00:09] Background Loader: [Eli_RuggedOutfits.esp] GRUP Top "CONT" processed[00:09] Background Loader: [Eli_RuggedOutfits.esp] GRUP Top "STAT" processed[00:09] Background Loader: [Eli_RuggedOutfits.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [Eli_RuggedOutfits.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [Eli_RuggedOutfits.esp] Building FormID index[00:09] Background Loader: [Eli_RuggedOutfits.esp] FormID index built[00:09] Background Loader: [Eli_RuggedOutfits.esp] Building EditorID index[00:09] Background Loader: [Eli_RuggedOutfits.esp] EditorID index built[00:09] Background Loader: [Eli_RuggedOutfits.esp] Processing completed[00:09] Background Loader: loading "Eli_NukaStuff.esp"...[00:09] Background Loader: [Eli_NukaStuff.esp] Loading file[00:09] Background Loader: [Eli_NukaStuff.esp] File loaded[00:09] Background Loader: [Eli_NukaStuff.esp] Start processing[00:09] Background Loader: [Eli_NukaStuff.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [Eli_NukaStuff.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [Eli_NukaStuff.esp] Header processed. Expecting 196 records[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "KYWD" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "MGEF" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "ENCH" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "BOOK" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "LIGH" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "STAT" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "WEAP" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "AMMO" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "PROJ" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "HAZD" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "CELL" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "EFSH" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "EXPL" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "FLST" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "PERK" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "IPCT" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "IPDS" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "MESG" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [Eli_NukaStuff.esp] GRUP Top "OMOD" processed[00:09] Background Loader: [Eli_NukaStuff.esp] Building FormID index[00:09] Background Loader: [Eli_NukaStuff.esp] FormID index built[00:09] Background Loader: [Eli_NukaStuff.esp] Building EditorID index[00:09] Background Loader: [Eli_NukaStuff.esp] EditorID index built[00:09] Background Loader: [Eli_NukaStuff.esp] Processing completed[00:09] Background Loader: loading "Armorsmith Deserter X.esp"...[00:09] Background Loader: [Armorsmith Deserter X.esp] Loading file[00:09] Background Loader: [Armorsmith Deserter X.esp] File loaded[00:09] Background Loader: [Armorsmith Deserter X.esp] Start processing[00:09] Background Loader: [Armorsmith Deserter X.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [Armorsmith Deserter X.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [Armorsmith Deserter X.esp] Adding master "Armorsmith Extended.esp"[00:09] Background Loader: [Armorsmith Deserter X.esp] Header processed. Expecting 278 records[00:09] Background Loader: [Armorsmith Deserter X.esp] GRUP Top "MGEF" processed[00:09] Background Loader: [Armorsmith Deserter X.esp] GRUP Top "ENCH" processed[00:09] Background Loader: [Armorsmith Deserter X.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [Armorsmith Deserter X.esp] GRUP Top "ALCH" processed[00:09] Background Loader: [Armorsmith Deserter X.esp] GRUP Top "ARMA" processed[00:09] Background Loader: [Armorsmith Deserter X.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [Armorsmith Deserter X.esp] GRUP Top "MSWP" processed[00:09] Background Loader: [Armorsmith Deserter X.esp] Building FormID index[00:09] Background Loader: [Armorsmith Deserter X.esp] FormID index built[00:09] Background Loader: [Armorsmith Deserter X.esp] Building EditorID index[00:09] Background Loader: [Armorsmith Deserter X.esp] EditorID index built[00:09] Background Loader: [Armorsmith Deserter X.esp] Processing completed[00:09] Background Loader: loading "BetterSettlersCCAPack1.1b.esp"...[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Loading file[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] File loaded[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Start processing[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "DX Adventurer Outfit.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "DX Commonwealth Shorts.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "BetterSettlers.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "Eli_RuggedOutfits.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "Eli_ArmourCollection.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "Eli_Accessories.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "AzarPonytailHairstyles.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "Hoodless Scribe Hat.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "PoliceGlassesStandalone.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "Armorsmith Extended.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "Eli_Apocalypse Attire.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "Armorsmith Elianora.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Adding master "Armorsmith Deserter X.esp"[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Header processed. Expecting 39 records[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] GRUP Top "ARMO" processed[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] GRUP Top "NPC_" processed[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] GRUP Top "LVLI" processed[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Building FormID index[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] FormID index built[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Building EditorID index[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] EditorID index built[00:09] Background Loader: [betterSettlersCCAPack1.1b.esp] Processing completed[00:09] Background Loader: loading "SelectMarkMacTurret.esp"...[00:09] Background Loader: [selectMarkMacTurret.esp] Loading file[00:09] Background Loader: [selectMarkMacTurret.esp] File loaded[00:09] Background Loader: [selectMarkMacTurret.esp] Start processing[00:09] Background Loader: [selectMarkMacTurret.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [selectMarkMacTurret.esp] Header processed. Expecting 18 records[00:09] Background Loader: [selectMarkMacTurret.esp] GRUP Top "NPC_" processed[00:09] Background Loader: [selectMarkMacTurret.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [selectMarkMacTurret.esp] Building FormID index[00:09] Background Loader: [selectMarkMacTurret.esp] FormID index built[00:09] Background Loader: [selectMarkMacTurret.esp] Building EditorID index[00:09] Background Loader: [selectMarkMacTurret.esp] EditorID index built[00:09] Background Loader: [selectMarkMacTurret.esp] Processing completed[00:09] Background Loader: loading "g2m_Workshop_Nexus.esp"...[00:09] Background Loader: [g2m_Workshop_Nexus.esp] Loading file[00:09] Background Loader: [g2m_Workshop_Nexus.esp] File loaded[00:09] Background Loader: [g2m_Workshop_Nexus.esp] Start processing[00:09] Background Loader: [g2m_Workshop_Nexus.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [g2m_Workshop_Nexus.esp] Adding master "DLCCoast.esm"[00:09] Background Loader: [g2m_Workshop_Nexus.esp] Header processed. Expecting 162 records[00:09] Background Loader: [g2m_Workshop_Nexus.esp] GRUP Top "RACE" processed[00:09] Background Loader: [g2m_Workshop_Nexus.esp] GRUP Top "STAT" processed[00:09] Background Loader: [g2m_Workshop_Nexus.esp] GRUP Top "MSTT" processed[00:09] Background Loader: [g2m_Workshop_Nexus.esp] GRUP Top "FLOR" processed[00:09] Background Loader: [g2m_Workshop_Nexus.esp] GRUP Top "FURN" processed[00:09] Background Loader: [g2m_Workshop_Nexus.esp] GRUP Top "NPC_" processed[00:09] Background Loader: [g2m_Workshop_Nexus.esp] GRUP Top "ALCH" processed[00:09] Background Loader: [g2m_Workshop_Nexus.esp] GRUP Top "NAVI" processed[00:09] Background Loader: [g2m_Workshop_Nexus.esp] GRUP Top "CELL" processed[00:09] Background Loader: [g2m_Workshop_Nexus.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [g2m_Workshop_Nexus.esp] Building FormID index[00:09] Background Loader: [g2m_Workshop_Nexus.esp] FormID index built[00:09] Background Loader: [g2m_Workshop_Nexus.esp] Building EditorID index[00:09] Background Loader: [g2m_Workshop_Nexus.esp] EditorID index built[00:09] Background Loader: [g2m_Workshop_Nexus.esp] Processing completed[00:09] Background Loader: loading "CutWeaponModsRestored.esp"...[00:09] Background Loader: [CutWeaponModsRestored.esp] Loading file[00:09] Background Loader: [CutWeaponModsRestored.esp] File loaded[00:09] Background Loader: [CutWeaponModsRestored.esp] Start processing[00:09] Background Loader: [CutWeaponModsRestored.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [CutWeaponModsRestored.esp] Header processed. Expecting 270 records[00:09] Background Loader: [CutWeaponModsRestored.esp] GRUP Top "MISC" processed[00:09] Background Loader: [CutWeaponModsRestored.esp] GRUP Top "WEAP" processed[00:09] Background Loader: [CutWeaponModsRestored.esp] GRUP Top "PROJ" processed[00:09] Background Loader: [CutWeaponModsRestored.esp] GRUP Top "EXPL" processed[00:09] Background Loader: [CutWeaponModsRestored.esp] GRUP Top "COBJ" processed[00:09] Background Loader: [CutWeaponModsRestored.esp] GRUP Top "OMOD" processed[00:09] Background Loader: [CutWeaponModsRestored.esp] GRUP Top "INNR" processed[00:09] Background Loader: [CutWeaponModsRestored.esp] Building FormID index[00:09] Background Loader: [CutWeaponModsRestored.esp] FormID index built[00:09] Background Loader: [CutWeaponModsRestored.esp] Building EditorID index[00:09] Background Loader: [CutWeaponModsRestored.esp] EditorID index built[00:09] Background Loader: [CutWeaponModsRestored.esp] Processing completed[00:09] Background Loader: loading "BetterModDescriptionsCWMR.esp"...[00:09] Background Loader: [betterModDescriptionsCWMR.esp] Loading file[00:09] Background Loader: [betterModDescriptionsCWMR.esp] File loaded[00:09] Background Loader: [betterModDescriptionsCWMR.esp] Start processing[00:09] Background Loader: [betterModDescriptionsCWMR.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [betterModDescriptionsCWMR.esp] Adding master "CutWeaponModsRestored.esp"[00:09] Background Loader: [betterModDescriptionsCWMR.esp] Header processed. Expecting 68 records[00:09] Background Loader: [betterModDescriptionsCWMR.esp] GRUP Top "OMOD" processed[00:09] Background Loader: [betterModDescriptionsCWMR.esp] Building FormID index[00:09] Background Loader: [betterModDescriptionsCWMR.esp] FormID index built[00:09] Background Loader: [betterModDescriptionsCWMR.esp] Building EditorID index[00:09] Background Loader: [betterModDescriptionsCWMR.esp] EditorID index built[00:09] Background Loader: [betterModDescriptionsCWMR.esp] Processing completed[00:09] Background Loader: loading "3dscopes-replacer-ATS-CWMRPatch.esp"...[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] Loading file[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] File loaded[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] Start processing[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] Adding master "CutWeaponModsRestored.esp"[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] Adding master "3dscopes-replacer.esp"[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] Header processed. Expecting 28 records[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] GRUP Top "OMOD" processed[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] Building FormID index[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] FormID index built[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] Building EditorID index[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] EditorID index built[00:09] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] Processing completed[00:09] Background Loader: loading "CWMR-Patch-ValdacilsItemSorting-Weapons.esp"...[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Loading file[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] File loaded[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Start processing[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Adding master "Fallout4.esm"[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Adding master "ArmorKeywords.esm"[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Adding master "CutWeaponModsRestored.esp"[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Header processed. Expecting 2 records[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] GRUP Top "INNR" processed[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Building FormID index[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] FormID index built[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Building EditorID index[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] EditorID index built[00:09] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Processing completed[00:09] Background Loader: [DLCRobot.esm] Building reference info.[00:13] Background Loader: [DLCworkshop01.esm] Building reference info.[00:13] Background Loader: [DLCCoast.esm] Building reference info.[00:17] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord MNAM 4D414E4D[00:17] Background Loader: Errors were found in: [ACHR:03053DE6] (places DLC03_EncRadChickenTrapper "Rad Chicken" [NPC_:030509D5] in GRUP Cell Persistent Children of [CELL:03001942] (in DLC03FarHarbor "The Island" [WRLD:03000B0F]) at 12,0)[00:17] Background Loader: Contained subrecords: NAME XLYR XLKR DATA MNAM[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord JOUT 54554F4A[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord DALC 434C4144[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord NPOT 544F504E[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord NNGT 54474E4E[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord NNUT 54554E4E[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord NQUT 5455514E[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord DTGT 54475444[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord ANAM[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord ANAM[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord NAM0 304D414E[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord ALID[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord INAM[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord SNAM 4D414E53[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord ENAM 4D414E45[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord PNAM[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord ANAM[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord PNAM[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord INAM[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord VNAM[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord TNAM[00:34] Background Loader: Error: record SCEN contains unexpected (or out of order) subrecord XNAM[00:34] Background Loader: Errors were found in: DLC03DialogueDiMA_03_HubScene [sCEN:03021C10][00:34] Background Loader: Contained subrecords: EDID FNAM HNAM NAM0 NEXT NEXT WNAM HNAM HNAM NAM0 NEXT NEXT WNAM FNAM SCQS HNAM ANAM NAM0 ALID INAM FNAM SNAM ENAM PTOP NTOP NETO QTOP VENC JOUT DALC NPOT NNGT NNUT NQUT DTGT ANAM ANAM NAM0 ALID INAM SNAM ENAM PNAM ANAM PNAM INAM VNAM TNAM XNAM[00:36] Background Loader: Error: record SNDR contains unexpected (or out of order) subrecord NNAM 4D414E4E[00:36] Background Loader: Errors were found in: DLC03OBJFogCondenserRunLAYERBLPM [sNDR:03048E02][00:36] Background Loader: Contained subrecords: EDID NNAM CNAM GNAM ANAM ANAM ONAM LNAM BNAM[00:36] Background Loader: Error: record SNDR contains unexpected (or out of order) subrecord NNAM 4D414E4E[00:36] Background Loader: Errors were found in: DLC03OBJFogCondenserRunLAYERALPM [sNDR:03048E01][00:36] Background Loader: Contained subrecords: EDID NNAM CNAM GNAM ANAM ANAM ONAM LNAM BNAM[00:36] Background Loader: Error: record SNDR contains unexpected (or out of order) subrecord NNAM 4D414E4E[00:36] Background Loader: Errors were found in: DLC03OBJFogCondenserRunLPM [sNDR:03048DFF][00:36] Background Loader: Contained subrecords: EDID NNAM CNAM DNAM DNAM[00:36] Background Loader: [DLCworkshop02.esm] Building reference info.[00:36] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord ATTX 58545441[00:36] Background Loader: Errors were found in: DLC05WorkshopArmorRackFemale01 "Armor Rack" [NPC_:040008B3][00:36] Background Loader: Contained subrecords: EDID VMAD OBND PTRN ACBS SNAM VTCK RNAM WNAM ATKR PRKZ PRKR PRPS AIDT PKID KSIZ KWDA CNAM FULL DATA DNAM ZNAM NAM5 NAM6 NAM4 MWGT NAM8 QNAM MRSV ATTX[00:36] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord ATTX 58545441[00:36] Background Loader: Errors were found in: DLC05WorkshopArmorRackMale01 [NPC_:040008AC][00:36] Background Loader: Contained subrecords: EDID OBND PTRN ACBS SNAM VTCK TPLT TPTA RNAM WNAM ATKR PRKZ PRKR PRPS AIDT PKID KSIZ KWDA CNAM DATA DNAM ZNAM NAM5 NAM6 NAM4 MWGT NAM8 QNAM MRSV ATTX[00:36] Background Loader: [DLCworkshop03.esm] Building reference info.[00:36] Background Loader: Error: record FURN contains unexpected (or out of order) subrecord NTRM 4D52544E[00:36] Background Loader: Errors were found in: DLC06WorkshopSlotMachineBase "Slot Machine Prototype" [FURN:050053C1][00:36] Background Loader: Contained subrecords: EDID VMAD OBND PTRN FULL MODL MODT KSIZ KWDA PRPS NTRM PNAM FNAM MNAM WBDT FNPR XMRK SNAM[00:36] Background Loader: Error: record FURN contains unexpected (or out of order) subrecord NTRM 4D52544E[00:36] Background Loader: Errors were found in: DLC06WorkshopPhoropterBase "Phoropter Prototype" [FURN:050053B6][00:36] Background Loader: Contained subrecords: EDID VMAD OBND PTRN FULL MODL MODT KSIZ KWDA PRPS NTRM PNAM FNAM MNAM WBDT FNPR XMRK SNAM[00:36] Background Loader: Error: record FURN contains unexpected (or out of order) subrecord NTRM 4D52544E[00:36] Background Loader: Errors were found in: DLC06WorkshopPowerbikeBase "Power Cycle 1000 Prototype" [FURN:05004BF9][00:36] Background Loader: Contained subrecords: EDID VMAD OBND PTRN FULL MODL MODT DEST DSTD DSTF KSIZ KWDA PRPS NTRM PNAM FNAM MNAM WBDT XMRK SNAM[00:36] Background Loader: Error: record FURN contains unexpected (or out of order) subrecord NTRM 4D52544E[00:36] Background Loader: Errors were found in: DLC06WorkshopSodaStationBase "Soda Fountain Prototype" [FURN:05004BF6][00:36] Background Loader: Contained subrecords: EDID VMAD OBND PTRN FULL MODL MODT MODC KSIZ KWDA PRPS NTRM PNAM FNAM MNAM WBDT FNPR XMRK SNAM[00:37] Background Loader: [ArmorKeywords.esm] Building reference info.[00:37] Background Loader: [settlementKeywords.esm] Building reference info.[00:37] Background Loader: [snap'n Build.esm] Building reference info.[00:38] Background Loader: [Homemaker.esm] Building reference info.[00:38] Background Loader: [unofficial Fallout 4 Patch.esp] Building reference info.[00:39] Background Loader: [sMC.esp] Building reference info.[00:39] Background Loader: [spring in the Commonwealth.esp] Building reference info.[00:39] Background Loader: [3xEnemyDamage.esp] Building reference info.[00:39] Background Loader: [5xPlayerDamage.esp] Building reference info.[00:39] Background Loader: [PerksUnleveledFinal.esp] Building reference info.[00:39] Background Loader: [CriticalHitsOutsideofVATS.esp] Building reference info.[00:39] Background Loader: [Locksmith.esp] Building reference info.[00:39] Background Loader: [LongerPowerLines3x.esp] Building reference info.[00:39] Background Loader: [Move (Get Out the Way).esp] Building reference info.[00:39] Background Loader: [Realistic Death Physics.esp] Building reference info.[00:39] Background Loader: [snap'n Build - reinitialize fix.esp] Building reference info.[00:39] Background Loader: [OCDispenser.esp] Building reference info.[00:39] Background Loader: [OCDecorator.esp] Building reference info.[00:39] Background Loader: [OCD FarHarborDLC.esp] Building reference info.[00:39] Background Loader: [MinutemenCaravan.esp] Building reference info.[00:39] Background Loader: Error: record INFO contains unexpected (or out of order) subrecord TPIC 43495054[00:39] Background Loader: Errors were found in: [iNFO:00192316] ('Great.' in GRUP Topic Children of WorkshopVendorSharedTopicA [DIAL:0016CC61])[00:39] Background Loader: Contained subrecords: VMAD ENAM TPIC PNAM TRDA NAM1 NAM2 NAM3 NAM4 NAM9 NAM0 INAM[00:39] Background Loader: Error: record INFO contains unexpected (or out of order) subrecord TPIC 43495054[00:39] Background Loader: Errors were found in: [iNFO:19001EDA] ('Let me know what you'd like.' in GRUP Topic Children of WorkshopVendorSharedTopicA [DIAL:0016CC61])[00:39] Background Loader: Contained subrecords: VMAD ENAM TPIC PNAM TRDA NAM1 NAM2 NAM3 NAM4 NAM0 INAM[00:39] Background Loader: [ManufacturingExtended.esp] Building reference info.[00:39] Background Loader: [ManufacturingExtendedFH.esp] Building reference info.[00:39] Background Loader: [AkaInvisibleFurniture.esp] Building reference info.[00:39] Background Loader: [betterJunkFences.esp] Building reference info.[00:39] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Building reference info.[00:39] Background Loader: [ExpandedSettlementBuildings.esp] Building reference info.[00:39] Background Loader: [dinoshelf.esp] Building reference info.[00:39] Background Loader: [dinomore.esp] Building reference info.[00:39] Background Loader: [ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp] Building reference info.[00:40] Background Loader: [betterModDescriptions.esp] Building reference info.[00:40] Background Loader:[00:40] Background Loader: [brighterSettlementLights_LessHarsh.esp] Building reference info.[00:40] Background Loader: [betterGenerators.esp] Building reference info.[00:40] Background Loader: [Crafting Workbench.esp] Building reference info.[00:40] Background Loader: [Crafting Workbenches - Ammo.esp] Building reference info.[00:40] Background Loader: [Crafting Workbenches - Automatron DLC.esp] Building reference info.[00:40] Background Loader: [Crafting Workbenches - Faction and Quest Requirements.esp] Building reference info.[00:40] Background Loader: [Femsheppings Minimalist Homewares.esp] Building reference info.[00:40] Background Loader: [bobbleGirl.esp] Building reference info.[00:40] Background Loader: [Armorsmith Extended.esp] Building reference info.[00:41] Background Loader: [AWKCRPatch-UFO4P.esp] Building reference info.[00:41] Background Loader: [betterModDescriptionsAE.esp] Building reference info.[00:41] Background Loader: [3dscopes-replacer.esp] Building reference info.[00:41] Background Loader: [betterModDescriptionsSTCSReplacer.esp] Building reference info.[00:41] Background Loader: [3dscopes-framework.esp] Building reference info.[00:41] Background Loader: [3dscopes-replacer-FarHarbor.esp] Building reference info.[00:41] Background Loader: [DV-Deadly Vertibirds.esp] Building reference info.[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader:[00:41] Background Loader: [DV-Armored Pilots.esp] Building reference info.[00:41] Background Loader: [Durable Vehicles - MV x10.esp] Building reference info.[00:41] Background Loader: [Friffy_Holstered Weapons.esp] Building reference info.[00:41] Background Loader: [DYNAVISION.esp] Building reference info.[00:41] Background Loader: [Fr4nssonsLightTweaks.esp] Building reference info.[00:41] Background Loader: [Vivid Weathers - FO4.esp] Building reference info.[00:41] Background Loader: [Vivid Weathers - FO4 - Spring.esp] Building reference info.[00:41] Background Loader: [Vivid Weathers - FO4 - Far Harbor.esp] Building reference info.[00:41] Background Loader: [DarkerNights.esp] Building reference info.[00:41] Background Loader: [DarkerNightsDetection.esp] Building reference info.[00:41] Background Loader: [Weapon Rack Extended.esp] Building reference info.[00:41] Background Loader: [MoBettaScrap.esp] Building reference info.[00:41] Background Loader: [better Power Armor - Extended.esp] Building reference info.[00:41] Background Loader: [business Settlements.esp] Building reference info.[00:41] Background Loader: [businessSettlements-SKPatch.esp] Building reference info.[00:41] Background Loader: [DD_Floor_brace.esp] Building reference info.[00:41] Background Loader: [Guard Chair - D3.esp] Building reference info.[00:41] Background Loader: [Guard Chair - D6.esp] Building reference info.[00:41] Background Loader: [Guard Rug - D3.esp] Building reference info.[00:41] Background Loader: [Guard Rug - D6.esp] Building reference info.[00:41] Background Loader: [Guard Rug - D1.esp] Building reference info.[00:41] Background Loader: [Guard Stool - D3.esp] Building reference info.[00:41] Background Loader: [Guard Stool - D6.esp] Building reference info.[00:41] Background Loader: [More Where That Came From Diamond City.esp] Building reference info.[00:41] Background Loader: [OWR_CraftableDecor.esp] Building reference info.[00:41] Background Loader: [OWR_CraftableDecor_SKPatch.esp] Building reference info.[00:41] Background Loader: [betterSettlersNoLollygagging.esp] Building reference info.[00:41] Background Loader: [betterSettlers.esp] Building reference info.[00:41] Background Loader: [betterSettlersCleanFacePack.esp] Building reference info.[00:42] Background Loader: [betterSettlersFarHarborPatch.esp] Building reference info.[00:42] Background Loader: [Guards.esp] Building reference info.[00:42] Background Loader: [settlersRename.esp] Building reference info.[00:42] Background Loader: [CBBE.esp] Building reference info.[00:42] Background Loader: [LooksMenu Customization Compendium.esp] Building reference info.[00:42] Background Loader: [Workshop Shipments Rebalanced.esp] Building reference info.[00:42] Background Loader: [CleanGoodneighbor.esp] Building reference info.[00:42] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Building reference info.[00:43] Background Loader: [bTInteriors_Project.esp] Building reference info.[00:44] Background Loader: [DiamondCityNew.esp] Building reference info.[00:44] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord BCLF 464C4342[00:44] Background Loader: Errors were found in: A01DCiResident06 "Al Simmons" [NPC_:5A007754][00:44] Background Loader: Contained subrecords: EDID OBND ACBS SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM RNAM PRPS COCT CNTO CNTO CNTO AIDT PKID PKID PKID PKID PKID CNAM FULL SHRT DATA DNAM PNAM PNAM PNAM PNAM PNAM PNAM HCLF BCLF NAM5 NAM6 NAM4 MWGT NAM8 DOFT QNAM TETI TEND[00:44] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord BCLF 464C4342[00:44] Background Loader: Errors were found in: A01DCiResident14 "Tony Pérez" [NPC_:5A007EFE][00:44] Background Loader: Contained subrecords: EDID OBND ACBS SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM RNAM PRPS COCT CNTO AIDT PKID CNAM FULL DATA DNAM PNAM PNAM PNAM PNAM HCLF BCLF NAM5 NAM6 NAM4 MWGT NAM8 DOFT QNAM TETI TEND[00:44] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord BCLF 464C4342[00:44] Background Loader: Errors were found in: A01DCiResident13 "Olive Little" [NPC_:5A007EFC][00:44] Background Loader: Contained subrecords: EDID OBND ACBS SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM RNAM PRPS COCT CNTO AIDT PKID CNAM FULL DATA DNAM PNAM HCLF BCLF NAM5 NAM6 NAM4 MWGT NAM8 DOFT FTST QNAM TETI TEND[00:44] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord BCLF 464C4342[00:44] Background Loader: Errors were found in: A01DCiResident12 "Ernie Lombardi" [NPC_:5A007EFA][00:44] Background Loader: Contained subrecords: EDID OBND ACBS SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM RNAM PRPS COCT CNTO AIDT PKID CNAM FULL DATA DNAM PNAM PNAM PNAM PNAM HCLF BCLF NAM5 NAM6 NAM4 MWGT NAM8 DOFT FTST QNAM[00:44] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord BCLF 464C4342[00:44] Background Loader: Errors were found in: A01DCiResident20 "Harry Wright" [NPC_:5A00925C][00:44] Background Loader: Contained subrecords: EDID OBND ACBS SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM RNAM ATKR PRPS COCT CNTO CNTO CNTO AIDT PKID PKID PKID CNAM FULL SHRT DATA DNAM PNAM PNAM HCLF BCLF NAM5 NAM6 NAM4 MWGT NAM8 DOFT FTST QNAM[00:44] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord BCLF 464C4342[00:44] Background Loader: Errors were found in: A01DCiResident19 "Bonnie Baker" [NPC_:5A00925A][00:44] Background Loader: Contained subrecords: EDID OBND ACBS SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM RNAM ATKR PRPS COCT CNTO CNTO CNTO AIDT PKID PKID PKID PKID PKID CNAM FULL SHRT DATA DNAM HCLF BCLF NAM5 NAM6 NAM4 MWGT NAM8 DOFT QNAM TETI TEND[00:44] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord BCLF 464C4342[00:44] Background Loader: Errors were found in: A01DCiResident18 "Charles Radbourn" [NPC_:5A009258][00:44] Background Loader: Contained subrecords: EDID OBND ACBS SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM RNAM ATKR PRPS COCT CNTO CNTO CNTO AIDT PKID PKID PKID PKID CNAM FULL SHRT DATA DNAM PNAM PNAM HCLF BCLF NAM5 NAM6 NAM4 MWGT NAM8 DOFT QNAM[00:44] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord BCLF 464C4342[00:44] Background Loader: Errors were found in: A01DCiResident17 "Hank O'Day" [NPC_:5A009256][00:44] Background Loader: Contained subrecords: EDID OBND ACBS SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM RNAM ATKR PRPS COCT CNTO CNTO CNTO AIDT PKID PKID PKID CNAM FULL SHRT DATA DNAM PNAM PNAM PNAM PNAM HCLF BCLF NAM5 NAM6 NAM4 MWGT NAM8 DOFT QNAM[00:44] Background Loader: [MojaveImports.esp] Building reference info.[00:44] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord BCLF 464C4342[00:44] Background Loader: Errors were found in: WI_Gary "Gary" [NPC_:5B005DE0][00:44] Background Loader: Contained subrecords: EDID OBND ACBS RNAM WNAM ATKR ECOR PRPS COCT CNTO CNTO AIDT CNAM FULL DATA DNAM PNAM PNAM PNAM PNAM PNAM PNAM PNAM PNAM PNAM PNAM PNAM HCLF BCLF NAM5 NAM6 NAM7 NAM4 MWGT NAM8 DOFT DPLT QNAM MSDK MSDV TETI TEND TETI TEND TETI TEND TETI TEND TETI TEND TETI TEND TETI TEND TETI TEND TETI TEND TETI TEND MRSV FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS FMRI FMRS[00:45] Background Loader: [chem redux.esp] Building reference info.[00:45] Background Loader: [VIS-PatchChemRedux.esp] Building reference info.[00:45] Background Loader: [DOOM1911.esp] Building reference info.[00:45] Background Loader: [build High.esp] Building reference info.[00:45] Background Loader: [PreWarSafes.esp] Building reference info.[00:45] Background Loader: [believable Drumlin Diner (turret).esp] Building reference info.[00:45] Background Loader: [LeveledSpawns.esp] Building reference info.[00:45] Background Loader: [PlaneWreck.esp] Building reference info.[00:45] Background Loader: [DiamondCityMoreSecurity.esp] Building reference info.[00:45] Background Loader: [betterStores.esp] Building reference info.[00:46] Background Loader: [bS-ExtraCustomProps.esp] Building reference info.[00:46] Background Loader: [bS-FarHarborExpansion.esp] Building reference info.[00:46] Background Loader: [bunkerHillMinPatrol.esp] Building reference info.[00:46] Background Loader: [OWR.esp] Building reference info.[00:46] Background Loader: [NeighborWatch.esp] Building reference info.[00:46] Background Loader: [CrudeBlowback.esp] Building reference info.[00:46] Background Loader: [OWR_CraftableRadios.esp] Building reference info.[00:46] Background Loader: [DiamondCityAutoClose.esp] Building reference info.[00:46] Background Loader: [FO4 NPCs Travel.esp] Building reference info.[00:47] Background Loader: [DG Give Back My Bottles.esp] Building reference info.[00:47] Background Loader: [AzarPonytailHairstyles.esp] Building reference info.[00:47] Background Loader: [Lots More Male Hairstyles.esp] Building reference info.[00:47] Background Loader: [Lots More Female Hairstyles.esp] Building reference info.[00:47] Background Loader: [Lots More Facial Hair.esp] Building reference info.[00:47] Background Loader: [KSHairdos.esp] Building reference info.[00:47] Background Loader: [VisibleWeapons.esp] Building reference info.[00:47] Background Loader: [solarPower.esp] Building reference info.[00:47] Background Loader: [VaultPlus.esp] Building reference info.[00:47] Background Loader: [PoliceGlassesStandalone.esp] Building reference info.[00:47] Background Loader: [funcweddingrings.esp] Building reference info.[00:47] Background Loader: [Quieter Settlements - Vanilla.esp] Building reference info.[00:47] Background Loader: [Quieter Settlements - Wasteland Workshop.esp] Building reference info.[00:47] Background Loader: [Quieter Settlements - Contraptions.esp] Building reference info.[00:47] Background Loader: [WeaponsOnBack Addon.esp] Building reference info.[00:47] Background Loader: [Randomized DC Guard Outfits.esp] Building reference info.[00:47] Background Loader: [Hoodless Scribe Hat.esp] Building reference info.[00:47] Background Loader: [combat_PA.esp] Building reference info.[00:47] Background Loader: [combat_PA - AWKCR.esp] Building reference info.[00:47] Background Loader: [WastelandFashion.esp] Building reference info.[00:47] Background Loader: [smoke-able Cigars.esp] Building reference info.[00:47] Background Loader: [Armorsmith Far Harbor.esp] Building reference info.[00:47] Background Loader: [Armorsmith Automatron.esp] Building reference info.[00:47] Background Loader: [Eli_Apocalypse Attire.esp] Building reference info.[00:47] Background Loader: [JC-Shirt and Jeans.esp] Building reference info.[00:47] Background Loader: [Eli_Accessories.esp] Building reference info.[00:47] Background Loader: [DX Adventurer Outfit.esp] Building reference info.[00:47] Background Loader: [Dogmeat's Backpack.esp] Building reference info.[00:47] Background Loader: [Eli_ArmourCollection.esp] Building reference info.[00:47] Background Loader: [Rangergearnew.esp] Building reference info.[00:47] Background Loader: [NukaRadBans.esp] Building reference info.[00:47] Background Loader: [The Rebel.esp] Building reference info.[00:47] Background Loader: [AnS Wearable Backpacks and Pouches.esp] Building reference info.[00:47] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR.esp] Building reference info.[00:47] Background Loader: [AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp] Building reference info.[00:47] Background Loader: [AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp] Building reference info.[00:47] Background Loader: [DX Commonwealth Shorts.esp] Building reference info.[00:47] Background Loader: [DX Vault Girl Shorts.esp] Building reference info.[00:47] Background Loader: [Eli_AlecusRogueHD.esp] Building reference info.[00:47] Background Loader: [Armorsmith Elianora.esp] Building reference info.[00:47] Background Loader: [WestTekTacticalOptics.esp] Building reference info.[00:47] Background Loader: [WestTekTacticalOptics-AWKCR.esp] Building reference info.[00:47] Background Loader: [Eli_RuggedOutfits.esp] Building reference info.[00:47] Background Loader: [Eli_NukaStuff.esp] Building reference info.[00:48] Background Loader: [Armorsmith Deserter X.esp] Building reference info.[00:48] Background Loader: [betterSettlersCCAPack1.1b.esp] Building reference info.[00:48] Background Loader: [selectMarkMacTurret.esp] Building reference info.[00:48] Background Loader: [g2m_Workshop_Nexus.esp] Building reference info.[00:48] Background Loader: [CutWeaponModsRestored.esp] Building reference info.[00:48] Background Loader: [betterModDescriptionsCWMR.esp] Building reference info.[00:48] Background Loader: [3dscopes-replacer-ATS-CWMRPatch.esp] Building reference info.[00:48] Background Loader: [CWMR-Patch-ValdacilsItemSorting-Weapons.esp] Building reference info.[00:48] Background Loader: finished I'd really appreciate any advice you folks can give me. This is pissing me right off, I'm honestly not sure what the issue is here. Thanks! Edited August 12, 2016 by tehfata Link to comment Share on other sites More sharing options...
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