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CTD on saving


Felix645

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After installing crash fixes, I got CTD immediatly after Fast travel and Papyrus said this:



[08/16/2016 - 06:11:06PM] Papyrus log opened (PC)

[08/16/2016 - 06:11:06PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.

[08/16/2016 - 06:11:06PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[08/16/2016 - 06:11:06PM] Memory page: 128 (min) 512 (max) 76800 (max total)

[08/16/2016 - 06:11:25PM] Cannot open store for class "ddunequiphandlerscript", missing file?

[08/16/2016 - 06:11:25PM] Cannot open store for class "ddunequipmcmscript", missing file?

[08/16/2016 - 06:11:26PM] Cannot open store for class "_arissa_inpc_behavior", missing file?

[08/16/2016 - 06:11:26PM] Cannot open store for class "chherdingquestscript", missing file?

[08/16/2016 - 06:11:34PM] Error: Property BYOHCarriageDriverFaction on script carriagesystemscript attached to DialogueCarriageSystem (00017F01) cannot be bound because <NULL form> (2A007890) is not the right type

[08/16/2016 - 06:11:34PM] warning: Property Alias_Player on script PMR_QF_PMR_SolitudeSpouseSlee_0302FAEA attached to PMR_SolitudeSpouseSleep (2902FAEA) cannot be initialized because the script no longer contains that property

[08/16/2016 - 06:11:34PM] warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property

[08/16/2016 - 06:11:34PM] Error: Property ArtistNPC on script wezArtistPedScript attached to (30011BF8) cannot be bound because <NULL form> (30011BEF) is not the right type

[08/16/2016 - 06:11:34PM] warning: Property BFTWinstadManorMarker on script CarriageMenu attached to CarriageMenu (2A0149FD) cannot be initialized because the script no longer contains that property

[08/16/2016 - 06:11:34PM] warning: Property BFTHeljarchenHallMarker on script CarriageMenu attached to CarriageMenu (2A0149FD) cannot be initialized because the script no longer contains that property

[08/16/2016 - 06:11:34PM] warning: Property CarriageDriverLakeviewBYOH1 on script CarriageMenu attached to CarriageMenu (2A0149FD) cannot be initialized because the script no longer contains that property

[08/16/2016 - 06:11:34PM] warning: Property CarriageDriverWinstadBYOH2 on script CarriageMenu attached to CarriageMenu (2A0149FD) cannot be initialized because the script no longer contains that property

[08/16/2016 - 06:11:34PM] warning: Property BFTLakeviewManorMarker on script CarriageMenu attached to CarriageMenu (2A0149FD) cannot be initialized because the script no longer contains that property

[08/16/2016 - 06:11:34PM] warning: Property CarriageDriverHeljarchenBYOH3 on script CarriageMenu attached to CarriageMenu (2A0149FD) cannot be initialized because the script no longer contains that property

[08/16/2016 - 06:11:34PM] warning: Property USKP_HouseCarlBedroomEnable on script QF_Favor252_000A2C9B attached to Favor252 (000A2C9B) cannot be initialized because the script no longer contains that property

[08/16/2016 - 06:11:34PM] Error: Property MGRitual04 on script uskpretroactive131script attached to USKPRetroactive131 (0501906F) cannot be bound because MGRitual04 (000CD987) is not the right type

[08/16/2016 - 06:11:34PM] VM is freezing...

[08/16/2016 - 06:11:34PM] VM is frozen


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[08/16/2016 - 06:11:34PM] VM is freezing...

[08/16/2016 - 06:11:34PM] VM is frozen


This means, if I'm right that your game is paused.


<Hm, damn it. But thanks for your help. If something changes or I can somehow fix it I'll reply again. If not, do you think it's a good idea to go on way earlier save and try out if it is happening again?> sure, you should try.

I suppose you've already verified the game cache ?

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I think I fixed it now. Like I said, that bug only occurs wenn Im playing the Horn from Elisif at the Shrine. So I took an earlier safe and traveled to Solitude. Then I used to console to set the stage of the quest where I have to return to Elisif. I finished the Quest and tested some fast travelling and I could save at all locations. So it seems to be working now. If it come back, then its either something else or I have to play without that quest. Thank you again for trying so hard to help me :)

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<Thank you again for trying so hard to help me> well I'm really glad you've found the problem because I didn't have anything else in store and was running out of ideas lol. Good luck with your game and nice catch for your problem ;)

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I really don't know what leveled lists does but about five or six mods included in bashed patch. The thing is disabling them wouldn't make the game messed up or something?. I heard we are supposed to enable it to get items properly but you would know better.

 

I was really hoping this fix issue not finding out.

Edited by gastovski
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<That excluding leveled lists in bashed patch makes everything normal but, aren't we supposed to include it?.> yes bashed patch is intended to make leveled lists work together. If you have a crash enabling a bashed patch, make sure it's up to date, correctly done and that no bad plugin is managed by the bashed patch. You may use Tes5edit to see your leveled items, including bashed patch and see which mods are involved.

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I did try to exclude one mod at a time in leveled list while doing bashed patch. It crashed everytime though. So excluding them altogether works only.

 

So, to fix the problem should i update every mod up to date that affects leveled lists or else?. What if they were all up to date but still crashes, i'm hoping we can fix this colossal problem. Thanks for answers by the way.

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