DOGREDRUM43130 Posted December 2, 2011 Share Posted December 2, 2011 Upload it on some file sharing site, or directly on the forum (you can attach files to your messages if they are less than 250KB). OK Gilead, I've uploaded it here Draugr_Armor_Main.rar - 0.71MB hope this works never used a file share site before. Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted December 3, 2011 Share Posted December 3, 2011 (edited) Ok, when I said to copy/paste the branch, I was talking about the body NiTriShape, not the root NiNode. Besides that there's a BSLightingShaderProperty that's here and out of everything who shouldn't be there. Fix that and it should work. but is there suppose to come things before doing this?Err... I don't understand you, sorry. Edited December 3, 2011 by Gilead Maerlyn Link to comment Share on other sites More sharing options...
Aikospacerogue Posted December 3, 2011 Share Posted December 3, 2011 /does a little dance for the new Nifscope release CX Link to comment Share on other sites More sharing options...
DOGREDRUM43130 Posted December 4, 2011 Share Posted December 4, 2011 Ok, when I said to copy/paste the branch, I was talking about the body NiTriShape, not the root NiNode. Besides that there's a BSLightingShaderProperty that's here and out of everything who shouldn't be there. Fix that and it should work. but is there suppose to come things before doing this?Err... I don't understand you, sorry. Many thanks!!!! Kudos and credits earned and given. There are still a few minor details that bug me, but till we can use blender or the like it's as good as it gets. I'll put the file up tomorrow. Link to comment Share on other sites More sharing options...
electionis Posted December 8, 2011 Share Posted December 8, 2011 Nifskope can open Skyrim files, but you need to replace its nif.xml (in its installation folder) with this one.Then, you can add a property to the mesh so that the game will use transparency on it. If you still want to "alpha them away", it's perfectly feasible. To enable transparency, open the nif in nifskope.Select the NiTriShape where you want transparency, right-click on it and select Node>Add Property>NiAlphaProperty.A NiAlphaProperty node is created, change its flags to 4844 and its threshold to 128.Select the NiTriShape again, go to the last lane of the block details and in Properties, replace None with the number of the NiAlphaProperty. That's what I did to remove parts for my mods, since there's no full support for blender. Oh, thanks for sharing this information. Without you, I would have wasted so many hours wondering what, what in the world happened to my Nifskope. ;-)Thanks again for your valuable tip. - electionis Link to comment Share on other sites More sharing options...
Deleted1932859User Posted December 11, 2011 Share Posted December 11, 2011 Nifskope can open Skyrim files, but you need to replace its nif.xml (in its installation folder) with this one.Then, you can add a property to the mesh so that the game will use transparency on it. If you still want to "alpha them away", it's perfectly feasible. To enable transparency, open the nif in nifskope.Select the NiTriShape where you want transparency, right-click on it and select Node>Add Property>NiAlphaProperty.A NiAlphaProperty node is created, change its flags to 4844 and its threshold to 128.Select the NiTriShape again, go to the last lane of the block details and in Properties, replace None with the number of the NiAlphaProperty. That's what I did to remove parts for my mods, since there's no full support for blender. thank you for this straight forward explanation - highly appreciated. Link to comment Share on other sites More sharing options...
Deleted1932859User Posted December 12, 2011 Share Posted December 12, 2011 sorry i had not the desired Transparency from these settings and i understand Bethesda nifs have this settingflag 4845 and 0 threshold worked fine for me, thus taking transparency from Diffuse map Alpha more accurately. :blink: unless my nifskope is acting strange. Link to comment Share on other sites More sharing options...
Skree000 Posted December 12, 2011 Share Posted December 12, 2011 Be sure that if you are hiding mesh by turning the materials transparent that there is no geometry holes below it. Often times mesh components will have the polygons underneath deleted entirely because they would never be seen. Not sure if that is the case here I have not examined the mesh in great detail but, just a word of caution Link to comment Share on other sites More sharing options...
albin391 Posted June 7, 2012 Share Posted June 7, 2012 i kind of make the sam thing just than i need help to remove the shirt under the banda or what ever its calledi be really glad fore help and i thinking of give someone a PSN card if it works http://forums.nexusmods.com/index.php?/topic/695639-making-armor/page__p__5515052__hl__armor__fromsearch__1#entry5515052 Link to comment Share on other sites More sharing options...
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