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Polygamy/Divorce


LrdDrgn

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Divorce is cheaper when brought at the point of a dagger rather than the sharp wit of a lawyer ;) I do agree that there should be some method of dealing with this - however, there should be a balancing factor, such as having to visit each spouse at least once per week to ensure they don't stray :) and/or to ensure they are running the family business properly. Failure to check in could result in your spouse becoming involved with someone else and/or the business making a loss.

 

To be quite frank, though, the entire system could do with an overhaul - at present a spouse is little more than a trophy and being able to marry more than one would only perpetuate that.

Edited by Kobayne
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Divorce is cheaper when brought at the point of a dagger rather than the sharp wit of a lawyer ;) I do agree that there should be some method of dealing with this - however, there should be a balancing factor, such as having to visit each spouse at least once per week to ensure they don't stray :) and/or to ensure they are running the family business properly. Failure to check in could result in your spouse becoming involved with someone else and/or the business making a loss.

 

To be quite frank, though, the entire system could do with an overhaul - at present a spouse is little more than a trophy and being able to marry more than one would only perpetuate that.

 

I'd be happy to start out simple...just having more than one or being able to divorce and remarry. If it could move to something along the line of Fable III, where you need to visit, bring presents, etc. that would be cool. However, that would take at least extra dialogue script so you can get a feeling for just how happy they are with you leaving them alone for extended period of times.

 

I keep saying if you could just merge elements of Fable with Elder Scrolls you would have the best game...IMO.

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With the construction kit, polygamy should be very, very easy.

 

I'm guessing that in the script for marriage there is a few lines amounting to "is character already married?" with a boolean true/false value, which is checked when talking to a potential spouse. If true, then it backs out and blanks the marriage dialog.

 

Just remove that line. Now the marriage dialog should come up again even after you're married.

 

Ta-da!

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the next thing would be you losing the house in the current city when you divorce. or maybe 50% of your gold. that would be something. + you wouldnt go and marry every other person and divorce them 10 min later. Edited by Wolves425
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