GameReviews4Utk Posted November 26, 2011 Share Posted November 26, 2011 im making a modding team to make things easier, hopefully we can all teach eachother things, so if you wanna be the first to join, tell me. but another thing, how can i communicate with the other members, do i use skype or something? Link to comment Share on other sites More sharing options...
Werne Posted November 26, 2011 Share Posted November 26, 2011 You can communicate with other members by sending them a PM, go to their profile and select "Send me a message". And about the team, what exactly will the team do and how much experience do you have with modding. Link to comment Share on other sites More sharing options...
GameReviews4Utk Posted November 26, 2011 Author Share Posted November 26, 2011 You can communicate with other members by sending them a PM, go to their profile and select "Send me a message". And about the team, what exactly will the team do and how much experience do you have with modding.1st A: nothing really, just teach eachother how to mod more stuff so that they can get more experience and make work faster.2nd A: not a lot buddy. Link to comment Share on other sites More sharing options...
BlackRampage Posted November 28, 2011 Share Posted November 28, 2011 2nd A: not a lot buddy.In that case it might be best to get some more experience on your own first. As for a modding team: Been there, done that, didn't end well. Link to comment Share on other sites More sharing options...
Jeoshua Posted November 28, 2011 Share Posted November 28, 2011 One thing links people who make mods: Ego. We all want to make this game our *censored*, and we want credit for it. So getting a bunch of people in a group together is bound to blow up unless everyone is on the same page and has the same goals. These problems exist in the game development world at large, but normally there is a greatly binding force: Money. Not-for-profit modding doesn't lend itself well to crunch time and differing opinions, and so many groups either flounder and eventually fail or never quite get off the ground. Most stable "teams" are 3-4 people who work together from time to time on specific projects, and mainly go their own way for the rest of that time. This is the way with the Remastered team. There are maybe 6 people marginally in the group, and 2 "constant" members. And even the constant members don't see eye-to-eye that much. We just try to make sure we all agree that when something is released, we don't mind our names being on it. Link to comment Share on other sites More sharing options...
Recommended Posts