Jump to content

Question about Navmeshing...


Draconzis

Recommended Posts

So far in all the tutorials about nevmeshing I have watched, people make the triangles relatively small, and they never clarify why. For example, in a space were two large triangles would cover the area, they instead put multiple triangles.

 

If I had a large room that is rectangular and it does not have any static objects to mesh around, is it alright to just place two really big triangles that covers the entire floor (leaving some space from the walls, of course)?

Link to comment
Share on other sites

Yup. Not a problem unless you're placing several NPC's around the room and want them to spawn in specific spots. NPC's in Skyrim are dropped at the closest node to their placement position. Having a higher vertcount is sometimes useful for marking preferred paths in case you have specific scenes or want to mark the exact path you want a follower to take when accompanying the player.

TLDR; Useful for specific cases, but not required.

Link to comment
Share on other sites

Yup. Not a problem unless you're placing several NPC's around the room and want them to spawn in specific spots. NPC's in Skyrim are dropped at the closest node to their placement position. Having a higher vertcount is sometimes useful for marking preferred paths in case you have specific scenes or want to mark the exact path you want a follower to take when accompanying the player.

 

TLDR; Useful for specific cases, but not required.

Alright, makes sense. Thanks for the answer.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...