Shika93 Posted August 16, 2016 Share Posted August 16, 2016 (edited) Sometimes after I installed a mod, when I launch the game it opens a windows, tries to compile the scripts and these errors appear. Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined. Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined. Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined. Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined. If I remove the mod, game starts correctly.Last time happend with this mod. Another time with this one. I don't think there is a correlation between these mods. Maybe there is a problem with a code of my game? I've installed two times to try to solve this thing, with no success. I have a few of mods installed:modcirieyesc1modMKMYenBodyfixmodMKMtrissBodyfix_TexturemodMKMCiriBodyfixmodMKMShaniBodyfixmodSilverSwordsmodScabbardsmodViperLegendmodHQFacesV3modHDReworkedProjectmodGwentCardDealermodWitcherEyesYellowmodToussaintBrighterInteriorsMore I want ask another thing that has nothing to do with this. The Witcher 3 uses a lot of ram. I have 8GB of ram and almost 5 are used by this game and the temperatures of CPU and GPU reach 70°C. Is there something I can do to "optimize" the resources used? I played with Final Fantasy XIII-2 bought on Steam. It uses half of resources respect TW3 and has the same graphic quality at 50fps. On TW3 I reach 25fps or less.Ah this is my hardware:CPU: i7 860GPU: Radeon R7 250 ram 1GB (GDDR5) Edited August 16, 2016 by Shika93 Link to comment Share on other sites More sharing options...
Shika93 Posted August 19, 2016 Author Share Posted August 19, 2016 I found this (https://www.gog.com/forum/the_witcher_3_wild_hunt/script_compilation_errors) that try to solve the problem deleting ..\content\content0\scripts\game\behavior_tree\tasks\hacks. I did it but now these are the new errors: Error [content0]game\gameplay\focus\focus.ws(207): Function 'LogWithName' does not take 1 param(s) Error [content0]game\gameplay\focus\focus.ws(267): Function 'LogWithName' does not take 1 param(s) Error [content0]game\gui\menus\gwintgamemenu.ws(107): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\vehicles\horseriding.ws(49): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\playerdialogstate.ws(48): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\aimthrow.ws(42): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\combat.ws(124): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\swimming.ws(252): Function 'LogWithName' does not take 1 param(s) Warning [content0]engine\telemetrykeyword.ws(9): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Is there anyone that know how fix it? Link to comment Share on other sites More sharing options...
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