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Legal Issues


Jopo1980

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Ok, I recently found out that you cannot distribute any content from Turbosquid in editable format, but that has a BIG loophole. If I put a 3d model from Turbosquid to any of my mods and in order to be in the game the file has to be in .nif format, then it is still accessible by Blender for example, which has .nif import capability. I have personally unpacked several of the Fallout 3 and FalloutNV archive files and looked at them in Blender and there´s NOTHING stopping me from editing those models. Now, if the models were meant to be non-accessible, they would have to be inside coded archive files which are locked with a password only known to the authors, everything else is free game.

 

Now here are my questions:

 

* How can I use content from Turbosquid without violating the license, which gives permission to distribute, but not in an accessible format. As I see it there is NO way to do that in Fallout series, as the standard file format is .nif, which is accessible?

 

* Can I use the existing models found in Fallout games as a basis for my own work which I can freely publish or does Bethesda own my work if it contains more than 1% of their work?

 

* Can I take 3d models from other games and use them in FalloutNV or other games? I believe this is called PORTING?

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* Can I use the existing models found in Fallout games as a basis for my own work which I can freely publish or does Bethesda own my work if it contains more than 1% of their work?

Bethesda owns the work if it was developed using their tool kit - aka GECK

or if it came from their assets - however it can be distributed for the game it came from - (on a Zero fee basis)

 

if you generated it from your own hard work - even if you used their product as "inspiration" (not as source) - its your product

 

but your first question is a toughie and it its difficult to imagine being able to produce a product from their asset - and this product not being machine readable in the first place -

 

Oh wait - if you used their asset in a closed non-modable game you produced - it would fit their condition. The asset is encoded in the closed game and not available as a usable file.

 

Better still - would be to contact them directly and get a letter allowing you to distribute the item as part of a particular mod for a particular game - which includes a notice that the enclosed models are not available for any form of subsequent distribution.

Edited by Fonger
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So I would have to get permission from them to use the model in my mod and include with it a notice banning any further distribution? You think they would agree to that?

 

Besides, how can I use the models COLLECTIVELY, in a mod team? I bought the model so I own the license, but I cannot distribute it to others in an editable format, so they could work on it. I don´t have the skills to make animations , textures and all of that myself, looks like I just wasted a perfectly good 5 bucks on a model I can´t use. Oh well, it costed less than a burger meal, so its not a big loss.

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So I would have to get permission from them to use the model in my mod and include with it a notice banning any further distribution? You think they would agree to that?

You'll never know until they ignore you

 

but all things considered - given the game and how mods are made for it - permission would seem reasonable

 

after all -- public knowledge about how their product can never be used for FO3/Vegas/Skyrim . . . would be against their best interests.

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Ok, but what about using models from other games, like ARMA 2, there would be some good gun models and trees, bushes, vehicles etc. that we could port over from that game, but as far as I know it´s a NO-GO.
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