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Help me to fix bug with armors


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No idea if this would work, but there might be a native script that forces to unequip if you're trying to equip something in a slot that is in use already. It might be possible if it works like this to edit the native script for what you want, but you would still need to define a slot in the CK.

 

If this works, then you should be able to equip several object on the same slot.

 

As said, just guessing here...

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