Atari1337 Posted August 16, 2016 Share Posted August 16, 2016 mBin files are all over the archives inside no mans sky, and so far i can't figure out how to crack them open. Some of them appear to store most of their data in plain text when viewed with a hex editor (HxD), however others are more compicated. User freemorph over on reddit has clued me in that he believes "they are .MXML files that get de-serialized by the game" and "no one has found out the function that does this yet." Thoughts? Anyone cracked these bad boys open yet? Link to comment Share on other sites More sharing options...
hellstorm102 Posted August 16, 2016 Share Posted August 16, 2016 http://nomansskymods.com/uploader/ur3/looks like UR3 has figured it out! Link to comment Share on other sites More sharing options...
TheModdersDen Posted August 17, 2016 Share Posted August 17, 2016 After some quick googling, I ended up here. This github user seems to have figured out the file structure... It's code is there, so for those who know what to do with it, hack away! And yes, it allows editing of the files... //TheModdersDen Link to comment Share on other sites More sharing options...
KeiraR Posted August 21, 2016 Share Posted August 21, 2016 (edited) You can decrypt some of them with it but some not. You can edit what you got out of them but not put them together again, yet.I have no idea how you guys edit the mbin files like the fastdialogue mod, please share. :) Edited August 21, 2016 by KeiraR Link to comment Share on other sites More sharing options...
fxeconomist Posted August 31, 2016 Share Posted August 31, 2016 I don't get how to use the MLIBCompiler. For instance, I picked NMSARC553AF401 . Upon unpacking with psarc, it makes 4 folders: LANGUAGE, MATERIALS, METADATA, MODELS. First time I ran MLIBCompiler without parameters and it crashes. Then I did: E:\MYFILES\NOMANSKY>MBINCOMPILER /? Usage: MBINCompiler [Input File or Folder] Will write decompiled output to [Input File].exml or [Input Folder]\*.exml Usage: MBINCompiler [Input Folder] [Output Folder] Will write decompiled & recompile files from [Input Folder] and write them to [Output Folder] Recompiling .exml back to .mbin is available for testing, use at your own risk! So I said to try it on the LANGUAGE folder: E:\MYFILES\NOMANSKY>mbincompiler LANGUAGE Output folder not specified. Bulk compile aborted. Obviously the first syntax didn't work. Now the second: E:\MYFILES\NOMANSKY>mbincompiler LANGUAGE LANGUAGE-XML No error message, no folder output, nada. What's the catch ? Link to comment Share on other sites More sharing options...
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