Jump to content

Skyrim; Populatuion: 750


uruku7

Recommended Posts

As usual, for me, the world seems grossly underpopulated, maybe due to the very, very few houses in the very few towns.

 

I have never used a TES construction kit, but once it's released, I might try and make a truly big city with a high population. Lore-wise, does anyone know of a huge city that exists in Skyrim? If not, I may use Hammerfell, seeing as some of it seems to be there. What I envision is probably the same as anyone when they think "big city". Maybe 5-15 people on one street at any given time, hundreds of places for NPC's to live(or atleast something that looks as such), crime, punishment, danger, leisure, arts & entertainment, politics, etc...

 

Something like what you thought the Imperial City would look like before Oblivion was released (if you're anything like me).

 

I realize this could be a huge undertaking, but that's half the fun. I doubt I'm the only one planning similar, but I still want to do this. Also maybe a "dungeon" that could take days to get through.

 

Any ideas as to where this should be, or what "existing" city(not already in-game) this could be? I'd prefer to keep it in Skyrim, but Hammerfell or High Rock would be great too.

 

Any suggestions or comments are welcome.

Link to comment
Share on other sites

  • Replies 92
  • Created
  • Last Reply

Top Posters In This Topic

Almost all the cities should be at least about 2x bigger, many more than that. As is, probably 20-30% of the population is guards or government officials, which is just not realistic. Should be lots of farmers, shepherds, tailors, servants, etc.
Link to comment
Share on other sites

Don't get me started on the Mage College.

 

* Students of magic should be hustling and bustling their way through the hallways and corridors (be they court mages-in-training for the Jarl or Imperials looking to apply their skills when rejoining the army.)

* The teachers should have their own homes off campus, not sleeping in their small rooms like a sleepy-time village.

* The students should have to sleep in those cramped facilities.

* NPCs should be randomly giving lectures, demonstrating magic, and generally experimenting with spells (basically what's been going on during your quests but practiced by others.)

* Conjuration students should be walking with Atronochs or their Dead Thralls.

* Destruction students should be practicing their spells on Restoration students using Wards.

* Illusion students should be turning invisible, provoking guards, and calming them again.

* Alteration students should be practicing their Skin spells with Conjuration student's Bound Weapons.

* Tests should be handed out by facility or student-to-student quizzing Players on random spell names/facts and are awarded skillpoints for passing (or decay for failing.)

* The Nords should be petitioning the Mage against abstain from raiding their burial grounds, this could lead to conflict and high quality quest material.

* The researchers should be launching excavations to ancient Dwemer ruins, Nord burial grounds, and sites of interest.

* The researches should be tasking students to hunt local animals (or Werewolves and Vampires) for their projects.

 

Yes, massive suggestion, but right now the Mages College doesn't feel like a College -- it's more like a hospice for practitioner's of magick.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...