Dielos Posted August 17, 2016 Share Posted August 17, 2016 No idea if this would work, but there might be a native script that forces to unequip if you're trying to equip something in a slot that is in use already. It might be possible if it works like this to edit the native script for what you want, but you would still need to define a slot in the CK. If this works, then you should be able to equip several object on the same slot. As said, just guessing here... Link to comment Share on other sites More sharing options...
khazerruss Posted August 17, 2016 Author Share Posted August 17, 2016 (edited) I couldn't find anything like that. Looks like f*****s from bethesda didn't want anybody to change it (Even ommiting that blocking the render is absolutely pointless). Edited August 17, 2016 by khazerruss Link to comment Share on other sites More sharing options...
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