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mBin files and what they contain


Atari1337

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mBin files are all over the archives inside no mans sky, and so far i can't figure out how to crack them open. Some of them appear to store most of their data in plain text when viewed with a hex editor (HxD), however others are more compicated.

 

User freemorph over on reddit has clued me in that he believes "they are .MXML files that get de-serialized by the game" and "no one has found out the function that does this yet."

 

Thoughts? Anyone cracked these bad boys open yet?

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You can decrypt some of them with it but some not. You can edit what you got out of them but not put them together again, yet.

I have no idea how you guys edit the mbin files like the fastdialogue mod, please share. :)

Edited by KeiraR
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  • 2 weeks later...

I don't get how to use the MLIBCompiler. For instance, I picked NMSARC553AF401 . Upon unpacking with psarc, it makes 4 folders: LANGUAGE, MATERIALS, METADATA, MODELS.

 

First time I ran MLIBCompiler without parameters and it crashes. Then I did:

E:\MYFILES\NOMANSKY>MBINCOMPILER /?
Usage: MBINCompiler [Input File or Folder]
Will write decompiled output to [Input File].exml or [Input Folder]\*.exml
Usage: MBINCompiler [Input Folder] [Output Folder]
Will write decompiled & recompile files from [Input Folder] and write them to [Output Folder]
Recompiling .exml back to .mbin is available for testing, use at your own risk!

So I said to try it on the LANGUAGE folder:

E:\MYFILES\NOMANSKY>mbincompiler LANGUAGE
Output folder not specified. Bulk compile aborted.

Obviously the first syntax didn't work. Now the second:

E:\MYFILES\NOMANSKY>mbincompiler LANGUAGE LANGUAGE-XML

No error message, no folder output, nada. What's the catch ?

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